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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 243: 1265 AD
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Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 14-11-2004 06:51
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Anybody interested in me setting up an int'l conference call?

I was gonna watch 'Master & Commander' on HBO for the second time... how ironic is that?

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:19
  Old Post 14-11-2004 06:55
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That 3/4 DD only has used 1 mp so far, moving it 9 will tell us what the situation on Q2 is.

We might be able to block at least one ship, possibly more, by moving our DD not on, but next to the stack.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:19
  Old Post 14-11-2004 06:55
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int conference call? Nah, thx, but I kind of like posting things, and having the time to pounder on them

DeepO

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:19
  Old Post 14-11-2004 06:58
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The fortress tiles 3,3 and 7,4 of Forkmouth have been pillaged unlike Q2,1, (right click shows no development) suggesting they're not defended. Chaining the tanks northwards instead could land alot of units on either of those tiles. It'd be throwing away the marines but would still force Lego to split their defenders between 2 cities. Although there wouldn't be any kind of defensive bonus for the units that landed there.

Lego have thought this out well

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:19
  Old Post 14-11-2004 07:00
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Keeping the DD in the way instead of on the stack is a good idea.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:19
  Old Post 14-11-2004 07:02
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Good observation, OPD... I hadn't spot it yet. That hill is also an option to land, we can do a bit of chaining to get there, salvaging about half our M.

Worth looking into, but so far, I still favour Q2, and sailing our M S to at least try to get a split on 2 cities. That would need, from our side, 3 cities defended.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:19
  Old Post 14-11-2004 07:04
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Avatar Enlargement: We've got the solution

A DD in the way means an even more open target from the South. But we can't do much about that anyway, with only 1 or 2 more Art, any defender will be down to 1 hp, exposing the TRs.

DeepO

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 14-11-2004 07:05 Visit Trip's homepage!
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DeepO: Can you send me the turn?

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:19
  Old Post 14-11-2004 07:07
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Sent to your comcast address

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:19
  Old Post 14-11-2004 07:09
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Avatar Enlargement: We've got the solution

Anybody objects to moving the 3/4 DD one tile 6 to spot Q2? (6 because our TRs would need to go that way to chain, so we spotted for subs in that tile)

DeepO

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 14-11-2004 07:10 Visit Trip's homepage!
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Inflate your Upload Space

Danke, will let you know if/when it arrives.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:19
  Old Post 14-11-2004 07:12
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That should be "dank u" in Dutch

DeepO

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 14-11-2004 07:15
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quote:
Originally posted by OPD
Lego have thought this out well


At some point (assuming we get to an appropriate point), their defensive tactics should be acknowledged.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:19
  Old Post 14-11-2004 07:17
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Lose 30 kilos (of popups)

Yes, indeed. However, if we had a bit more luck last turn, the situation would have been a lot different... Oh well.

DeepO

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 14-11-2004 07:20
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Q2?

* Theseus is on the edge of his seat... best hope!

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 14-11-2004 07:25 Visit Trip's homepage!
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It seems that the turn got lost in limbo-land.

Can you upload it and post a link instead?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:19
  Old Post 14-11-2004 07:34
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You better not be playing around with our Marines and seeing what you can do with them... (Otherwise it seems like it will be a very boring save to have.)

DeepO is offline DeepO

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Jan 2002
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  Old Post 14-11-2004 07:34
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Moved the 3/4 DD 6. Q2 is empty.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:19
  Old Post 14-11-2004 07:35
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Get a bigger avatar today!

http://apolyton.net/upload/view.php...om_Legoland.SAV

Will be here for a short while only

DeepO

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 14-11-2004 07:35 Visit Trip's homepage!
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quote:
Originally posted by Aeson
You better not be playing around with our Marines and seeing what you can do with them... (Otherwise it seems like it will be a very boring save to have.)

Maybe.

I also want to check the status of Lego's defenses first-hand.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:19
  Old Post 14-11-2004 07:36 Visit Trip's homepage!
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quote:
Originally posted by DeepO
http://apolyton.net/upload/view.php...om_Legoland.SAV

Will be here for a short while only

DeepO

Got it, you can take it down now.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:19
  Old Post 14-11-2004 07:38
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Got spare money?

gone

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:19
  Old Post 14-11-2004 07:39
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We can't land at Q2 because even if the Rails survive, we can't build a city next to Quanto.

We take more damage if we land on flatlands, but I think it's our best bet now. Abilene 78? Will let us cover our Marines with all the DD that survive at least.

The MI still take 3-4 Artillery to get past. Then close to the same with the Inf. Then we lose more Tanks though, but not many more unless they blitz, in which case we get to counterattack at least.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 14-11-2004 07:43
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Just for my own satisfaction, I've run four trials of 47 Marines against 10 I, 10 T, and 10A, a la Q.

This is a definite no-no.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:19
  Old Post 14-11-2004 07:45
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quote:
Originally posted by Aeson
We can't land at Q2 because even if the Rails survive, we can't build a city next to Quanto.

OTOH, why would you need a city? You mean next turn, it wouldn't leave us any option except to take Quanto? Makes sense... but could be costly.

quote:
We take more damage if we land on flatlands, but I think it's our best bet now. Abilene 78? Will let us cover our Marines with all the DD that survive at least.

more importantly, it will let us move all our M out of the way of the BBs.

quote:
The MI still take 3-4 Artillery to get past. Then close to the same with the Inf. Then we lose more Tanks though, but not many more unless they blitz, in which case we get to counterattack at least.


We still face the possibility that they will pillage all roads next to us. However, we might get a break, in that our few MI might force Lego to attack GoW.

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:19
  Old Post 14-11-2004 07:53
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Lose 30 kilos (of popups)

We don't want to be forced to attack Quanto. Our surviving Tanks vs 25 Units will be ~30% to win. That's not very good odds, especially considering it will end our offensive either way. With us next to Quanto, there will be more than 25 units in there anyways.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:19
  Old Post 14-11-2004 07:57
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Keep all but 1 of the Settlers in the Transports with the Marines. Keep some Tanks too (~16).

If Lego cuts the roads around our landing we could still hit Abilene with our surviving Marines and Tanks and have some rolling Tanks and Settlers still. Otherwise we can still land our Settlers/Tanks in our new town anyways. Not seeing the Settlers may help keep them from thinking what we are using them for too.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:19
  Old Post 14-11-2004 08:02
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Let me understand you Aeson... you prppose that yet still building a town on the turn after landing gives us the flexibility of adding a new Marine assault to whatever we do by land?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:19
  Old Post 14-11-2004 08:03
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Suffering from ads?

N/M on keeping the Tanks onboard. They can be picked up and dropped off if that is necessary.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:19
  Old Post 14-11-2004 08:05
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That's a bit risky maneuver, though... each Transport hit would mean one less settler. What about landing 3 of them, keeping the others hidden? They can't see we've built 2 more this turn, as they don't have a spy left.

I think I'm going to leave the landing and chaining to tomorrow morning. It's getting late Plus, it would leave time for comments.

DeepO

 
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