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EPW is offline EPW
King
California, USA
Jan 2004
time: 21:23
  Old Post 23-10-2004 04:46 Visit EPW's homepage!
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Your turn Maq!

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 24-10-2004 21:16 Visit Maquiladora's homepage!
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660AD Phoenicians take Tlokwa, it was coming since we couldn't see any of our borders. What happened to the border look outs? At least we're back down to 20 cities now so the happiness is better.

680AD Phoenicians take Regina but we'll take it back this turn.

Researched Gunpowder, now we can build Harquebusier's.

I started pillaging all roads connecting our cities to theirs, since we're on the back foot now.

Recaptured Regina with Knights and M.Archers and lost 8 units - they had a couple of Bombard's inside.

If we can take back 1 city, our old city Taung, it's a big city so it's always good to have. There's 12 units outside ready to bombard it to bits.

For EPW, watch out for the Egyptian's around Ngwak/Oryx and the Pheonician's in the east.

quote:
Next time, please, would it be possible to choose a mod where you don't have anything to produce but military units...


Actually this is one of the most peaceful mods there is, even more peaceful than SAP2. If you want a totally peaceful game with any mod you need to play on a lower difficulty level. But it's not the mod that's making us produce only military units IMO, it's the way we're playing. We're defending every city heavily, we have no mobile defence (which requires less military units) and we can't see any of our borders, so we're defending on our doorstep all the time. But if we guard our borders and build up several mobile defence stacks we can defend quickly anything we see and just concentrate on building and science, if that's the way you want to play your turn.

Attachment: shaka-zulu-700ad.zip
This has been downloaded 2 time(s).

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 25-10-2004 04:22
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quote:
Originally posted by Maquiladora
Actually this is one of the most peaceful mods there is, even more peaceful than SAP2. If you want a totally peaceful game with any mod you need to play on a lower difficulty level. But it's not the mod that's making us produce only military units IMO, it's the way we're playing. We're defending every city heavily, we have no mobile defence (which requires less military units) and we can't see any of our borders, so we're defending on our doorstep all the time. But if we guard our borders and build up several mobile defence stacks we can defend quickly anything we see and just concentrate on building and science, if that's the way you want to play your turn.


I am a bit surprised maq, I have the feeling to be continually under siege with this mod. I am usually playing with the SAP2 (difficulty level set at Very Hard) and as far as I remember I am not always at war with another civ.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 25-10-2004 05:10 Visit Maquiladora's homepage!
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All the settings we chose contributed heavily to it too, like mostly land, smallish map compared to the number of AI we chose. We did it on purpose to make sure we had action from the beginning.

Don't blame the mod though, I mean we've made peace treaties with most of the civs which is pretty good. We've had a mix of everything, but because we're surrounded we've had constant war from one side or another. I'm sure once we beat these 2 we're at war with into submission we'll be into a long period of peace to finish the game.

I don't normally play games this intense either as I like to at least get some time to build my civ and see what ways work best before I get into a war.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 25-10-2004 05:41
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well, it seems that somehow all the border patrol either got killed off by advancing enemies or by impressment into our advancing armies...

but i found the lack of intel to be annoying and dangerous in this game

EDIT: i believe that removing the phonecian threat is the priority cuz the fight us on two fronts and control the rest of the north edge, thus after the defeat of them, wh really only have at most one, long front

Last edited by HuangShang on 25-10-2004 at 05:49

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:23
  Old Post 25-10-2004 06:21 Visit EPW's homepage!
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Captured two pheonician cities after enacting modern democracy.

Built a whole bunch of horses.

A few riots, just need one or two entertainers and build a few improvements in 3 cities.

Killed a whole bunch of Eygption dudes.

Pheocians now have cavalry.

Koreans built Emancipation Proclamation.

Attachment: shaka-zulu-800ad.zip
This has been downloaded 2 time(s).

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 25-10-2004 08:50
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wow, so fast... so the phonecians have calvary, the one from the original unmodded right... does that mean they have canon too?

i'll maybe take a third as many day as he took hours (3dys)

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:23
  Old Post 25-10-2004 09:12 Visit EPW's homepage!
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One thing to note, military support costs are rather high under democracy, and its really slowing down production. We should definitly get a more military oriented government until we subdue our neighbors.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 26-10-2004 08:37
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800AD- HuangShang VI steps up to fill the presidency in the Zulu Democratic Republic

810AD- musketeer spoted in Phonecian territory, the generals wonder when they will be sent muskets

830AD- an Phonecian canon follows 2 4stacks to Zareptha

840- destroys that canon, but our cav archer that charged it out of the woods have caught attention from nearby gunner

850- HuangShang VI replaced by YingZhong in a failed reelection, YingZhong starts road project to connect Calgary and Toronto

860- the reign of YingZhong marks the entry to the Industrial Age after the development of the theories of physics
YingZhong proudly walks into Tlokwa w/ an all cav force

865- the stack beseiging elephantine is somehow destroyed by an all cav stack...

885- northEastern front rocked by a Phonecian attack on Xhosa, Xhosa garrison down to six

890- the next election is still up in the air as YingZhong has decided against reelection

Comments: 1.i've found cavs to be annoying when stacked in an umbalanced group, ie. they dont stand in front of bombards, and somtimes hide behind light ranged
2.i have finally managed to keep the heartland clean of enemy troops
3.all the work spent on elephantine has come to nothing but alot of dead soldier and citizens on their side, and the loss of a whole army on our side

NOTES: 1.just end the turn, i did that to let Shadow see the time b/w turns to get him aquinted w/ current events
2.i just found out that i do not know how to take screens... but there is that one spot i really want to settle as a new city now that modern demo supports 50
3.a previous attack sometime lead me to believe that only a musket militia occupies... what is that city, start w/ a H and is on what i call the southern front
this means that it can be treated as a very strong defense unit as the only garrison
4. used to be a 6stack lurking around east of Zareptha, its either in the fog or is split into what seems to include that 3stack north of our biggest city
5. i didnot reinforce Xhosa like i meant to... and watch out at Oryx... i've kept up bombardment of the invaders but was out numbered
6. speaking of Oryx, the build que is backed up (or is going to be once the turn ends) so take out either a hoplite or the archer first
7. a couple cities during my the reigns of HuangShangVI and YingZhong had been lost and recaptured, would have made the story much longer though
8. a lot of enemy units wandering into the Zulu Democratic Republic were eliminated in these two reign, so the interior is very safe right now
9. my end notes and comments are officially longer than the turn by turn explinations

Attachment: 890ad.zip
This has been downloaded 4 time(s).

Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:23
  Old Post 26-10-2004 10:13
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Got it HS, I'll see what I can do...

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:23
  Old Post 26-10-2004 18:05 Visit J Bytheway's homepage!
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quote:
Originally posted by HuangShang
2.i just found out that i do not know how to take screens... but there is that one spot i really want to settle as a new city now that modern demo supports 50


Try just pressing the Print Screen key, and then pasting into your favorite graphics application.

If that doesn't work, then graphics applications often have screen capture functions (Paint Shop Pro certainly does).

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 27-10-2004 05:35
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thanx Bytheway, i was thinking that CtP2 had its own capture ablilty so i kept trying F12and checking if an image landed in a folder somewhere

the mouse below points to my proposal for a new city

Attachment: city location.jpg
This has been downloaded 117 time(s).

Last edited by HuangShang on 27-10-2004 at 05:50

Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:23
  Old Post 29-10-2004 05:35
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Turn will be done in approx. 24hrs guys.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 29-10-2004 06:07
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uh... does silence mean its a bad idea or it has been ignored?

this place is VERY helpful b/c
1. there are no civs around to attack, unless the Phonecians walk in big circles
2. it is our entrance into the only ocean (or what i think is the biggest body of water), it will launch an all new theater for our civ
3. those two goods are awfully close
4. some of the Canadian cities are breaking their belts and really slowed down growthwise, they can build a large number of settlers to disband in the all-new city

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:23
  Old Post 29-10-2004 06:11 Visit EPW's homepage!
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Why not build the city ON the wood good instead?

Why? because the base production will be 40 rather than 30.

Last edited by EPW on 29-10-2004 at 06:19

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 29-10-2004 07:15
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Lose 30 kilos (of popups)

but then it would be an all woods and beach city, of course, you can argue that growth will not matter b/c of my own plan to bombard the location w/ settlers, thus expanding to include the high growth grasslands...
yeah, i guess if it was left up to my turn, i would build it on the hardwood

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:23
  Old Post 29-10-2004 07:19 Visit EPW's homepage!
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Lose 30 kilos (of popups)

It would only be a very slight loss of growth by building on the hardwood rather than your selected location. BTW, are beach tiles 10/10/10 in CTC?

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 29-10-2004 14:51
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Yes they are, you can find all the values in the file named CTC_terrain.txt located in your Call To Power 2\ctp2_data\default\gamedata folder.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 29-10-2004 15:03 Visit Maquiladora's homepage!
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I cant see the game at present but if someone does build a city then why not on top of the potato? It gives plus a lot of food IIRC doesnt it? Also if we were at all serious about a navy we'd have more than 1 coastal city able to attack others, besides a navy isnt needed in this game.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 30-10-2004 06:18
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I agree with Maq, building a navy at this moment of the game would be a waste of time and ressources. We lack both...

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:23
  Old Post 30-10-2004 09:14 Visit EPW's homepage!
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If we are going to build a navy that would be a good place to start. If not I vote for the potato.

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 30-10-2004 23:05
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Lose 30 kilos (of popups)

we wont need or want a navy for a really long time, but my suggestion was by the time we attack south, we'd have a southern capital of sorts, a huge city on the ocean that can lead the invasion
afterall, we dont plan to lose to the Phonecians

Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:23
  Old Post 31-10-2004 03:44
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900AD Egyptians take city of Kora.

910AD Phoenicians take city of Regina. I’m trying to scrape together a few 12 stacks to take to the front lines. While I’m waiting for these additional reinforcements, I’m basically pillaging the closest enemy cities.

920AD Repel Phoenician attack on Ottawa, which is now a front line city. Massing troops for a retake of Kora. Minor skirmishes with other enemy troops around empire.

940AD Large scale attack on HuangDi is repelled.

960AD A large Egyptian force takes our Capital of Ulundi.

970AD Phoenician attack on Ngwak unsuccessful. We are still doing much pillaging… and still trying to mass some troops. We have one 12 stack nearing Carthage…

980AD Kora retaken from the foul Egyptians.

990AD Large scale attacks on Ngwak and Xhosa are repelled. Our defenses are battered though. We throw a 12 stack of mostly gunpowder type units at the Phoenician city of Carthage, which get slaughtered… they have technology more advanced than us.



Just hit End Turn Tamerlin, to get a feel for the game so far. Then go ahead with you 10 turns, etc. No doubt about it, it's getting tougher...

Attachment: shaka.zip
This has been downloaded 7 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:23
  Old Post 31-10-2004 03:55 Visit Maquiladora's homepage!
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quote:
A large Egyptian force takes our Capital of Ulundi.


Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:23
  Old Post 31-10-2004 04:01
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Tell me about it... I didn't even think they'd head for Ulundi, and all of a sudden it's gone...!


Started sending some of our top units to the area for a showdown at Ulundi... hopefully Tamerlin will have time to take it back for us!

HuangShang is offline HuangShang
King
USA, SoCal, L.A.
Jul 2002
time: 21:23
  Old Post 31-10-2004 07:20
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...surprises... but thats part of the fun

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 03-11-2004 18:41
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quote:
Originally posted by Shadow
Tell me about it... I didn't even think they'd head for Ulundi, and all of a sudden it's gone...!


Started sending some of our top units to the area for a showdown at Ulundi... hopefully Tamerlin will have time to take it back for us!


Glups....

Just coming back from a long and tough week-end (november the first is a holiday in France) I am just recovering from. I will try to play as soon as possible as I have a very tough planning until the end of the week and this one is much less fun than the one of the week-end.

Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:23
  Old Post 08-11-2004 15:30
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Any progress yet Tamerlin?

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:23
  Old Post 08-11-2004 15:56
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I am sorry but I won't be able to play before the coming week-end, I am terribly sorry but I am very busy, I have tried to find two to three hours to play this week-end but it was not possible. The best solution would be to skip my turn until I can play.

Shadow is offline Shadow
Warlord
Brisbane, Australia.
Jun 1999
time: 15:23
  Old Post 08-11-2004 16:08
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Got spare money?

I don't mind waiting for this weekend.

 
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