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Nimrod
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cant I be priest?
Oct 2001 time: 05:16
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When playing against an AI, particularly those with the slaver or religious trait, I will try to have a slaver in most of my cities. This way when they send those annoying slavers, clerics, or even abolitionist, I can thank them for the free labor As your cities grow from this cheap population, you may want to have 2 slavers and 6 defenders. That way you can attack S, C, or A's while still being able to produce additional units, and getting another slave from their uprisings
Someone correct me if I am wrong, but, in thoery, you could get another citizen in your city every turn from those slave revolts.
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:16
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quote: Originally posted by TheBirdMan
And a little NOT to do.
Never-ever change map with the AIs in a challenge game.
You could just as well give your opponent your map yourself! |
of course, if you're having a duel with 6 AIs, built philosopher's stone and change maps with ALL AIs, you might gain as much information about your opponents map as he gains about yours. 
also, if you have labyrinth in addition, maximizing your map knowledge will result in more available goods to purchase on the market, since you need to KNOW at least one route to get to the target city to build a trade route.
more precisely: first, you need to know the city at all for it to be available in the trade list.
second, you need to know that direct path to the city (which for example is not always the case if you exchange maps via philosophers stone)
one more thing:
if you time your infrastructure builds right you can get maximum effect out of them.
im not talking about the 700 PW farm bug here.
if you build infrastructure beneath a city on the same turn as you found the city, but just before you do, it will be available for the city production once it is done.
infrastructure you build earlier than that on the city square will be deleted by city founding.
i hope this doesnt count towards cheating cause i already used this method in most of my games. 
if otherwise, please someone tell me and i will stop.
a similar trick can work with surveillance or military infrastructure (sonar, listening post, radar, airport thing, fort) if you build and let it be finished before you build the actual infrastructure on that square. this way you will have both, and if im not mistaken can also build roads to accumulate with the other two.
Last edited by Mathemagician on 26-01-2003 at 23:04
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:16
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hmm, history apart (is the game very realistic at all ??)
i would say it is no bug, maybe it wasnt intended, but why shouldnt the city square (which is by itself ca. 100 x 100 km when you take Civilisation as a basis - look at civ earth map, it is that rough) be utilized as well ?
i would say it is okay.
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:16
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I recently played someone, whooped him badly in science, he asked and I told him, about manually placing workers on goods tiles, and he did the next game. This was amazing, simple if you think about it, but it greatly increased my gold input, which took me a long time to realize, better gold better science!
I remember when I would play folks they would whoop me terribly, now, well, the list is still Johnson long but learning more, so as Pete stated, teach them what you know,.
Another thing I saw someone do, was they found a city way away from there CIV, they built some scout units in that city, then disbanded it, while now having several scouts clearing that area.
Very Smart!
Troll
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:16
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I believe it was perhaps Faded Glory-Hole that either inspired me or taught me this trick.
In Fascism, build a bunch of Fascists when at war, easy to produce (usually at this point you will have Mills,Factories Drugs Stores & Oil Refineries.) While warring with a multitude of these, slowly start to build tanks instead. Useing the Fascicst to attack ,the tanks have triple the movement points ( 6 vs 2) of Fascists so you can easily catch up to the actual battle scene, plus Tanks have + 2 defensive points. Plus add the fact that you may want to switch govt so tanks wont be lost. The thing about Fascism is it allows more military units in field vs any other govt (in regards to unhappiness points)
They are nasty jack-booted scoundrels which cannot be ignored.
One other point that I never gave any thought to. I use in Communism and with Fascism close in production, try this. On a single turn, put pw to MAX for one turn. this will give a large amount to build...Railroad...so you may transport your units quick
. One other thing thats really kewl to do
slowly be building several roadways toward your nemesis, and when you get railroad, in one turn after placing a rr tile it converts, without roads I believe it 4 turns..but please dont quote me...I forget exactly.
Hope this helps some
Troll
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TheBirdMan
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A real Master of CTP-PBEM - together with all the others.....
Sep 1999 time: 05:16
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quote: Originally posted by Mathemagician
one more thing:
if you time your infrastructure builds right you can get maximum effect out of them.
im not talking about the 700 PW farm bug here.
if you build infrastructure beneath a city on the same turn as you found the city, but just before you do, it will be available for the city production once it is done.
infrastructure you build earlier than that on the city square will be deleted by city founding.
i hope this doesnt count towards cheating cause i already used this method in most of my games. 
if otherwise, please someone tell me and i will stop.
a similar trick can work with surveillance or military infrastructure (sonar, listening post, radar, airport thing, fort) if you build and let it be finished before you build the actual infrastructure on that square. this way you will have both, and if im not mistaken can also build roads to accumulate with the other two. |
I say as Blackice - it is a bug.
But-but it also sounds interesting.
I say, this bug/feature is one, that both part should agree to use or not to use before they start a game.
Math: Just continue - I'll use this from now in this game - see if I can catch up .
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