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KASHANKA
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Actually all 6 major Jap carriers were at Pearl.
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KASHANKA
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Wait... now I'm lost on how many slots you have.
If I understand correctly you have 3 slots for Japanese Carriers?
Than in my advice use one for the Akagi/Kaga, the second one for Soryu class and the 3rd for the Shokaku class.
That way you will have 3 major classes with which the Japanese started the war, plus it will be rather easy to simulate later classes (Taiho with Shokaku and Katsuragi with Soryu).
Just my 2 cents.
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Patine
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Edmonton, Canada
Mar 2002 time: 22:16
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Well, actually, what I was using was a bit different, though your system may be worth consideration too. You see, I had a 'generic' carrier, which both the US and Japanese could build an unlimited number of. Then each of the above listed carriers was to be a unique unit (that is, the actual ship of that name, not the class), either starting on the map or brought in by event, that can't be built. However, the class system may work a lot better. I'd have to retool my units.bmp and rules.txt. Any advice, anyone?
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Leonidas
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quote: Originally posted by Patine
@Leonidas: Thanks as well! Their are a set of generic ships in the middle of the file (with anchor shields), including a transport, which fill most naval needs; the ones at the bottom are for specialty use.
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I was wondering what those ships (with the anchor) were for - heheh
Even though they look great, I'm still wondering if there are too many carriers.
All the USA and Japan need are two carriers each (a light and heavy one).
That would free up some unit slots that could be used for more infantry units.
There is a transport ship, but there is still no landing barge...
USA could have a flamethrower, MG, bazooka, etc...
Japan could have a bit more variety with the Japanese soldiers: instead of all rifles, maybe have a MG, a mortar unit, a unit with sword and pistol, etc.
Great job so far 
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Leonidas
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quote: Originally posted by Patine
I could see merit in trimming the list of carriers for more units. Does anyone have the suggested unit graphics (US flamethrower, MG, bazooka, Japanese MG, mortar, sword and pistol, and landing barge).
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This might be a good time for some unit artists to do a good set of these units for Japan and the US.
I think Broken_Erika already did a US flamethrower infantry unit in the WW2 unit thread above.
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Case

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The backlash starts here
Feb 2000 time: 15:16
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quote: Originally posted by Patine
I could see merit in trimming the list of carriers for more units. Does anyone have the suggested unit graphics (US flamethrower, MG, bazooka, Japanese MG, mortar, sword and pistol, and landing barge). |
I'd strongly sugest that you include a few more transport types. Aside from the Japanese landing barges, the US player should have an LST unit. These versitle transports were absolutely critical.
I wouldn't bother with units representing tactical weapons such as flamethrowers, machine guns, etc - these were integral to all infantry units from the start of the war until the end, and have no place in a scenario modeling the war at the strategic level.
I'd also argue that there are way too many Japanese tank units. I'd halve the number to just 2 (one representing the early war medium tanks and one for a late war medium tank).
BTW, which book(s) did you end up reading for background?
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Leonidas
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Well, I think the whole issue about having flamethrowers, MGs, etc is about having variety in a scenario. It would look pretty boring having just one standard infantry unit for all nations in the game.
As to the strategic nature of the scenario:
If that is the case, then why have single and individual carriers? or battleships? or destroyers?
If the scenario was truly "strategic" then we would have naval Task Forces and carrier battlegroups, and not individual ships...
If the scenario is strategic then why have a single unit for the "Atomic B29" or Yamato?
The US flamethrowers could be the bunker-busters on Japanese held islands...
No Civ2 scenario is truly strategic or tactical - it's often a little bit of both...
I think new and different units is all about having variety in a scenario, and giving the player more choices and fun...
Cheers!
Last edited by Leonidas on 12-02-2005 at 21:07
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Leonidas
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quote: Originally posted by Patine
That's a good point. However, currently, even in the ToT format, I'm hurting for unit space, even with the removal of about 4 carrier slots. I'm only having two unique carrier classes for each of the US and Japan (as well as the generic one), then two more tanks and two landing craft. Any ideas what else could go? |
I know how you feel about wanting to place every unit you can into a scenario (this can be done with batch files - but let's not go there - heheh).
And all my suggestions are just that - suggestions. Don't be worried if you can't make too many changes. This is your scenario - so you have the units you want in it.
One suggestion is to download some of the WWII Pacific scenarios from the Fanatics site and look at what units were used in those scenarios. This might spark a few ideas.
My suggestions for some areas that could be trimmed:
As I understand it, the player will be playing the Japanese while the AI will play the USA. If that is the case give the USA only ONE carrier (any more are wasted on the AI).
Also, use only ONE generic landing craft for both the USA and Japan.
The Japanese have 9 aircraft. Could this be reduced?
The real workhorses for the Japanese were: the Nell, Betty, Val, and Zero. Maybe add a couple more. This would free up some unit slots.
The Japanese have 4 tanks - instead maybe have 3 (a light, medium and heavy).
Also, the Japanese have several infantry with rifles - maybe one of these could be a MG unit (this would be defensive in nature).
The USA could get an infanry and/or tank flamethrower unit (high attack, low defense that ignores city walls, and can attack bunkers, etc)...
BTW, I have a great "Banzai" sound for one of the Japanese infantry units if you want to use it 
Last edited by Leonidas on 13-02-2005 at 04:13
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