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quinns
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It works fine in "hot seat" MP mode. This is the first time we tried to run the custom map under Internet MP. It still needs some things ironed out. Try running the scenario at chieftain level, or saving the scenario at chieftain level. That shouldn't really matter, though... but it's worth a try. Strange that it adds gold and science at the MP level, but not at the Single, Pbem, or Hot seat levels.
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Swissy
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Chicago,IL,USA
Sep 1999 time: 23:13
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I have reviewed what has been posted thus far and feel I should make my statement.
Map: Any map that has equal start areas and is available to all players to examine beforehand is fine. We will adjust our favored strategies using the knowledge gained before the game even starts.
Settlers: 9-This is a must to get the games completed within a reasonable timeframe. Starting with fewer will only slow down the games.
Gold: 100 per settler, that would be 900 if we use nine settlers as I suggest. Not much rush buying until you start to generate more gold.
Level/Barbs: Deity/Ruins only. Since we will have a pre-made map with no ruins, we will have no barbs.
Tech: The standard three tech (random) that you get on Deity level. Recommend that players be allowed a restart if they are not able to rersearch Religon right away.
Wonders: None, this is how most net games are played. In 1 v 1 contests, Wonders are to unbalancing.
Pillage/Piracy: Both allowable.
Tourney Format: Swiss System 6 rounds. 1 point for win, 0 for loss, 1/2 point for draw. Use firm round deadlines, both players get a loss if game not completed. If player stalls, he is out of tourney. If you are running up against the deadline, either agree to a draw or play faster
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quinns
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Good looking map Jbytheway!
However, I see what Yoda is talking about now. There is no problem with the sym4way_c map -- It works just fine in Internet play. Yoda must have been testing the Jbytheway map when he got his errors. I loaded J's map and got the same exact errors that Yoda mentioned above --- extra gold, pw, and tech to the Orange player (player 2). I was able to fix the gold and public works by subtracting 500 pw and 7900 gold from the Orange player only in order to make the players equal (0 pw and 100 gold) -- (done via the cheat mode editor). However, I couldn't fix the science. The Orange player was getting one new advance each turn, regardless of the science generated by the settled city. Jbytheway mentioned the use of the DIFFDB.txt file. My guess is that this file was altered on J's computer while (or before) he made this map. My suggestion to Jbytheway is to restore the DIFFDB.txt file to the factory settings and try to regenerate the map. That might fix it.
One more suggestion, J -- Fix the rainbow edged mountains on the southern edge by just replacing that terrain. I did that and it removed the rainbow edged tiles. (I don't know if it makes a difference one way or the other, but it eliminates a potential problem later.)
Other than that, it looks real good!
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quinns
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I tried loading the comp1 map into a scenario and got the same exact problem as Yoda and I got with the comp2 map. I don't know Jbytheway. I am done testing this one. I can't make "comp1" or "comp2" work properly in a hot seat or internet scenario. Maybe someone else has some ideas. Again, sym4way_c works fine in hot seat and internet mode, so the "method" of running a scenario tests out fine. Best if you tested it yourself if you really want it to be used in competition. It would be a shame if you couldn't get it working. The rainbow mountain edges show on the comp2 map on the bottom edge toward the left.
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quinns
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Okay... if it works on hotseat it should work on internet. Good luck.
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