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Arrian
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Kneel before Grog!
Jul 2001 time: 00:31
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quote: Originally posted by alva
Well, Arrian, many people would like to see split ups(forgot the term from civ 2 ) when the enemy's capital is taken, this does comes close to it.
It gives you a reason to go after the palace/capital aswell, as there is a real incensitive to do so.
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I'm not saying it's realistic to destroy certain wonders, but again, this way, you are not certain to get any spoils of war by taking a city with loads of arty (and deaths amond civil population). If you want the wonders, you try to get it with the risk of many casualties on your side. |
I understand what you're saying.
They were "Civil Wars" in CivII. IIRC, the "new" civs that were generated did get palaces. Whereas if taking the capitol did not trigger a civil war, the civ would have to rebuild its palace, as Uber points out.
panag, what are you talking about?
-Arrian
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kwpulliam1973
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Too Many workers arrive to fix battle damage. - This is different than pollution (which usually ocurs on Rail Roaded tiles) since no worker arrives with any ability to fix the problem, and all available workers are called to waste thier turn
See linked posting in the simple changes thread -
http://www.apolyton.net/forums/repo...&postid=2486083
Thanks
Kevin P.
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MyOlde
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Haliburton, Ontario, Canada
Jun 1999 time: 05:31
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I've been trying to get the tutorial mode to work but have failed so far. I've tried it in both epic games and the first (recommended) conquest. I have tried it by setting the level to chieftain. Nothing.
Can someone either tell me how to do it -- or is it a bug and I just shouldn't bother trying. As I said elsewhere, I don't really need it but Gawd help the game newbie without a little tutoring.
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Firebird
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Hi
If I Try to make a scenario with either:
1) Leaders placed manually on the map
or
2) Having a Great Wonder that produces Leaders
those leaders don't work!
They can't built armies, the can't rush anything and they can't start a science age.
I have also tried to make seperate units with various leader capabilities, but without any succes.
There is only one Leader-unit in the editor and I suppose the unit is only given the real leader special action when it is generated in the game. That sucks!
I wonder why they have not simply made one unit the normal Military leader and one unit the Science leader? That would be much more clean. The current solution is some kind of quick-and-dirty fix to put in the science leader.
Has anyone found a solution please say so. If not:
Firaxis: Please, make each kind of leader a different unit with its special actions defined in the editor and not in the gamecode.
/Firebird
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panag
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MY WORDS ARE BACKED WITH BIO-CHEMICAL WEAPONS
Oct 2000 time: 07:31
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quote: Originally posted by Firebird
Hi
If I Try to make a scenario with either:
1) Leaders placed manually on the map
or
2) Having a Great Wonder that produces Leaders
those leaders don't work!
They can't built armies, the can't rush anything and they can't start a science age.
I have also tried to make seperate units with various leader capabilities, but without any succes.
There is only one Leader-unit in the editor and I suppose the unit is only given the real leader special action when it is generated in the game. That sucks!
I wonder why they have not simply made one unit the normal Military leader and one unit the Science leader? That would be much more clean. The current solution is some kind of quick-and-dirty fix to put in the science leader.
Has anyone found a solution please say so. If not:
Firaxis: Please, make each kind of leader a different unit with its special actions defined in the editor and not in the gamecode.
/Firebird |
hi ,
have you tried yet with PTW , ..... 
can you attach a save , .....
there are indeed some problems with the editor , but units seem to work more or the less , well okay out of 15 extra starting units one got lost , over and over again , its an extra king , ......
have a nice day 
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