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Illuminatus is offline Illuminatus
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#421 Report this post to a moderator
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Turn is in. If there is nobody online in next half an hour, I will turnplay it, so that there aren't any lags, and everything is pretty much decided anyway.

Illuminatus is offline Illuminatus
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Uh this is not simple. Just looking at the turn shows that there is no consensus about what to build in Dreams of Green. What should the new former in Dreams of Green produce? We need to decide this immediately.

Illuminatus is offline Illuminatus
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BTW, drone did show up in FT.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
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  Old Post 02-08-2004 20:21
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Our priority seems to be: roads, solar-if-needed, forest. The new former should extend the road network if possible.

Illuminatus is offline Illuminatus
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Increase the size of your Attachments

How about going north with former and starting the road? Also, what to do with DoG? It is a three way tie between SP, CP and former-> I think garrison is priority since base is vulnerable to MW attacks. What do you think

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
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I'd say a former at base #4 should road north. I can play the turn pretty soon if you haven't already.

Illuminatus is offline Illuminatus
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But what to produce in Dreams of Green? There is still a tie in decision.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
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Well, fortunately we can delay that decision a few more turns, so we can get this turn out the door.

Since I can play now, and I don't see any indications the turn has already been played, I will play it now.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
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  Old Post 02-08-2004 22:11 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Lose 30 kilos (of popups)

Mid-turn report:

We have just enough credits to rush the Colony Pod in production at Gaia's Landing. I see no reason not to do this, but will wait at least a little bit for possible feedback.

In the future, I will post information about upcoming hurry possibilities.

Illuminatus is offline Illuminatus
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Ok I am still for scout patrol. Also, I am for hurrying the CPl.

laurentius is offline laurentius
King
Helsinki, Finland
Jun 2001
time: 07:34
  Old Post 02-08-2004 22:18
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Lose 30 kilos (of popups)

I'm for CP. The scout can wait afaik and perhaps we could do that next...

Illuminatus is offline Illuminatus
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Dang. Have I told you that DoG is in a very dangerous position. When MW destroy it, , it will be I told you so . Could we move the SL to Dog next turn then. With new road, scout patrol can leave GL and replace to SL in FT and SL can come as garrison in DoG.

smacksim is offline smacksim
King
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  Old Post 02-08-2004 22:44
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go Chaos, go!

So there's a tie about what to build at DoG? Get more votes! See the what-to-build thread to vote. When in doubt, go with the 'safe' choice, I suppose.

Rush the CP, yep yep.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
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  Old Post 02-08-2004 22:45 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Plan of Action for 2124 Suffering from ads?

Move unity rover into foil; move foil east (but exactly what route?)

Move mindworm northwesterly (alternatively, pop pod)

Hold garrisons/police where they are


Decisions:

What to produce in bases 1, 4 and 5? I cast the vote for a former at base 4, but no longer think that's the best strategy, favoring instead a scout (as another colony pod would put us over our bureaucracy limit prematurely). As we do not yet have social psych or any drone control beyond police, getting extra drones this soon could be bad.

Note that we cannot get a garrison to base #4 before it can build one itself.

Former action - I say road north from base #4, and solar panel east of base #2.

(image delayed because of problems getting an FTP connection to my webserver)

Illuminatus is offline Illuminatus
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Turn was played smacksim.

Illuminatus is offline Illuminatus
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Lose 30 kilos (of popups)

I suggest route move SW-then straight W -> we should reach continent in 5 moves aka year 2125.
I am very worried for DoG. It is completely undefended against MW attacks, and there is over 20 fungus squares that can spawn MWs! Couldn't we move SL form FT to DoG to protect it and move SP from GL to FT? Also, I vote for formers after we producr enough CPs to reach first limit.

Chaos Theory is offline Chaos Theory

King
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  Old Post 02-08-2004 22:53 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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The spore launcher would take 3 turns to get to base #4 - just as long as it would take to build its own garrison. If you're really worried, however, we can move the former back into the base.

Edit: Oh yeah, fungus! It would still probably take 2 turns.

smacksim is offline smacksim
King
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  Old Post 03-08-2004 03:25
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Re: Plan of Action for 2124 Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Chaos Theory
What to produce in bases 1, 4 and 5?


Could we either re-post the what-to-build poll, use names, or use a map and key when bringing this up? Without visuals, it's tough...

If Illuminatus has an instinct about moving a garrison or building a garrison and repeats it three times, I say, lets do it.

I agree with suggested plans of action. I say 'use your judgement' on popping the pod by the MW. If there's a clear fungus highway instead, perhaps ignore the pod for now.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
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Posting this reduced image since my FTP connection seems unusable...

The mindworm does *not* appear to have 2 tiles of fungus immediately ahead of it.

Base 1 = Gaia's Landing
Base 2 = Fallow Times
Base 3 = Virgin Soil
Base 4 = Dreams of Green
Base 5 is unnamed, since it has not yet been founded

Attachment: acdg3-gaia-2123b-small.gif
This has been downloaded 6 time(s).

Last edited by Chaos Theory on 03-08-2004 at 05:24

smacksim is offline smacksim
King
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  Old Post 03-08-2004 06:08
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Thanks for the key Chaos.

B-1: GL finishing the CP... --> Probe team? Scout?

B-4: Scout, agreed

B-5: Has it been decided on this base's location? My vote is for former first in most cases.

Chaos Theory is offline Chaos Theory

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Missouri / Misery; CC
Oct 2002
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  Old Post 03-08-2004 07:35 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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We can build a lot of things at Gaia's Landing, but don't need anything in particular. Given that, I'd favor more former power, as crawlers aren't yet an option. A probe team is also a possibility, as we can guess with some accuracy where enemies are.

I'm not sure if Base 5's location has been determined yet, but I'm for dropping it two tiles southwest of Gaia's Landing.

Illuminatus is offline Illuminatus
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#442 Report this post to a moderator
Lose 30 kilos (of popups)

I am for dropping it too SW. Perhaps we could build garrison there too in the future, to secure bases. However, is it former or Scout Patrol first, is not particulary imporant. Former power sound good.

smacksim is offline smacksim
King
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  Old Post 03-08-2004 17:44
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I'll add my vote for 2 to the sw as well. It's fast, gives us a coastal base on a 'protected' side, and, though tight with GLanding, can be kept small or later improved with land raising.

I'll defer on pod-popping vs. worm going n/nw to others. Advantages either way. If you do pop it, remember to put something big in the nearest queue.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
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  Old Post 04-08-2004 05:11 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Plan of Action for 2125 Support Apolyton, buy Civilization: The Boardgame

Native mindworm should impale itself on our defending former.

Unity foil heads westish, dependent on fungal barricades or possible IoDs

Mindworm heads west, towards some more fungal paths

Found base 5 - current consensus seems to be to build a former there


Decisions:

How do we set up our garrisons for the short term? Base #4 completes its garrison in 2126 - we can move the spore launcher back to either base 1 or 2, and have the garrison in 2 cover whichever is left vacant, or we can have the spore launcher cover base 5 for another turn, until its garrison is complete, then do the above.

In 2126, our mindworm will have an opportunity to pop a pod with the last 1/3 of its move. Is this a good idea or should it take a more roundabout route that gets it there a turn later, but with 1/3 move remaining, to mop up any mess?

Chaos Theory is offline Chaos Theory

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Missouri / Misery; CC
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  Old Post 04-08-2004 05:17 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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2126 mindworm planning:

The route in blue is the common part of the two routes I proposed

The purple part is the more dangerous, but quicker route

The yellow part is the less dangerous, but slower route

Attachment: acdg3-gaia-2124-1.gif
This has been downloaded 22 time(s).

smacksim is offline smacksim
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  Old Post 04-08-2004 07:49
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Avatar Enlargement: We've got the solution

Well thought out CT r/e the mindworm. I'd go for the slower path, just so we have a good chance to catch a native. Our foil probably won't be back soon enough to reccomend the faster route. Either is acceptable though.

Net Warrior is offline Net Warrior
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Long Island, New York
Sep 2003
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  Old Post 04-08-2004 08:36
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Suffering from ads?

I think the foil may make landfall by 2126 and may even be able to start on the return trip. The course appears to be W-W-W and landfall, baring obstructions.

As long as we're roaded and police is not an issue, one garrison should be able to cover more than one base, especially with formers in the neighborhood in case of dire emergency. So maybe we can go exploring a little, or maybe switch to a probe team in VS.

Illuminatus is offline Illuminatus
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quote:
Originally posted by smacksim
Well thought out CT r/e the mindworm. I'd go for the slower path, just so we have a good chance to catch a native. Our foil probably won't be back soon enough to reccomend the faster route.

Exactly.

Illuminatus is offline Illuminatus
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Avatar Enlargement: We've got the solution

quote:
Attempted to move spore launcher to base #4. Although it failed, it spotted a mindworm 1 tile west of base #4
* Chaos Theory looks at Illuminatus...


I told you so. Dreams of Green has a high risk of danger, bordering with region of nearly 20 fungus tiles. While region betweeen first three bases is of no risk to MW spawning, this does. If it wasn't for our whining base would be lost next turn, since it would be left undefended (we wouldn't spot the MW). There are risks from MW spawning in fungal higway, placeholder 15, north of Ebbin Flow and east of Virgin Soil according to that, but the risk of spawning in Ruins is very high. Perhaps we should send SL in future to patrolit, spotting MWs, and perahps capturing one of two.

Net Warrior is offline Net Warrior
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Long Island, New York
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  Old Post 04-08-2004 15:11
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Agreed, one of our natives belongs in the Ruins area full time.

 
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