Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Conquests Bug Thread
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (14): [ <<   3   4   5   6   7   8   9     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:31
  Old Post 13-11-2003 21:18
Edit/Delete Message Reply w/Quote
#151 Report this post to a moderator
Browse Apolyton AD-FREE

The load game screen does not default to the latest save game if the Japanese Sengoku Conquest was the last game I played. By no means a biggie, but a bug nevertheless.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 13-11-2003 22:48
Edit/Delete Message Reply w/Quote
#152 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Catt


I haven't tested it, but apparently Warpstorm did. The relevant posts are:


I double checked the help file, and they specifically mention artillery/bombard units with that flag. No mention is made of any other type of unit.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:31
  Old Post 13-11-2003 22:56
Edit/Delete Message Reply w/Quote
#153 Report this post to a moderator
Increase Your PM Length

Certain effects still don't shut off with gov specific wonders. I haven't checked them all, but I do know that Reduces Corruption is still active after a gov switch. This was supposed to have been fixed a long, long time ago. This means that the new Secret Police HQ for Communism will still have an effect if a civ switches back to some other form of government. The only way around that is to have the Palace or Forbidden Palace as a building prerequisite.

I'm really disappointed that no one has bothered to fix that after all this time. That was supposedly dealt with after the first patch or two for vanilla Civ, yet it's still an issue.

chuckdelicious is offline chuckdelicious
Chieftain

Nov 2003
time: 05:31
  Old Post 13-11-2003 23:55
Edit/Delete Message Reply w/Quote
#154 Report this post to a moderator
Full PM-box? Change here!

As an update to my previous post, the save game and reload doesn't seem to work very well. Even a restart of the game or reboot of the pc isn't fixing it...

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:31
  Old Post 14-11-2003 00:08
Edit/Delete Message Reply w/Quote
#155 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Willem


I double checked the help file, and they specifically mention artillery/bombard units with that flag. No mention is made of any other type of unit.


It's largely academic, because either the CD flag works properly, in a counter-intuitive way (i.e., only works for regular units that also have 0-range bombard -- i.e., melee units) or it doesn't work correctly and will be fixed.

But it seems to me that it is working as designed, whether or not we like the design. The only unit with the flag enabled is a "regular" unit with A/D values that also has 0-range bombard. The help file language, strictly read, actually supports the interpretation because it says a unit with the CD flag enabled gets certain results when it "attacks." Technically, only units with A/D attack, bombard-only units "bombard." Finally, adding the CD flag to artillery-units does not produce any CD effects at all; adding it, together with a bombard value, to normal A/D units does produce CD effects.

Catt

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:31
  Old Post 14-11-2003 00:36 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#156 Report this post to a moderator
Remove this text

quote:
Originally posted by Willem
...the new Secret Police HQ for Communism will still have an effect if a civ switches back to some other form of government.


OMG, it's true!!!

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:31
  Old Post 14-11-2003 00:38
Edit/Delete Message Reply w/Quote
#157 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
But it seems to me that it is working as designed, whether or not we like the design. The only unit with the flag enabled is a "regular" unit with A/D values that also has 0-range bombard.

My experience is that collateral damage can be assigned to any bombardment unit (I didn't try 0-range units). I designated Artillery, Bombers, and Battleships for CD.

lockstep is offline lockstep
King
Vienna, Austria
Aug 2001
time: 06:31
  Old Post 14-11-2003 01:41
Edit/Delete Message Reply w/Quote
#158 Report this post to a moderator
Support Apolyton buy from Amazon

A very minor bug: The civilopedia entry for 'combat' needs to be updated to include lethal bombardment.

Saint Marcus is offline Saint Marcus
King
Scio Me Nihil Scire
Jan 1970
time: 06:31
  Old Post 14-11-2003 01:42 Visit Saint Marcus's homepage!
Edit/Delete Message Reply w/Quote
#159 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
The "Renders Obsolete by..." flag in the editor doesn't work right with imrovements when it comes to happy faces. I created a religious building that was supposed to become obsolete with Theology, but the smiley faces still showed up afterwards. I did a test on other areas, production, taxes etc. and they all seem to work fine, just not the happiness buildings.


That sure sucks. Bah. So many critical bugs in this game. And they made us believe it was all rigoursly tested.

when's the next patch due?

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:31
  Old Post 14-11-2003 02:20
Edit/Delete Message Reply w/Quote
#160 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Jaybe
quote:
But it seems to me that it is working as designed, whether or not we like the design. The only unit with the flag enabled is a "regular" unit with A/D values that also has 0-range bombard.

My experience is that collateral damage can be assigned to any bombardment unit (I didn't try 0-range units). I designated Artillery, Bombers, and Battleships for CD.


Sorry for the sloppy misstatement -- any unit that has a bombard value given to it has the flag available to it. What I was trying to say is that "enabling" CD to units without A/D values (i.e., artillery) doesn't do anything -- the artillery behave exactly as unmodded artillery. And planes and ships, when bombarding targets, behave exactly the same whether or not the CD flag is checked or not (didn't test air-to-air or sea-to-sea battles, but what would be collaterally damaged in such combats?).

Conversely, giving a land unit with A/D a bombard value and checking the CD flag means that it will have a chance at destroying a city improvement or a pop point when it takes even 1 HP from a city defender. I have not ever seen a CD-enabled land unit destroy terrain improvements when attacking units outside cities (as the editor help states should occur).

Are you seeing different behavior in your modded units?

A comment or two by a Firaxian or BreakAwayian on clarifying how collateral damge works, and whether it is working as intended, might be helpful here

Catt

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 14-11-2003 03:47
Edit/Delete Message Reply w/Quote
#161 Report this post to a moderator
Full PM-box? Change here!

I just noticed that the F3 shows 0 for my cannons. I had captured at least one and wanted to upgrade it. I located it and upgrade. I then did F3 and saw zero for arties?
Not a big deal, but I would hate to run into a civ that shows 0 and has a ton of them.

Inverse Icarus is offline Inverse Icarus
Emperor
flying too low to the ground
May 2001
time: 00:31
  Old Post 14-11-2003 05:37 Visit Inverse Icarus's homepage!
Edit/Delete Message Reply w/Quote
#162 Report this post to a moderator
Remove this text

captured cannons don't count as cannons.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:31
  Old Post 14-11-2003 05:57
Edit/Delete Message Reply w/Quote
#163 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Yes, if you you will look into your "captured units" box, you'll see it includes not just workers anymore. It is assumed that they cost no maintenance.

Now, if this meant that captured bombards are only half as effective it would be meaningful. That they cost no maintenance seems strange to me, assuming you capture the hardware and have to man and provide ammo yourself.
-Aha, figured it out. You are supposed to "give" some arty to enemy AI, so they will (1) USE it, and (2) not have to pay for it.

Last edited by Jaybe on 14-11-2003 at 06:07

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 14-11-2003 06:09
Edit/Delete Message Reply w/Quote
#164 Report this post to a moderator
Support Apolyton or Terrorists Win

I see, I dislike that. I want to see all my units, I don't care how I got it.

RobC is offline RobC
Warlord

Aug 2001
time: 21:31
  Old Post 14-11-2003 06:14 Visit RobC's homepage!
Edit/Delete Message Reply w/Quote
#165 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Ok, so after all this talk about how land bombardment always targets units before improvements, I get this bizarre series of results:

70 BC: Beginning my seige of London. Two catapults in a row hit improvements (the first being their Palace!) even through the defenders are all at full health.

10 BC: Continuing my seige of London...last turn, I destroyed London's colosseum, but on my first bombardment of this turn, my catapult destroys...The Great Wall?!?!?!?

Is this a bug? Has anyone else encountered this while bombing the city that has the Great Wall in it? I'm 99.9% sure that I cleaned up all the beta patches, etc. before installing conquests, and I'm not playing a mod or anything. Screenshots and savegames to follow. I'd be interested to see if others can reproduce this (both from the savegames and from their own games)

Attachment: buildingsdestroyedfirst1.jpg
This has been downloaded 228 time(s).

RobC is offline RobC
Warlord

Aug 2001
time: 21:31
  Old Post 14-11-2003 06:15 Visit RobC's homepage!
Edit/Delete Message Reply w/Quote
#166 Report this post to a moderator
screenshot #2 Increase Your PM Length

screenshot #2

Attachment: buildingsdestroyedfirst2.jpg
This has been downloaded 228 time(s).

RobC is offline RobC
Warlord

Aug 2001
time: 21:31
  Old Post 14-11-2003 06:17 Visit RobC's homepage!
Edit/Delete Message Reply w/Quote
#167 Report this post to a moderator
screenshot #3 Inflate your Upload Space

screenshot #3

Attachment: buildingsdestroyedfirst3.jpg
This has been downloaded 228 time(s).

RobC is offline RobC
Warlord

Aug 2001
time: 21:31
  Old Post 14-11-2003 06:18 Visit RobC's homepage!
Edit/Delete Message Reply w/Quote
#168 Report this post to a moderator
Savegame Got spare money?

First savegame (From 70BC...just bomb London with the 2 catapults)

Attachment: bomblondonimprovementdestroyed.sav
This has been downloaded 2 time(s).

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:31
  Old Post 14-11-2003 06:23
Edit/Delete Message Reply w/Quote
#169 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by vmxa1
I see, I dislike that. I want to see all my units, I don't care how I got it.

I agree. They could AT LEAST improve the captured units display so you see (a lot) more than 3 at a time! OTOH, perhaps there are other differences we are not aware of yet.

RobC is offline RobC
Warlord

Aug 2001
time: 21:31
  Old Post 14-11-2003 06:26 Visit RobC's homepage!
Edit/Delete Message Reply w/Quote
#170 Report this post to a moderator
Savegame #2 Support Apolyton, buy Civilization III: Complete

Savegame #2, 10 BC (Just bomb London and you should destroy the Great Wall)

Attachment: bomblondongreatwalldestroyed.sav
This has been downloaded 0 time(s).

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 14-11-2003 08:12
Edit/Delete Message Reply w/Quote
#171 Report this post to a moderator
Increase Your PM Length



Ok, so I rush online to report the weirdest thing I've seen yet, and what happens? RobC beat me too it.

Attachment: bug!.jpg
This has been downloaded 225 time(s).

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 14-11-2003 08:13
Edit/Delete Message Reply w/Quote
#172 Report this post to a moderator
Tired of ads?

Fire Two!!

Attachment: granary too.jpg
This has been downloaded 220 time(s).

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 14-11-2003 08:14
Edit/Delete Message Reply w/Quote
#173 Report this post to a moderator
Tired of ads?

And the clincher, ladies and gents, is that Thebes is home to the Great Wall. I was fortunate enough to capture it, instead of destroy it.

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:31
  Old Post 14-11-2003 08:16
Edit/Delete Message Reply w/Quote
#174 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Oh, and one more bug(?) is that as you can see, Thebes does not show walls. All other Egyptian cities do, but not Thebes. When I captured it, however, they showed up.

All this, for Dyes.

-Arrian

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:31
  Old Post 14-11-2003 09:01 Visit alexman's homepage!
Edit/Delete Message Reply w/Quote
#175 Report this post to a moderator
Support Apolyton, buy Alpha Centauri



Makes sense. The capital always shows as if it's one size larger, and there's no graphics for a walled city (as opposed to a town).

I think the bug comes because walls are supposed to get targetted before other city improvements, but with the Great Wall now providing free walls, somehow another improvement gets destroyed instead.

Catt is offline Catt
King
California - SF Bay Area
May 2002
time: 21:31
  Old Post 14-11-2003 10:53
Edit/Delete Message Reply w/Quote
#176 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

It is probably worth a mention in the civilopedia entry for marshes that you cannot found cities on a marshland tile

Catt

chuckdelicious is offline chuckdelicious
Chieftain

Nov 2003
time: 05:31
  Old Post 14-11-2003 11:17
Edit/Delete Message Reply w/Quote
#177 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Ok, I did some more testing and have figured out the problem (sort of). If the civilization that you are at war with has not discovered steam power, railroads will not connect to their taken cities. If they have discovered it, no problems... Can someone test this with one of their current games and report back, plz. I would much appreciate some verification.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 14-11-2003 12:43
Edit/Delete Message Reply w/Quote
#178 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by Catt
It is probably worth a mention in the civilopedia entry for marshes that you cannot found cities on a marshland tile

Catt


That one had me scratching my head for a few minutes. I was wondering why the build city did not work, unil I noticed it was on a marsh.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:31
  Old Post 14-11-2003 12:45
Edit/Delete Message Reply w/Quote
#179 Report this post to a moderator
Tired of ads?

quote:
Originally posted by chuckdelicious
Ok, I did some more testing and have figured out the problem (sort of). If the civilization that you are at war with has not discovered steam power, railroads will not connect to their taken cities. If they have discovered it, no problems... Can someone test this with one of their current games and report back, plz. I would much appreciate some verification.


I can only say that they behave normally with your own cities and captured ones that do have steam.

RobC is offline RobC
Warlord

Aug 2001
time: 21:31
  Old Post 14-11-2003 12:51 Visit RobC's homepage!
Edit/Delete Message Reply w/Quote
#180 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Arrian
And the clincher, ladies and gents, is that Thebes is home to the Great Wall. I was fortunate enough to capture it, instead of destroy it.


...at least you got it intact! The reason I declared war on England in the first place is that they beat me to the Great Wall and I wanted to capture it...but once I started bombing it, it was palace destroyed, temple destroyed, colosseum destroyed, then "The The Great Wall of London has been destroyed"

 
Pages (14): [ <<   3   4   5   6   7   8   9     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0610 seconds (89.95% PHP - 10.05% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net