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Sparrowhawk

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Canada CST
Apr 1999 time: 23:37
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Great Game all, I look forward to playing again (especially if you can promise I will again be swarmed by nubile virgins )!
Hopefully next time it will again take teamwork to defeat me 
A couple minor points though, which I wouldn't mention for myself, as I am obviously out regardless, but it may effect the rest of the game...
quote: Originally posted by Gamecube64
Espionage
Meanwhile the Trojan Horse was busy running over all of Skanky Burn's tech research centers. |
It appears that despite Spaced's spy, Skanky somehow managed to research to tech 15?? If Skanky had a lesser science rate, I beleive his success might have been less (as the attack would have worked out differently??).
quote: Originally posted by Gamecube64
Skanky Burn's sent a spy to give the spies of Unnamed fake orders, while darkcloud's spy took out Sparrowhawk's military and tech production
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I think I understand the first part, as Skanky's spy and my spy cancelled each other out. But the second part...Darkcloud sent one spy and took out both military and tech production? Or he had two spies, sent them both out to me?
quote: Originally posted by Gamecube64
Virgins strike again
Skanky Burns attacked Sparrowhawk with 890 armies, killing all resistance and taking all the cities possibly, all while only losing 6 armies.
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Not sure if you meant he attacked with 790 armies or 890, but he only has 784 left, and only lost 6 armies to me (in other words something is wrong, either this quote or the chart).
quote: Originally posted by Gamecube64 from the first page
Taking casualties
Attacker takes casualties as follows:
Casualties = D / AT.
Defender takes casualties as follows:
Casualties = (D / DC) * cities lost
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Casualties = (93/26)*22 = 78 armies killed
I think that I would have had 15 armies left defending against Darkcloud.
quote: Originally posted by Gamecube64
The end of Sparrowhawk
With no armies to defend himself Sparrowhawk's last 4 cities easily fell to Darkcloud.
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And while I still would have been killed, at least the 15 armies would have put up a valiant fight! 
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Is it too soon to post a sign up thread for Society IV?
I would happily do so if it is not too early. Or is it an unwritten rule that you don't post the next sign up until the current game is actually complete?
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Sparrowhawk

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Canada CST
Apr 1999 time: 23:37
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quote: Originally posted by Gamecube64
Fixed skanky.
And you only had 4 cities, not 22 Sparrow
(93/4)*22=511.5
Spies have proven very powerful, yes darkcloud sent two. |
Okay, thanks for fixing it, not that it will matter to me, but it will matter for those still playing (especially if they all attack Skanky now as his tech rate will affect there success I suspect)
As for spies, I would like to see spies be able to be set to defend against espionage. Say if you have 2 spies, you can have one defend your science research and one defend your army production. If a spy is sent against your cities, it succeeds as in this game, but if a spy is sent against your science it fails unless two are sent. The spy would not be "used up" until someone sends a spy against it. I think this would lessen the power of spies for the attacker, and give some use for them for the defender. Any other thoughts? 
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