 |
|  |
 |
|  |
 |
|
faded glory
|
 |
This trash talking 2 bit dope dealer is about to learn respect for the law
Jan 2001 time: 05:16
|
|
Umm......BerX Naval Defense is a *****.
But heres what I do on MP games.
First off, you HAVE to know where his ships concentrations are. Then, send a SOL or destroyer out for bait, whilst retreat the rest of your ships to safe, but within striking distance of that bait unit. Then, when he attack's the bait unit with his naval stack, your turn you move your stack up and bombard the hell outta his stack that took the bait. 
As for land, that is more difficult/annoying. Cause defensive values are lower. The Fort is the greatest tool. Put it in a important spot, and supplement it with the right troops, artillery/WW. And it is invicinible.
Of course, Hills and Mountains also serve as awesome defense spots to end your turn on.
I also take back what I said earlier about not having air-defense until SDI. It seems In games like World Scenario I should of taken Keygens advice and built SAM's or Interceptors in all of my cities.....instead I got nuked to hell.
|
|
|  |
 |
|  |
 |
|
Keygen
|
|
Athens, Hellas
Jan 2000 time: 07:16
|
|
quote: Originally posted by Gavrushka
also there are some strange anomalies about back row ranged units not being able to damage ships and subs |
This also happens when you've got ships with bombard ability within a city. Your battleships may bombard the land enemy units but it is shooting in the air. The enemy land units do not lose any power at all but the battleships in the contrary they do get sunk.
quote: Originally posted by Gavrushka
I have a map, which incorporates all areas of the game - it is four Islands, Identical, with a land bridge and single mountains at sea with 4 whales to each mountain.... The map was created by quinns, I am playing for the second time on this map, you learn an enormous amount from it, I will send it to you tonight... |
Sounds interesting. Could you send it to me too?
quote: Originally posted by Gavrushka
Internet Players are usually far superior to PBEM players, not because they are 'Better' Players, but the experience that Internet Play gives you, the ability to readily see cause and affect means that in PBEM players are not usually as good |
Although I don't play Internet games I will agree on this with Gav.
That is because you can test different strategies or tricks and have straightforward and faster results than when you play a PBEM game.
Internet games are far better for improving your skills while PBEM is all about diplomacy and fun. Usually diplomacy is what makes winners in PBEM games rather than skills (of cource if there is no huge skill difference between players).
quote: Originally posted by faded glory
Mobile Sam's and interceptors. Interceptors practically obselete the need for massive Navies....as Swissy has found out in monkey
|
Aircraft (Interceptors, bombers, etc.) in quantities is the best unit for defencive play and one of the best for offensive play. They are not that good within a city for defencive role rather than for fast raids and counterattacks against enemy approaching units, land, air or naval.
quote: Originally posted by Gavrushka
YES BUT.......... All active air defence unloads on the first unit... SO if you sent a Fighter to the city you wanted to Nuke first, all active air defence would have fired, the Nuke would get through..... Bye BYe City.....
WHENEVER you attack with air power never move a stack to a city (in case of active air defence) ALWAYS move a single expendable unit first to unspring the defence.... Never send Bombers without a fighter escort - a Single fighter will shoot down a nine stack of Bombers.... |
It is true that active defence is spent all in the first strike. Whether you have one active defence unit or 9 stacked together they will only attack once. If you send another air units it won't suffer active defence. This is a good trick to use in conjunction with nukes. Send a decoy and then send the nuke and boom!
Be careful of the active defence in case you want to move an air units or drop a paratrooper. If both passes beside a tile that have an active defence unit they will get attacked. The paratrooper will be lost for sure.
quote: Originally posted by Gavrushka
Another thing I did in a recent game..... Spotted a nine stack of mounted units close to a city of mine... I disbanded the city and moved it to a mountain top... then goaded opponent into attacking..... they won then lost the entire nine stack as the city was destroyed.... turn every defeat into a victory.... If you are gonna lose a city, sell the best happiness improvement, or Production Improvement, set city to infrastructure... Or the enemy will carry on prod where you had left off.... No point in making it easier for them... It is a pretty good felling capturing a city, switching prod to Oil Ref to find it is ready next turn.... Thank you Mr Enemy! |
He attacked a city of population 1 built on top of a mountain with units that can't move in mountain? 
quote: Originally posted by berXpert
At second, same configuration I was kicking him, with a stack of 9 SOL I take his farest city defended by 4 canions and 2 muskets. It was hard to take, after 9 bombards he didn't lost a single unit, I had to unload 9 cavalries to take the city the next turn lossing 4 of them. A couple of turns late he take his city back with the same formation of 2 stacks of 9 muskes + cannions while my SOL didn't work to take other city.

Can somebody explain me how could he make such a that great defence? I was thinking about the words of Gav about no one can win defending him self, but I loss 30 units while he only loss 6 |
It depends on the type of units he've got and the defence bonuses (fortified, city wall, forrest, etc.).
With 7-9 musketeers, fortified within a city built in a mountain or forrest of hill with a city wall can handle a great deal of bombarding units. I am not sure if they can handle 9 SotL without loosing a single one but it can be done with a little less SotL and few casualties if he updates his units with new one from a nearby city and sending there the heavily woonded units to that city to heal.
quote: Originally posted by Nimrod
but if they are in a city or fort and still alive by the start of that players turn then they are fully healed. |
A units if standing within a city it takes two turns to get fully healed and not one.
|
|
|  |
 |
|
Keygen
|
|
Athens, Hellas
Jan 2000 time: 07:16
|
|
quote: Originally posted by Gavrushka
But if you are on the defence, an offensive nation ain't gonna suddenly turn Defensive and wait at your fortification, they will keep coming.... But agreed you will end up losing 4 or 5 times as many units capturing the Fort back, but likewise your enemy would in the first place.. |
Maybe, but I still don't trust fortifications.
In the early stage I use my valuable public work to build more usefull tile improvements. By the time I have plenty of them I am in the modern age where aircrafts of any type and nukes can easily wipe out your fortified units. I would prefer to have a city near a narrow passage than having a fortification. Your enemy won't know how many units you've got there, and with several city improvements you can have better defence and immunity in nukes.
|
|
|  |
 |
|
Boney
|
|
Thailand
Jan 2001 time: 05:16
|
|
Hi Blackice
quote: What is your gl name nimrod? Not many people know or have played Paulino1 and or flames... |
I think Nimrod answered the question --
What was your Gl Name? Nimrod?
or
What was your gl name, nimrod?
Hence the answer- Yes it was-
meaning- yes, it was Nimrod.
I am now pretty immersed with ctp2 cradle version, but still do not have time to play too much right now.
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
blackice
|
 |
Canada where else...
Sep 2000 time: 00:16
|
|
quote: Originally posted by Boney
Hi Blackice
I think Nimrod answered the question --
What was your Gl Name? Nimrod?
or
What was your gl name, nimrod?
Hence the answer- Yes it was-
meaning- yes, it was Nimrod.
I am now pretty immersed with ctp2 cradle version, but still do not have time to play too much right now. |
Well let me reword it simply because Nimrod is NOT a registered name in gameleague CTP or CTP2.
Nimrod what was your gl name? Since Nimrod is not a registered name what then did you go under. Paulino1 under as he has said rare occassions played newbies I have assumed you were a regular player.
I hope that helps solve the confusion of the question hi eirikr long time no see 
Glad to see you finally made it here, you will add a lot to the PBEM crowd welcome aboard 
quote: Phascnh here in case you had not figured it out as yet 
Game Descriptions:
phascnh: Well this was good until he imploded! You have skill, you have moxy anytime for a rematch. You are good.
Eirikr:
I love playing this guy, he is my virtial equal. Normally the first unit I produce is a warrior, but in this game, since it was a small map, I started with slavers. I found him first and took a settler or two. All was pretty much quite until I got stirrup. Then I started to produce knights and took a few of his cities. But I could not produce them fast enough has he was ahead in tech and beat me to cannons. By the time I had them, I had only 4 cities left. So I decided to set wgaes and rations as low as they went and workday as high as it could be. None the less, on my next turn, my remaining cities revolted and I lost, hehe. Good game friend. |
Truely one heck of a match this was 
Last edited by blackice on 17-01-2002 at 08:00
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|