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fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:16
  Old Post 11-01-2005 22:41 Visit fairline's homepage!
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quote:
Originally posted by Patine
Say, Erika (or anyone else for that matter), could you also make or find me a good graphic of a Model 94?


quote:
Originally posted by Broken_Erika
i didn't make any of them


Another reminder about ToT units: The Catfish Matilda and my Churchill were drawn using the full 15-bit ToT palette. The MGE versions posted here by Broke Erika have been significantly reduced in detail / colour by imposing the 256-colour MGE palette. What is the point of us making detailed ToT units if people end up using MGE versions with Test of Time??

Patine, can I suggest that you check through the extensive unit graphics threads here and at CDG, and Catfish's site, and you will generally find what you are looking for:

http://users.tpg.com.au/jpwbeest/

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:16
  Old Post 11-01-2005 23:27
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quote:
Originally posted by our_man
What's to stop the player from simply disbanding these units in SE Asia cities and building their army there? Why would you need to bother sending the caravans back to the home islands at all?


Well, one, you could disburse where they come up, so even if you decided to do so, ou would need to ship them from Island to Island-thus making shipping vulnerable- the idea here is to make it so the Japanese player has to keep their shipping lanes open or die.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 12-01-2005 05:46 Visit Patine's homepage!
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@fairline: I fully understand why you're upset. I would like, ideally, a full set of what I need in ToT format, but I don't think it's all available out there (as far as I've looked). I will, however, fully check out that link you gave me, and Catfish's s site as well. Thanks for the pointer on graphics.

@GePap: I think your idea is good, but given legal build costs don't exceed 16 rows of shields for units, at a certain level, all Japanese units would have similar costs, and bombers, aircraft carriers, and battleships, key units in the scen, would be only marginally raised in build cost, if at all.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 12-01-2005 06:08 Visit Broken_Erika's homepage!
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I posted most of the units before this scenario was moved to ToT, check the last 12 pages of the ww2-1979 thread for ToT
units.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 12-01-2005 06:19 Visit Patine's homepage!
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I understand, Erika. Things do tend to be kind of dynamic around this forum. Do you perchance have or know of a unit for that Model 94 picture you posted on page 5?

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 12-01-2005 07:43 Visit Patine's homepage!
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Well, it looks like I'll have to wait for those units. In the meantime, I've got a problem that maybe someone can help me with. It seems that with some of my units on the scen's file (only a few mind), the sigs and diamond are slightly off-color, thus appearing on-screen during play. I would have thought to delete the sigs, but fairline and AGRICOLA are right; it wouldn't be fair to the unit designers. Does anyone know of another way around the problem?

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 12-01-2005 08:02 Visit Broken_Erika's homepage!
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what software are you using?

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 12-01-2005 08:26 Visit Patine's homepage!
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MSPaint is what I'm using to copy and paste the units. Any idea what's wrong?

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 12-01-2005 08:32
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quote:
Originally posted by Patine
Well, it looks like I'll have to wait for those units. In the meantime, I've got a problem that maybe someone can help me with. It seems that with some of my units on the scen's file (only a few mind), the sigs and diamond are slightly off-color, thus appearing on-screen during play. I would have thought to delete the sigs, but fairline and AGRICOLA are right; it wouldn't be fair to the unit designers. Does anyone know of another way around the problem?


When MS- Paint saves a file as .gif it does not get the Civ2 palette quite right. A quick and dirty way around this is to save all your files as .bmp's until you are ready to publish the scenario. Bitmaps will get the color right. The only catch is that your units, terrain1, terrain2, icons, and cities all have to be bitmaps or the game won't load the files. Don't worry, gifs convert well to bmps in ms-paint.

Now, a good way to ensure color quality is to cut and paste the Civ2 palette into any big graphic editing scratchpads you use. This is just like a paint palette if you were for Michelangelo. Sample from the palette to ensure color quality. The palette can be found in the Scenario League Design Tips website.

Do not use the in game unit graphic editor. It will overwrite any purple and pink colors with the diamond.

Once you are ready to publish, ask someone with Paint Shop Pro 8 and the Civ2 palette to convert the bitmaps over to gifs.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 12-01-2005 08:38
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...and if the colors are wrong after you've saved the offending gif as a bitmap then you will have to replace the offending pink and purple with the correct colors.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 12-01-2005 08:41 Visit Patine's homepage!
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Where's the website I can find this palette? Could you please give me a link?

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 12-01-2005 09:21
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http://sleague.apolyton.net/Guides/sldt_palette.shtml

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 12-01-2005 09:33 Visit Broken_Erika's homepage!
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what windows are you using?

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 12-01-2005 09:39
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One of the best FREE picture viewers/converters around is available here (I personally use it):

http://www.irfanview.com/

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 12-01-2005 10:01 Visit Broken_Erika's homepage!
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i found a p-40, much better than the others i posted, personally something about this plane bugs me, probably beacause it looks too much like a p-47 thunderbolt, but thats beacause i am a picky perfectionist b****

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 12-01-2005 10:02 Visit Broken_Erika's homepage!
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oop's forgot to attach the file,
hint, you don't have to worry about the diamond being off colour in this one (pointing out the obvious)

Attachment: p-40 warhawk.gif
This has been downloaded 148 time(s).

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 12-01-2005 10:24 Visit Broken_Erika's homepage!
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have a pile of units in ToT format,
including some of catfish's amazing work

Attachment: uziki.png
This has been downloaded 147 time(s).

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 12-01-2005 10:55 Visit Patine's homepage!
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Thanks a lot, Erika, Harry, and Leonidas! I appreciate the help! I should almost be ready to present my updated units file.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 12-01-2005 12:20 Visit Patine's homepage!
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Another question, if anyone knows the answer. I've utilized the whole ToT units file (except the barbarian leader), though the Civilopedia within the scen only gives entries for as many units as appear in MGE, skipping any afterwards. I notice, however, that the fantasy and sci-fi game's Civilopedias have full entry slots. How do I get my scen's Civilopedia to register all the unit slots?

Eivind IV is offline Eivind IV
Prince
History will be kind to me for I intend to write it.
Aug 2002
time: 06:16
  Old Post 12-01-2005 16:16 Visit Eivind IV's homepage!
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You know, I have a scenario pap made, called 2194 pacific. He sent it to me for some playtesting or something a long while ago I think. it's giga map and it has multiple rules and units files and is a relatively extensive work on the pacific theatre. Maybe if you get his permission I could send it over to you, or he himself could do so, so you could use it as a source of inspiration.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 12-01-2005 16:35 Visit Patine's homepage!
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I'd greatly appreciate it, Kobra, if you'd ask him. I could use some inspiration, actually. Thanks!

Catfish is offline Catfish
Warlord
Wollongong, Australia
Aug 2000
time: 14:16
  Old Post 13-01-2005 06:55 Visit Catfish's homepage!
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quote:
Originally posted by Harry Tuttle
When MS- Paint saves a file as .gif it does not get the Civ2 palette quite right...

I figure he's talking ToT. Therefore palette problems aren't an issue (except for title.gif). The purple background colour could be off the mark for any number of reasons.

quote:
Originally posted by Harry Tuttle
...and if the colors are wrong after you've saved the offending gif as a bitmap then you will have to replace the offending pink and purple with the correct colors.

Which is all he really needs to do. An explanation of ToT's transparent colours might also help:

ToT graphics files have one universal transparent colour: magenta (#FF00FF). The units.bmp file has a second transparent colour: purple (#805080). Slight variations of these colours will still work - you actually have a bit of wiggle room here due to the rounding of 24-bit to 15-bit. In addition to these, most ToT graphics files (including terrainX, units, cities, icons, people, dialog and wonders 40imp.bmp – 67imp.bmp) contain pixels which are used to define secondary transparent colours. In units.bmp, this pixel is found in the top-left of each icon box (I can use any colour I like - see attached). In the official ToT units files, this pixel is the purple (#805080) – making it redundant (it's already transparent). As a result, it tends to get overlooked and unit editors frequently "blank" the pixel with magenta (as Patine has done). Solution: Either replace the purple with the correct shade (sample another file if you have to) or change the indicator pixels to the shade of purple you're currently using.

@Broken_Erika:

The gamma is messed up on that png file you posted. Anyone copying that file in Internet Explorer will inherit the problem. Using "Save As.." (which for me rarely works with Apolyton attachments) or a download accelerator will bypass the problem. See this post in the WWII graphics showcase for details.

quote:
Originally posted by Broken_Erika
hint, you don't have to worry about the diamond being off colour in this one (pointing out the obvious)

No, he'll just have to worry about the signatures being off-colour instead. By placing the signatures below the position of the diamond you are only hiding them in the game-map. If the colour is wrong, they will be quite visible in the game's information screens.

quote:
Originally posted by Patine
Another question, if anyone knows the answer. I've utilized the whole ToT units file (except the barbarian leader), though the Civilopedia within the scen only gives entries for as many units as appear in MGE, skipping any afterwards. I notice, however, that the fantasy and sci-fi game's Civilopedias have full entry slots. How do I get my scen's Civilopedia to register all the unit slots?

You have to edit the @@UNIT_INDEX section in describe.txt. If you are using the full compliment of 80 units, then you must have 80 indices listed. If you find the numbering system confusing, see this thread – downloading the template file there might help.

Attachment: transparent_colours.png
This has been downloaded 131 time(s).

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 13-01-2005 07:28 Visit Patine's homepage!
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Thanks for the help, Catfish. I greatly appreciate it!

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 13-01-2005 10:08 Visit Broken_Erika's homepage!
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use pink background when it screw up the padlette, ive done that to cities.gif and terrain.gif a number of times

Leonidas is offline Leonidas
King

May 2000
time: 05:16
  Old Post 13-01-2005 19:49
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I'm always amazed at how much richer-looking the units look in ToT than in the MGE pallette...

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:16
  Old Post 13-01-2005 20:01 Visit curtsibling's homepage!
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That is the major reason that I made the jump!

fairline is offline fairline
Prince
of the wing
Sep 2002
time: 05:16
  Old Post 13-01-2005 22:26 Visit fairline's homepage!
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quote:
Originally posted by Broken_Erika
use pink background when it screw up the padlette, ive done that to cities.gif and terrain.gif a number of times




Catfish has used yellow in this example to illustrate the secondary transparent colour pixel, which is located at the top left of the cell.

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 14-01-2005 03:54 Visit Broken_Erika's homepage!
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quote:
Originally posted by fairline




Catfish has used yellow in this example to illustrate the secondary transparent colour pixel, which is located at the top left of the cell.

i know

Patine, how many things have you learned?

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:16
  Old Post 14-01-2005 04:12 Visit Patine's homepage!
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Oh, I've learned a lot, Erika, from when I went into this scenario. How about you?

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 14-01-2005 05:33 Visit Broken_Erika's homepage!
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lots, mainly how to properly create Test of Time mods,
and disable the fugly ToT animated units, which makes me wonder if there is a way to make animated units and terrain for ToT, (hint, if we figure this out we can make some amazing ToT mods )

 
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