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Lui2 is offline Lui2
Chieftain
Saarbruecken
May 2004
time: 06:31
  Old Post 13-06-2004 20:26
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#241 Report this post to a moderator
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quote:
Originally posted by Fromafar
Bug fix: prevent incorrect city production when pressing F3 after end of turn. Reported by Lui2 for MP. Only tested for SP, where it was reproducible as well.

ui\interface\interfaceevent.cpp
ui\interface\screenutils.cpp


Tested this in multiplayer. The origin error seems fixed, but the game is no more playable. The Client (or second player) can't do any actions in his turn.

If player 1 (the host) finishes its turn, on his screen will be shown player 2 (the client) as active player. On the screen of the client stays the host as activ player and he cant't do no actions. He can only call the buildmanager, and this finishes the turn of player 2, but without the change to do something. And it's again the turn of player 1.

Lui2 is offline Lui2
Chieftain
Saarbruecken
May 2004
time: 06:31
  Old Post 14-06-2004 23:01
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#242 Report this post to a moderator
Key mapping Support Apolyton, buy GURPS/ Alpha Centauri

14.06.2006
ctp2_code/ui/aui_ctp2/keymap.h
ctp2_code/ui/aui_ctp2/keymap.cpp
ctp2_code/ui/interface/km_screen.cpp

ctp2_data/xxxxx/gamedata/ldl_str.txt
ctp2_data/german/uidata/layouts/km_screen.ldl

This changes fix the currently wrong displayed key mapping of the map and option section.

I also added all usefull commands, that where not supported before for the keymapping dialog.

Where xxxxx is the english, french, german, italien and japanese ldl_str.txt file. (I don't have a spanish file). Added the textstring in german and in english for all versions other than the german. That must be translated .

Because I only have the german km_screen.ldl file, I only added this version. I think the versions for the other languages must be identical. If someone can please check this and add the changes to the files for the other languages.

The following commands are now also supported for the keymapping dialog:
EXECUTE_EYEPOINT
MOVE_ORDER
YES
NO
END_UNIT_TURN
EXECUTE_ORDERS
PROCESS_UNIT_ORDERS
GROUP_ARMY
UNGROUP_ARMY
DECEND
PARADROP

also the following commands for _PLAYTEST flag mode:
TOGGLE_SPACE (that only seems to remove the fog of war)
GAMESTATE_DEBUG
RAND_TEST
ENTER_COMMAND
ENTER_COMMAND_ALTERNATE

Lui2 is offline Lui2
Chieftain
Saarbruecken
May 2004
time: 06:31
  Old Post 14-06-2004 23:08
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#243 Report this post to a moderator
key mapping Inflate your Upload Space

And the zip file with the changes:
see previous post.

Attachment: 2004.06.14.incr.keymaping.zip
This has been downloaded 8 time(s).

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 15-06-2004 22:46 Visit Martin Gühmann's homepage!
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#244 Report this post to a moderator
Re: Key mapping Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Lui2
Because I only have the german km_screen.ldl file, I only added this version. I think the versions for the other languages must be identical. If someone can please check this and add the changes to the files for the other languages.


I wouldn't bother with this problem, actual I think it can be done so that the GUI fits for all languages, the other *ldl files from the code pack are also taken from the German version.

quote:
Originally posted by Lui2
Where xxxxx is the english, french, german, italien and japanese ldl_str.txt file. (I don't have a spanish file). Added the textstring in german and in english for all versions other than the german. That must be translated .


Post everything here that needs to be translated. At best provide the German and English versions of the text that needs to be translated.

-Martin

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:31
  Old Post 16-06-2004 02:12
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#245 Report this post to a moderator
Re: Re: Key mapping Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Martin Gühmann
Post everything here that needs to be translated. At best provide the German and English versions of the text that needs to be translated.

-Martin


Thanks Martin, I was about to write it!

I am ready to translate the new strings in French but I must admit I like to work Martin's way as far as translation are concerned.

Waiting for the new strings...

Lui2 is offline Lui2
Chieftain
Saarbruecken
May 2004
time: 06:31
  Old Post 19-06-2004 06:02
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#246 Report this post to a moderator
National Manager Tired of ads?

19.06.2004
ctp2_code/ui/interface/NationalDialog.h
ctp2_code/ui/interface/NationalDialog.cpp

ctp2_data/xxxxx/gamedata/ldl_str.txt
ctp2_data/xxxxx/gamedata/tips_str.txt
ctp2_data/xxxxx/uidata/layouts/citystatus.ldl


Where xxxxx stands for the german and english directories. I will post the strings that must be translated, in the specific TranslationCenter Thread.


Added to the NationalManager window a third tab.
This tab shows the number of slaves, the different experts and the number of combat units in each city. I was tired of switching through all the cities to see how many experts in each city are set up.

Example of the modified window:

Attachment: nationsmanager.jpg
This has been downloaded 295 time(s).

Lui2 is offline Lui2
Chieftain
Saarbruecken
May 2004
time: 06:31
  Old Post 19-06-2004 06:04
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#247 Report this post to a moderator
Inflate your Upload Space

And the source files to the change of the "National Manager" window.

Attachment: 2004.06.19.incr.nationalmanager.zip
This has been downloaded 8 time(s).

Last edited by Lui2 on 22-06-2004 at 03:56

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 20-06-2004 01:37 Visit Martin Gühmann's homepage!
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#248 Report this post to a moderator
Increase the size of your Attachments

2004.06.19
..\ctp2_data\gs\fileio\civscenarios.cpp

Bug fix by Martin Gühmann: Fixed a memory leak in CivScenarios::LoadScenarioPackData, now if you leave the game from the first screen after you started the debug program, you just find in the first line of the CTP_LEAKS_99999 the word: "None." Well there are still a lot of memory leaks to fix.

-Martin

Edit: Corrected the date format to YYYY.MM.DD

Attachment: 2004.06.19.civscenarios.incr.zip
This has been downloaded 6 time(s).

Last edited by Martin Gühmann on 27-06-2004 at 00:07

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 20-06-2004 02:58 Visit Martin Gühmann's homepage!
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#249 Report this post to a moderator
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2004.06.19
..\ctp2_code\ui\interface\scenarioeditor.cpp

Bug fix by Martin Gühmann: Avoids a crash if you select a city change the civ via the Scenario Editor and the previous selected city gets destroyed by anything else then the erase function of the Scenario Editor, like slic, conquest or stavation. At least when I will tough the enslave feature of my city capture option again, it will save me a lot of crashes.

-Martin

Edit: Corrected the date format to YYYY.MM.DD

Attachment: 2004.06.19.scenarioeditor.incr.zip
This has been downloaded 6 time(s).

Last edited by Martin Gühmann on 27-06-2004 at 00:07

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:31
Thumbs up  Old Post 21-06-2004 09:59 Visit Flinx's homepage!
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#250 Report this post to a moderator
Re: National Manager Support Apolyton buy from Amazon

quote:
Originally posted by Lui2
Added to the NationalManager window a third tab.


Thanks!

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 21-06-2004 23:19
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#251 Report this post to a moderator
Inflate your Upload Space

Bug fixes: repaired memory leaks and corrected some Gaia Controller messages.

gs\gameobj\CityEvent.cpp
gs\gameobj\PlayerEvent.cpp

Lui2: Nice job on the National manager tab .
Just some minor gripes on your files though: the ldl_str.txt files contain old - and even different - "version" dates, and your .zip-file is not a zip-file. My Winzip version reports it as invalid and suggests downloading it again. When this didn't do any good , I remembered you had used rar-files in the past. It would have been clearer if you had used a .rar file extension.

[Edit: link removed. Replaced with improved version 2004.07.13]

Last edited by Fromafar on 14-07-2004 at 00:23

Lui2 is offline Lui2
Chieftain
Saarbruecken
May 2004
time: 06:31
  Old Post 22-06-2004 04:02
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#252 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Fromafar
Just some minor gripes on your files though: the ldl_str.txt files contain old - and even different - "version" dates, and your .zip-file is not a zip-file. My Winzip version reports it as invalid and suggests downloading it again. When this didn't do any good , I remembered you had used rar-files in the past. It would have been clearer if you had used a .rar file extension.


Thanks, your right. I took the ldl-files from the 2004.06.15 playtest version without checking them in detail. And with the archiv I was under the impression creating a zip file, but i was wrong. Corrected both now in the original attachment.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 22-06-2004 11:25 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#253 Report this post to a moderator
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The specialist tab is great!

Now, if someone can think of a way to also make it possible to actually *change* the specialist settings from the national manager, my gratitude would be beyond words...

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:31
  Old Post 22-06-2004 19:18 Visit Flinx's homepage!
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#254 Report this post to a moderator
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quote:
Originally posted by Locutus
The specialist tab is great!

Now, if someone can think of a way to also make it possible to actually *change* the specialist settings from the national manager, my gratitude would be beyond words...
how about double-click on a city to open the city manager

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:31
  Old Post 22-06-2004 20:00 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#255 Report this post to a moderator
Tired of ads?

I was more thinking along the lines of being able to edit multiple cities at once, as with the build manager and rush-buying, etc. Currently specialists are the only part of city management that can't be handled on a national basis and I hate having to manually cycle through all my cities every few turns just to make sure the specialist settings are still optimal. If this could all be done from the National Manager (or a screen similar to the Build Manager), I would be *extremely* happy as this is my biggest frustration when playing CtP2.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:31
  Old Post 23-06-2004 18:21 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#256 Report this post to a moderator
Increase the size of your Attachments

Time for a new complete file set, maybe? Lots of changes since the last one...

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:31
  Old Post 23-06-2004 21:28
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#257 Report this post to a moderator
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I did this a while back and forgot all about it. It should fix the scenario savegame bug (but not for autosave, that still needs to be done).

Attachment: 2004.06.23_savegamebug.zip
This has been downloaded 3 time(s).

Lui2 is offline Lui2
Chieftain
Saarbruecken
May 2004
time: 06:31
  Old Post 23-06-2004 23:17
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#258 Report this post to a moderator
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quote:
Originally posted by Peter Triggs
I did this a while back and forgot all about it. It should fix the scenario savegame bug (but not for autosave, that still needs to be done).


This changed file does not include the previous change to this file (Fixed autosave directory name for scenarios to match normal directory).

I created a consolidated file and attched it!

Attachment: 2004.06.23_savegamebug_2.zip
This has been downloaded 7 time(s).

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:31
  Old Post 23-06-2004 23:41
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#259 Report this post to a moderator
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Thanks, Lui2.

Lui2 is offline Lui2
Chieftain
Saarbruecken
May 2004
time: 06:31
  Old Post 26-06-2004 19:57
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#260 Report this post to a moderator
Radar map shifting Get a bigger avatar today!

26.06.2004
ctp2_code/ui/aui_ctp2/radarmap.h
ctp2_code/ui/aui_ctp2/radarmap.cpp


Added a shifting possibility for the radar map (minimap).
With a right click on the radar map, you can now center the point you clicked , on the radar map.

It's nice to see your own empire in the center of the world!

The change takes care if the world has x and / or y wrap and does only allow shifing in the axis that has also wrap.

Attachment: 2004.06.26.incr.radarmap.zip
This has been downloaded 6 time(s).

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:31
  Old Post 26-06-2004 20:04 Visit Flinx's homepage!
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#261 Report this post to a moderator
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Cool!

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 26-06-2004 20:13 Visit E's homepage!
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#262 Report this post to a moderator
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Excellent! is there a race to see who can fix ctp2 first?

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 26-06-2004 23:26
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#263 Report this post to a moderator
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Newer version (1.3.1) of the Freetype Library, compiled with the same compiler (MSVS 6.0 SP6) as the playtest releases.
This is an attempt to fix a problem on XP.

ui\freetype\freetype.h
ui\freetype\freetype.lib
ui\freetype\fterrid.h
ui\freetype\ftnameid.h

ui\freetype\announce
ui\freetype\license.txt
ui\freetype\patents
ui\freetype\readme.1st

(Legal) notes:

  • The code to generate the Freetype Library has not been included. You have to go to www.freetype.org if you are interested.
  • There are some patents issues that may apply to distribution outside Europe. But the same issues should have applied to the original game.
  • The Freetype Library has not been created by Activision. Stripping the comments (with copyrights!) from the source files may have been in violation of the license . Well, at least these are back in now. And I think Activision should have mentioned these guys in the credits somewhere.

[Edit: file link removed. Included in the 2004.08.01 source collection.]

Last edited by Fromafar on 04-08-2004 at 01:58

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 28-06-2004 00:12 Visit J Bytheway's homepage!
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#264 Report this post to a moderator
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Erm... I have tried to compile all these into a new playtest version but something has caused all text in the game to vanish. Any ideas what I sould have done?..

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:31
  Old Post 28-06-2004 01:42 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#265 Report this post to a moderator
Support Apolyton buy from Amazon

That's a weird effect. I've got a few strings of texts to disappear previously when compiling all versions, but nothing as far as this...

Lui2 is offline Lui2
Chieftain
Saarbruecken
May 2004
time: 06:31
  Old Post 28-06-2004 02:33
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#266 Report this post to a moderator
Bombard information Support Apolyton, buy Galactic Civilizations

27.06.2004
ctp2_code/gs/gameobj/ArmyData.cpp


Prevents to inform the supposed defending AI from a bombard order that was illegal (e.g. giving a canon the order to bombard a ship on the sea).

Attachment: 2004.06.27.incr.bombardcheck.zip
This has been downloaded 6 time(s).

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 28-06-2004 16:29
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quote:
Originally posted by J Bytheway
Erm... I have tried to compile all these into a new playtest version but something has caused all text in the game to vanish. Any ideas what I sould have done?..

Just a wild guess: could you try a full rebuild? Maybe the compiler gets confused by the "new" files from 1999 being older than the comment-stripped "old" files from 2003.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:31
  Old Post 30-06-2004 09:00 Visit Flinx's homepage!
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#268 Report this post to a moderator
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Updated (much lower!) freight costs.

Attachment: trade.zip
This has been downloaded 5 time(s).

Fromafar is offline Fromafar
Prince

May 2003
time: 06:31
  Old Post 03-07-2004 01:50
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#269 Report this post to a moderator
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Added user interface option: offer a choice between showing the intersection (default/original game) or the union of the possible orders of the units in an army, to make e.g. bombarding easier.

You may toggle this choice in-game through the Advanced options menu (Show All Army Orders), or edit the ShowOrderUnion line in your userprofile.txt.

ctp2_code\gs\database\ProfileDB.cpp
ctp2_code\gs\database\ProfileDB.h
ctp2_code\gs\gameobj\ArmyData.cpp
ctp2_code\gs\gameobj\ArmyData.h
ctp2_code\ui\interface\UnitControlPanel.cpp
ctp2_data\english\gamedata\ldl_str.txt
ctp2_data\german\gamedata\ldl_str.txt

[Edit: link removed. Included in the 2004.08.01 source collection.]

Last edited by Fromafar on 04-08-2004 at 01:58

Lui2 is offline Lui2
Chieftain
Saarbruecken
May 2004
time: 06:31
  Old Post 04-07-2004 14:47
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#270 Report this post to a moderator
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quote:
Originally posted by Fromafar
Added user interface option: offer a choice between showing the intersection (default/original game) or the union of the possible orders of the units in an army, to make e.g. bombarding easier.
...

ctp2_code\gs\gameobj\ArmyData.cpp
...


This change overlaps in source with the BombardCheck change. I created a consolidated "ArmyData.cpp" file and appended it.

EDIT: Corrected also a typo in the bombard information change!

Attachment: 2004.07.04.incr.bombardcheckandarmybuttonoption.zip
This has been downloaded 5 time(s).

Last edited by Lui2 on 04-07-2004 at 21:20

 
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