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Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
  Old Post 02-03-2004 19:55
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quote:
Originally posted by rjmatsleepers
One of the bad guys (orange I think, but I can't remember and I can't play it on this computer) is very strong and difficult to deal with. Playing as AM, I lost a large slice of my empire when they started attacking and took a long time to get it back. I had similar problems playing as (I think) Ramtops.


It might be the Independents? If that's the case, the problem will be less critical when I lower their stats! And you all convinced me that the crossbowmen shoudl be 2/3/1!

quote:

I never came close to finishing the scenario, but I don't know whether this would be improved if I could build barracks earlier. I'm not sure how dedicated / patient the average scenario player is. I suspect La Fayette finishes a scenario in one hundredth the time I do.


There's no doubt La Fayette doesn't play in the same league we do

And, as I said in a post above, I now believe I should have started with a smaller map... But I don't feel like redoing it now: this will have to wait for the version 2.0 (in 15 years, at the pace I progress ...).

So, to quicken things a bit, I chose to raise by 1 the movements of scouts and merchants. This should help you to explore AND to progress faster along the tech tree!

As for barracks, they are only 1 tech away from the start...

And as for tech rate, maybe I should make a step back and change it (from 30 to 20, I think )

quote:

With the second playtest version I let AM starve down to a sustainable size despite capturing a few cities. I suspect I never discovered trade, so food caravans were not an option - but I may be misremembering this. It wasn't a big issue as far as I was concerned, but remember that I didn't finish and this may have contributed.


I think the reason why you never discovered trade was... because you had it from the start...
Or at least the ability to build (food) caravans!

quote:

I found the emptiness of the map one of the factors that slowed me down. I didn't have enough settlers to fill it up, but it took a long while to move units to position them to attack other cities. I don't think I ever used a scout unit and I never found a recruiting centre - perhaps I didn't explore enough. My play style is to explore until I find a city to conquer and then conquer it, repeating as many times as necessary.


Yes, again, a smaller map would have done it, as I didn't want to many cities! And that's the reason why you haven't got many settlers: I didn't want players to build cities, the Public Workers being there to help build roads, mines and such...

You should use scouts to explore, and even more now that they'll be faster! This would allow you to find the Barbarian villages. You'll find more about them in the unit description! (of the version I'll release next week)

quote:

I'm not sure how helpful these comments will be, since I am not a frequent scenario player.


They were, my friend, they were!

quote:

Just a small thought ...

... have you chosen the new trade names in such a way that demand and supply are appropriate for particular cities? For example Ankh Morpork should demand rat on a stick.


Well, actually I could change the supply/demand lists at the start of the game, but there is no way I could control how they would change after that! So I think it's not worth the effort...

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
Angry  Old Post 03-03-2004 12:06
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Technical Problem ! Support Apolyton, buy Civilization III: Complete

Guys, I have an irritating problem since Monday: I can't work with Photoshop any longer!

I haven't got much to do with it now, but there still is a little bit (Case's suggestion on the terrain files) I would like to do!

So I'll open a thread on that subject, hoping that someone can provide a solution. And if no solution comes, I'll need to ask 1 of you to do it for me

On a lighter note: tech descriptions are at 60%

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:17
  Old Post 03-03-2004 12:08
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quote:
Originally posted by Cyrion


Well, actually I could change the supply/demand lists at the start of the game, but there is no way I could control how they would change after that! So I think it's not worth the effort...


There's been a lot of work on how supply and demand lists are determined (see the strategy thread or great library). It has certainly been used in early landing games to chose sites for colony cities that will have the desired goods. However, it might require significant changes to your map so it's probably in version 2

Are barbarian villages huts? (I ask because I have gotten used to early landing rules where there is a no hut popping.)

RJM at Sleeper's

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 03-03-2004 18:40
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maybe you should use regular painshop to modify hehe

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 03-03-2004 19:07 Visit curtsibling's homepage!
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@Cyrion:

I would recommend PSP, the top civ-maker's tool!

PS
Your title gif has been emailed!

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:17
  Old Post 03-03-2004 19:20
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Cyrion, e-mail me your text files when you need me to spellcheck them.

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
  Old Post 04-03-2004 12:37
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The problem seems to be much worse than expected: I can't save an existing file with ANY program: Excel, ...

So, I'll probably end up formatting the f***ing computer again (3rd time this year...)


@ Duke : thanks, the first file might be sent tonight (events)

@ rjm : no, there are no huts! And as you say about trade: yeah, in version 2!

@ Curt : no comment on the title, as I won't see before tonight! but I already thank you!!

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
  Old Post 05-03-2004 18:14
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Avatar Enlargement: We've got the solution

Ok, I formated the PC last night!

Photoshop seems to be working fine again, but I still need to make some testing...

So hopefully, I'm back on track!

Sad thing is that I lost nearly a week with that (which will give Duke of York a quiet week-end without files to correct! )

And Curt, check your pm box about the Title (which I haven't been able to get yet )

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
  Old Post 05-03-2004 22:10
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Lose 30 kilos (of popups)

OK, just tested Photoshop and it works!

And just to prove it, here below you can see what happens if I follow Case suggestions on terrain!

I think it's much nicer with the new trees, what's your opinion??

And now, back to writing...

Attachment: comp_terrain.gif
This has been downloaded 62 time(s).

Case is offline Case

King
The backlash starts here
Feb 2000
time: 15:17
  Old Post 06-03-2004 04:23 Visit Case<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
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Wow, that definetly looks better (in my biased opinion )

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:17
  Old Post 06-03-2004 12:34
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quote:
Originally posted by Case
Wow, that definetly looks better (in my biased opinion )


I'm not sure it is better, but it is definitely different which is a good thing - reminds you that you are not in the usual world and therefore not to assume things work the same.

RJM at Sleeper's

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
Cool  Old Post 06-03-2004 19:20
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Title screen! Support Apolyton, buy Call to Power 2



I just opened the title screen Curt did and... all I can say is

I now fear to release the scen because it won't deserve such a magnificent title!!!

And it's not as if I wasn't expecting a brilliant performance from Curt!

So now it has been proven to me : Curt, you're a genius!!

Thank you, thank you, thank you! It's exactly what I had in mind, if not better!

(but I wouldn't mind seeing your signature on it )

And on the terrain: glad you like it, because I LOVE this small change and there is NO CHANCE I might come back! (seems I am nearly as biased as Case now... )

Back to finishing the texts...

Last edited by Cyrion on 06-03-2004 at 19:28

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
  Old Post 06-03-2004 22:02
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Tech description at 90%...

Only need 1-2 hours to finish that and check all the descriptions, and the same amont of time to write the readme!

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 07-03-2004 18:09
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Great Cyrion! Looks much better with the trees. Will be nice to play the new version

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:17
  Old Post 07-03-2004 20:00 Visit curtsibling's homepage!
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@Cyrion:
To help is my honour!

I felt bad about not getting those four riders completed!

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
  Old Post 07-03-2004 22:19
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Lose 30 kilos (of popups)

@ Curt: no need to feel bad about the Horsemen!!

AND, Ladies and Gentlemen, the tech description is finished!! I now understand why most creators don't bother writing the describe.txt file: it takes a very long time...

So only the readme to do now!! And at the beginning of next week, the final playtest will start, the release being planed for the 22nd!!

And the first files are on their way to Duke of York...

yaroslav is offline yaroslav
Emperor
Madrid, Spain, Europe
Jun 2001
time: 06:17
  Old Post 07-03-2004 23:20
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Cyrion, I've returned so I'll love to continue the playtesting

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:17
  Old Post 08-03-2004 15:00
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I'm half-way through reading the tech descriptions at the moment. Great work so far.
Back to it (or to work, whichever seems more pressing ).

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
  Old Post 14-03-2004 17:16
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Readme ready and sent for spellchecking...

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:17
  Old Post 15-03-2004 11:26
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Got spare money?

Nearly there ... you're on the last lap now.

RJM at Sleeper's

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
Cool  Old Post 16-03-2004 12:50
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Finish in sight... Full PM-box? Change here!

I just sent to you (Arthedain, rjm, curtsibling, duke of york, yaroslav and Case) what is, hopefully, the last beta!

I plan to release the scenario at the beginning of next week, if no huge problem appears!

So if you could give the last version a look, I would be really grateful!

About playability: I really need your opinion on the 3 following points:
1) are the Independents too much of a nuisance? I lowered the stats of the crossbowmen to 2/3/1; if yes, what should I do, give them a move of 0?? That would make attacking independent cities a bit too easy, I think, as you could just park a catapult on a plain next to it, as they would have no way to counterattack (not that the crossbowmen are really effective...)??

2) how is the tech progression rate? I switched the tech rate back to 10/10 (from 20/10), but I'm afraid that with the merchants help, the techs are gained too quickly (in my playtest with Omnia, thanks to merchants, I gained nearly 10 techs in 30 turns...)

3) are the orange civ (Dungeon Dimensions, the "baddies") agressive enough?

That's it guys! I hope you enjoy it...

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:17
  Old Post 16-03-2004 15:00
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Put an end to popups!

I can't play your beta until this weekend I'm afraid, so any comments may have to wait until Monday. I doubt I'll have too much to say, but will this be too late for you?

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 16-03-2004 15:09
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Full PM-box? Change here!

Uhm, you need to rename railroad to suburbs or whatever the name you want for them

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
  Old Post 16-03-2004 17:11
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Remove this text

quote:
Originally posted by Arthedain
Uhm, you need to rename railroad to suburbs or whatever the name you want for them


Oups, forgot to change that!!

quote:
Originally posted by duke of york
I can't play your beta until this weekend I'm afraid, so any comments may have to wait until Monday. I doubt I'll have too much to say, but will this be too late for you?


Monday is perfect: I'll be away from Friday morning to Sunday evening (skiing in Zermatt, at the feet of the Matterhorn... ), and so will consider all your comments on Monday evening! So playing over the week-end is perfect!

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:17
  Old Post 16-03-2004 17:57
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[extremely jealous] Fine, enjoy your weekend of skiing. [/extremely jealous]

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 16-03-2004 21:29
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I've played some with A-M. Managed to solve the starvation problem and captured a city. Further expansion is impossible at the since the are is swarmed with crossbowmen units. I have build fortresses to keep them at bay but it's a hard task since they're so many. So I still find them very tricky. I don't know what the other players feel about this though.

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
  Old Post 16-03-2004 21:38
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quote:
Originally posted by Arthedain
I've played some with A-M. Managed to solve the starvation problem and captured a city. Further expansion is impossible at the since the are is swarmed with crossbowmen units. I have build fortresses to keep them at bay but it's a hard task since they're so many. So I still find them very tricky. I don't know what the other players feel about this though.


Exactly the kind of feedback that was needed right now!

They proved harassing in my game too! I might well make them non moving units...

Arthedain is offline Arthedain
Prince
Dúnedain of the north
Apr 2002
time: 06:17
  Old Post 16-03-2004 21:42
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Well, I can say that in my game, there's TONS of crossbowmen around my city. It's really hard to break through. Maybe you should just make them alot more expensive so they won't build as much as they do right now, then you cans till have them moveable.

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:17
  Old Post 16-03-2004 21:47
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Excellent idea, that might do the trick!

But they have a lot of them from the start, so maybe they would still use them and leave their cities undefended??

I'll try that tomorrow nonetheless!

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:17
  Old Post 17-03-2004 11:55
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Re: Finish in sight... Increase Your PM Length

quote:
Originally posted by Cyrion
I plan to release the scenario at the beginning of next week, if no huge problem appears!


I played until Autumn 79 with as Klatch and experienced no play problems. I won't be able to play anymore for a while, so here are some preliminary comments.

The 'pedia is very well done and it is clear that you have put a lot of work into this and all other aspects of the game. The scenario deserves to be a huge success.

quote:
Originally posted by Cyrion
About playability: I really need your opinion on the 3 following points:
1) are the Independents too much of a nuisance? I lowered the stats of the crossbowmen to 2/3/1; if yes, what should I do, give them a move of 0?? That would make attacking independent cities a bit too easy, I think, as you could just park a catapult on a plain next to it, as they would have no way to counterattack (not that the crossbowmen are really effective...)??


The Independents were not too much of a nuisance - particularly once I used the Death unit as a honeypot trap. In due course I adopted the strategy of using my flying carpets to empty the enemy city of defenders and then capture it with a scout unit.

quote:
Originally posted by Cyrion
2) how is the tech progression rate? I switched the tech rate back to 10/10 (from 20/10), but I'm afraid that with the merchants help, the techs are gained too quickly (in my playtest with Omnia, thanks to merchants, I gained nearly 10 techs in 30 turns...)


I suspect tech progress is too fast. As Klatch I used a few merchants and a lot of tech swapping which got me through the tree very quickly (and had me #1 in technology) without increasing the research rate or building any libraries, etc - I did get a couple of cities celebrating though.

quote:
Originally posted by Cyrion
3) are the orange civ (Dungeon Dimensions, the "baddies") agressive enough?


The "Orange meanies" do not seem very aggressive. At times they seem to stand there just waving their units around - but they are very good at walking into an undefended city and they do eventually capture cities by force.

BTW I loved the introductory graphic.

I have a few points that you may like to look at.

The message about building an underwater vehical seems to say I built it, but I don't think I did - maybe adjust the wording here?

The message about breaking the fabric of space time by building an enormous pyramid specifies Djelly Belly as the city responsible. But in my game I owned Djelly Belly. Possibly you could adjust it - renegades build near Djelly Belly, or something like that.

I destroyed one pyramid, but it cost me a lot of units. The reward seemed to be pretty meagre for the effort involved, so I didn't bother with any more.

Finally one point that may impact playability. It appears to be impossible to move the portal closure unit without building a chain of cities and this is difficult with so few public workers. So in my game it just sits there doing nothing Whether you need to do anything about this depends on how the unit is intended to be used.

Good luck with the release version!

RJM at Sleepers

 
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