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OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:19
  Old Post 14-11-2004 03:52
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It's the tanks that'll really screw you, that and the pretty much guarenteed promotions for all units. If it was just the Infs it might be doable but even the Cav's in ambeiele have a 43% chance of winning on def...

The marines perform better defending against tanks in the open even if down to 3 HP after art bombing.

If you do manage to take a city with Marines, Iwa Jima might be a good name considering the amount of Marines that would be lost taking it.

Last edited by OPD on 14-11-2004 at 03:58

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 14-11-2004 05:10
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Great tool, vmxa

55M, against 20 I for 1000 runs gives 97.9% chance Lego will win.

55M, against 18 I for 1000 runs gives 90% chance Lego wins.

55M, against 16 I gives 63.9% Lego wins.

It's close, as you can see, but Quanto is out of the question, I fear. 50% loss ratio I can live with, but >90% loss ratio? Too much risk for me.

I think I might find a way of using this tool in a bit more detail, so we can have the effect of 55M against 10I and 10 T.

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 14-11-2004 05:19
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Forget about computing that combined combat, the art always screw things up. Without them, I get something close to 99% chance of defeat. But I'm doubting the method I use...

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:19
  Old Post 14-11-2004 05:26
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Marines are only 6 Defense right? So the Tanks will be defending before they do.

We can land 12 MI, 22 I, 39 M (8 to be disbanded for chaining purposes), 68 T, 5 S on Quanto 21 right? It might be enough for Lego to only bombard, and not attack.

It will take about 3-4 Art to get each MI out of the way. That only leaves about 1 per Inf, which would get about 1/3 of our Inf out of the way. Our M and T should still be intact.

Then ~30 Tanks for Lego against 14 Inf. Our M and T shouldn't have to face more than 10-15 Tanks at most. That's 5-7 Tanks dead, and a few more that will be low HP next turn. Leaving us with around 55 Tanks and 5 Settlers to play with next turn. Maybe more if the 2/4 MI show up between the I and T?

I think that this is probably what we should do.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:19
  Old Post 14-11-2004 05:37
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It makes more sense and IF GoW lands or trys an invasion of a city, Lego will have other things to worry about.

They will not be in a position to roll every art and unit on thier soil to hit us, if GoW is in the equation.

The problem with any tools is it is just a run of the RNG and does not have to be the case at all. Better than nothing, but in atual play things could be who knows what.

Last edited by vmxa1 on 14-11-2004 at 05:43

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:19
  Old Post 14-11-2004 05:39
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In the original manual Marines are 10/8, not sure if that has changed over the patches and such. I just don't use them.

Now we are going to wish we had a few less marines and more tanks and MI.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:19
  Old Post 14-11-2004 05:44
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If we land and have 55 Tanks available to hit Quanto next turn, and they up Quanto to 25 defenders (should easily be able to do this...), we can only take it 30% of the time, with very few Tanks with movement left. That will be the end for us I think, bunker down and Lego will chip away. We won't have any Tanks to do anything with for at least another turn.

55 Tanks vs 25 defenders in Abilene would give us 72% to take the city. Still not much left to do any other work with.

5 Settlers can get us 5 tiles inland. 7 would give us a range of 7 tiles before initial attack. 55 16.8.8 units could do a lot of damage elsewhere...

So I think we should bring 2 Settlers and 6 MI over, land everything but Marines on Quanto 21. Swap the Marines from N Transports to S Transports. All S fleet DD not clearing for Subs attack Lego's navy down there. If bad luck ensues, land the Marines, else keep them afloat. Move the S Transports 222. Shore bombardment be damned! If Lego uses Artillery to hurt our Transports, at least our Marines are "defending" the main stack. We may have a couple DD defending, and will have 3 empty Transports along with the 5 filled with Marines.

That allows us to hit Tip with up to 39 Marines next turn. That way they can't focus as much on defending other cities.

DeepO is offline DeepO

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Jan 2002
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  Old Post 14-11-2004 05:46
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Marines are 8/6/1, yes. Somehow I thought they were 8 defense.

It's a pity, but I don't see another option than landing in the open. Preferably on hill or in a fortress... how do we scout: move a TR with M into view, or use the fighter? With 2 fighters nearby, we will have 2 less bombers to worry about. Maybe we kill them, maybe not, but at least bombers couldn't get to the MI / I / T. If the carriers survive long enough, of course.

DeepO

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Jan 2002
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  Old Post 14-11-2004 05:52
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Hmmm... sounds like a plan. We could create another fork on Abilene and Tipperary, needing more defenders in those cities. It will be a bloody thing, though... Abilene was already building another DD, so that is one TR down, no matter if we destroy the stack in the South or not.

However... we might have some protection from empty transports. And 2 more DDs are getting closer, which might be sub sweepers next turn.

This starts to look good. One remark: we do not know the situation on Q21... we might have to fight our way onto land.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:19
  Old Post 14-11-2004 05:56
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Use one of the 3/4 DD in the S fleet. Move it 69888. Then the other 3/4 DD moves or 66221. That leaves us 3 4/4 DD to take out some of Lego's DD down S. S urvivors could get to Abilene 41, which would allow them to cover the Transports if they moved to that tile too. We will be able to outrun Lego's BB now with those Marines and keep them a threat.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:19
  Old Post 14-11-2004 06:00
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I doubt they would have more than 1-2 units at Quanto 21, but yes, we may have to use some Marines to get onto land.

The new DD may go for the unprotected N fleet Transports, and we should have at least a 3/4 DD covering the S fleet. Probably a 3/4 and 2/4 to go along with it.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:19
  Old Post 14-11-2004 06:02
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The biggest flaw in the plan is that Lego can bombard Roads and Rails around our Tank stack. If they do that, we don't get attacked as hard, but can't move much either.

DeepO is offline DeepO

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Jan 2002
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  Old Post 14-11-2004 06:08
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They don't have to bombard, they can pillage with cavs. After attacking us even... which wuold make our settlers useless.

I'll move the 1st 3/4 DD 69 to see Q21.

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 14-11-2004 06:09
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erhm... one second. I only moved it 6, but there are "a few" units in that fortress. I'll count...

DeepO

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 14-11-2004 06:09
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Waitwaitwait... SHITE, sorry I wasn;t around today!!

First thing: Are we sure Arty zero-bombard amphib attacks?

DeepO is offline DeepO

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Jan 2002
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  Old Post 14-11-2004 06:10
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There are 22 I, and 10 art on that square

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 14-11-2004 06:11
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T, I'm not sure about that, no. I assumed it did...

Oh, and not much has happened so far, there is plenty of time to comment.

DeepO

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 14-11-2004 06:15
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I am testing it now with my new-found scenario skills.

DeepO is offline DeepO

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Jan 2002
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  Old Post 14-11-2004 06:19
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I wonder where all of Lego's defenders are. We've seen 22 + 10 + 10 I. Not counting Forkmouth, which, logically, would also have 10 I. That's a total of 52 I already 'known'... 39 I missing. I doubt GoW is going to be able to break through, so in those cities are another 30 odd I.

Further, we spotted 10 + 11 + 10 Art, with another likely 10 in Forkmouth. 41 Art in total, 21 missing (most likely in Jackson and Dye fields.)

DeepO

DeepO is offline DeepO

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Jan 2002
time: 06:19
  Old Post 14-11-2004 06:20
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great, take your time.

DeepO

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 14-11-2004 06:20
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Damn... confirmed, yes they do.

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 14-11-2004 06:24
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The Legolians must have been using the same tool as vmxa...

47 M, against 22 I, no art, in a fortress gives 99.8% Lego wins.

55 M against 22 I, no art, gives 93.8% Lego wins.

In reality, the odds will be even less favourable because of the art support.

Q21 is not possible.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 14-11-2004 06:26
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If we would go for Q2, we run into the problem that we can't outrun the BBs. The first few can reach us...

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 14-11-2004 06:28
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The alternative is landing on grass. Which I don't like, our losses will be a lot bigger for sure.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:19
  Old Post 14-11-2004 06:28
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What? 22 Inf out there? We should investigate Forkmouth.

DeepO is offline DeepO

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Jan 2002
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  Old Post 14-11-2004 06:30
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Aeson, we will run into 10 I, 10 T, and 10 art in Forkmouth... they've got enough units for this, even making sure GoW can't break through either.

DeepO

DeepO is offline DeepO

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  Old Post 14-11-2004 06:36
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If going for Q2, we would leave a stack of 8 TR in reach of 5 BBs and a new DD (if we can take out all ships in the S Lego fleet). 3 of those are empty... if Lego has counted corrrectly, they can bomb all hp off the defenders, and take out the 5 TR with 6 ships. Sigh.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:19
  Old Post 14-11-2004 06:39
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We can attack the 2/4 BB with our Hub 2 DD. That would leave (hopefully) a 2/4 BB and 1/4 BB that can attack from the N. A new 4/4 DD built, and at least a 1/3 DD from the S.

We'd have 3 empty Transports and a 3/4 DD. They could be bombarded down by land or air. I still think it works for us though. We'll have some Marines left to attack with, rather than wait until everything else is dead and defend with them.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
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  Old Post 14-11-2004 06:46
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DeepO, do you still have movement left on that 3/4 DD taht checked out Q21?

If possible, I'd like to check as much as we can of Q2, and the route between the norhern Trannies and there.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:19
  Old Post 14-11-2004 06:47
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Also the Hub 2 Transport can be left in the way, might chew up an attack.

We could leave 8 or 16 of the Marines in the 11 Transport stack, which they might not be able to reach with enough ships to sink all of them. (I'm guessing all their Subs aren't within 4 tiles...)

 
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