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Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:31
  Old Post 19-12-2003 19:53 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Direction - WIN
Strategy - Without trading with the enemy

Which part of the above causes difficulty?

Irate Rabid Rodent

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:31
  Old Post 19-12-2003 19:58
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quote:
Originally posted by Bloody Monk


Does anyone think that a minimal level of agreement on direction and strategy would be useful???

Monk


Any good advice from the 'peanut gallery' is welcome



(I don't think any mad ruler in this mad game is ready to follow any advice whatsoever... and this is the great fun with succession games )

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:31
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10 turns apiece.

Play list:

1. Oldnslow
2. Ben Kenobi
3. STYOM
4. SG[1]
5. Jrabbit
6. La Fayette
7. Straybow (skipped)
8. duke o' york

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 19-12-2003 20:06
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I have no problem with Stu's "recommendations" at all.

Let's see if the rabbit has recovered from the reception awaiting him after his last set of turns in this game.
I'm glad that -J and La Fayette both have a habit of playing their turns quickly, because it means that I might get the chance to undo everybody's good work on Monday evening.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 19-12-2003 20:09
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10 turns apiece.

Play list:

1. Oldnslow
2. Ben Kenobi
3. STYOM
4. SG[1]
5. Jrabbit
6. La Fayette
7. Straybow (skipped)
8. duke o' york

Jrabbit is up.

edit: cross post. My, the posts do fly around here when someone's made a misstep.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:31
  Old Post 19-12-2003 20:11 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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@STYOM - still drunk, old man?

Edit] This post made sense before the post above was editted.

Last edited by Scouse Gits on 19-12-2003 at 20:29

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:31
  Old Post 19-12-2003 20:14
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You guys really want to remind Jrabbit that it is his turn it seems

(now if only everyone was as reminded about the Scorched Earth game )

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 19-12-2003 20:25
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quote:
Originally posted by Sparrowhawk
You guys really want to remind Jrabbit that it is his turn it seems

(now if only everyone was as reminded about the Scorched Earth game )


Jrabbit might need reminding after last round.

(As might I!!)

Besides, where's the RCC of Ben... you guys don't know what I was faced with

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 19-12-2003 20:31
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D/L complete. Will probably play this before Silly Rules, which is a bear...

** -Jrabbit hoping to have his sentence reduced via The Institute's work-release program... **

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 19-12-2003 20:40
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Now tell me if you really don't want to hear any more cricket puns.
(Cricket is a sport whose terminology lends itself ideally to word games of all sorts. Also quite entertaining too. )

-Jrabbit, the work-release program at the Institute is far more beneficial for society than just sitting around sewing mailbags.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 19-12-2003 21:26
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quote:
Originally posted by La Fayette


Any good advice from the 'peanut gallery' is welcome

(I don't think any mad ruler in this mad game is ready to follow any advice whatsoever... and this is the great fun with succession games )


It is also great fun to point out how you eight guys are about as organized and focused as a herd of cats.

Monk

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 19-12-2003 22:33
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Got spare money?

Hey now.

I followed the advice of those before & switched from Monarchy to the recommended Communism...I also followed the rules & proceded to set up internal trade -- almost had a complete boat chain from west (5 cities) to central (same -- the east only had an outpost, so the invesment returns were a wee bit small for that).

Would the audience have prefered staying in the primitive government? And given the lack of infrastructure & wonders, the economic advantages of fundy vice commy didn't look too persuasive.

I keep thinking that it would be great to set up a sxn game with a mole who will have the job of disrupting our otherwise smooth running game...but it looks like someone beat me to it.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 19-12-2003 22:48
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Hmm. Well.

On further reflection...

Ben was building a lot of Marketplaces and Harbours, which I criticized him for - and rightly, in the cases where he was building Markets in size 2 cities and Harbours in cities working one ocean tile. However, without the Markets, we wouldn't be able to get any decent celebrations going, so the idea was ultimately sound.

I (correctly, I think) realized that celebrations wouldn't have been feasible without Markets generally everywhere. Where I went wrong was returning to Commie instead of going to Demo - I had feared we didn't have enough happiness improvements (Cathedrals, Temples, etc) to avoid the unhappy faces.

The other problem we face is that while internal trade can be profitable - we're getting 200g for demanded goods, despite our puny city sizes - it's hard to deliver. The distances are vast, we don't have Magellan or a navy (only a merchant fleet), and the AI is cruising around in Frigates and Ironclads.

For this reason, OnS, I'm doubting the value of your shipchain, a bit, and didn't build any more Galleons. It would take more than a dozen Galleons to have an end-to-end chain, and it would be easily disrupted by the AI(which does have ships in the area). So I decided that trying to sneak Galleons through open water was a better idea for now - and that mostly worked. The only lost Galleon was one that was very close to Zulu lands, bearing Diplomats.

Kudos to Stu for recognizing the need for Demo and for pulling a fast one on some AIs to get techs diplomatically.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 22-12-2003 21:17
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Well, I invested my time in Silly Rules first. But that's now posted, and I turn my attention to the doors of The Institute. If they are open to me, I shall play...

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
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  Old Post 23-12-2003 20:42
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Hm. Spent an hour staring at the save last night. We've got some work to do...

Only 3 cities celebrating, and the size-3's won't join in without more infratructure (though maybe with a VERY high Lux level -- need to check). If that's all the celebration we can manage, I may shift the fundy for the cash to build the infracstructure.

Tech theft is another obvious goal, but our (2) known quantities are powerful enemies, far away, with whom we're at war.

I also note that SG [1] left only 18 GP in the treasury. (hey, isn't that the same guy who trashed my palace in Scorched Earth??) but at least we do have a few diplomats and are nearing some camels.

I'll try to get this done an posted before the holiday, but am at the mercy of SWMBO. Wish me luck...

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 23-12-2003 21:11
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Good luck, bunnyman!! And mercy, too!!!

May you find the WAY and lead the Sailing Sivers to a coherent and winning policy.

Monk

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 23-12-2003 21:24
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Before you make yet another change in gov't, think on this.

While switching to Fundy would bring in more coin each turn, ~100, staying with Dem lets some cities grow while you build. You can get every city to eight with tem, mp, courthouse, and maybe harbor. To get to twelve add harbor, col, duct. Eight is doable; twelve will take continued commitment from succeeding rulers. Some internal trade will quicken the pace.

Getting to a critical mass is important. So is better defense; warriors are a speed bump at this stage. Good Luck!!

Monk

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 23-12-2003 22:05
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quote:
Originally posted by Bloody Monk
warriors are a speed bump at this stage.

Monk


I think that warriors are a liability in that the city will shrink after the units vaporize -- cash 'em all in for 5 shields each, please.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 23-12-2003 22:11
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A theft of Tactics would be nice before embarking on a military buildup. Or Conscription, or even Leadership. Unless you think you can beg for it.

Monk

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:31
  Old Post 23-12-2003 23:21
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quote:

Besides, where's the RCC of Ben... you guys don't know what I was faced with


Hey, I left the buildqueues from BEFORE we had Muskets. What would you have me build in those cities? Warriors?

I'm stunned that you chose Communism over Democracy, since the only way we will ever catch up is to celebrate up to about 5 million people as per the Git's accomplishment.

I'm not a perfectionist, just look at the 3rd Civ2 DG.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 23-12-2003 23:56
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quote:
Originally posted by Bloody Monk
Before you make yet another change in gov't, think on this.

While switching to Fundy would bring in more coin each turn, ~100, staying with Dem lets some cities grow while you build. You can get every city to eight with tem, mp, courthouse, and maybe harbor. To get to twelve add harbor, col, duct. Eight is doable; twelve will take continued commitment from succeeding rulers. Some internal trade will quicken the pace.

Getting to a critical mass is important. So is better defense; warriors are a speed bump at this stage.


You forgot the aqueducts. That's several hundred per city to maintain growth.

The core problem is the lack of GP to build that infrastructure. If excessive Lux doesn't do the trick, I will probably opt for 5-7 turns in Fundy (building camels and white goods along the way) before switching back to Demo trade/growth mode. And with nothing available short of the 3rd row, incremental builds are either slow or expensive. Increased shields would help overcome that.

Seems to me our original ICS plan has been trashed. We need some engineers-during-growth to increase the city base on our larger islands, too. (All while hoping the bad guys don't notice how weak our defenses are.)

This looks more challenging than Silly Rules...

(Welcome back, Ben!)

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 24-12-2003 02:57
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quote:
Originally posted by -Jrabbit


You forgot the aqueducts. That's several hundred per city to maintain growth.


Didn't forget, just abbreviated to much..."To get to twelve add harbor, col, duct." Duct = aqueduct.

I agree; it is going to take a load of coin. That's why I would have gone to Fundy immediately upon building SOL. Infrastructure for growth has always been the biggest priority in my view. But that was a long time ago and a lot of switches in direction.

I was just trying to point out that you could get some growth now under Dem at the cost of ~100 GP per turn extra under Fundy.

Monk

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:31
  Old Post 24-12-2003 13:23 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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We can currently (under Demo) afford one serious whitegood per turn assuming no 'van deliveries - our home cities are stalled at 8 (no ducts), I chose to prioritise CHs in the colonies - we currently only have one second level happy - the col in Troy - but we now have caths available as well - but these are both horrendously expensive - but will reward investment under Fundy - there are some hard decisions still to be made in this game....

Stu

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:31
  Old Post 24-12-2003 14:09
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quote:

The core problem is the lack of GP to build that infrastructure.


We ought to remain in fundy to earn the cash so that we can actually build the infrastructure. We can't get the population without the infrastructure, and we can't get the infrastructure without the coin.

Trade would be a more viable method for increasing coins, if we were allowed to trade with the enemy. However, that option seems to be ruled out.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 26-12-2003 01:02
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Hmm. Missed the last few posts before playing. Here's the net summary, with full log to follow...

Started in 1816, Inadequate/Excellent. We have 4.04 MM ppl and only 18 GP in the bank but about 195/turn income. Embassies with only 2 civs -- Zulus and Carts, both of whom we're at war with. Zulus (10 cities) and Carths (23 cities) are allied. In democracy, with 4 cities marginally celebrating and 4 size3 cities needing help. "Researching" Communism at 0 slider setting. Chinese have engineer, ellie, and ironclad nosing around the greater Sparta metroplex.

Now, it's 1836. We are Moderate/Excellent, with a pop of 4.77 MM and 520 GP in the bank. We've gone from Demo to Fundy and (on the last turn) back again, with (depending on my successor's -- La Fayette IIRC --choices) about 8-10 cities poised to grow under a 20-10-70 initial regimen. Currently studying Espionage.

Here's the zipped save, and happy holidays to all.

Attachment: od_1836ad.zip
This has been downloaded 7 time(s).

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 26-12-2003 01:48
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Turnlog 1816 - 1836 Help yourself to an AD-FREE life

Under cover of darkness, a shadowy galleon moves stealthily from The Institute to Troy. A heavily wrapped package of burlap is dumped unceremoniously on the docks. "Take 'im, 'e's yours," grunts the mate to the dockhands, and the ship slides back into the bay...

1816
--Conditions are detailed above. SWliders moved to 40-10-50-.

1818
--We contact the Chinese to learn why they befoul our lands. They demand (and get) Monotheism, and graciously agree to leave.
--Carths learn amphibious warfare.
--Athens builds courthouse, celebrates WLTPD.
--Sparta completes temple, starts Courthouse.
--Argo (8) done celebrating.
--Charybdis hires some Einsteins.

1820
--Zulus discover electricity.
--Zulu horse and cavalry threaten our cannon and deip on their lands. Cavalry shot dead, diplomat escapes northward.
--W(don't)TP Any More in Archimedes, Cyclops (6) and Cimmeria (6).
--WTP in Aristotle.
--Two camels built. Galleons adjust position in chainlike fashion. Increments purchased.

1822
--Zulus and Carths swap amphib war and electricity.
--Polyphemus builds diplomat, starts barracks.
--Cimmeria builds oil van, starts Transport. (We need to upgrade our fleet!)
--WxTP in Siren Call. Getting tough to maintain growth...
--Argo builds silk van, starts aqueduct.
--Galleon disbanded in Ptolemy toward musketeer.
--Northern cdannon killed. Dip eludes pursuers, tries to find more Zulu cities. Transport with 4 more dips steaming north with intentions of tech theft.
--Warrior disbanded at The Institute.

1824
--Chinese (5 guns) announce they have discovered the wonders of Combustion. We are in awe...
--Pop now 4.73 MM.
--Mongols learn amphib war.
--Archimedes builds gems van, starts Musketeer.
--Aristotle celebration (our last) stops.
--Polly Famous, Ptolemy complete Musketeers, start camels.
--Athens complete Musk, starts aqueduct.
--Northern dip trapped, no new cities found...
--REVOLUTION (40-0-60, workers adjusted, increments bought).

1826
--Siren Call builds camel.
--We go FUNDY!! High Priest Rabbit calls for initial setting of 80-0-20. With some taxmen hired, our net per turn is 319 GP.
--Rush van in Circe.
--Many increments.

1828
--Pop hits 4.77 MM.
--Zulus go to Democracy. UN forces peace with Zulus!
--Mongols also reach peace accord with Zulus.
--Carths learn Fundamentalism.
--Galen completes Harbor, starts courthouse.
--Aristotle silk van, Cyclops deiplomat, Circe spice van, Troy musket, Intitute musket.
--Prepping delivery of goods, so we move to 50-0-50 and hire Elvi for celebrations in key cities.

1830
--Spanish and Zulus declare peace.
--Carth DD appears out of nowhere and sinks our Transport with 5 dips aboard.
--Mongols learn Fundy.
--Polyphemus builds barracks.
--Market in Sparta doubles route values (to 2 ), WLTHP and Courthouse start there.
--Argo silk (d, 252 GP) and Cimmeria oil (64 GP) delivered to Troy.
--Increments back to 80-0-20.

1832
--Chinese start Hoover Dam.
--Carth cannon north of Zululand kills our valiant dip.
--Polly Famous finishes camel, Galen finishes CH, Cimmeria builds Transport, Argo an aqueduct.
--Communism discovered, Espionage our new goal.

1834
--Mongols at war with French.
--Outside Ptolemy, Zulu ironclad killed by Chinese ironclad.
--Carth in gov change, at war with Spanish.
--Athens builds aqueduct, declares its love for the High Priest.
--Sparta courthouse, Aristotle musket.
--WLTHP Day celebrated in Circe, Athens, Troy.
--Athens Wool (d, 211) and Circe beads (d, 123) delivered to Siren Call.
--We have some cash and some cities ready to grow. So -- REVOLUTION.

1836
--Carths go Fundy, declare war on Mongols.
--Plato Courthouse
--Ptolemy camel, starts courthouse
--Cimmeria aqueduct, starts harbor.
--The Institue builds a van.
--Circe musket, starts aqueduct.
--DEMOCRACY started, President Rabbit elected on extremely short-term basis...
--Spanish chariot appears north of Polyphemus.

To La Fayette, my presumed succesor -- There is enough money (520 GP) to permit completion of several white goods, which should ensure adequate celebrations to get us up to 6 or 7 MM ppl. Similarly, there are plenty of vans floating around, which should get us Espionage in short order. (The coming of Espio is the reason I backed off the diplomat builds.) The ship chain is not the best, but a steady turnover toward transports should allow us to retire those galleons over the next couple decades.

I was very hopeful of some decent tech theft, but the brutal ambush of over half our diplomatic corps by the Carthaginians prevented it. (Travelling on the NE side of our largest island is NOT recommended. Enemy boats from 3 different civs (plus the odd Spanish chariot) indicate this is a crossroads area...

Don't know if this will get me out of a return to my chores at The Institute, but I feel some progress has been made. Maybe we can still turn this one around...

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 26-12-2003 09:40
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Sounds good; I especially like the cashing of warriors for musketmen. Slowly the picture shapes up. Really bad joss to lose the dip raiding party; let's hope the luck changes.

Really impressed that you were able to play and post at this time. SWMBO was very kind!!

Monk

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:31
  Old Post 26-12-2003 23:17
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Not much thinking required to design a strategy: we are about 17 techs behind the civs we have met and we are close to discovering Espionage.
La Fayette's speech to the people is short: "All men will be trained as transport captains and all women will be trained as spies".

Main events:

1838:
Spice from Circe to Sparta = 248g

1840:
ESPIONAGE discovered
Salt from Troy to Sparta = 110g
Oil from Siren Call to The Institute = 66g

1844:
Government collapses ! (take care LF! don't fall asleep!)

1846:
Back to Democracy
Gold from The Institute to Argo = 228g
Oil from Sylla to Argo = 76g
Silk from Aristotle to Charybdis = 222g

1848:
Gold from Ptolemy to The Institute = 66g

1851:
We steal Refining from Chinese (in Anyang)

1852:
We kill a Zulu Cavalry (brave Ellie turns black!)
We meet a Spanish explorer (not willing to swap techs)

1853:
We steal Tactics from Zulu (in Naples)

To my successor:
If I were you, I would go on building transports and spies (the map is big, so I guess 30-40 spies onboard 15-20 transports would be fine) and also building our Treasury.
Our research center is named 'AI'
(... and we have Tactics now, if they get really angry

).

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 27-12-2003 00:27
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Good show!!

Now, wake up again and send the save...please.

Monk

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 27-12-2003 01:55
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I knew that setting La Fayette on a course that includes spies would clarify matters.
Just a bit surprised he didn't go Commy to get vets!

thus, i can only presume the democratic growth program continues apace...

(Still a bit lackluster on your logs, monsieur!)

 
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