 |
|  |
 |
|  |
 |
|
smacksim
|
 |
Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:34
|
|
Our worldview @ 2120. Hive is off the charts power wise, meaning jungle+lasers or (shudder) jungle+impact. The Uni are right behind and have highest tech and military rating: Found a Battle Ogre or two, huh? One mindworm is all it takes Uni....
I know you can't see it in the image, but I'm a little worried about a possible land-bridge in the Uranium Flats SE. Angels would love to send a probe that way....
Agree with moves for 2121. Rover might as well go to a monolith as it's likely he'll be heading away from them soon after healing. (I mean, the turn after popping the pod, but either would be a smart play)
See the Gaia thread for some long term planning maps
Attachment: 2120_world.jpg
This has been downloaded 12 time(s).
Last edited by smacksim on 27-07-2004 at 16:33
|
|
|  |
 |
|  |
 |
|
Net Warrior
|
 |
Long Island, New York
Sep 2003 time: 00:34
|
|
I don't like leaving Virgin Soil undefended. Move the scout N. Move the spore launcher W to eventually police Fallow Times.
Switch production in Fallow Times to CP.
Heal MW and then explore the land bridge to the SE.
Keep in mind that when we make the Planned SE switch, we'll grow faster and need police sooner. Also, the CP in GL should be ready in 6 turns, not 8
Last edited by Net Warrior on 28-07-2004 at 16:31
|
|
|  |
 |
|
smacksim
|
 |
Deputy Chairman of the Council of Lords of Gaia
Feb 2004 time: 00:34
|
|
Darn, Net Warrior's offline again, but Googlie's here, which can mean only one thing. The turn is on it's way. We really need more people participating in the turn planning. It's too often 2 vs 1 on a plan, where the 1 person has some good points.
I really can't condone switching the production at Virgin Soil...
Edit: Oh, I mistook Fallow Time for Virgin Soil. See Net's post below.
Last edited by smacksim on 28-07-2004 at 19:11
|
|
|  |
 |
|
Chaos Theory

|
 |
Missouri / Misery; CC
Oct 2002 time: 04:34
|
|
Net Warrior: we apparently have very different ideas on base placement, as I see our current spacing as rather loose 
We will want to pop boom, of course, but it should be more of a perpetual pop boom, driven by Demo/Planned/Creche, rather than a quick spurt as most factions prefer. Once we get some condensors going, even rather tightly packed bases can grow rapidly. Besides, even if we pack tightly in one direction, we can pack loosely in another, and still have plenty of workable tiles per base. Four tiles from HQ just seems too far, and 3 isn't possible.
|
|
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|