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Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 09-12-2004 23:32
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We should also capture those 3 Workers on the Forest with a Marine.

DeepO is offline DeepO

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Jan 2002
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  Old Post 09-12-2004 23:33
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battle report continued
- marine captures explorer (1st sappers) at Quanto 3
- marine captures explorer (2nd sappers) at Quanto 33


We spot a bit more terrain this time, and another worker at Quanto 33. I think I found the use of those explorers: they were explorer blockers! A straight line, from one city to the next of explorers and workers... cool. Only too bad it now leaves a trail of crumbs to follow until we see the pink city

DeepO

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Jan 2002
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  Old Post 09-12-2004 23:38
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Update on Pink:



I think P2 just became an even better candidate, as it is on a river.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:18
  Old Post 09-12-2004 23:38
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We need to know where Yellow is. I say use 1 Movement on the Q3 Captured Explorer to spot it. Quanto 96 would spot B1 too.

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  Old Post 09-12-2004 23:41
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Yep, I agree.

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
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  Old Post 09-12-2004 23:41
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We could also use a Marine for that, or one of the Workers on the Forest after capturing them.

DeepO is offline DeepO

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Jan 2002
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  Old Post 09-12-2004 23:44
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movement continued
- 1st Sappers moved to Quanto 69.


So Yellow is actually called Nou**amp, and the FP is in Karina.

DeepO

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Jan 2002
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  Old Post 09-12-2004 23:45
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the marines idea was a bit too late, I'm afraid. It may have been better...

I'll go and capture the workers with a marine.

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:18
  Old Post 09-12-2004 23:46
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and Karina is undefended, right?

DeepO is offline DeepO

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Jan 2002
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  Old Post 09-12-2004 23:47
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battle report continued
- marine captures 3 workers (Ann was one of them, I think) at Quanto 1. They are now slaves in our service

DeepO

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  Old Post 09-12-2004 23:47
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yeah, both cities are undefended.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
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  Old Post 09-12-2004 23:49
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Well, we still have 2 full movement Explorers left on the rails, and could bring 1 other over if we really want. I say we keep 2 Explorers full movement as pillagers. If we can get to Lego's Rubber with them that would be great.

DeepO is offline DeepO

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Jan 2002
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  Old Post 09-12-2004 23:50
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I think our first settler position is clear now. From Quanto 8, we can reach Sando and Nou**amp (Nouchamp perhaps?). From that last city, we can reach Karina. If we would go for a settler at any other place, we can't reach Sando.

Hmmm... it doesn't matter, we might even be better of at Quanto 6. We can reach Sando from Nou* as well. And from Quanto 6, we have a better shot at Pink, if that one is near.

DeepO

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  Old Post 09-12-2004 23:52
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I feel sorry for Lego. This is a bit too easy.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
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  Old Post 09-12-2004 23:53
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I think continue on with the 5/6 Explorer 988. If we spot a city at R3 finish off 88. If not move 9. If we spot a city at R2 finish off 8. If not, finish off 9 to spot R1.

Aeson is offline Aeson
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orangesoda
Nov 2001
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  Old Post 09-12-2004 23:58
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quote:
Originally posted by DeepO
Hmmm... it doesn't matter, we might even be better of at Quanto 6. We can reach Sando from Nou* as well. And from Quanto 6, we have a better shot at Pink, if that one is near.


I like Q6 too.

We need to get Lego's map and decide exactly what to bring in the other Transports first.

---------------------

Just as a precaution. When abandoning a city in PtW I don't know if the Roads and Rails on the city tile survive. In C3C they don't. (Though they may if the roads and Rail were there before the city was founded?) So we need to make sure that before abandoning Quanto we have moved all our units to the new city site.

DeepO is offline DeepO

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Jan 2002
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  Old Post 10-12-2004 00:02
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Aeson, any reason to use that eplorer before capturing the 3 cties?

I've been thinking on something in the mean time:
we can still put 24 more units into Quanto, before we have to raze it, If we go for only fastmovers, they can reach NI again in case we don't need them. So basically, the only decision we have to make is if we divert one of those transports out into the open sea as a backup hub, or if we put all units into Quanto.

we're going to need 3 tanks, to capture the 3 cities we see. but MI do this job just as well. Further, if we want to reach fort Stanwix, we can't defend anything we capture. We don't really need the full 24 tanks either, 16 would also be nice, and guarantee GoW's success.

I'm inclined to say we put one transport out into the open, and use e.g. 3 MI + 13 Tanks on the other two, able to reach Quanto. Then capture the 3 cities, and use our explorers one step at the time, not losing any movement on them. If we play it right, that 5/6 explorer should be able to reach Stanwix.

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:18
  Old Post 10-12-2004 00:04
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The roads do survive a disband in PTW. In the DG2 Team Monkey have had to leave a unit behind to pillage the road as part of their scorched-earth policy. It might even leave rails behind in PTW ISTR.

DeepO is offline DeepO

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Jan 2002
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  Old Post 10-12-2004 00:04
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quote:
Originally posted by Aeson
Just as a precaution. When abandoning a city in PtW I don't know if the Roads and Rails on the city tile survive. In C3C they don't. (Though they may if the roads and Rail were there before the city was founded?) So we need to make sure that before abandoning Quanto we have moved all our units to the new city site.

no worries. The RR of tiperrary is still there, and it was razed as well. And this is how I remembered... I haven't seen it any other way (I don't own C3C, so that is easier )

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 10-12-2004 00:05
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BTW, cost of stealing the map is 314 g right now.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:18
  Old Post 10-12-2004 00:05
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The only reason would be to save more cash when stealing Lego's map. It would probably be more worthwhile to save the Explorer though.

DeepO is offline DeepO

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Jan 2002
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  Old Post 10-12-2004 00:07
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Yeah, we only saved ourselves 24g so far.

Besides, stealing maps don't always succeed, in case it fails, we would be better off if the explorer is till with us to scout some more.

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 10-12-2004 00:13
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I agree with your analysis except for the MI. I think we should take all Tanks instead. That is because our MI are still very important at this point. Leaving them exposed alone means we lose them at much less cost to Lego than if we keep them together. I'd rather lose some of our 68 Tanks right now than some of our few MI.


At most take 1 4/4 MI that can cover the stack if we happen to not be able to make it to Ft Stanwix and end up putting our excess Tanks/MI into a city instead. We only need the top one to probably discourage Lego from attacking us, as they shouldn't have Spies.

16 Tanks should be enough. I think we'll end up spending 6-7 to get to Ft Stanwix if we can get there. I'd feel better with 24 though. It would make it a sure thing if we get there, and give us more protection if we don't.

DeepO is offline DeepO

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Jan 2002
time: 06:18
  Old Post 10-12-2004 00:18
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okay, is it just me who is in favour of moveing one of our transports out to sea, instead of using it to dump troops in Quanto?

As to stealing maps: we can do it right now. The cost is not going to matter, and when we do it doesn't matter for the RNG anyway (at least, we can't predict when it would be kinder to us.

So, my proposal: try to steal the map right now. If that changes anything in our situation (e.g. we can't reach Stanwix, or we need the tanks to cut through Dye Fields first) adapt. Otherwise, move one transport out to sea for chaining next turn. In case we don't succeed in stealing, move the transport out too.

As to what should be in the transports: I don't think it is realistically to hold onto one city, unless we know we can't reach Stanwix, have a nice target, and can use enough forces to pillage the surrounding tiles before retreating into the city. So, unless we see we can't reach Stnawix, all tanks, minus 3 MI should do it.

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:18
  Old Post 10-12-2004 00:18
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Can we use a S TR to help keep the chain alive? IIRC there are still 2 empties down there.

DeepO is offline DeepO

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Jan 2002
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  Old Post 10-12-2004 00:19
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hmm... good point. Those 3 MIs were only there in case we have to protect our stack next turn, but they won't matter. Whatever is put on our transports, is to be considered lost. 1 MI will do.

So, try to steal the map first?

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 10-12-2004 00:21
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Lose 30 kilos (of popups)

There are empties (2), but we can't outrun the Abilene blockers, and stay in reach of NI. So that's no good. And we would want to have at least one empty in NI to reach for our last hub.

DeepO

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:18
  Old Post 10-12-2004 00:21
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Yes on the Map.

DeepO is offline DeepO

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Jan 2002
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  Old Post 10-12-2004 00:22
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hold on... we might be able to do it from two sides simultaneously... I'll check

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 10-12-2004 00:27
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No, the empties can't do it. They can't outrun the first 4 ships, or they end up out of reach of hub 2. we could put 2 of them out in the open, and risk that, Lego still needs to spot them first.

Erhm... ideas are changing rapidly, here. We could put those 2 empties out of reach of the ships, and also out of reach of hub 2. However, if both of them survive, we can chain from both hub 1 and hub 2! If we still have transports left in NI (which we should, so no scrapping there), we can create a chain who moves in 2 directions, webbed over the whole sea.

Subs are naturelly going to be the problem here... but even if we put a NI TR out to sea instead of into Quanto, we should use the 2 empties to try this. It gives us a bit more chance of succeeding next turn.

DeepO

 
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