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Keygen
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Athens, Hellas
Jan 2000 time: 07:16
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quote: Originally posted by Nimrod
I was driving down the road coming home from class when I remembered an interesting use for a settler as a spy.
What until you research eletricifation, then smeuggle a settler into an opponent's civ. Whether you use a ship to place him on the coast or a small army to move him to the center, have him build a city and place listining post. Disband the city and move the settler elwhere. In a few turns you have a listining post, visablilty 8, within your opponents empire.
In theory, you could place listining post, and with the use of sea engineers place sonar bouyes, on all land and sea till effectivly giving you a "global sattalite" effect over the map. Yet the time, effort, and maintance cost through pillaging reder this task a near impossible. |
Settler can be easily expeled, even if accompanied with military unit(s) as long as the other player's unit(s) have greater attack value than yours. In addition you need one turn to build and disband a city and one turn to move him forward which make it kind slow. And it could be proven a quite tiresome and annoying task. Not to mention that if you would try to do that in another's territory you would secure a war with him He would attack your settler and your unit(s) and would pillage all listening posts and sonars.
Aside from these it could be a smart tactic if used in wise.
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Locutus
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ACS CTP1/2 Manager & Civ4 Co-Manager
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Hengelo, The Netherlands
Nov 1999 time: 06:16
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quote: Originally posted by Keygen
I can help you if you'd like.
I run some things here so you can have news from first hand in most things  |
Well, especially when it comes to this forum, I can certainly appreciate any help you can give. As I said, for outsider it isn't too easy to follow this forum.
I think it might be nice to have the MP charts return to the news section, but I'm not sure when/how often they are updated and where to find them (some seem to be in topped threads, some in regular ones ). If there are any other things worth making news items about, *do* let me know...
(of course, all this only works while Markos is willing to cooperate, I still can't actually post news items myself)
quote: I guess it's partially true...
However,
a) He ingored my request to temporary bring back all CtP-Multiplaying related threads as some important threads got lost.
b) I am still waiting for the text files and documents on Civ2 Tips section I converted to html files back on September to get online.
C) He didn't bother to reply when I offered my help in Civ3 section. |
Sounds like Markos alright
(BTW, as far as B goes, may I suggest you try and do that yourself? It sounds like something you could do yourself as well so why make Markos do it? He's busy enough as it is....)
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Nimrod
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cant I be priest?
Oct 2001 time: 05:16
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quote: Originally posted by TheBirdMan
And remember, besides the "build-disband city" trick, you can ALWAYS build ANY installation next to a road/railroad/maglev, that you control.
That makes you able to place listening posts and airbases relativ far away of your cities. |
Gives me an idea, roads take 2-4 turns to build, if you are close to your opponent's territory you could build 10-20 tiles of road in 40 turns, place a listening post at the end of that road eliminating the settler that you would have to smuggle into that postion.
HA great
quote: Do you guys use Radars? I have yet to ever build one. What are they for? |
Once in a single player game I did use radars to check them out...THEY SUCK MONKEY BALZ. They have a vision of 1, and if you want to see the 25 tiles that it should, you have to look at the little freaken map. The work well on small to regular maps, but after that the dots become too small. CTP2 was so much better with radar. They had a vision of 25, I think, but they could only "see" what had moved that turn. Otherwise if a units just stayed in one place it was invisable.
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:16
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quote: Originally posted by Nimrod
Gives me an idea, roads take 2-4 turns to build, if you are close to your opponent's territory you could build 10-20 tiles of road in 40 turns, place a listening post at the end of that road eliminating the settler that you would have to smuggle into that postion.
HA great
Once in a single player game I did use radars to check them out...THEY SUCK MONKEY BALZ. They have a vision of 1, and if you want to see the 25 tiles that it should, you have to look at the little freaken map. The work well on small to regular maps, but after that the dots become too small. CTP2 was so much better with radar. They had a vision of 25, I think, but they could only "see" what had moved that turn. Otherwise if a units just stayed in one place it was invisable. |
Plus another advantage of building roads such as spoken wisely here, is when you place Railroads on them it takes ONE turn to change from Roads to Railroads and then same for Maglevs, and also spider-webbing keeps from all of transit routes being taken away by enemy!
Yours In Civin
Troll
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Gavrushka
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Darlington,Co. Durham,UK
Apr 2001 time: 05:16
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quote: Originally posted by faded glory
Yes I know you Gav. Those basterds keep coming..... I chew up 30 or 40 of them basterds outside my cities walls. There are 50 more behind. Really frusterating. Being on the defensive so long....it wears you down. It really does. |
Thats the thing though, you cannot win by defending, only by capturing enemy cities, I think many people try to make the game too complicated, many people try to go for that extra improvement, or extra Science Advance.. You gotta get in first and keep at it... even if you are under attack yourself (maybe especillay if you are under attack) you must keep on churning Military. and either meet advancing armies head on and push em back, or counter elsewhere, nine stacking your cities and waiting is gonna be the death of any Civ....Anyone that disputes what I say come play me, Faded, berXpert or Blackice on line.
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