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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:35
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quote: Originally posted by Gavrushka
.. Are we STILL speaking at cross purposes?? For my European friend, a big rock, in this instance, refers to a Large mountainous Island.. |
if you want to put it this way.. 
oh well, gotta take a 'ride' with my handcuffed psychotherapist...
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:35
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quote: Originally posted by Gavrushka
Math.. U got a yourself a pic of my ex Mel!! I don't believe it.. only difference is she wears longer boots.. |
who ? Mel ?
strange. i have found a picture in the net looking exactly like my first love Jana, i have found another picture in the net looking exactly like the big crush of a friend of mine and now this.. err... well, yes this picture is from the net, i dont have any psychotherapist handcuffed to my bed... 
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:35
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blackice,
does all this assume, as you said, the ships are pre-SOL types ? did you try this strategy ? it sounds like it takes massive ressources compared to the situation you are in.
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:35
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quote: Originally posted by quinns
I remember, it was one of my very first games against a human player (if blackice is human) in 1999, I think, and a good lesson it was! |
CTP existed already in 1999 ? 

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blackice
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Canada where else...
Sep 2000 time: 00:35
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No sol's check none, infra and ships about 10 ships, cities 25 or so and then caravans. As I said this pg will stall then go right back up as caravans and infra and then sols make there way out. I may add the only reason that pg is dropping is because of the ships...
I used to play this way a lot, I am now trying to balance early growth with this. Gav and I just had game online, I used this and early caravans and rush buy with useless tiremes. I will beat him to commie by about 15 turns so it seems and at least 6 techs. Anyone playing Gav knows this to be quite the feat.
The next 15 turns will tell if it is worth it as growth is what I wait for now. Timming is all and my science is halted until the cities grow.
As the immortal "H" once said "until ren cities grow on thier own" So why build gold and science sucking structures when mills, markets, banks, infra and caravans are where it is at. The infra is the key to fast growth, gold and science.
Last edited by blackice on 14-05-2004 at 05:59
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