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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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Status
- Republic
- Researching Astronomy (825 beakers stored, need 1344 beakers total, 3 turns left)
- Treasury 230 gold (end of last turn), +33 (+120 CGN + 60 CFC) gpt, = 443 gold (at begining of turn).
- Running at 5/5/0 Sci/Tax/Lux
- Anticipated start of GA - Turn 224
Ministry of the Interior
Economy:
Lakeveiw - building Settler (turn 4 of 10 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - building University (turn 3 of 13 sched). Change build to Knight (turn 3 of 4 sched). Shortrush to Longbowman, 11 shields for 44 Gold.
Chiquita - building Market (turn 5 of 12 sched).
special for this city
If Plans #1 or #2 - NC.
If Plan #3 - change build to Barracks (turn 5 of 5 sched).
Bananatopia - building Uni (turn 6 of 16 sched-STEALTH). Change build to Knight (turn 6 of 6 sched).
Incensity - building Galley (turn 3 of 4 sched).
Dominus - building Market (turn 5 of 14 sched).
special for this city
If Plan #1 - NC.
If Plans #2 or #3 - change build to Barracks (turn 5 of 7 sched). Shortrush to Catapult, 3 shields for 12 Gold.
Tripoli - building Aquaduct (turn 6 of 12 sched). Change build to Knight (turn 6 of 7 sched).
Mu - building Courthouse (turn 5 of ??TBD?? sched).
Hispanica - Galley built, start Galley (turn 1 of 5 sched).
Power of Victory - building Library (turn 17 of 22 sched).
Eisten Boulen - building Courthouse (turn 8 of ??TBD?? sched).
Karina - building Aquaduct (turn 5 of 10 sched).
Lux Invicta - building Worker (turn 3 of 3 sched).
Big Bend - building Market (turn 10 of 18 sched).
BigFurryCity - building Aquaduct (turn 12 of 16 sched).
Apolyton Prime - building Colusseum (turn 3 of 6 sched).
This is the STEALTH prebuild start of the Hanging Gardens wonder project, due to complete on turn 191
Set Governor to Emphasize Production in ALL cities!!
Del Monte - building Library (turn 15 of 28 sched).
Heart of Darkness - building Aquaduct (turn 7 of 10 sched). Change build to Harbor (turn 7 of 8 sched). Shortrush to Musketman, 3 shields for 12 Gold.
Elucidium Novem - building Granary (turn 6 of 12 sched).
Note: EN is a designated Worker Pump.
Silk Road - building Courthouse (turn 14 of ??TBD?? sched).
Arcadia - building Granary (turn 23 of 25 sched).
Zenophobia - building Granary (turn 3 of 12 sched).THIS IS SUPPOSED TO BE BUILDING A GRANARY, change it to that, please.
Note: Zeno is a designated Worker Pump.
Solace - building Aquaduct (turn 8 of 26 sched).
Down Under - building Courthouse (turn 16 of ??TBD?? sched).
Lumentis Bananais - building Library (turn 14 of ??TBD?? sched). Change build to Galley (turn 14 of 21 sched).
Antlergrad - building Courthouse (turn 13 of ??TBD?? sched).
Area X - building Harbor (turn 13 of 27 sched).
Heros' Summit- building Courthouse (turn 12 of ??TBD?? sched).
special for this city
If Plans #1 or #2 - NC.
If Plan #3 - change build to Longbow (storage for Caravel) (turn 12 of 16 sched). Shortrush to Catapult, 17 shields for 68 Gold.
Mongoose Abyss - building Temple (turn 11 of ??TBD?? sched).
special for this city
If Plan #1 - NC.
If Plans #2 or #3 - change build to Galley (turn 11 of 17 sched).
Lumen Musae - building Courthouse (turn 11 of ??TBD?? sched).
Protuberance - building Courthouse (turn 10 of ??TBD?? sched). Change build to Galley (turn 10 of 18 sched).
Kanaola - building Harbor (turn 10 of ??TBD?? sched).
Note: this might change
Cyrene- building Catapult (turn 3 of ??TBD?? sched).
Eye- building Courthouse (turn 9 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 9 of ??TBD?? sched).
Memoria Fraxia - building Courthouse (turn 7 of ??TBD?? sched).
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Edit the post link when coping and pasting.
Mingapulco - 11 sheilds at 44 gold.
Heart of Darkness - 3 sheilds at 12 gold.
IF Plans #2 or #3 - Dominus - 3 shields at 12 gold.
IF Plan #3 - Hero's - 17 shields at 68 gold. This can be delayed 2 turns, at a cost of 4 more gold, by getting this boat from Lumen Musue instead of Hero's
Total this turn = 56 gold OR 68 gold OR 136 Gold.
Worker Force:
Lakeveiw - starting WF 3-7. NC.
Mingapulco - starting WF 3-6-7-8-9-10-15. NC.
Chiquita - starting WF 1-5-6-8-13-14.
special for this city
If Plans #1 or #2 - Change WF to 1-2-5-6-8-13.
If Plan #3 - Change WF to 1-2-5-8-12-13.
Bananatopia - starting WF 1-2-4-8-13-16-19 (working Game). NC.
Incensity - starting WF 5-6-7-16-17. NC.
Dominus - (grows this turn) starting WF 1-2-??6??-7-8. Change WF to 1-2-6-8-19.
Tripoli - starting WF 7-8-9-17-18-19. Change WF to 2-7-9-17-18-19.
Mu - starting WF 16. Change WF to 18.
Hispanica - starting WF 1-2-3-4-12. NC.
Power of Victory - starting WF 3-5-9-10. Change WF to 3-9-10-14.
Eisten Boulen - starting WF 4. NC.
Karina - (grows this turn) starting WF 3-4-11-13-??17??-18. Change WF to 3-4-11-13-17-18.
LuxInvicta - starting WF 1-2-10-11. NC.
Big Bend - (grows this turn) starting WF 1-3-4-??6??-8. Change WF to 1-3-4-6-8.
BigFurryCity - starting WF 5-6-7-8-18-20. NC.
Apolyton Prime - starting WF 1-2-3-4-6-10-17-19-20 & 1 Entertainer. NC.
Del Monte - starting WF 1-10-11. Change WF to 4-10-11.
Heart of Darkness - starting WF 3-4-5-10-13-17. Change WF to 3-4-10-13-17-18.
Elucidium Novem - starting WF 2-3-6-8. NC.
Silk Road - starting WF 9-19. NC.
Arcadia - starting WF 2-6-7-8. NC.
Zenophobia - starting WF 2-4-8. Change WF to 1-2-4.
Solace - starting WF 2-8. NC.
Down Under - (grows this turn) starting WF 2-10-??12??. Change WF to 2-10-12.
Lumentis Bananais - starting WF 3-6-13. Change WF to 3-13-15.
Antlergrad - starting WF 10-11. NC,
Area X - starting WF 3-5. NC.
Hero's Summit - starting WF 6-7. NC.
Mongoose Abyss - starting WF 6. Change WF to 5.
Lumen Musae - starting WF 1. NC,
Protuberance - Starting WF 20. NC.
Kanaola - starting WF 7. NC.
Cyrene - starting WF 6. NC.
Eye - starting WF 1. NC.
Vox Publica - starting WF 4. Change WF to 20.
Freedom City - starting WF 6. NC.
Memoria Fraxia - starting WF 17. Change WF to 8.
Workers:
Frodo & Out of Darkness - move 9-9-9 (headed to Tripoli Iron).
changing this one
Horse & Squid - move 4 (headed to Tripoli Iron).
Otto - Mine (4 turns to complete)
Press Gang 1 (PG 1 to 6) - move 9.
Silky & Yo (Slave Anarchy is still Roading) - Road (2 turns to complete).
Screech - Road (3 turns to complete).
Sanchez - Road (3 turns to complete).
Grumpy - Mine (not done yet).
Press Gang 3 (PG 9 to 12) - move 7-4 (joining Grumpy) and Mine (done).
Press Gang 2 (PG 7 & 8) - Road (2 turns to complete).
Spike & Moosefart - Road (done).
Dan, Lan & Gits - Road (done).
Lib & Slave Farb - Road (3 turns to complete).
Bashful - Irrigation done, worker frozen.
BigFurryWorker - Irrigation done, worker frozen.
Panagoon - Mine done, worker frozen.
Sleepy - Mine done, worker frozen.
Go3 (MrWIA, EVC & Dejon) - Mine done, workers frozen.
Rush - Mine done, worker frozen.
rah - Mine done, worker frozen.
Moe - Mine done, worker frozen.
Larry & Empress - Tile cleared, workers frozen.
Curly - 2 turns left to Mine.
Monkee & CalcII - 5 turns left to clear jungle.
Mark - 4 turns left to Mine.
Settlers:
See General Overall City Placement Plan #1 for locations
Also, see
Phase 4: Post Palace Move for the Phase 4 sites
Settler Chiquta B (at Site #9) - build city, name this city Mauretania, set build to ??Catapult??, set WF to 6.
Apolyton Refugees (at Site #11) - build city, name this city Remembrance, set build to Wealth, set WF to 8.
Equilibrium Refugees (headed to Site #19) - move 1, build city, name this city Thunder Bay, set build to Courthouse, set WF to 20.
NOTE: End of Phase 4 and Settlement plan
Turn Real Results: from the actual
Beaker Power = 350 BPT
Cash Power = 372 GPT
At 50% = 186 BPT & +46 GPT
186 (this turn, @50%) + 825 (previous) = 1011 beakers towards Astronomy
1344 - 1011 = 333 left after this turn (3 more turns).
GNP = 459
Mfg = 166
Prod = 616
GPT = +46 (+106 CFC)
MoW thread
Unit Roster
Ministry of Foreign Affairs
Foreign Affairs thread
EDIT by con: SEND SILKS TO CFC THIS TURN!!!!!!
Last edited by E_T on 24-05-2004 at 20:12
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Arnelos
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of the Free World
Sep 2002 time: 00:35
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Turn 176 - 600 A.D. Turn Report
Attendance
Arnelos
E_T
Trip (in and out)
Master Zen (in and out)
Kloreep (idle)
Togas (arrived late, idle)
conmcb25 (arrived late, idle)
MrWIA (left early, idle)
Foreign Affairs
120g gift from CGN accepted
60g and WM gift from CFC accepted
Silks and WM sent (accepted) to CFC
Christening
Hadrumetum (default name? Trip is getting lazy ) renamed to Cyrene, as voted on.
New Galley in Hispanica named AIS Retribution
Reconnaisance and Barb Hunting Forces
MI Igor (South) moves 4-7 and fortifies.
Assembling Strike Force
NM Sharpe, NM Enamel, and NM hungryopd (in PoV) move 9-9-9; headed for Mingapulco
NM ZargonX Reborn (at Del Monte 7-7) moves 6-6-3; headed for Mingapulco
NM MerZenary (at EN-3) moves 9-8-8; headed for Mingapulco
Sir E_T (at Equil-4) moves 6-6-6-6-9-6; headed for Mingapulco
Sir Bingo (at Del Monte-8) moves 6-9-6-6-9-9; headed for Mingapulco
Sir conMcKnight (at Solace-4) moves 8-8-9-8-8-8; headed for Mingapulco
Sir Bambi and Count of BFC (at AP-1) move 9-8-8-8-8-8; headed for Mingapulco
Sir BigKnight (at Freedom-6) moves 8-8-8-8-8-8; headed for Mingapulco
Sir Ennet (at Eiston Boulen-8) moves 8-8-8-8-9-8; headed for Mingapulco
Sir Trip, Sir HTower, and Sir Donegeal (at Chiquita-1) move 9-9-9-9-9-9; headed for Mingapulco
Naval Forces
Sir Vondrack (up north) moves 4-9 (loading onto AIS Seeker)
AIS Seeker (up north) moves 6-2-2
AIS Assassin (in lake) moves 3-3-2 into PoV
AIS Hunter (off of Equilibrium) moves 9-6-3; heading for HoD
AIS Retribution (in Hisp) moves 1-1-2 into HoD; will remain awaiting upgrade
AIS Vengeance (at Mu-8) moves 7-7-7; headed for Incensity
Workers
Frodo & Out of Darkness (at Antler-9-9) move 9-9-9
Otto (at HoD-1) starts mine
PG 1 to 6 (at AP-7-7) move 9
Silky & Yo (at Silk-3) start road
Screech (at Heroes'-1-1) starts road
Sanchez (at Freedom-7) starts road
Grumpy (at EN-1) start mine
PG 9 to 12 (at Eisten Boulen-8) move 7-4 and mine (done)
PG 7 & PG 8 (at EN-1-4) start road
Spike & Moosefart (at Del Monte-2) road (done)
Dan, LAN, & Gits (at Mongoose-2) road (done)
Lib & Slave Farb (at Mongoose-3) start road
Horse & Squid (at MemFirax-1) start clearing jungle
Settlers
Settler Chiquita B founds Mauretania at Site #9
Settler Apolyton Refugees founds Remembrance at Site #11
Settler Equilibrium Refugees moves 1 and founds Thunder Bay at Site #19
Western Defense Forces
MI BigFurryInfantry (at Silk colony) moves 6-3-3
MI Vlad Antlerkov (at Silk colony) skips turn
NM NuclearMercenary (at Equil-4) moves 6 to Equil and forts
Southern Defense Forces
None
Core Defense Forces
NM Ghengis (at Eye-9) moves 8-9-8; Will stand over iron until ready to be cut
MI Alva (at Antler-9) moves 6-9 and forts; will stand over iron until ready to be cut
Economy
AI Governor set to emphasis Production in ALL CITIES
Mauretania starts Wealth
Remembrance starts Wealth
Thunder Bay starts Courthouse
Mingapulco switched to Longbow for 11 shield (44 gold) shortrush, then switched to Knight
Bananatopia switched to Knight
Dominus switched to Catapult for 3 shield (12 gold) shortrush, then switched to Barracks
Tripoli switched to Knight
Hispanica starts Galley
Heart of Darkness switches to Musket for 3 shield (12 gold) shortrush, then switched to Harbor
Zenophobia switched to Granary
Lumentis Bananis switched to Galley
Mongoose Abyss switched to Galley
Protuberance switched to Galley
WF Placements
Mauretania set to 6
Remembrance set to 8
Thunder Bay set to 20
Chiquita set to 1-2-5-6-8-13
Dominus set to 1-2-6-8-19
Tripoli set to 2-7-9-17-18-19
Mu set to 18
Power of Victory set to 3-9-10-14
Karina set to 3-4-11-13-17-18
BigBend set to 1-3-4-6-8
Del Monte set to 4-10-11
Heart of Darkness set to 3-4-10-13-17-18
Zenophobia set to 1-2-4
Down Under set to 2-10-12
Mongoose Abyss set to 5
Vox Publica set to 20
Memoria Firaxia set to 8
Lumentis Bananis set to 3-13-15
Demographics
Approval Rating: 72% (2nd)
Population: 4035000 (3rd)
GNP: 459 million (2nd)
Mfg. Goods: 166 megatons (2nd)
Land Area: 43400 square miles (2nd)
Literacy: 12% (1st)
Disease: 5% (4th)
Pollution: 0 tons (1st)
Life Expectancy: 27 years (4th)
Family Size: 1 children (1st)
Military Service: 5 years (4th)
Annual Income: 7 per capita (1st)
Productivity: 616 (2nd)
Top 5 Cities
1. Parthemuende (GWT) - Pop 12 (Pyramids, Colossus)
2. Aarhus (CGN*) - Pop 12
3. Webringen (GWT*) - Pop 12
4. Floral Park (CGN) - Pop 12 (starving)
5. Shen Ling (CFC*) - Pop 6
Miscellaneous and End Turn
Slider: 50/50/0 (Tax/Research/Lux)
Treasury: 375 Gold
Net Income: +46 GPT
Research: Astronomy (at 186 bpt, "3 turns")
Strong to GCA
Strong to CGN
Strong to CFC
Weak to GWT
No Barbarian Tribes near us
Science Power: 350 bpt
Currency Power: 372 gpt
NOTE: "Science Power" is bpt at 100% Research. "Currency Power" is GPT at 100% Tax minus GPT at 100% Research.
Turn saved and sent at 12:59 a.m. EDT on Tuesday, May 11 (0459 GMT on Tuesday, May 11) to:
msdg@civfanatics.net
intersitepbem@mongoose201.com
------------------------


Last edited by Kloreep on 11-05-2004 at 10:58
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