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Gavrushka
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Darlington,Co. Durham,UK
Apr 2001 time: 05:13
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We have a week to formalise the rules. The thread for the competition itself is here .
We know that cheating is not allowed
But everything else is still in the air.
Solvers decision will be final as regards the final rules, but we can discuss them first.
Pollution? The Consensus seems to be on
Wonders- most people that expressed an opinion seemed to think either no wonders or take the game breakers out.... ALTERNATIVELY could we allow the players of each game to decide?
The map? Is everyone happy with it??
Last edited by Solver on 04-05-2002 at 19:29
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:13
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Yes! Post the rule suggestions here.
The main question, IMO, is about the wonders - are we leaving them on, or not, or some?
As for pollution, I have already decided, and most will agree that it should be on. Unless something really out of order happens, I think we'll have it remain so.
The map - I am happy with it, bet the others are, too.
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Patryn
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United States
Apr 2002 time: 23:13
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I think that if we exclude some, we should exclude all. Wonders are too one sided. It is part of the game, and yet, for the league, to keep an even possibility between the sides,(and an objective game) having wonders would screw with that. I have not seen the map yet, but it is exactly the same? If so, then the main deciding factor for those first few wonders is who starts on them first. Later, as the cities growth makes differences between size and production, that will not matter. But, for those first few turns, if the host really wants the wonder, then he will get it. It can only be had by one person, so I say no. Wonders is only a small strategy that we can probably do without, for the sake of the better ones that it would undermine.
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yoda
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PG, BC, Canada
Nov 2000 time: 21:13
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quote: Originally posted by Gavrushka
We have a week to formalise the rules. The thread for the competition itself is here .
We know that cheating is not allowed
But everything else is still in the air.
Solvers decision will be final as regards the final rules, but we can discuss them first.
Pollution? The Consensus seems to be on
Wonders- most people that expressed an opinion seemed to think either no wonders or take the game breakers out.... ALTERNATIVELY could we allow the players of each game to decide?
The map? Is everyone happy with it?? |
Been a while for me so I've missed what has been happening with this tourney. What are the settings for the map? Size, land/ocean, goods, barbarians? When can we get a copy to test/review? How are you going to keep people from using the rush buy/rush PW tricks?
For rules, are we playing "anything goes"? Piracy/pillaging, etc...? For wonders, is it possible to use a vote by the players? If so, I vote for NO wonders at all except for gaia theory, worm hole and nanite defuser. For pollution, it should not be an issue. However, for any of the players that have made it past nukes in a MP game, the pollution problem becomes HUGE. Almost a game stopper. I have found it's best just to leave pollution out to help eliminate more of the luck factor. And, if it is turned off, you don't need to have the Gaia theory wonder.
How many settlers/gold for starting? I also vote for no barbarians as once again, they introduce more luck than skill into the game. You get barbarians, you get slaves... while the other person may not. With the preset map, will all ruins be removed? (hope so)
When will the tourney be starting? How long will we have to play our games? What is the format? I'm sure I'll have another 100 questions, but hopefully this will be a good start. Thanks again for putting this on.
Yoda
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Catete
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These are my votes:
Pollution ON.
Wonders OFF.
Bug is in piracy, so my vote is no piracy.
I don't agree with Yoda about Sols. Some players play with that rule (Sols can't bombard cities), so they can expend their turns in building infraestructure and buildings without a serious danger from your enemy till the game is very advanced. I think this is not correct. You need to be scared of your enemy (he can be building a lot of sols) so you have to know where to build units and where you can waste some turns in other things. So my vote is Sols CAN bombard cities. This competition is to see who wins, not to play a very advanced game.
About wonders, I have seen some players want to play with them, so I purpose if we are going to play 2 games against each player that host decide if we play with or without, but giving the no-host the chance to exclude the most important of them which should be debated here.
Same with other settings like settlers and gold. For example settlers 3-7, gold 500-5000. So if I am host I can decide 5 settlers, 3000 gold and wonders on.
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quinns
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You have my permission to use my map for your league. Gavrushka previously mentiononed this map in the previous thread. It is the SYM4WAY_C map. I will try to attach it...
I can't attach the .csg file but here is a screen shot of one of the quandrants. Once you get sym4way_c.csg file... Copy the attachment it to your desktop, and double click it to view the map. Go to options -- cheat mode -- show map, to see the map.
Attachment: sym4way_c_map.doc
This has been downloaded 14 time(s).
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yoda
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PG, BC, Canada
Nov 2000 time: 21:13
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quote: Originally posted by Solver
Don't know... the intent surely was not a short game, but it might have been so. Yes, start working on an alternate map, if you really believe you should, but please try to be quick with it, and I would like it to be similar enough to the original - idnetical, with quite some land to colonize, and such. |
Well, here is my first try. I made a mistake by making it a gigantic map, but it shows basically what I think would make for a very challenging game. Please have a look at it and let me know if I should spend the time making a similar map for a huge setting. I tried to make the goal of the map to give players the option of either war or the wormhole. That way it won't just be a slug fest.
Any comments/suggesting/criticism is welcome. After all, it's far easier to comment than it is to create. Also, I haven't set starting locations or any of that stuff... just worried about the map for now. Personally, because of the gigantic map (my mistake), I think there is too much land.
yoda
Attachment: newmap.zip
This has been downloaded 11 time(s).
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quinns
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Here is the sym4way_c.csg map, zipped, if any of you are interested in seeing it. Thanks for the good words about it Gavrushka. If you all like it, feel free to use it.
Attachment: ctp_map.zip
This has been downloaded 5 time(s).
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Pin
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Norway
Mar 2000 time: 05:13
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Well i have always played with 3 settler start, but it actually only accelerate start.
You can call it dull, but 1 settler will make the game harder to play as you will stay in Ancient for a longer time(and it is the best player we wanna find right? that means best in all time periods and under the hardest conditions)
3 settlers start is np for me, more will only be riddiculouse as you get an way too fast start
Gold however i would VERY much like see god arguements for starting with much. As only way to prevent the buy/switch cheat in early game when its crucial is not to have Huts and NOT to start with more then 100 gold. Only other way to check for cheats are to check every save for maybe 150 turns and that would be a hell of a work.
So plz set the settlers at 1 but 3 wont be a problem for me at least
But PLZ DO NOT set gold higher then 100 as i and i assume the most would like to see an easy fix to the buy / switch trick. At least this is as close as you get to an fix.
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