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Brent
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I think it's fun to have a far- flung empire. Care to explain why there needs to be some penalty? Is it just because it's historically unrealistic? If you want to limit expansion, maybe limit the total number of settlers you can ever build or limit the distance Settlers can travel, or their lifespan.
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Brent
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whoops: something else to respond to. I haven't played any of the MOO games and I don't think I will, it sounds like I wouldn't like the feel. This has nothing to do with the complexity.
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Ned
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of Aptos, CA
Oct 1999 time: 21:18
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quote: Originally posted by nostromo
If you ask me (but you're not, so I'm saying it anyway ), its a basic problem with all Civ games. It has nothing to do with Firaxis: the culprit is the original Sid Meier design.
You expand, you expand and you expand again, and you end up with a ton of cities and workers. In other words, you end up with micromanagement nightmare on your hands. Not fun. Not fun at all. That's why I rarely finish my Civ games. That said, Civ 3 has a lot less micromanagement than Civ 2. Or maybe you're talking about something else? |
One of the beautiful things in SMAC is the ability to give cities away. This not only builds commerce, but keeps allies happy. But the greatest advantage is that it helps solve the micromanagement problem in the late game.
There are no caravans in SMAC. But commerce, which replaces it, is better.
Also, social engineering, which exists in rudimentary form in Civ and Civ II, is of major, major importance in SMAC. It makes the game, IMHO, "fun."
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Brent
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Hee hee, I played SMAC but never really did social engineering much.
I want to be able to finish wonders while I'm still in ancient times by rushing, and use money, not kill my citizens. And I want to be able to without having to get a Great Leader.
Is there no way to have a huge empire without much corruption but still allow small empires to be successful? Maybe give small empires some particular advantages instead of disadvantaging large ones in any frustrating way?
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Jon Miller
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make it so that usable population goes down as the empire grows in size
so in civ it goes
10k
30k
60k
...
instead have population / f(empire size)
so a small empire would have more usable population
make it so the problems are a fuction of population, not usuable population
so one 1m pop city would be a lot better than a empire of a 1m population
Jon Miller
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Maquiladora
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Problem with PW tax is it lays too much importance on production, in CtP1/2.
Make PW tax 3 seperate changeable taxes under food, production and commerce/trade to a total of 100% at any one time and itll be better balanced.
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