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Lui2
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Saarbruecken
May 2004 time: 06:31
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And the source files to the change of the "National Manager" window.
Attachment: 2004.06.19.incr.nationalmanager.zip
This has been downloaded 8 time(s).
Last edited by Lui2 on 22-06-2004 at 03:56
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:31
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2004.06.19
..\ctp2_data\gs\fileio\civscenarios.cpp
Bug fix by Martin Gühmann: Fixed a memory leak in CivScenarios::LoadScenarioPackData, now if you leave the game from the first screen after you started the debug program, you just find in the first line of the CTP_LEAKS_99999 the word: "None." Well there are still a lot of memory leaks to fix.
-Martin
Edit: Corrected the date format to YYYY.MM.DD
Attachment: 2004.06.19.civscenarios.incr.zip
This has been downloaded 6 time(s).
Last edited by Martin Gühmann on 27-06-2004 at 00:07
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:31
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2004.06.19
..\ctp2_code\ui\interface\scenarioeditor.cpp
Bug fix by Martin Gühmann: Avoids a crash if you select a city change the civ via the Scenario Editor and the previous selected city gets destroyed by anything else then the erase function of the Scenario Editor, like slic, conquest or stavation. At least when I will tough the enslave feature of my city capture option again, it will save me a lot of crashes.
-Martin
Edit: Corrected the date format to YYYY.MM.DD
Attachment: 2004.06.19.scenarioeditor.incr.zip
This has been downloaded 6 time(s).
Last edited by Martin Gühmann on 27-06-2004 at 00:07
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:31
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I did this a while back and forgot all about it. It should fix the scenario savegame bug (but not for autosave, that still needs to be done).
Attachment: 2004.06.23_savegamebug.zip
This has been downloaded 3 time(s).
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:31
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Thanks, Lui2.
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Fromafar
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Newer version (1.3.1) of the Freetype Library, compiled with the same compiler (MSVS 6.0 SP6) as the playtest releases.
This is an attempt to fix a problem on XP.
ui\freetype\freetype.h
ui\freetype\freetype.lib
ui\freetype\fterrid.h
ui\freetype\ftnameid.h
ui\freetype\announce
ui\freetype\license.txt
ui\freetype\patents
ui\freetype\readme.1st
(Legal) notes:
- The code to generate the Freetype Library has not been included. You have to go to www.freetype.org if you are interested.
- There are some patents issues that may apply to distribution outside Europe. But the same issues should have applied to the original game.
- The Freetype Library has not been created by Activision. Stripping the comments (with copyrights!) from the source files may have been in violation of the license
. Well, at least these are back in now. And I think Activision should have mentioned these guys in the credits somewhere.
[Edit: file link removed. Included in the 2004.08.01 source collection.]
Last edited by Fromafar on 04-08-2004 at 01:58
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Fromafar
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quote: Originally posted by J Bytheway
Erm... I have tried to compile all these into a new playtest version but something has caused all text in the game to vanish. Any ideas what I sould have done?.. |
Just a wild guess: could you try a full rebuild? Maybe the compiler gets confused by the "new" files from 1999 being older than the comment-stripped "old" files from 2003.
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Fromafar
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Added user interface option: offer a choice between showing the intersection (default/original game) or the union of the possible orders of the units in an army, to make e.g. bombarding easier.
You may toggle this choice in-game through the Advanced options menu (Show All Army Orders), or edit the ShowOrderUnion line in your userprofile.txt.
ctp2_code\gs\database\ProfileDB.cpp
ctp2_code\gs\database\ProfileDB.h
ctp2_code\gs\gameobj\ArmyData.cpp
ctp2_code\gs\gameobj\ArmyData.h
ctp2_code\ui\interface\UnitControlPanel.cpp
ctp2_data\english\gamedata\ldl_str.txt
ctp2_data\german\gamedata\ldl_str.txt
[Edit: link removed. Included in the 2004.08.01 source collection.]
Last edited by Fromafar on 04-08-2004 at 01:58
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Lui2
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Saarbruecken
May 2004 time: 06:31
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quote: Originally posted by Fromafar
Added user interface option: offer a choice between showing the intersection (default/original game) or the union of the possible orders of the units in an army, to make e.g. bombarding easier.
...
ctp2_code\gs\gameobj\ArmyData.cpp
...
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This change overlaps in source with the BombardCheck change. I created a consolidated "ArmyData.cpp" file and appended it.
EDIT: Corrected also a typo in the bombard information change!
Attachment: 2004.07.04.incr.bombardcheckandarmybuttonoption.zip
This has been downloaded 5 time(s).
Last edited by Lui2 on 04-07-2004 at 21:20
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