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Brent is offline Brent
Prince

Dec 2000
time: 21:18
  Old Post 30-11-2004 01:03
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#181 Report this post to a moderator
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I think it's fun to have a far- flung empire. Care to explain why there needs to be some penalty? Is it just because it's historically unrealistic? If you want to limit expansion, maybe limit the total number of settlers you can ever build or limit the distance Settlers can travel, or their lifespan.

Brent is offline Brent
Prince

Dec 2000
time: 21:18
  Old Post 30-11-2004 01:06
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#182 Report this post to a moderator
Got spare money?

whoops: something else to respond to. I haven't played any of the MOO games and I don't think I will, it sounds like I wouldn't like the feel. This has nothing to do with the complexity.

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:18
  Old Post 30-11-2004 01:09
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#183 Report this post to a moderator
Full PM-box? Change here!

There needs to be some penalty for having a far-flung empire partly to stop run-away civs, partly to maintain a modicum of realism - it's always been tricky to keep distant provinces firmly under control and contribute as much as they should to the central gov't.

I don't think that 95% in every city far enough from the capital is much fun either. But that could be solved by simply upping the minimum efficience (as they did in Conquests, altho it might be still too low).

As for limiting the number of settlers you can build, my spontaneous reaction is that I hate the idea. It would be a bizarre ad hoc rule, prevent resettlement of razed cities, and it breaks the philosophy of presenting the player with a strategic choice; do I continue expansion despite the diminishing returns? If the number of settlers were capped, there would be no choice.

Ned is offline Ned
Prince
of Aptos, CA
Oct 1999
time: 21:18
  Old Post 30-11-2004 01:17
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quote:
Originally posted by nostromo


If you ask me (but you're not, so I'm saying it anyway ), its a basic problem with all Civ games. It has nothing to do with Firaxis: the culprit is the original Sid Meier design.
You expand, you expand and you expand again, and you end up with a ton of cities and workers. In other words, you end up with micromanagement nightmare on your hands. Not fun. Not fun at all. That's why I rarely finish my Civ games. That said, Civ 3 has a lot less micromanagement than Civ 2. Or maybe you're talking about something else?


One of the beautiful things in SMAC is the ability to give cities away. This not only builds commerce, but keeps allies happy. But the greatest advantage is that it helps solve the micromanagement problem in the late game.

There are no caravans in SMAC. But commerce, which replaces it, is better.

Also, social engineering, which exists in rudimentary form in Civ and Civ II, is of major, major importance in SMAC. It makes the game, IMHO, "fun."

Ned is offline Ned
Prince
of Aptos, CA
Oct 1999
time: 21:18
  Old Post 30-11-2004 01:21
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Corruption in SMAC is well balanced in that it mainly affects commerce, but not minerals. The effect on minerals in Civ III is just a bit unreal.

I also hated Civ III's prohibition on rushing secret projects. The race to build secret projects was one of the major adrenalin rushes of the earlier games.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:18
  Old Post 30-11-2004 01:23 Visit Trip's homepage!
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#186 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Brent
I think it's fun to have a far- flung empire. Care to explain why there needs to be some penalty? Is it just because it's historically unrealistic? If you want to limit expansion, maybe limit the total number of settlers you can ever build or limit the distance Settlers can travel, or their lifespan.

The biggest issue is game balance and differing playstyles. If players want to create a small but powerful state like Japan or Germany, they can't do it, because land is everything. You're basically forcing the player to expand to get stronger. Not good for realism reasons, as you said, but also because it forces players into a single way of playing the game.

Brent is offline Brent
Prince

Dec 2000
time: 21:18
  Old Post 30-11-2004 01:42
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#187 Report this post to a moderator
Get a bigger avatar today!

Hee hee, I played SMAC but never really did social engineering much.

I want to be able to finish wonders while I'm still in ancient times by rushing, and use money, not kill my citizens. And I want to be able to without having to get a Great Leader.

Is there no way to have a huge empire without much corruption but still allow small empires to be successful? Maybe give small empires some particular advantages instead of disadvantaging large ones in any frustrating way?

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:18
  Old Post 30-11-2004 01:51
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I loved SMAC's social engineering.

I'd not mind if rushing wonders were banned althogether. Just buying them is stupid, and let's not start on building them instantly and for free with essentially random Great Leaders.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:18
  Old Post 30-11-2004 01:53
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#189 Report this post to a moderator
Enter the AD-FREE zone

make it so that usable population goes down as the empire grows in size

so in civ it goes
10k
30k
60k
...

instead have population / f(empire size)

so a small empire would have more usable population

make it so the problems are a fuction of population, not usuable population

so one 1m pop city would be a lot better than a empire of a 1m population

Jon Miller

chegitz guevara is offline chegitz guevara
King
Ft. Lauderdale, FL Communist Party of Apolyton
Jun 2000
time: 00:18
  Old Post 30-11-2004 02:58 Visit chegitz guevara's homepage!
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#190 Report this post to a moderator
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Let's not discuss what Civ IV should have here. M'kay?

Last Conformist is offline Last Conformist
King
of Calakmul
Jul 2003
time: 06:18
  Old Post 30-11-2004 04:08
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#191 Report this post to a moderator
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What else should we spam about? The on-topic discussion has basically degenerated into "we'll just have to wait till further notice".

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:18
  Old Post 30-11-2004 04:31 Visit Trip's homepage!
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#192 Report this post to a moderator
Tired of ads?

Yes, discussion is unacceptable! Silence is mandatory!

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:18
  Old Post 30-11-2004 05:27
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#193 Report this post to a moderator
Put an end to popups!

lol

Odd, isn't it, that nobody has said anything yet?

I wonder if it is indeed firaxis, and they're staying quiet so people keep talking about them for a few more days

Provost Harrison is offline Provost Harrison
Emperor
The farce is strong with this one.
Feb 2000
time: 05:18
  Old Post 30-11-2004 05:54
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#194 Report this post to a moderator
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Don't lose sight of the fact that it is a game, and it's aim is to be fun. Don't get too wrapped up in the 'historical simulation' aspect...

Alex is offline Alex
Emperor
Brasil
Mar 1999
time: 02:18
  Old Post 30-11-2004 07:30 Visit Alex's homepage!
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#195 Report this post to a moderator
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I've heard that Osama Bin Laden bought the rights to the Civilization name. He intends to create a new Civ meant to be played only at the "Osama" difficulty level, where the Taleban civ starts with 300 suicide mujaheddins and wreaks havoc on the other Western civs. The game will be called "Civilization: I Don't Think So".

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:18
  Old Post 30-11-2004 07:49 Visit Immortal Wombat's homepage!
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#196 Report this post to a moderator
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quote:
Originally posted by Trip
Either way, Firaxis has announced great moddability, so even those who don't get exactly what they want in the vanilla game will be able to change things that they want, or play pre-made mods by others

Yeah, but they said that for Civ3 as well.
*cough*sig*cough*

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:18
  Old Post 30-11-2004 08:26 Visit Trip's homepage!
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#197 Report this post to a moderator
Tired of ads?

Mike isn't working on Civ 4.

nostromo is offline nostromo
Prince
Montréal, Québec
Mar 2002
time: 00:18
  Old Post 30-11-2004 08:28
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#198 Report this post to a moderator
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Yeah, Civ 4 will supposedly have Python as a scripting language.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:18
  Old Post 30-11-2004 08:32
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#199 Report this post to a moderator
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Well, this time, mr. wombat, they're using ...

gasp ...

A scriptable language (Apparently Breitkreutz got fired? (just kidding))

Python, actually, to write almost everything. Which means you can mod a lot. Not everything, but a heck of a lot more than Civ3.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:18
  Old Post 30-11-2004 08:33
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#200 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Trip
Mike isn't working on Civ 4.


Ahh, then I wasn't kidding after all.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:18
  Old Post 30-11-2004 08:42 Visit Dis's homepage!
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#201 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Azazel
Public works.


public works

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:18
  Old Post 30-11-2004 10:54 Visit Trip's homepage!
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quote:
Originally posted by snoopy369
Ahh, then I wasn't kidding after all.

Mike is working on Pirates.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:18
  Old Post 30-11-2004 10:56
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#203 Report this post to a moderator
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quote:
Originally posted by snoopy369
Well, this time, mr. wombat, they're using ...

gasp ...

A scriptable language (Apparently Breitkreutz got fired? (just kidding))

Python, actually, to write almost everything. Which means you can mod a lot. Not everything, but a heck of a lot more than Civ3.


I would if they let you script in Python

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:18
  Old Post 30-11-2004 11:01 Visit Trip's homepage!
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#204 Report this post to a moderator
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It was announced there is going to be Python scripting back in February.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:18
  Old Post 30-11-2004 11:02
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Well, then I am

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:18
  Old Post 30-11-2004 11:09
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#206 Report this post to a moderator
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quote:
Originally posted by Dissident
public works


Hooray for public works!
Hooray for boobies!

Saras is offline Saras
King
Vilnius, Lithuania
Apr 1999
time: 06:18
  Old Post 30-11-2004 12:25
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#207 Report this post to a moderator
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quote:
Originally posted by Alex
I've heard that Osama Bin Laden bought the rights to the Civilization name. He intends to create a new Civ meant to be played only at the "Osama" difficulty level, where the Taleban civ starts with 300 suicide mujaheddins and wreaks havoc on the other Western civs. The game will be called "Civilization: I Don't Think So".



Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:18
  Old Post 30-11-2004 12:29 Visit Maquiladora's homepage!
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#208 Report this post to a moderator
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Problem with PW tax is it lays too much importance on production, in CtP1/2.

Make PW tax 3 seperate changeable taxes under food, production and commerce/trade to a total of 100% at any one time and itll be better balanced.

CyberShy is offline CyberShy

Emperor
Delft, The Netherlands
Mar 1999
time: 06:18
  Old Post 30-11-2004 14:59
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#209 Report this post to a moderator
Inflate your Upload Space

PtW sucks big time!
You can automate workers in any way you want in cIIIv, but clicking on every tile to tell it what kinds of public works should be made on it really really really sucks.

Not to mention the fact that those cute workers who're busy working on your terrain gives a very very nice view.
Nothing is better then seeing people working hard for ya 8)

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:18
  Old Post 30-11-2004 15:07
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#210 Report this post to a moderator
Put an end to popups!

Oh dear

 
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