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Patine
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Edmonton, Canada
Mar 2002 time: 22:16
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@fairline: I fully understand why you're upset. I would like, ideally, a full set of what I need in ToT format, but I don't think it's all available out there (as far as I've looked). I will, however, fully check out that link you gave me, and Catfish's s site as well. Thanks for the pointer on graphics.
@GePap: I think your idea is good, but given legal build costs don't exceed 16 rows of shields for units, at a certain level, all Japanese units would have similar costs, and bombers, aircraft carriers, and battleships, key units in the scen, would be only marginally raised in build cost, if at all.
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Harry Tuttle

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of the Hoople Heads
Mar 2003 time: 00:16
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quote: Originally posted by Patine
Well, it looks like I'll have to wait for those units. In the meantime, I've got a problem that maybe someone can help me with. It seems that with some of my units on the scen's file (only a few mind), the sigs and diamond are slightly off-color, thus appearing on-screen during play. I would have thought to delete the sigs, but fairline and AGRICOLA are right; it wouldn't be fair to the unit designers. Does anyone know of another way around the problem? |
When MS- Paint saves a file as .gif it does not get the Civ2 palette quite right. A quick and dirty way around this is to save all your files as .bmp's until you are ready to publish the scenario. Bitmaps will get the color right. The only catch is that your units, terrain1, terrain2, icons, and cities all have to be bitmaps or the game won't load the files. Don't worry, gifs convert well to bmps in ms-paint.
Now, a good way to ensure color quality is to cut and paste the Civ2 palette into any big graphic editing scratchpads you use. This is just like a paint palette if you were for Michelangelo. Sample from the palette to ensure color quality. The palette can be found in the Scenario League Design Tips website.
Do not use the in game unit graphic editor. It will overwrite any purple and pink colors with the diamond.
Once you are ready to publish, ask someone with Paint Shop Pro 8 and the Civ2 palette to convert the bitmaps over to gifs.
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Leonidas
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One of the best FREE picture viewers/converters around is available here (I personally use it):
http://www.irfanview.com/
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Catfish
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Wollongong, Australia
Aug 2000 time: 14:16
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quote: Originally posted by Harry Tuttle
When MS- Paint saves a file as .gif it does not get the Civ2 palette quite right... |
I figure he's talking ToT. Therefore palette problems aren't an issue (except for title.gif). The purple background colour could be off the mark for any number of reasons.
quote: Originally posted by Harry Tuttle
...and if the colors are wrong after you've saved the offending gif as a bitmap then you will have to replace the offending pink and purple with the correct colors. |
Which is all he really needs to do. An explanation of ToT's transparent colours might also help:
ToT graphics files have one universal transparent colour: magenta (#FF00FF). The units.bmp file has a second transparent colour: purple (#805080). Slight variations of these colours will still work - you actually have a bit of wiggle room here due to the rounding of 24-bit to 15-bit. In addition to these, most ToT graphics files (including terrainX, units, cities, icons, people, dialog and wonders 40imp.bmp – 67imp.bmp) contain pixels which are used to define secondary transparent colours. In units.bmp, this pixel is found in the top-left of each icon box (I can use any colour I like - see attached). In the official ToT units files, this pixel is the purple (#805080) – making it redundant (it's already transparent). As a result, it tends to get overlooked and unit editors frequently "blank" the pixel with magenta (as Patine has done). Solution: Either replace the purple with the correct shade (sample another file if you have to) or change the indicator pixels to the shade of purple you're currently using.
@Broken_Erika:
The gamma is messed up on that png file you posted. Anyone copying that file in Internet Explorer will inherit the problem. Using "Save As.." (which for me rarely works with Apolyton attachments) or a download accelerator will bypass the problem. See this post in the WWII graphics showcase for details.
quote: Originally posted by Broken_Erika
hint, you don't have to worry about the diamond being off colour in this one (pointing out the obvious) |
No, he'll just have to worry about the signatures being off-colour instead. By placing the signatures below the position of the diamond you are only hiding them in the game-map. If the colour is wrong, they will be quite visible in the game's information screens.
quote: Originally posted by Patine
Another question, if anyone knows the answer. I've utilized the whole ToT units file (except the barbarian leader), though the Civilopedia within the scen only gives entries for as many units as appear in MGE, skipping any afterwards. I notice, however, that the fantasy and sci-fi game's Civilopedias have full entry slots. How do I get my scen's Civilopedia to register all the unit slots? |
You have to edit the @@UNIT_INDEX section in describe.txt. If you are using the full compliment of 80 units, then you must have 80 indices listed. If you find the numbering system confusing, see this thread – downloading the template file there might help.
Attachment: transparent_colours.png
This has been downloaded 131 time(s).
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Leonidas
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I'm always amazed at how much richer-looking the units look in ToT than in the MGE pallette...
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