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Net Warrior is offline Net Warrior
King
Long Island, New York
Sep 2003
time: 00:34
  Old Post 22-07-2004 07:52
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edited:

The original (turned away from) base 3 site will only produce 3 nut, 2 min, and 2 energy, total 7! I'll of course go along with the majority

The former should be ok moved N.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 22-07-2004 07:55
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Got spare money?

I thought base 3 would produce 4-2-2? There's a rolling rainy for it.

Anyways, it's very debatable. Not at all a slam dunk to move to the river site. If we had some roads, this would lessen the turn advantage of the original base 3 site.

Net Warrior is offline Net Warrior
King
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  Old Post 22-07-2004 07:57
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Well then that would make it a 4-2-1, right?

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King
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Feb 2004
time: 00:34
  Old Post 22-07-2004 07:59
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Right.

Net Warrior is offline Net Warrior
King
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Sep 2003
time: 00:34
  Old Post 22-07-2004 08:02
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Got spare money?

Maybe some other Gaians will step here

Illuminatus is offline Illuminatus
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  Old Post 22-07-2004 13:56 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Net Warrior
Move CP to base site #4, found base next turn. - agree

Aren't we moving it to base site 3 according to picture?

BTW it should produce 4-2-2 as I see. Rolling+rainy+river.

smacksim is offline smacksim
King
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Feb 2004
time: 00:34
  Old Post 22-07-2004 15:08
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We're debating base site 4 according to the image above. 3 and 4 got switched due to the MW appearance

Net Warrior is offline Net Warrior
King
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Sep 2003
time: 00:34
  Old Post 22-07-2004 15:11
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Right, we're trying to decide where to move the CP FT will complete soon.

Illuminatus is offline Illuminatus
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  Old Post 22-07-2004 15:14 Visit Illuminatus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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In that case, I support SW spot on the river.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 22-07-2004 20:32 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Turn's in!

So what's the consensus on rushing the CP at base #2?

For: Chaos Theory, smacksim
Against: Net Warrior

If no one else weighs in, it's 2-1 for spending 7 ECs to get the CP one turn sooner (rather than saving them for Planned).

Illuminatus is offline Illuminatus
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One more vote for rushing the pod - we are too far from 40 ec already so it is better to use it for turn advantage.

Chaos Theory is offline Chaos Theory

King
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  Old Post 22-07-2004 21:54 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Plan of Action for 2117 Support Apolyton, buy Call to Power 2

Send our new mind worm hunting and scouting, potentially popping pods on the way, generally moving north.

Continue to move unity rover through fungus near the Ruins

Found base #3

Move the CP at base #2 to the base site south of it, rather than the original base site #3 (pending consensus)

Move former north to start roading bases together


Decisions:

Scout patrol movement

Spore launcher movement

Our unity foil needs to either turn around or go through fungus. I'd say go through, but it's always risky.

Last edited by Chaos Theory on 25-07-2004 at 20:18

smacksim is offline smacksim
King
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Feb 2004
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  Old Post 23-07-2004 03:27
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Re: Plan of Action for 2117 Support Apolyton, buy Civilization: The Boardgame

Agree with all.

Spore Launcher can troll for worms for the MW to fight, or it can become a garrison at base 3. I prefer the latter.

Scout to patrol between bases, as garrison and drone control.

Independent scout at FT can help explore-troll after CP

Last edited by smacksim on 23-07-2004 at 03:59

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It would be a shame if we run into IoD with the foil. However bypassing the fungus would take three turns - should we play safe or take a chance? I am still worried where did the other MW go. I bet it will appear somewhere near GL, so scout patrol should be always within a turn reach from GL.

Chaos Theory is offline Chaos Theory

King
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  Old Post 23-07-2004 16:12 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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If the foil finds an IoD, it can run, and it will probably succeed, since the IoD will be preoccupied with dropping mindworms on the coast, incidentally, in easy range of the rover.

Chaos Theory is offline Chaos Theory

King
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  Old Post 23-07-2004 16:24 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Turn's in!

Normally I wouldn't play it with so little feedback, but most of the turn has been decided ahead of time. With no direct feedback on the unity foil, I'm going to try to move it through the fungus, running if it finds an IoD.

smacksim is offline smacksim
King
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Feb 2004
time: 00:34
  Old Post 23-07-2004 16:37
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Do it. Do it!

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 23-07-2004 16:46 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Plan of Action for 2118 Help yourself to an AD-FREE life

Heal mind worm

Unity rover continues to explore

Unity foil heads along coastline

CP #4 moves towards its base site

Spore launcher scouts, heading towards a base to garrison (which base?)


Decisions:

What to produce in bases #2 and 3?

What to do with the CPs? It seems risky to move Gaia's Landing's scout all the way to base #3, leaving nothing near HQ but the former, which is itself moving away, but we could move the spore launcher there

What about our sliders? Right now they're at 80/20. This yields ~5 labs and 2 econ. If we go 90/10, we gain 1 lab at the cost of 2 econ. If we go 50/50, we gain 1 econ at the cost of 1 lab. The 40 ECs for planned is a bit more in reach with our new 10 ECs.

Last edited by Chaos Theory on 25-07-2004 at 20:17

Illuminatus is offline Illuminatus
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He did it.

Illuminatus is offline Illuminatus
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Avatar Enlargement: We've got the solution

We should move the spore launcher near GL. I must the presend before I comment sliders.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 23-07-2004 17:00
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Re: Plan of Action for 2118 Got spare money?

quote:
Originally posted by Chaos Theory
Heal mind worm

Unity rover continues to explore

Unity foil heads along coastline

CP #4 moves towards its base site

Spore launcher scouts, heading towards a base to garrison (which base?)


Decisions:

What to produce in bases #2 and 3?

What to do with the CPs?



SP's I think you mean, not CPs (I wish!)

After the MW heals to 80+% it can explore on it's own. Finishing the exploration of the south would be nice. The rover can converge with the unity foil at a later date to go explore another continent...

I post the paths I suggest. Spore Launcher and Scout can converge on the rocky unity pod, trolling on the way. Production looks fine to me. FT is a little low on nuts to start another CP straight away. Former or Probe are good. Former.

So the new base got a probe in the queue? How's about a Former or Scout? Edit: We'll lose minerals if we switch now, but it's only 1 mineral.

The Unity foil doesn't need to hug our coast. Those 2 squares will be discovered by the rover. Instead, explore a little further out I suggest.

Attachment: acdg3-gaia-2117a.gif
This has been downloaded 14 time(s).

Last edited by smacksim on 23-07-2004 at 17:10

Illuminatus is offline Illuminatus
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Ok, small update on other factions - Angels and Morgan have 4 pop points, while Santi has 3 points. Our current tech cost is 49 - which means breaktrough in 8 years. Whit 10/0/90 this is breakthrough in 9 years with 50 it is 10 years.

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 23-07-2004 17:09
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Got spare money?

And base 4 will quicken that by 1-2 years most likely.

Illuminatus is offline Illuminatus
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So let's update options:
it will take 3 more turns to start getting resources from 4th base which will then net additional 2 ec. Now we earn 8ec per turn of which 6 go to research. After three years we will have 19 ec accumulated and 23 of 49 research point accumulated. Then we will get additional 4 ec for a total of 12 energy per turn - with 20/0/80 it will net 9.6 research points and 2.4 energy. - tech finished in six turns.

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Should we plan to make contact with another faction - unity foil needs five or four moves to get to the next landmass from current position - if we load it with unity rover we are certain to make contact! I am sure we can estabblish contact with another faction in ten years. So when should we commence with this plan?

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 23-07-2004 17:20
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Chaos, if you have time, could you report lab points/total and EC's? I don't want to load the turn to find out. I didn't realize how far from Planned we really are! If it's a bother or you forget, not a problem.

Illuminatus is offline Illuminatus
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If we run into Morgans or Spartans we could coordinate or sell research (to get ecs for SE and hurrying), but if we run into Angels - well - they are the only that currently got all tech we do have. I hope we are not of that bad luck. Anyway, as soon as we identify faction near us. I am sure I could guess where are other two factions, since I could deduct placing pattern.

Last edited by Illuminatus on 23-07-2004 at 17:34

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:34
  Old Post 23-07-2004 17:36 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Energy totals per base:

Gaia's Landing: 3 labs, 1 econ
Base #2: 1 lab
Base #3: 2 labs, 1 econ
Projected base #4: 3 labs, 1 econ

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:34
  Old Post 23-07-2004 18:20
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Thanks. I realize that my post above sounds soooo lazy! I mean, for the long run, if when you play the turn you could jot that stuff down or screen-cap it.

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
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  Old Post 23-07-2004 20:08 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Well, since I play the turn, I end up memorizing the values. When we have more bases with more volatile populations, I won't be able to do that, but it's still early.

 
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