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Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 25-08-2005 07:43 Visit Aro's homepage!
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quote:
Originally posted by Hot_Enamel
GWT refused to deal with us in round 1 based on our rep from the first demo game.

Some teams take it more seriously than others.
So why would we want to potentially ruin our rep even more ?

If we can get out of signing NAPs. Then

Allowing renewals or 5 turn notice, is just letting them know we are attacking in 5 turns.

If we break it, we break it with a SOD appearing on their border.

I'd prefer a no NAP policy.
Similar to GS.



Same here, but I don’t think it’s totally possible…
Some compromise will be necessary. Something to makes they feel safe. They want a movement in that direction, and I can’t blame them. My point of view is: I insist to keep any deal we make…
Of course, reasons of State may change this.
Anyway, we have to deal with this matter very carefully in the next chat. We’ll need Master Zen for this…

GodKing is offline GodKing
Emperor
Detroit
Feb 2002
time: 00:37
  Old Post 25-08-2005 08:06
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Accept it. Our DM needs the time to build our armies so that we can crush them at the appropriate time.

RegentMan is offline RegentMan
Warlord

May 2005
time: 21:37
  Old Post 25-08-2005 09:18
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quote:
Originally posted by Donegeal
You do realize that Apolyton blantantly broke a NAP with.. oh damn.. Lucky's team in the original ISDG and are none the worse for ware. People still see us as a trust worthy team and make deals with us.

Well, that's true. However, GCA was also invading CFC, and invaders almost always look like the bad guys. It very well could look like Apolyton was stepping in and aiding a fellow nation.

quote:
Originally posted by Donegeal
There is a difference between breaking an out of game treaty becuase it is favorable to your team and flat out cheating as CBR has been caught doing in the past.

Who do you think has a better rep? If we stab a cheating team in the back, who do you think will have the better rep?

Reading that, I can see your point.

Regarding Apolyton's reputation: I see it as nearly spotless. Perhaps it's because our two sites were allied during the MSDG, perhaps it's the truth. I was disappointed that we weren't in round one together, as I hoped we could rekindle the alliance. Such is life...

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:37
  Old Post 25-08-2005 10:04
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I for one would be very interested in hearing the point of view from Webringen on the GCA situation in PtW ISDG and the effects on policy in the first round of this tourney.

Moonbars is offline Moonbars

King
Glasgow
Aug 2002
time: 05:37
  Old Post 25-08-2005 10:42 Visit Moonbars<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Krill

You must hate the fact that I am on this team then...

I'm not sure if I can agree with your feelings here. War should always be an option. If war, at a certain point of the game, seems more likely to give us a greater chance of winning the game, than peace, then off to war should we march, IMO


Dont hate the fact that you're on the team, but if we start doing things like that, I'd stop playing - not acceptable behaviour in the book of Moonbars.

On war always being an option - sure it should be, but I would not want to get into a position where we have to break our word to make it happen.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:37
  Old Post 25-08-2005 10:55
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quote:
Originally posted by notyoueither
I for one would be very interested in hearing the point of view from Webringen on the GCA situation in PtW ISDG and the effects on policy in the first round of this tourney.



Points to this thread
Clicky


quote:
Originally posted by Darekill
Wel it was not exactly GWT that had strong feelings but it was Players and Teammembers of GWT that had strong feelings.

It proved that it is a bad habit of keeping bad feelings when changing from one Game to the other. A friend in one game can be a grave enemy in the other

- snip-

Well it is from the point of GWT.



Reputations do carry over from game to game.

Did Trip not make it his personal challenge to knock out GCA in the first round ?

No to NAP's !!!
Or at least, try to avoid them.

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:37
  Old Post 25-08-2005 11:26
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Thanks, HE, but that doesn't make clear if key members of GWT were mad at us about the first war with GCA or about the late game where we were seeking ways to destroy each other.

Knowing myself, I would be carrying forward the direct confrontation, not Tales from the (Lucky) Crypt.

Master Zen is offline Master Zen
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Jan 2003
time: 23:37
  Old Post 25-08-2005 13:06 Visit Master Zen's homepage!
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quote:
Originally posted by Moonbars
Dont hate the fact that you're on the team, but if we start doing things like that, I'd stop playing - not acceptable behaviour in the book of Moonbars.

On war always being an option - sure it should be, but I would not want to get into a position where we have to break our word to make it happen.


Rest assured that I have never considered things like duping teams into sending gold and other decits of that style to be acceptable policy. If anything I have always believed we should stick to the words of each treaty we sign (albeit loosely at times) precisely so that even if we take out another team it is done honorably.

Alas sometimes you have to break your word. Such was the case against GCA in the PTWISDG. Why? because when you have a golden opportunity to take someone out you HAVE to take it because you have no guarantees that they will not use the same logic against you. NAP or no NAP.

If we resort to such an action also, rest assured that it will be a team decision based on rigurous cost/benefit analysis.

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 25-08-2005 13:09 Visit Master Zen's homepage!
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One more thing, we must be quite obvious in showing that we hold no past grudges with anyone even Trip! Even if we actually do of course. Revealing this is an immediate form of aggression and might cause other civs to hold grudges on us in future games.

Master Zen is offline Master Zen
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Jan 2003
time: 23:37
  Old Post 25-08-2005 13:11 Visit Master Zen's homepage!
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btw, I say yes to a NAP, but we should attempt wording the treaty ourselves so as to mold it to our liking. I would agree in principle to a NAP albeit without an automatic renewal.

Aro is offline Aro
Emperor
Ipanema
Jul 2002
time: 02:37
  Old Post 25-08-2005 16:36 Visit Aro's homepage!
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Glad to see you, Master Zen...

Btw, I'll be out of town next couple of days, I'll be back Saturday night.

Poly-Akryll is offline Poly-Akryll
Warlord
Braunschweig, NDS
May 2005
time: 05:37
  Old Post 25-08-2005 18:15
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ok as you are all asking:

In the first round some members of our team realy thought that Apo is not trustworthy, though most said that the government is probably a diffrent one and therefore you deserve a new chance. Dunno if this was true
And as I haven't been in the IDG before and don't know what happend I realy cannot tell much. Sir Leif probably can as he was one of those who did not trust you.

But I also agree that we should not break any deals! This was the most important rule at GWT! We always said we will stick to what we said, that's why we also said to PAL that we will not break our deals with Bat or Elu even if we will lose because of that. And we did try to defend Elu till the bitter end and we did not betray Bat as they did with us

And all these refugees from GWT only come because of the statement Apo=enemy as they do not want Apo to think bad of GWT .

Aro is offline Aro
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Ipanema
Jul 2002
time: 02:37
  Old Post 25-08-2005 18:56 Visit Aro's homepage!
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@Poly-Akryll

Thot is offline Thot
Chieftain

Jul 2004
time: 06:37
  Old Post 25-08-2005 20:56
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Hello everybody,

As I agree 100% with this statement from Master Zen
quote:

It is my belief that active diplomacy is THE single most important aspect of demogaming.

I might as well start my "career" in the IDG in this thread.

Some questions first:
- Do we have any hints about the size of the continents in the game
- What about the number of teams on one landmass?
- Can it only be a 2-2-2 or a 3-3 constellation?
- Or are lonely teams on an island also possible?
- What about the possibility of discovering other continents safely without the Lighthouse or Astronomy?

Moonbars is offline Moonbars

King
Glasgow
Aug 2002
time: 05:37
  Old Post 25-08-2005 21:01 Visit Moonbars<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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good questions. It looks to me like 3 groups of 2...

Thot is offline Thot
Chieftain

Jul 2004
time: 06:37
  Old Post 25-08-2005 21:16
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My proposal is, to be as open and friendly to the Brazilians as possible.

If we had a 3-3-constellation, we would need to find out first, who and where #3 is. Then we can think about the options the have. It would be a bad idea to anger the Brazilians or force them into a coalition against us.

If we had a 2-2-2-constellation it would be even worse, because we need to cooperate in techresearch and there would probably anyway be enough space to settle in on our continent for both teams.

So consider this a declaration of peace until we know more about other neighbours. No war and no hostile behaviour against the Brazilians as we should not limit our options later on.

For day-to-day politics this means imho that we should accept a 50-round-peace to make them feel secure and comfortable with us.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:37
  Old Post 26-08-2005 00:16
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I'm going to need to read through this entire thread when I find the time, but keeping in mind that I haven't, here's my perspective:

The FAM should be approaching the Brazilian team as though *assuming* that we're going to be allied: not merely *wish* to be allied, but behaving as though we assume that's where things are headed and we want to try to make that a reality. That we believe in it, that we believe its the best course, that we try to encourage the Brazilian team to see it as the best course.

In doing so, however, the FAM is going to have to keep in mind what information will be known to the Brazilian team. Assume that our team is preparing for war on them... given that, we need to develop a narrative to give to the Brazilian team that:

1. Accounts for information they know about, including things that might otherwise be suspicious.

2. VOLUNTEERS information that is at least not harmful to our narrative. The more supportive the information is to the narrative, the better. The more they perceive that we are willing to volunteer information because it seems we're not terribly worried about them, the better.

3. Judiciously leaves completely unmentioned and unexpressed (even subtly or unintentionally) signs of our true intention - whatever that may be. The narrative must remain unmarred by the realities of our internal debates and remain consistent in its picture.

The inclusion of #2 should help *considerably* with #3. For those new to the team or who haven't seen it before, it might pay to repost the OpSec posts that E_T and myself made back when we were in the leadership of the 'poly PTWISDG team.

I'll make the following warning: Doing this requires *a lot* from the ambassador. Akward pauses can kill you. Walking the tight rope of "how you expect your team to react to X proposal" can be rather difficult for some people.

Aro being our ambassador, I'm happy. He can hopefully establish a rapporte that none of the rest of us could.

That's all for now. I really need to read this thread and see what the devil has been going on thusfar.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:37
  Old Post 26-08-2005 00:24
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Checked the discussion over the past 2-3 pages. I'm not as concerned about whether we *ultimately* break treaties or not than I am about whether we get the narrative right until the one point where we might break a treaty.

Whatever we do.... whatever we do.... there is only ONE time when breaking a treaty is acceptable: that time is the turn upon which you stack of doom is sitting on the enemy's border and ALL treaties with that partners effectively become meaningless.

Breaking a treaty under any other circumstance is just abject stupidity. Breaking a treaty under *that* circumstance has been repeatedly shown not to hurt the reputation of the team that did it. Almost every single successful team in multiplayer DG play has done precisely the same thing at one point or another.

That said, we should certainly try to avoid it if possible. If we can demonstrate that we actually *didn't* break any agreements with our first target, it adds at least some measure of credibility to our agrreements with the second. Ultimately, what makes agreements credible is not so much the "reputation" of the partner, but perceived ties of interest inherent in the agreement. If the partner perceives it to be in our interest to live up to the agreement and our INTENT to live up to the agreement, they will trust us to hold it. Even if we have a spotless reputation, if they perceive our interests and intent to be counter to an agreement, they're going to be suspicious of us.

Last edited by Arnelos on 26-08-2005 at 00:29

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:37
  Old Post 26-08-2005 02:08 Visit Master Zen's homepage!
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quote:
Originally posted by Poly-Akryll
And all these refugees from GWT only come because of the statement Apo=enemy as they do not want Apo to think bad of GWT .


You can rest assured most of us at Poly do not think bad of GWT, in fact, we consider you one of the best Civ teams out there and know that if we have to beat you, we must do so with 100% of all our effort because nothing less will suffice. I for one, was thrilled when I heard some of you were going to join Apolyton for this game.

A smaller number of us, basically the ex-GoWers (which includes myself as well as Hot_Enamel and Donegeal) also have a very strong esteem towards you guys, at least the ones who were former Neudemogypticans (Darekill, zeri, bischop, zayxus) due to the incredible level of cooperation between our two teams in the PWTDG.

-MZ

Arnelos is offline Arnelos
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Sep 2002
time: 00:37
  Old Post 26-08-2005 08:52
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Hey, I have nothing but the utmost respect for the GWT guys. You guys proved in both the PTWDG and the PTW-ISDG that you were way above any other competition we had from other sites. In the PTW-ISDG, especially looking at things from a strategic planning and domestic micromanagement standpoint, those of us involved in studying those things knew very well that you guys were better prepared and far more clever than ANY of our other opposition. We were able to discern relatively early on knowing GWT and CGN that you guys were going to win a conflict and it was going to be because you guys were planning ahead effectively and playing the game better. We made a rather futile attempt to beef up CGN and advise them on what they could do to meet the threat, but it proved ineffective because, frankly, CGN just wasn't as good as you guys - not by a long shot.

You harbored GCA and I'll admit that earned you some measure of enmity here, but trust me when I say that we *profoundly* respected what you guys were capable of, how good you were, and what we were up against.

When MZ told me via chat yesterday that you guys had joined our team after your elimination in Round 1, I was *quite* pleased. It would be difficult to find better additions to the team.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:37
  Old Post 26-08-2005 10:17
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quote:
Originally posted by Moonbars
good questions. It looks to me like 3 groups of 2...


Although, it might be 4 and 2, will find out sometime soon. Wait and see.

All new people, welcome aboard, and welcome back Arnie.

E_T

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:37
  Old Post 26-08-2005 10:18
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Aro, we might want to send a message that we are generally favourable to their message, but there are a few discussions that are hard to tell how they will result.

They will want to know what is being discussed, no doubt. However, they may not react well to silence nearly as well.

Perhaps we can be honest and let them know that a vocal minority (?) are against NAPs on general principle and past experience. We are however discussing it and it could turn out positively. [What do the rest of you think to trying to say that?]

notyoueither is offline notyoueither
Deity
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Aug 2001
time: 22:37
  Old Post 26-08-2005 10:22
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That last bit could prove very useful. Assuming we decide to go with 50 turn peace (I advise it, we will not be ready for war prior to turn 70 by my best guess) we can then blame the NAPniks for delays in ratifying an extention should they raise the issue around turn 68 or so (and they will if they are not incompetent).

Thot is offline Thot
Chieftain

Jul 2004
time: 06:37
  Old Post 26-08-2005 11:19
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quote:
Originally posted by notyoueither Perhaps we can be honest and let them know that a vocal minority (?) are against NAPs on general principle and past experience. We are however discussing it and it could turn out positively. [What do the rest of you think to trying to say that?]
I don't think that's a good idea. We should always act as a whole team with only one voice to the outside world. Anything else will make people think and wonder about if they can trust us.

Arnelos is offline Arnelos
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Sep 2002
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  Old Post 26-08-2005 14:05
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quote:
Originally posted by notyoueither
Perhaps we can be honest and let them know that a vocal minority (?) are against NAPs on general principle and past experience. We are however discussing it and it could turn out positively. [What do the rest of you think to trying to say that?]

Honesty on an issue like this I think is actually a good idea. Thot's concern that we not make ourselves look completely disorganized and rudderless is important, but I think anyone who has ever run a democracy game should be familiar with the idea of there being discussion on a team or that a team hasn't figured out the answer to every question yet. Being open with that (or with some other sensible cover story) rather than giving them nothing or white noise is greatly preferable.

The far more important question is whether it's wise to tell them that we're jittery about NAPs (instead of using a cover story less likely to raise eyebrows). That can send a rather non-desirable signal. I'm inclined to think that perhaps we should discuss and figure out whether we really are ok with them or not before paying the potential price of announcing that we are.

Aro is offline Aro
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Ipanema
Jul 2002
time: 02:37
  Old Post 27-08-2005 22:19 Visit Aro's homepage!
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quote:
Originally posted by Arnelos

..................
The far more important question is whether it's wise to tell them that we're jittery about NAPs (instead of using a cover story less likely to raise eyebrows). That can send a rather non-desirable signal. I'm inclined to think that perhaps we should discuss and figure out whether we really are ok with them or not before paying the potential price of announcing that we are.


Agreed.

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:37
  Old Post 28-08-2005 00:25
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Make it and break it. Just like we did in the ISDG. We have the best diplomats in the world here. They can sugar coat anything. As long as we can give plausable reasons for breaking it, the rest of the Civ Community will still see us as trust worthy.

BigFree is offline BigFree

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Acampo, CA
Oct 1999
time: 21:37
  Old Post 29-08-2005 00:55
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quote:
Originally posted by Donegeal
Make it and break it. Just like we did in the ISDG. We have the best diplomats in the world here. They can sugar coat anything. As long as we can give plausable reasons for breaking it, the rest of the Civ Community will still see us as trust worthy.


Agreed. This game will not be decided without blood shed and broken agreements. That's the nature of the game. Deciding how and when to do so is the answer to winning the game.

Aro is offline Aro
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Ipanema
Jul 2002
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  Old Post 30-08-2005 03:21 Visit Aro's homepage!
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Ok, folks... It's about time post some kind of poll, isn’t? We need to make some decisions. I would like to have a solid backup when I talk to them…

Arnelos is offline Arnelos
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Sep 2002
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  Old Post 31-08-2005 14:04
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quote:
Originally posted by BigFree
2. They have likely met another Civ but Worcet cannot say yet.

Sounds like it. Good work, BF.

quote:
3. They picked a defensive Civ in hopes of playing mostly a diplomacy type of game with some emphasis on Role Playing.

I have some experience being in the senior leadership of THE "roleplaying team" and I'm going to say this:

That's 100% complete and total BS! (not that anyone didn't already know that, of course!)

I'm sure they picked the defensive UU in order to increase their survivability and I'm sure that they may indeed love RP, but the idea that their RP and defensive UU are driving a position of playing a perfectly peaceful diplomatic game picking daisies off in a corner while the rest of the world burns around them is rather silly.

Besides, telling that story is something we've seen before... we (RP team) did it. It was Togas' idea and it worked beautifully for a while in large part because of the sheer amount of effort that went into it and the sheer amount of RP material produced (some of it edited and specifically released to create desired impressions). It didn't last. I think it just became *far* too obvious that we were consciously using the RP as a flimsy smokescreen for just how exhaustively calculating our team really was (or at least how the leadership really was).

Given the history of this CBR team, there is but no doubt in my mind that they're trying to pull the same fast one. It might be a bit self-serving for me to say so, but I'll say this: they aren't doing it very well, either.

All of that said, however, I think this gives us a bit of an opportunity: PLAY ALONG!

Take what they tell us at face value, even play gullible if the situation calls for it. See if they can tell us any more about their wonderful civilization over there. And pray, very very hard, that they get it into their heads that their overly simplistic ruses will actually work and they can afford to be too lazy to really work at anything more elaborate.

It should be noted that in order to make that work, we need to not let it be known that we know about things they haven't told us about or that we can't see from the most immediately available game information. Anything discovered by Area X that we might not have realized otherwise certainly falls into the category of things we know about, but don't want them to know we know about.

We'll need to bear in mind, of course, that we are not above being fooled. We're going to have to watch what they're doing extremely closely and keep in mind that the moment we assume it's impossible for these guys to be clever enough to fool us, that's when they actually get a shot to do it.

quote:
I also think they have had a negative experience with another Civ on our Continent and therefore would be overjoyed to find an "Ally"

Possible. It could also be a ruse.

 
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