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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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Status
- Republic
- Researching Astronomy (1011 beakers stored, need 1344 beakers total, 2 turns left)
- Treasury 375 gold (end of last turn), +47 (+60 CFC) gpt, = 482 gold (at begining of turn).
- Running at 5/5/0 Sci/Tax/Lux
- Anticipated start of GA - Turn 224 (915 AD)
Ministry of the Interior
Economy:
Lakeveiw - building Settler (turn 5 of 10 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - building Knight (turn 4 of 4 sched).
Chiquita - building Market (turn 6 of 12 sched).
Bananatopia - Knight built, start building Knight/Horse (turn 1 of 3 sched).
Incensity - building Galley (turn 4 of 4 sched).
Dominus - building Barracks (turn 6 of 7 sched).
Tripoli - building Knight (turn 7 of 7 sched).
Mu - building Courthouse (turn 6 of ??TBD?? sched).
Hispanica - building Galley/Caravel (turn 2 of 5 sched).
Power of Victory - building Library (turn 18 of 22 sched).
Eisten Boulen - building Courthouse (turn 9 of ??TBD?? sched).
Karina - building Aquaduct (turn 6 of 10 sched).
Lux Invicta - Worker built, start building Settler (turn 1 of 7 sched).
Big Bend - building Market (turn 11 of 18 sched).
BigFurryCity - building Aquaduct (turn 13 of 16 sched).
Apolyton Prime - building Colusseum (turn 4 of 6 sched).
This is the STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
Del Monte - building Library (turn 16 of 28 sched).
Heart of Darkness - building Harbor (turn 8 of 8 sched).
Elucidium Novem - building Granary (turn 7 of 12 sched).
Note: EN is a designated Worker Pump.
Silk Road - building Courthouse (turn 15 of ??TBD?? sched).
Arcadia - building Granary (turn 24 of 25 sched).
Zenophobia - building Granary (turn 4 of 12 sched).
Note: Zeno is a designated Worker Pump.
Solace - building Aquaduct (turn 9 of 26 sched).
Down Under - building Courthouse (turn 17 of ??TBD?? sched).
Lumentis Bananais - building Galley (turn 15 of 21 sched).
Antlergrad - building Courthouse (turn 14 of ??TBD?? sched).
Area X - building Harbor (turn 14 of 27 sched).
Heros' Summit- building Courthouse (turn 13 of ??TBD?? sched).
Mongoose Abyss - building Galley (turn 12 of 17 sched).
Lumen Musae - building Courthouse (turn 12 of ??TBD?? sched).
Protuberance - building Galley (turn 11 of 18 sched).
Kanaola - building Harbor (turn 11of ??TBD?? sched).
Note: this might change
Cyrene- building Catapult (turn 4 of ??TBD?? sched).
Eye- building Courthouse (turn 10 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 10 of ??TBD?? sched).
Freedom City - building Barracks (turn 3 of ??TBD?? Sched)
Mauretania - building Wealth
Remembrance - building Wealth
Thunder Bay - Building Courthouse (turn 1 of ??TBD?? sched)
Memoria Fraxia - building Courthouse (turn 8 of ??TBD?? sched).
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.
NOT READY YET
Possible Mongoose Abyss this turn
To be edited by MoI
Worker Force:
Lakeveiw - starting WF 3-7. NC.
Mingapulco - starting WF 3-6-7-8-9-10-15. NC.
Chiquita - starting WF 1-2-5-6-8-13. NC.
Bananatopia - starting WF 1-2-4-8-13-16-19 (working Game). Change WF to 1-2-4-8-14-16-19 (working Game).
Incensity - starting WF 5-6-7-16-17. Change WF to 5-6-7-14-17.
Dominus - starting WF 1-2-6-8-19. NC.
Tripoli - starting WF 2-7-9-17-18-19. NC.
Mu - starting WF 18. Change WF to 17.
Hispanica - (grows this turn) starting WF 1-2-3-4-12-??20??. Change WF to 1-2-3-4-12-20.
Power of Victory - starting WF 3-9-10-14. NC.
Eisten Boulen - starting WF 4. NC.
Karina - starting WF 3-4-11-13-17-18. Change WF to 4-6-11-13-17-18.
LuxInvicta - (worker built) starting WF ??1-2-11??. Change WF to 1-5-11.
Big Bend - starting WF 1-3-4-6-8. NC.
BigFurryCity - starting WF 5-6-7-8-18-20. Change WF to 5-7-8-18-19-20.
Apolyton Prime - starting WF 1-2-3-4-6-10-17-19-20 & 1 Entertainer. NC.
Del Monte - starting WF 4-10-11. Change WF to 5-10-11.
Heart of Darkness - starting WF 3-4-10-13-17-18. NC.
Elucidium Novem - starting WF 2-3-6-8. NC.
Silk Road - starting WF 9-19. NC.
Arcadia - starting WF 2-6-7-8. NC.
Zenophobia - starting WF 1-2-4. NC.
Solace - starting WF 2-8. NC.
Down Under - starting WF 2-10-12. NC.
Lumentis Bananais - starting WF 3-13-15. NC.
Antlergrad - starting WF 10-11. NC,
Area X - starting WF 3-5. NC.
Hero's Summit - starting WF 6-7. NC.
Mongoose Abyss - starting WF 5.
Lumen Musae - starting WF 1. NC,
Protuberance - Starting WF 20. NC.
Kanaola - starting WF 7. NC.
Cyrene - starting WF 6. NC.
Eye - starting WF 1. NC.
Vox Publica - starting WF 20. Change WF to 4.
Freedom City - starting WF 6. NC.
Mauretania - starting WF 6. NC.
Remembrance - starting WF 8. NC.
Thunder Bay - starting WF 20. NC
Memoria Fraxia - starting WF 8. Change WF to 17.
Workers:
Frodo & Out of Darkness - near Dom - move 9-9-9 (headed to Tripoli Iron).
New Worker from Lux (name him Doc) - move 6-6-6 (headed to Tripoli Iron).
Grumpy group (Grumpy & PG 9 to 12) - near EN - move 8-8-9 (to Dom Iron). Will start Mining next turn. Dom Inon is pillaged NEXT turn.
Bashful - near Lakeview - move 6-8-9, will start roading next turn.
Panagoon - near PoV - move 8 and Mine (3 turns to complete).
Moe - near Chiq - move 6 and Mine (3 turns to complete).
Larry & Empress - near Lum Mus - move 1-2, will start clearing next turn.
rah - near Area X - move 7, will start Roading next turn.
Rush - near Arcadia - move 4 and start Mining (3 turns to complete).
Go3 (MrWIA, EVC & Dejon) - at Solace Iron - move 2, will Mine next turn.
Sleepy - Near Zeno - move 3, will start Roading next turn.
Silky, Yo & Slave Anarchy - at Silk Gold - road built, workers frozen. If any of these is active, move them 8-7 and start Chopping.
Lan, Gits & Dan - near Mon Ab - start Mining (2 turns to complete).
Spike & Moosefart - near Del - Irrigate (done).
PG 7 & 8 - near EN - Road built, 1 is frozen, other not. Move whichever 8, will start Roading next turn.
BigFurryWorker - near BFC - move 4-7-7, will road next turn.
Curly - Mine built, worker frozen.
Press Gane 1 (PG 1 to 6) - near AP Iron - move 9-8-8.
Lib & Slave Farb - 2 turns left to Road.
Screech - 2 turns left to Road.
Sanchez - 2 turns left to Road.
Mark & Otto - 3 turns left to Mine.
Monkee & CalcII - 4 turns left to Clear.
Horse & Squid - 5 turns left to Clear.
Settlers:
None at this time
Turn Real Results: from the actual
Beaker Power = 354 BPT
Cash Power = 374 GPT
At 50% = 185 BPT & +48 GPT
185 (this turn, @50%) + 1011 (previous) = 1196 Beakers towards Astronomy
1344 - 1196 = 148 left after this turn (1 more turn).
GNP = 464
Mfg = 168
Prod = 621
GPT = +48 (+106 CFC)
Ministry of War
MoW thread
Unit Roster
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 24-05-2004 at 20:11
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Arnelos
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of the Free World
Sep 2002 time: 00:35
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Turn 177 - 610 A.D. Turn Report
Attendance
Active:
Arnelos
E_T
Nuclear Master (left early)
Nuclear Winter (left early)
Master Zen (left early)
Donegeal (arrived late, left early)
Idle:
WIA
Conmcb25
Kloreep
Foreign Affairs
CFC gifted us their WM and 60 gold
Christening
New Knight in Bananatopia named "Sir Aggie"
New Worker in Lux Invicta named "Doc"
Reconnaisance and Barb Hunting Forces
MI Igor (South) moves 4-6 and fortifies.
Assembling Strike Force
NM Sharpe, NM Enamel, and NM hungryopd (at AP-4-7) move 8-8-9; headed for Mingapulco/Incensity
NM ZargonX Reborn (at Chiquita 4-7) moves 6-9-9; headed for Mingapulco/Incensity
NM MerZenary (at Dom-3) moves 8-8-8; headed for Mingapulco/Incensity
Sir E_T (at Chiquita-7) moves 6-9-9-9-9-9; headed for Ming-6
Sir Bingo (at Karina-7-7) moves 9-9-9-6 and forts; forted in Ming-6 Stack
Sir conMcKnight (at Freedom-6) moves 8-8-8-8-8-8; headed for Ming-6
Sir Bambi and Count of BFC (in Eisten Boulen) move 8-8-8-8-8-8; headed for Ming-6
Sir BigKnight (at Dom-3) moves 8-8-8-8-9-9; headed for Ming-6
Sir Ennet (at Karina-2) moves 8-8-9-9-9 and forts; forted in Ming-6 Stack
Sir Trip and Sir Donegeal (at Ming-1) move 9-6 and fort; forted in Ming-6 Stack
Sir Aggie (in Banana) moves 4-7 and forts; forted in Ming-6 Stack
Sir HTower (at Ming-1) moves 9-9-8-8-8-8; headed for boarding AIS Seeker next turn
Sir Togas (at Ming-6) moves 7-8-8-8-8-8; headed for boarding AIS Seeker next turn
AIS Seeker (at Cyr-8-8) moves 2-2 and unloads Sir Vondrack; one movement point left...
Sir Vondrack (in Cyr) moves 2-2-2-2-2-3; unforted in Ming-6 Stack
AIS Seeker (now in Cyr) moves 8; can board Sir Togas and Sir HTower next turn before heading for the possible northern sealane
AIS Hunter (near Mongoose Abyss) moves 6-6-6; heading for HoD
AIS Retribution (in HoD) moves 8 and forts; will remaain outside city until ready for upgrade (to prevent sighting of multiple galleys/caravels on remote possibility of an investigation)
AIS Vengeance (at Inc-3-3-3) moves 7-8 and forts; same logic as with AIS Retribution
Other Naval Forces
AIS Assassin (in PoV) moves 1-2-3; heading around the continent counter-clockwise toward pickett position
Workers
Frodo & Out of Darkness (at Dom-8) move 9-9-9
Doc (in Lux) moves 6-6-6
Grumpy & PG 9 to 12 (at EN-1) move 8-8-9
Bashful (at Lakeview-7-8) moves 6-8-9
Panagoon (at PoV-3) moves 8 and starts mining
Moe (at Karina-1-1) moves 6 and starts mining
Larry & Empress (at Lumen Musae-8) move 1-2
rah (at Area X-2) moves 7
Rush (at Arcadia-9) moves 4 and starts mining
MrWIA, EVC & Dejon (at Solace-1) move 2
Sleepy (at Zen-3) moves 3
Slave Anarchy (at Silk-3) moves 8-7 and starts chopping
PG 1 through 6 (at AP-8-7) move 9-8-8
PG 8 (at EN-1-4) moves 8
BigFurryWorker (at BFC-9) moves 4-7-7
Lan, Gits & Dan (at Mon Ab-2) start mining
Spike & Moosefart (at Del Monte-2) start irrigation (done)
Western Defense Forces
MI BigFurryInfantry (at Equil-1) forts; will presumably remain here until CFC has built their chokepoint city
MI Vlad Antlerkov (at Silk Colony) skips turn
Southern Defense Forces
none
Core Defense Forces
NM Ghengis (at Tripoli-9) forts; waits to cut iron
Economy
Bananatopia starts Knight (will become Horse)
Lux Invicta starts Settler
WF Placements
Bananatopia set to 1-2-4-8-14-16-19
Incensity set to 5-6-7-14-17
Mu set to 17
Hispanica set to 1-2-3-4-12-20
Karina set to 4-6-11-13-17-18
Lux Invicta set to 1-5-11
BigFurryCity set to 5-7-8-18-19-20
Del Monte set to 5-10-11
Vox Publica set to 4
Memoria Firaxia set to 17
Demographics
Approval Rating: 72% (2nd)
Population: 4123000 (3rd)
GNP: 464 million (2nd)
Mfg. Goods: 168 megatons (2nd)
Land Area: 43400 square miles (2nd)
Literacy: 12% (1st)
Disease: 5% (4th)
Pollution: 0 tons (1st)
Life Expectancy: 26 years (4th)
Family Size: 1 children (1st)
Military Service: 5 years (4th)
Annual Income: 7 per capita (1st)
Productivity: 621 (2nd)
Top 5 Cities
1. Parthemuende (GWT) - Pop 12 (Pyramids, Colossus)
2. Aarhus (CGN*) - Pop 12
3. Webringen (GWT*) - Pop 12
4. Floral Park (CGN) - Pop 12 (starving)
5. Shen Ling (CFC*) - Pop 6
Miscellaneous and End Turn
Slider: 50/50/0 (Tax/Research/Lux)
Treasury: 482 Gold
Net Income: +48 GPT
Research: Astronomy (at 185 bpt, "2 turns")
Strong to GCA
Strong to CGN
Strong to CFC
Weak to GWT
No Barbarian Tribes near us
Science Power: 354 bpt
Currency Power: 374 gpt
NOTE: "Science Power" is bpt at 100% Research. "Currency Power" is GPT at 100% Tax minus GPT at 100% Research.
Turn saved and sent at 12:20 a.m. EDT on Sunday, May 16 (0420 GMT on Sunday, May 16) to:
msdg@civfanatics.net
intersitepbem@mongoose201.com
------------------------
IMG A here
IMG B here
Last edited by E_T on 16-05-2004 at 10:47
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