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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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Let's not get paranoid (I saw that in the ACDGII, where teams were anticipating the worst)
What are the facts that we currently know:
Morgan
Morgan has the Hive and the Gaians commlinks, doesn't have ours or the PK's or the Uni, and we don't know if he has the Angels'
They just got Doc Flex in 2139, so the best they can have done by now is rushed a probe foil if they had enough spare ec's. At worst, a trannie with 2 probe teams might be setting off our way this current turn
They don't have Applied Physics nor Nonlinear math, so their best weapon is still the level 1 gun
Their best armor is Synthmetal, as they don't yet have Applied Physics, a building block to HEC's Plasma Armor (But they might have 3-res armor - see below)
If they are going for the Planetary Energy Grid (I would if I were them) then they'll have detoured thru Prog Psych (which together with Ind Econ, which they have, leads to Adaptive Economics) thus they might have thought it worth their while to collect Field Modulation on the way (needed Cent Ecol as well for that)
I'm betting that they've not yet, though
I see their techs as:
Level 1 techs
- Ind Base (they started with that)
- Biogenetics (they did complete the HGP)
- Infonets (they needed that to go thru it and Plan Nets to Ind Auto)
- Doc Mobility (a stepping stone to Doc Flex which they got last turn)
- Centauri Ecology (they did start the WP in 2138 and discontinued it in 2139)
Level 2 techs
- Planetary Networks (a prereq for Ind Auto - and they did start the VW in 2138, dropping it in 2139)
- Industrial Economics (also a prereq for Ind Auto)
- Doctrine Flexibility
Level 3 techs
That's 9 techs (compared to our 8 techs) and we're neck and neck in the powerbar chart, even although Morgan has that SP. If he had 10 techs, then I think we'd see a significant difference between us in the powergraphs (our wxtra pops offset their SP) So he can't have done any trading for techs with the Gaians or with Yang
So I'm guessing they're researching Social Psych (needed for >>>Ethical Calculus and >>> Gene Splicing) or Progenitor Psych (which together with Industrial Economics opens the way to Adaptive Economics and the PEG)
And I bet the latter, as there is no immediate need for Rec Commons so long as they get the +1 talent from the HGP (and an energy bank in every base will crop them a psych boost as well after they build the PEG)
While Gene Splicing is good in that it gives the nuts boost, does Morgan really want a few huge bases, or many size 4 bases? (with a talent, 2 workers, a doctor and crawlers everywhere) Right now I'd say they're going for more bases (their pop went from 11 in 2138 to 10 in 2139, indicating that they are still producing colony pods)
So right now I wouldn't be too worried about Morgan
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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The Gaians
The Gaians have the Angels and Morgan's commlink, are in Vendetta with the Hive, and lack the PK's and the Uni's links
They don't have Applied Physics nor Nonlinear math, so their best weapon is still the level 1 gun
Their best armor is Synthmetal, as they don't yet have Applied Physics, a building block to HEC's Plasma Armour
They have started The Weather Paradigm, so we can assume that their bases are producing crawlers like crazy (as they have nothing to upgrade them to, unless they have "Secrets" and can trance them, which helps a little)
We are significanly ahead of them in the powerbar charts, but that could be due as much to our 15 versus 11 population as anything else)
I see their techs as:
Level 1 techs
- Industrial Base (which they needed for Ind Auto)
- InfoNets (which they needed for PlanNets and Planned
- Centauri Ecology (their starting tech)
- Social Psych (see reasoning below)
- Biogenetics (see reasoning below)
Level 2 techs
- Planetary Networks (needed to run Planned)
- Industrial Economics (needed to move on to Ind Auto)
Level 3 tech
That only gives them 6 techs, and I reckon they must have at least 8, (on a par with us), so I'm guessing their tech stream is either:
Social Psych and Biogenetics, en route to Secrets then Centauri Empathy (Cent Ecol being its other prerequisite) - so they might have the first 2 of that set
or
Social Psych and Ethical calculus (en route to gene Splicing) which also needs Biogenetics
So my deduction is that we can add Social Psych and Biogenetics to the Gaians list
So I don't see the Gaians as too much of a threat to us right now
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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Data Angels
We have the least information on the Angels
They have the Hive and the Gaians commlinks, don't have ours or the PK's or the Uni, and we don't know if they have Morgan's
They don't have Applied Physics nor Nonlinear Math, so their best weapon is still the level 1 gun
Their best armor is Synthmetal, as they don't yet have Applied Physics, a building block to HEC's Plasma Armor - but they do have Industrial Base, a stepping stone to ind Auto, which they have (running Wealth)
The techs they have that we know for sure:
Level 1 techs
- Ind Base (see above)
- Infonets (they start with that)
- Centauri Ecology (It doesn't show up for us as a tech we can trade them)
Level 2 techs
- Planetary Networks (they start with that)
- Industrial Economics (also a prereq for Ind Auto)
Level 3 techs
That's only 6 techs (compared to our 8 techs) and we're just slightly ahead in the powerbar charts, which might easily be explained by our 15 pops versus their 13
They are lacking Applied Physics and Doc Mobility from the level 1 techlist, so I'm guessing that they've researched Social Psych (rec commons are essential for the Angels to offset their -1 POLICE ) and Scerets of the Human Brain (to try for the HGP and alleviate their drone problems)
These latter 2 are surmises, though, lacking information on them as we are.
But right now I wouldn't be overly worried about the Data Angels
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KrysiasKrusader
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Commander of Corazon's Own Elite Guard
Apr 2002 time: 00:21
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There are too many threads that seem to be redundant (to me any ways. ) But I guess that this is the most appropriate to post this thing in...
There were a few (three actually) e-mails commenting on my new look (avatar, signature, and people noticing that I'm now in the ACDG Spartan camp) waiting for me when I got back home...
(thanks again to those of you who helped with the outfitting of my new uniform. People have taken notice.)
On a whim; I followed them up with casual chatter, which gradually led me to decide to test how deep I could get into the Gaian camps water.
I *think* I can maybe get some talks going with someone who will have the ear of the Gaian high council.
Now. I just stopped short of continuing on that tract and changed the subject to other things - while leaving the door open...
Nobody worry. No secrets, or information, were given away, except that you guys know more about computer stuff than I do - which if you know me already - is no real secret (laugh!).
Question now is:
Does the Junta wish me to explore this further?
I don't want to put myself in the place of Major Kassiopeia, nor want to become ambassador to the Gaians, or nothing lke that.
If this amounts to anything, it would be just to speed up any kind of agreement we can manage or desire.
If the answer is; "yes, I should try and persue this", then we really need to form some kind of long term foreign policy towards the Gaians and the other factions. Otherwise, for the time being untill we know where were heading for sure, it will be useless for me to try and persue this.
Edit: spelling
Last edited by KrysiasKrusader on 09-10-2004 at 09:44
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:21
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Well, part of the enjoyment of these ACDG games is in the roleplaying. And each faction puts unique structure around how they are organized, especially as regards alignment with their core beliefs and philosophies.
The last game came unstuck for a while 'cos friends (and even brothers) were in different camps but chatted and exchanged opinions and ideas (and in one or two instances, even exchanged information)
If I'm not mistaken it also led to Jamski's ouster from the Hive and adoption by the CyCon. But as the CMN I had to rap knuckles a couple of times when players from different factions chatted in ICQ about the game when their respective factions hadn't even met
So while not disparaging entrepreneurial efforts, I think we should stick to roleplaying the Spartans as a faction and follow the structure that we adopt.
This will mean, as we get into a more involved game, that we need to get our most active posters more involved in taking control of facets of our empire. Perhaps each human team needs a separate ambassador, and these 3 ambassadors discuss bilateral and 3-way tech trades and bring recommendations to the Junta for approval (and maybe it's a combo of a human team and an AI responsibility). So Kass, for example, might have responsibility for dealings with the Gaians and, say, the PK's while KK holds responsibility for the Morganites and, say, the University.
More importantly, I think we need to get some devolved responsibility for Home Operations (ie build orders, research, etc) - and Maniac has proven skilled at this.
For my sins I have assumed Engineering (terraforming & crawlers) and covert ops responsibilities - I'll be happy to give up Engineering to anyone else that has the inclination
Diss is our Head of Naval Operations - with 2 (soon to be 3) gunfoils and 2 trannies (soon to be 3) we are developing a nice little merchant and armed navy. Diss is commandant of the SCC Invincible and Primus Pilus commands the SCC Hunter
Then there's our army. Wheh we started we gave each player a unit to control (an army "division", really). Zeiter took the first, named Corazon Reconnaissance Vehicle 112 (or R-112 for short). Andemagne took the next (Chiron Knights) and I took the one after (Rolling Thunder) until it was tragically lost in the great mindworm battle of 2132. Kass is the CO of Shinsengumi and Warhog is commanded by Diss.
To my knowldge we have not named a CO for the 1st Infantry Division
Of course the original intent was that in the early game the various commanders would instruct the turnplayer where to move the units, recognizing that deeper into the game we'd need to specialize in army, navy, airforce, covert ops, engineering, produxtion, etc etc
I think that time has come (see my "new decade" thread) - so maybe we need to pause and think seriously about who does what again (especially as some of the players, like GeneralTactitus and Jamski are virtually absent)
Last edited by Googlie on 09-10-2004 at 10:37
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Snowflake
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falling, once again
Apr 2003 time: 23:21
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As one of the CMNs I also feel that I need to give some input in your inquiry, KrysiasKrusader. ACDGII was the first team game and we had met some issues that we haven't encountered before. The CMNs in that game had to deal with complains from various teams about deliberate exploring of sensitive information through non official channel and voluntarily leaking of information without authorized by the team. We had some discussion about this issue in the beginning of this game. IIRC we decided communications between friends in different teams are not prohibited, and which member has authority to disclose information will be decided within each team. However, actively persueing sensitive team information through unofficial channel and/or through deception is not allowed.
This may have led to the current "non RP active" appearance of this game. Personally I feel more RP interaction through public forums should be ok. However, I would not encourage you to actively pursueing Gaian's sensitive information through private channels that would not fit in to a RP perpective. In other words, if you are an ambassordor and am able to extract information through interaction with their ambassador, that could happen in the RP world, and would be ok in my opinon. However it would not be likely that a soldier of Spartan has any close contact with a scientist in the Gaians, for example, and this kind of extracting information would not fit into the RP world and would possibly be classified as prohibited behaviors.
Of course the final decission would be made by Drogue and Method. I'm only offering my understanding against the rules.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:21
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quote: Originally posted by Snoddasmannen
I hope we can get IndAut some other way  |
The Gaian response to our query regarding the Angel comm frequency is positive, so hopefully we could get their commlink. And SCC Hunter might be close to meeting the other human faction. So still plenty of opportunity I hope. Who knows if we've met all human factions, we could even make a public statement that we're willing to buy IndAut from anyone who offer the lowest price, or next year just make the Gaians the exact same offer as now, but just tell them we can now also get the tech from two other factions.
quote: It was unfortunate that we did not remember to add the 'no-trade' clause sooner. Changing an offer like that is quite illegal, at least by swedish law. |
Indeed. And it makes me worried that the Gaians might get the impression about us Spartans that in the previous ACDG the Consciousness had about PEACE, namely that they changed their trade proposal on the last minute. To prevent that, may I suggest a clarification like this:
"We are sorry you do not agree with the 20-year no-trade clause we proposed. Unfortunately neither can we accept a so short no-trade term of five years for an important technology as Gene Splicing, especially since this technology is not widespread yet.
We do hope though this incident will not undermine future relations between our factions. I'd like to stress that it was by no means our intention to act like a "pirate" in this trade and add new clauses at the last minute. Instead we at Sparta always worked from the (in PBEM games) common assumption that traded technologies were not be traded to third parties without explicit permission. It's just that we forgot to clarify that to you immediately.
We are sorry for this, but promise to pay more attention to such matters in the future, in the hope that we will not further damage your trust in us."
Edit: Ah I see other people would be willing to accept a five year term after all. Never mind then I guess. 
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:21
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quote: Well met, Lord Illuminatus. From now on, to avoid unlucky incidents such as these, we will keep in mind the way your decision-making works. Hopefully we will be able to learn from this experience, so that in the future we can work together without any problems.
The Junta has agreed to lower the restriction period from 20 to 5 years. The restriction will cover gifting units with properties gained by the traded techs (such as special abilities, chassis, armour, weapons, etc.) to a faction without the technology, and the technologies themselves.
Can we both agree to these terms?
Again, I can't stress enough that now that we know how things work, we will from now on bring to the table trade propositions that are final, and will stay final until we get word from you. We have no intentions of "pirating" the trades, as it happens. We find it very important that both parties can trust each other in these kind of matters. |
I really, *really* hope we can get this behind us now and, well, trade the damn techs!
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Zeiter
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Perhaps you could say something like, "It is important to realize that these protocols are just the default for trades, meaning if nothing is said regarding the no-trade length, it is assumed to be for 20 years. However, exceptions can always be made upon this through negotiation. Thus, we are perfectly willing to negotiate a shorter no-trade duration for this particular exchange."
Funny, right now in history class I am studying pre-World War I diplomacy and how Germany encircled itself through its diplomacy. If there's anything we can learn from that, it is that we do not want to appear power-hungry. Germany's belligerence and non-cooperation forced the other powers to draw in closer to each other and form defensive alliances and such. Otto Von Bismarck was extremely clever in portraying Germany as a "satisfied power," which made the other powers more trusting of Germany. When Wilhelm II abandoned this policy, Germany was put in a much more uncomfortable situation diplomatically.
I'm afraid that our upcoming invasion of Zak (as well as the difficulty we're having with negotiations right now) will give the others cause for alarm. Thus, we'll have to be very clever in spinning the upcoming situation.
Edit: That last message was very clever. That'll teach them to not treat us like a second-class faction by delaying for a long time on their responses. 
Also, I think the little EC gift would be a great idea, although 1 EC might actually insult them more than win them over. Maybe something like 5 ECs?
Last edited by Zeiter on 09-10-2004 at 21:04
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