 |
|  |
 |
|
Catfish
|
|
Wollongong, Australia
Aug 2000 time: 14:16
|
|
quote: Originally posted by Patine
Could some please convert the background colors of this cities file to proper ToT standards? |
The only recognised transparent background colour in cities.bmp is magenta - plus whatever you choose as your secondary colour/s. Once again you're looking at the pixel in the top-left corner of each icon box. This goes for the city, flag, fortified, fortress, airbase and transporter icons.
Since you have no signatures to worry about, you could set the entire background area to magenta. If you want to keep the purple background colour, mark the corner pixels. Couldn't be simpler.
quote: Originally posted by Patine
I think that damage came from converting it from a bitmap to a .gif file. |
Saving the file as a gif automatically reduces your colour depth from 24-bit to 8-bit. What's worse is that MS Paint introduces some kind of fixed Web-Safe palette. It also applies a highly regular pattern of dithering when it resamples the colours, hence the "****ed up" appearance.
Last edited by Catfish on 16-01-2005 at 15:17
|
|
|  |
 |
|
AGRICOLA
|
|
Canadian bush & Florida
Feb 2003 time: 00:16
|
|
Will the the techs for Banzai troops and Okha a/c have to be researched or will they be given by events?
If researched, the question cannot be answered without knowing what the approximate Japanese research rate will be at that stage of the game?
If the techs are given by events, events could also give the Japanese a few of the units. Historically, suicide attacks became common in early '44. Pick an event such as as the loss of a city in the Philippines or Marianas to give the Japanese time to build the units.
|
|
|  |
 |
|
Patine
|
 |
Edmonton, Canada
Mar 2002 time: 22:16
|
|
Ultimately, I had initially planned the two latter techs to be researched, stemming from the first tech, but I do now see that in that case, I'd need to choose a battle that historically happened as early as '43 or even late '42 (such as Guadalcanal) for the techs to be effective. I could do 'Desperate Tactics' and 'Divine Wind' both as event-generated techs directly (thus making 'Tide Turning' somewhat pointless), and use the capture of a Philipino or Mariana city (one for each), granting, as you say, a few free ones of each unit type. Both could work, and have selling points. Any suggestions as to which alternative I should use?
|
|
|  |
 |
|
Patine
|
 |
Edmonton, Canada
Mar 2002 time: 22:16
|
|
Ultimately, I see the wisdom in your suggestion, AGRICOLA. As for Japan invading the US West Coast, I've already dealt with that issue, at least initially; I'm considering using a unit called 'US Home Forces,' which has a great defense, moderate attack, and no move, but which can't be built during the game, which begin in all continental US cities. Thus, Japan would have to get battleships and heavy bombers in position to invade the US, and couldn't just make a sneak attack with their initial forces. Any thoughts?
|
|
|  |
 |
|
Case

|
 |
The backlash starts here
Feb 2000 time: 15:16
|
|
quote: Originally posted by Patine
Thanks Erika and Catfish for the help!
Now, I do need some help with an event decision. I have a tech called, "Tide Turning," which is a prequisite for "Desperate Tactics" (which grants Bansai Troops), which itself is a prerequisite for "Divine Wind," (which grants the Okha suicide plane). What I need is an idea for a battle won by the US (essentially, a city captured by the Americans), that would give the Japanese the Tide Turning advance. Does anyone have any ideas on what that city should be? |
The Japanese resorted to deliberate suicde tactics after the loss of the Marianas (ie, Guam and Saipan) in mid 1944, and the tactics were first put into action during the battle of Lyete Gulf in October 1944.
The Marianas formed Japan's inner defence ring, and it was recognised that once the islands were lost, Japan's only hope for a good outcome was by using desperate tactics.
BTW, don't use the Okha - almost all of the Kamakazis were conventional aircraft. The Okha wasn't at all significant and achieved little. By using it, you will be mis-representing the Kamakazis tactics and abilities.
|
|
|  |
 |
|
Patine
|
 |
Edmonton, Canada
Mar 2002 time: 22:16
|
|
quote: I had had problems in the bug concerning making civilization advances unique to certain civs. I found a thread after digging a bit that told me to make a new .scn file to get this feature to work, and then test it with the .scn file, not the working .sav file. First, I saved my current .sav file as a new .scn file (from the cheat menu), but when I loaded it, it went through the process of choosing a player, difficulty, and name, then gave a brief glimpse of the beginning map and shut down, with no error message (the music was even still playing). Then I began a new game, saved it as an .scn file in the scen folder, and loaded it, and the same thing happened. However, the .sav file works just fine, but still registers all techs as researchable by all players. What could be wrong, and what do I do about it? |
Here's a post I made in the 'Test of Time' forum, but I don't think very many people frequent it anymore, so I'm repeating this problem I'm having with ToT here, in case someone on this thread can help me. I'd appreciate any aid in this endeavor. Thanks!
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|