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chuckdelicious
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As an update to my previous post, the save game and reload doesn't seem to work very well. Even a restart of the game or reboot of the pc isn't fixing it...
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Catt
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California - SF Bay Area
May 2002 time: 21:31
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quote: Originally posted by Willem
I double checked the help file, and they specifically mention artillery/bombard units with that flag. No mention is made of any other type of unit. |
It's largely academic, because either the CD flag works properly, in a counter-intuitive way (i.e., only works for regular units that also have 0-range bombard -- i.e., melee units) or it doesn't work correctly and will be fixed.
But it seems to me that it is working as designed, whether or not we like the design. The only unit with the flag enabled is a "regular" unit with A/D values that also has 0-range bombard. The help file language, strictly read, actually supports the interpretation because it says a unit with the CD flag enabled gets certain results when it "attacks." Technically, only units with A/D attack, bombard-only units "bombard." Finally, adding the CD flag to artillery-units does not produce any CD effects at all; adding it, together with a bombard value, to normal A/D units does produce CD effects.
Catt 
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Catt
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California - SF Bay Area
May 2002 time: 21:31
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quote: Originally posted by Jaybe
quote: But it seems to me that it is working as designed, whether or not we like the design. The only unit with the flag enabled is a "regular" unit with A/D values that also has 0-range bombard. |
My experience is that collateral damage can be assigned to any bombardment unit (I didn't try 0-range units). I designated Artillery, Bombers, and Battleships for CD. |
Sorry for the sloppy misstatement -- any unit that has a bombard value given to it has the flag available to it. What I was trying to say is that "enabling" CD to units without A/D values (i.e., artillery) doesn't do anything -- the artillery behave exactly as unmodded artillery. And planes and ships, when bombarding targets, behave exactly the same whether or not the CD flag is checked or not (didn't test air-to-air or sea-to-sea battles, but what would be collaterally damaged in such combats?).
Conversely, giving a land unit with A/D a bombard value and checking the CD flag means that it will have a chance at destroying a city improvement or a pop point when it takes even 1 HP from a city defender. I have not ever seen a CD-enabled land unit destroy terrain improvements when attacking units outside cities (as the editor help states should occur).
Are you seeing different behavior in your modded units?
A comment or two by a Firaxian or BreakAwayian on clarifying how collateral damge works, and whether it is working as intended, might be helpful here 
Catt 
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RobC
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Ok, so after all this talk about how land bombardment always targets units before improvements, I get this bizarre series of results:
70 BC: Beginning my seige of London. Two catapults in a row hit improvements (the first being their Palace!) even through the defenders are all at full health.
10 BC: Continuing my seige of London...last turn, I destroyed London's colosseum, but on my first bombardment of this turn, my catapult destroys...The Great Wall?!?!?!?
Is this a bug? Has anyone else encountered this while bombing the city that has the Great Wall in it? I'm 99.9% sure that I cleaned up all the beta patches, etc. before installing conquests, and I'm not playing a mod or anything. Screenshots and savegames to follow. I'd be interested to see if others can reproduce this (both from the savegames and from their own games)
Attachment: buildingsdestroyedfirst1.jpg
This has been downloaded 228 time(s).
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RobC
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Savegame #2, 10 BC (Just bomb London and you should destroy the Great Wall)
Attachment: bomblondongreatwalldestroyed.sav
This has been downloaded 0 time(s).
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chuckdelicious
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Ok, I did some more testing and have figured out the problem (sort of). If the civilization that you are at war with has not discovered steam power, railroads will not connect to their taken cities. If they have discovered it, no problems... Can someone test this with one of their current games and report back, plz. I would much appreciate some verification.
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