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Illuminatus is offline Illuminatus
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  Old Post 27-07-2004 14:53 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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#391 Report this post to a moderator
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*After going to planned go for IA with every lab point possible
*Forget the Hive, use transport+some unit to find which human factions is our neighbour to the west as soon as possible
*Discover NE and NW parts
*Formers, formers, formers and CPs
*One base to the NW, rest go for Uranium flats
*a garrison per base should be enough for now

BTW I support Smacksim's suggestion

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King
Missouri / Misery; CC
Oct 2002
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  Old Post 27-07-2004 14:56 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Avatar Enlargement: We've got the solution

I'll make comments that I think of, but if I need to do something minor, and no one has commented on it, I need to pick something myself. Something major, and I can post a mid-turn state.

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King
Missouri / Misery; CC
Oct 2002
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  Old Post 27-07-2004 15:06 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Plan of Action for 2121 Support Apolyton, buy Civilization: The Boardgame

Move former north to continue road

Move northern scout back to base for eventual policing

Scout with spore launcher

Move north with mind worm

Move northeasterly with foil

Move up river with rover, popping the pod and finishing in the base (unless we want to grab a monolith upgrade/repair instead - can't remember the rover's morale)


General policy:

As we will always have a police rating of >= -1 (future societies don't count), we can always use police. This is one of our strengths, and we should leverage it. However, police cost minerals to build and support, so we shouldn't use them before we need to. Therefore, once we have more than a few bases, each one should be garrisoned with some small unit, no larger than 1-3-1. These can be given non-lethal methods when we discover Intellectual Integrity.

smacksim is offline smacksim
King
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Feb 2004
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  Old Post 27-07-2004 15:17
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Our worldview @ 2120. Hive is off the charts power wise, meaning jungle+lasers or (shudder) jungle+impact. The Uni are right behind and have highest tech and military rating: Found a Battle Ogre or two, huh? One mindworm is all it takes Uni....

I know you can't see it in the image, but I'm a little worried about a possible land-bridge in the Uranium Flats SE. Angels would love to send a probe that way....

Agree with moves for 2121. Rover might as well go to a monolith as it's likely he'll be heading away from them soon after healing. (I mean, the turn after popping the pod, but either would be a smart play)

See the Gaia thread for some long term planning maps

Attachment: 2120_world.jpg
This has been downloaded 12 time(s).

Last edited by smacksim on 27-07-2004 at 16:33

Illuminatus is offline Illuminatus
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As you can see, any team is not very likely to send probes from east, unless it is AI. So we can expect possible probes from west and north.

Some landbridges, including the east one, are quite sure as you see on this map from Gaia. Not all possible questionmark landbridges have been explored yet, however.

Illuminatus is offline Illuminatus
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If you need to do sth minor you should ask first in future. I think that is the best - no point in planning only part of the orders.

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  Old Post 27-07-2004 16:12
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Avatar Enlargement: We've got the solution

More maps

Illuminatus is offline Illuminatus
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Detracting, eh . We all check GAIA regulary.

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King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 27-07-2004 19:23 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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The southwesternmost questionable land bridge would be west of the Ruins, so we've confirmed it doesn't exist.

On the other hand, it does look like there is lots of land to the west, if we want to go that way.

Net Warrior is offline Net Warrior
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  Old Post 28-07-2004 16:21
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I don't like leaving Virgin Soil undefended. Move the scout N. Move the spore launcher W to eventually police Fallow Times.

Switch production in Fallow Times to CP.

Heal MW and then explore the land bridge to the SE.

Keep in mind that when we make the Planned SE switch, we'll grow faster and need police sooner. Also, the CP in GL should be ready in 6 turns, not 8

Last edited by Net Warrior on 28-07-2004 at 16:31

smacksim is offline smacksim
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  Old Post 28-07-2004 17:51
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I cannot remember if the switch you propose in FT would incur a mineral loss or not. Could proposed switches address that?

I think that's the base where we started with a probe team, ate a mineral to switch to a former. Now we're going to eat another mineral to switch to a CP? I hope not.

I still like the idea of moving our natives north for some sailing adventures. The final exploration of our own continent can wait a little bit (the SW of Ur Flats). Denying land bridges is important though.

I'm fine with using the spoor chucker for police as it's not that talented at other things. But the MW I still think should go north. We'll be in the flats in 10 turns with a CP to finish exploring. It's only that land bridge that bugs me.

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  Old Post 28-07-2004 18:05
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Darn, Net Warrior's offline again, but Googlie's here, which can mean only one thing. The turn is on it's way. We really need more people participating in the turn planning. It's too often 2 vs 1 on a plan, where the 1 person has some good points.

I really can't condone switching the production at Virgin Soil...

Edit: Oh, I mistook Fallow Time for Virgin Soil. See Net's post below.

Last edited by smacksim on 28-07-2004 at 19:11

Illuminatus is offline Illuminatus
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  Old Post 28-07-2004 18:33 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I dunno, CP is better is base grows quick, but if mineral is going to be lost... Must check presend.

Net Warrior is offline Net Warrior
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  Old Post 28-07-2004 18:47
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The switch to a CP at Fallow Times is free. I don't like switching production at Virgin Soil either; we need a forner there. I'm ok with holding off exporing that SE land bridge till later and getting the worm on the foil for some adventures abroad. I really must repeat, however, that I'd like all bases protected; so move the scout N adjecent to VS.

(Shrr....a quick post from work )

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  Old Post 28-07-2004 19:08
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Thanks for clarifying.

I think we'd all like to have all our bases protected with a garrison. If something does happen, we can all say 'I told you we needed scouts!', but that doesn't change the theory that taking some risk is often profitable.

For 4 bases we have:
2 Scouts
1 MW
1 Rover
1 SL
1 Foil

of which, we are only supporting one! That's 3 bases free to have a former and CP at no mineral cost. It's 2-3 turns X 3 bases = 6-9 base turns not spent building scouts. That's almost a whole CP in turn advantage, and many turns spent without incurring mineral support anywhere. I'm not saying we shouldn't make garrisons, but that we should take all this advantage into consideration and hence, 'get away with' as few garrisons as we possibly can, until minerals are not such an issue.

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King
Missouri / Misery; CC
Oct 2002
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  Old Post 28-07-2004 19:09 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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It's only a couple of turns until both the scout and the spore launcher can get back to bases. If you're really that antsy, though, the scout patrol can head north.

Fallow Times can probably switch production to a CP without a penalty. I'm going to start a poll on production to try to sort this out.

As far as future colony pods, I say the pod from Gaia's Landing should go two tiles southwest and found a base there, using the adjacent monolith, and later some of the rainy terrain. The next CP after that should go near or in the Uranium Flats, perhaps on the original base #3 site.

smacksim is offline smacksim
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  Old Post 28-07-2004 19:18
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I think we're mostly settled then. I don't see a problem with FT building a CP if you think that's best.

Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
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  Old Post 28-07-2004 20:15
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Lose 30 kilos (of popups)

We don't necessarily need scouts to protect a base, as long as a former can get there in one turn by either being adjecent to it or on a road connected to it. Also, once bases are connected by roads than we can defend them with fewer units, and at that point we'd need to worry more about police than defenders.

I'd rather see the next base 4 away from GL, SW of the monolith, rather then 2 away from GL. We're pretty tight now and we'll want to pop boom at some point down the road. We have time to discuss this base placement question later though.

Last edited by Net Warrior on 28-07-2004 at 21:11

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
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  Old Post 28-07-2004 20:56 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Net Warrior: we apparently have very different ideas on base placement, as I see our current spacing as rather loose

We will want to pop boom, of course, but it should be more of a perpetual pop boom, driven by Demo/Planned/Creche, rather than a quick spurt as most factions prefer. Once we get some condensors going, even rather tightly packed bases can grow rapidly. Besides, even if we pack tightly in one direction, we can pack loosely in another, and still have plenty of workable tiles per base. Four tiles from HQ just seems too far, and 3 isn't possible.

Chaos Theory is offline Chaos Theory

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Missouri / Misery; CC
Oct 2002
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  Old Post 28-07-2004 21:43 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Turn's in! I won't be playing it for a few hours, though, so you have this one last opportunity to influence this turn, including the choice of build at base #4 (see poll).

Illuminatus is offline Illuminatus
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  Old Post 28-07-2004 22:22 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Roze has all our techs, but so does Morgan. Spartans also got information networks. I will examine other turns to determine when did this happen.

Illuminatus is offline Illuminatus
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Last year Morgan got Planetary Networks and Santiago got Information Networks! We are falling brhind in research comapred to Angels and Morgan - we will need an alternative to compensate this in future.

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  Old Post 29-07-2004 02:40 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Well, consider that the Angels start with an extra tech, and Morgan starts ready to go FM, and rake in energy. We will catch up to the Angels unless they go FM, though, and that's our factional weakness. We need boreholes and specialists to compensate.

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Plan of Action for MY 2123. Avatar Enlargement: We've got the solution

I am sorry for quality of the screenshot, I will try to provide a second one soon. You should see all orders. Since formers aren't finished, it remains to move units according to predetermiend routes, and make doctor in base #2 a worker again.

Attachment: my2122.jpg
This has been downloaded 22 time(s).

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King
Missouri / Misery; CC
Oct 2002
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  Old Post 01-08-2004 05:42 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Since Illuminatus seems to be having trouble posting the complete picture of our empire:

Illuminatus is offline Illuminatus
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Thanks, I am still searching for place where to upload pictures. So there is no discussion this turn?

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
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  Old Post 01-08-2004 22:47 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Well, there's not too much for this turn that wasn't discussed last turn. I'm fine with dropping the unity rover on our foil and finding land, possibly the landmass to the west.

When we finish our road, we can drop a solar panel 1 tile east of base #2, to boost its energy output by 2. After that, we need forests, so they can go forth and multiply.

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Lose 30 kilos (of popups)

That will be the work of both formers, right?

Net Warrior is offline Net Warrior
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Long Island, New York
Sep 2003
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  Old Post 02-08-2004 00:48
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Agreed; we look like we're in pretty good shape for this turn.

smacksim is offline smacksim
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Chiming in... Ding!

 
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