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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game > C3PtWDG Gathering Storm > Turn 244: 1270 AD
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16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

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Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:18
  Old Post 09-12-2004 22:45
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I definitely don't want to risk losing the outcome we currently have.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:18
  Old Post 09-12-2004 22:47
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The rest seems to be fine, as far as I can see. Only that one transport.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:18
  Old Post 09-12-2004 22:50
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Okay, so be it. Note for when a replay is unavoidable:

Movement continued
- 1/4 transport at Quanto 4 stops movement.

Hey, wait a moment.... there is something else. That transport could have returned to NI, if it didn't have a marine on board. Now, it's a certain kill for Lego.

Hum, I'm still not convinced.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:18
  Old Post 09-12-2004 22:51
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Never mind, I'll load the first transport.

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:18
  Old Post 09-12-2004 22:55
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Well, this is what happened to me:

I hit (and logged) an enemy archer with a horseman near the start of a turn after no other combat or active RNG events, losing 0 HP. I couldn't finish the turn in that session, so had to replay it. This time my horseman lost 2HP. I repeated twice and got the same RNG string - eventually having to accept the result. Something I did or opened or looked at in the 1st play must have triggered an RNG event without me actively doing anything.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 09-12-2004 22:58
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Maybe it will distract a Lego ship that otherwise would be sinking our chain?

Shame to lose what may have been our most important unit since Grog. Name it WaterGrogged.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:18
  Old Post 09-12-2004 23:01
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movement continued
- 2 Transports with 2 settlers each moved to NI. Unload.
- loaded 4 settlers, 1 marine, 2 tanks and an explorer in a transport in NI (1mp remaining)
- moved the transport 8.
- reloaded its cargo onto one of the waiting transports (ther 1/4 one, to be precise).
- moved that transport 8
- woke the marine, and attacked Quanto.
- I think we destroyed a BB and a bomber (as expected)
44g

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 09-12-2004 23:03
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Any improvements to sell?

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:18
  Old Post 09-12-2004 23:04
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quote:
Originally posted by Aeson
Shame to lose what may have been our most important unit since Grog. Name it WaterGrogged.

I couldn't anymore! You can only rename things that have movement left

Great idea, otherwise

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:18
  Old Post 09-12-2004 23:05
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battle report continued

Quanto mechanico captured with a marine.
2/4 BB, and a bomber destroyed (we don't know the names)

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:18
  Old Post 09-12-2004 23:06
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quote:
Originally posted by DeepO
- woke the marine, and attacked Quanto.



And last turn 58 Marines wasn't enough

DeepO is offline DeepO

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Jan 2002
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  Old Post 09-12-2004 23:07
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12 resisters. (I thought that should be resistors?)
present: factory, bank, market, barracks, hospital, aqua.

We can only sell one building, right? I'm going for the factory.

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:18
  Old Post 09-12-2004 23:09
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Does Sando's culture border reach 4 tiles. ie - can the marines move yet?

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 09-12-2004 23:09
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We can sell off everything but Hospital and Aquaduct. Factory first just in case I'm wrong though.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:18
  Old Post 09-12-2004 23:10
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That tile at Quanto 9 is still unavailable, btw.

Factory sold. 30g.
Bank sold. 20g.
marketplace sold. 12g
barracks sold. 5 g.

current treasury: 510 gold.

DeepO

DeepO is offline DeepO

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Jan 2002
time: 06:18
  Old Post 09-12-2004 23:12
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the marines can move, Yellow doesn't reach that far (Sando I already knew, as you can see that on the coast right next to it)

DeepO

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:18
  Old Post 09-12-2004 23:16
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That is good news for the treasury, over 100 gold netted. If Lego losses 10 cities at 40-50 gold each, that will make it a lot harder to rush things or spy.

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:18
  Old Post 09-12-2004 23:16
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- BTW, we spotted the second Lego explorer. #1 is at Quanto 3, #2 is at Quanto 33.

movement continued
-1/4 transport moves into Quanto.
- all units waked (woken?)
- explorer takes a stroll on our border( 8334 [edit]28[/edit]).
- we spot a mountain at Q633, with the end of the river. Q663 is a plain on river, but we can't see if it holds a city or not.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:18
  Old Post 09-12-2004 23:21
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terrain wise, we haven't learned a lot of new things right now. The second explorers opens possibilities, though. Capture him, and use him instead of the one you intended to send East from NI? Or wait until we have that tile?

The marines are relatively useless, but they make great explorer capturers. I wouldn't mind capturing both of them right now.

Next priority is to find out where Yellow is.

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 09-12-2004 23:22
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quote:
Originally posted by vmxa1
That is good news for the treasury, over 100 gold netted. If Lego losses 10 cities at 40-50 gold each, that will make it a lot harder to rush things or spy.

If they lose 10 cities, one of those is going to be Legopolis. so no spying at all

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:18
  Old Post 09-12-2004 23:22
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Nice of Lego to leave all these explorers around for us. Kinda hints like they weren't expecting this.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 09-12-2004 23:23
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quote:
- all units waked (woken?


Maybe awakened? (I think there are several partially acceptable ways to say it. No idea what the most acceptable would be.)

DeepO is offline DeepO

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Jan 2002
time: 06:18
  Old Post 09-12-2004 23:25
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quote:
Originally posted by Cort Haus
Nice of Lego to leave all these explorers around for us. Kinda hints like they weren't expecting this.

Maybe. On the other hand, each explorer captured means one unit losing a mp. They don't come free, only nearly free

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 09-12-2004 23:25
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We don't have much use for the one in NI other than to explore the S-portion of Lego. I'd still use him first as the other 2 we could use to spot GoW's stack with perhaps, or maybe even pillage Rubber if we find it...

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:18
  Old Post 09-12-2004 23:26
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we're going to capture those explorers anyway, the question now is if we spend a marine on that, or wait until we control the region, and spend a tank on it (which might retreat into a city). I suggest the marines... any objections?

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:18
  Old Post 09-12-2004 23:27
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Didn't realise we could sell multiple improvements. This operation is starting to pay its own way!

Also, each one of their explorers we send out ties up another of their units if they want to stop them.

DeepO is offline DeepO

Emperor
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Jan 2002
time: 06:18
  Old Post 09-12-2004 23:27
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Aeson, we could do that, I agree. However, if we capture the others first, we might see where we're going...

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 09-12-2004 23:28
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No objections to capturing the Explorers with Marines.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:18
  Old Post 09-12-2004 23:30
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okay, so that's first.

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:18
  Old Post 09-12-2004 23:31
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quote:
Originally posted by DeepO
we're going to capture those explorers anyway, the question now is if we spend a marine on that, or wait until we control the region, and spend a tank on it (which might retreat into a city). I suggest the marines... any objections?

DeepO


Seeing as those Marines had almost been written-off last turn it seems appropriate to grab explorers with them now and save the tanks for tougher foe.

 
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