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Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:13
  Old Post 30-05-2002 08:48
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I think it is time then..... we need to know whether we are working with modified pollution or not...... No reason we should not start as soon as anyone wants to issue challenges?

Solver we start a thread like the Rankings thread you reckon? Updated for every result?

Has everyone got modified map and Advances mod??

Dr. Doom1 is offline Dr. Doom1
Chieftain

May 2002
time: 05:13
  Old Post 30-05-2002 11:44
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Testing.

Dr. Doom1 is offline Dr. Doom1
Chieftain

May 2002
time: 05:13
  Old Post 30-05-2002 12:07
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To my CTP friends:

I'm sorry to be the one to have to do this, but with the CTP tournament coming up, its time everyone learned how Paul plays CTP. I am the one who accused Paul of cheating, and I stand by that accusation.

Paul appears to be a good CTP player because he uses a clever series of multiple ramp-up swaps in his city building queues to build his city infrastructure, and even some of his military units, quickly and cheaply. And I can prove that he does, because I have copies of saved games where there is evidence of these ramp-up sequences left in his building queues. And I will send these copies to anyone who is interested in seeing the evidence for themselves. While a ramp-up swap may not in itself be cheating, it certainly is when the pre-established game rules prohibit it.

By now most good CTP players are aware that there are a number of simple rush-buy swaps, such as the granary/settler swap, that can be used to speed up empire growth. The temple/pikeman switch is another well-known swap, that can be used to create instant defense in a new city. And the marketplace/caravan swap can be used to speed up economic growth.

All of these swaps take advantage of two loopholes in the CTP program: 1) Buildings are much cheaper to produce than units. 2) The cost of production per turn drops parabolically--not linearly--over time. The parabolic curve, and the corresponding cost decrease over time, is always the same for all production. So, for every cost vs. time production graph, there is an optimum point where the most number of production turns can be rush-bought for the least amount of gold. Paul is a good accountant, and he knows these things.

However, unlike most CTP players Paul also knows that the basic rush-buy swap trick can be compounded into a series of same-turn swaps in order to create large city infrastructure and military units in an incredibly short period of time. First I'll explain how this can be done, and then I'll prove--to anyone who's interested--that Paul not only uses this trick, but is willing to do so even when the pre-established game rules prohibit it.

All of this cannot be laid out n a few words however, so you'll have to bear with me. I'll post more information in follow-up messages.

Dr. Doom

Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:13
  Old Post 30-05-2002 12:27
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#244 Report this post to a moderator
Put an end to popups!

Wait a second though - Rush buy switching is only outlawed if it is agreed between two players not to use it - all the times I have played Paul he has never switched - So you are accusing him of cheating by using switching better than the rest of you.... that holds no water with me... We play at Apolyton without switching- you play with it - and now your argument is Paul is using it in a different way - well thats the name of the game in my opinion.

I think that Paul should be allowed a response and then drop the matter.... Flaming a Player at Apolyton has a procedure - that is you go to the forum moderator first , and tell him of your intentions... Although my personal opinion is that there is nothing to answer - Unless someone can show me the Rules laid down for switching .

Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:13
  Old Post 30-05-2002 12:34
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One more thing Doom - Start another thread- this is a competition thread, and as I am sure you will agree this is not the right place for this.

Paulno1 is offline Paulno1
Warlord
Auckland New Zealand
Mar 2001
time: 05:13
  Old Post 30-05-2002 13:59
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1 short thing to say
i think doom was getting confused by what i had on my build queues. Anyone ever pressed F1 and made queues, so you can make a queue of what you want and load it too how ever many cities you want, so you can make all cities build the same thing or a list of the same thing. I have a queue for granery and aquaducts, gran aqua mills and temples, then one with the same things and factories and courthouses and it goes on. I dont allways use these but i use them a lot of the time. It makes it EASIER,it gets anoying if you are builing a bank in a trade city, when you load the queue and it gets changed to an aquaduct.

Hence when some one attacks and you want to change the queues it gets quite anoying, in the 4 player i could not change anything just add infrount, because if you delete something on the queue in a 4 player the 2 other non hosts resync and boy they didnt like that lol.
But due to this my queues can get quite jumbled, easily fixed i guess by just making another queue and over riding everything.
Non of this gives any advantage just makes it easyer and much faster. Do you like going into every city once tehy finish what they are buidling ? I DONT. This seems obvious and many of you will think im retarted just by mentioning it, but some people are much dumber than you think lol

Dr. Doom1 is offline Dr. Doom1
Chieftain

May 2002
time: 05:13
  Old Post 30-05-2002 16:12
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Get a bigger avatar today!

testing

Dr. Doom1 is offline Dr. Doom1
Chieftain

May 2002
time: 05:13
  Old Post 30-05-2002 17:20
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To my CTP friends:

In my first message I discussed Paul's ramp-up swap procedure for creating large city infrastructure and military units in CTP games. Now I want to be more specific about how the ramp-up swap is done.

Yoda referred to the swap procedure a few days ago in a message he posted (05/29). In that message he mentioned that he had heard about the ramp-up swap "just yesterday." He is correct about that--because he heard about it from me. and I discovered it after examining some of Paul's city build queues in copies of old saved games.

More about this in a follow-up message.

Dr. Doom

Dr. Doom1 is offline Dr. Doom1
Chieftain

May 2002
time: 05:13
  Old Post 30-05-2002 17:34
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To my CTP friends:

The ramp-up swap works like this: Suppose you want to build a large unit, like a destroyer, quickly. If you look at the CTP game chart, you will see that the cheapest entry point into the build-up ramp sequence is the temple or the courthouse, both having an equal production cost. But of course it is necessary to build temples in your cities fairly early, in order to control city riots. This then leaves the courthouse as the only real option as a cheap entry point into the build sequence.

Now suppose you take even a small city with a couple of turns of production. On one turn you switch to a courthouse (production cost: 270) and rush-buy it for a few hundred gold. Then ON THE SAME TURN you immediately switch to a city-wall (production cost: 405) and rush-buy it for about 350 more gold (eg. under communism). Then switch to a publishing house (production cost: 540), then to a marketplace (production cost: 675), and finally to a colosseum (production cost: 1,035). (You may want to build the colosseum in your queue for one turn in order to dramatically reduce the finishing cost.) If you look again at the CTP game chart you will see that you have now stepped up, for minimal cost, to the production equivalent of a destroyer (production cost: 1,000)--at a devastatingly quick pace.

The same kind of sequence can be used for quickly constructing factories and mills. In the case of a factory for example (production cost: 2,025), you would ramp up to the city clock (production cost: 1,620) before finally switching to the factory.

Isn't that right Paul?

Dr. Doom

Dr. Doom1 is offline Dr. Doom1
Chieftain

May 2002
time: 05:13
  Old Post 30-05-2002 17:45
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One more thing Gavrushka, before I continue. The point here is that the upcoming CTP tourney currently has a no rush-swapping rule. If that rule is changed then there is not as much to be concerned about.

Nevertheless, I want everyone to understand how this--and other CTP tricks--work.

Paul has denied using the kind of rush-swapping I am referring to. And I'm telling you he uses it, and I can prove it.

You say Paul has never used it against you? You mean you've actually gone in to old saved games and checked every city on every turn? Or maybe you are just taking his word for this.

I've played against Paul plenty Gavrushka. And I dare say I'm also a better CTP player than you. (sorry)

Dr. Doom

Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:13
  Old Post 30-05-2002 18:34
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Doom - I think you miss my point... I don't give a damn what has happened in the past - A year ago the community split in half.... The half that agreed to play none rush-buy switching came to apolyton - The half that didn't watched the death-throws of Gameleague play out -

This competition is if you buy it you build it- anything outside the competition - anything outside Apolyton has no place here - If Paul had - so what - I certainly don't care.... As regards ability at CTP how that figures into the equation other than bragging rights I know not. The rush buy conversation is over... finished... All we need to do now is get the competition started ... Solver is away for a few days, then we will start a new thread with the entry list and a concise rule guide....

I am the guy writing the cheques here - nothing more - But you are tearing the competition to pieces with accusations which are totally irrelevent - Comments about gameplay must be limited to actual matches played out within the competition.

quinns is offline quinns
Emperor

Oct 2000
time: 21:13
  Old Post 30-05-2002 18:55
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#252 Report this post to a moderator
Suffering from ads?

Gavrushka is right about players agreeing to use the rush-buy-switch trick/cheat BEFORE the game begins. However, we have already said many, many times that the rush-buy-switch (or any "ramp up" derivation thereof) is illegal within Apolyton CTP League play. The use of this trick in "testing" of the Apolyton CTP League map and scenario, to me, constitutes a willingness to use this prohibited technique during competition. If Dr. Doom can prove that Paulno1 used this technique AFTER agreeing not to use it, or that Paulno1 used this technique during the testing of the COMP2B scenario, then I believe there is a case against Paulno1. If Dr.Doom1 cannot prove this, then I agree with Gavrushka about the relevance of this accusation. If Dr. Doom1 can prove either of the above cases, then we should look at the evidence.

Quinns

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:13
  Old Post 30-05-2002 19:05 Visit blackice's homepage!
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#253 Report this post to a moderator
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http://apolyton.net/forums/showthre...&threadid=51583

I took the liberty of starting a new thread on this Dr. Doom. We can continue this over there.

As a moderator of the tourney I agree with Quinns on the "we need this examined".

Dr. Doom I have requested the game saves and a detailed reconstruction of this situation. I hope you can provide it?

Since this tourney is for cash I think it prudent to examine all tricks and exploits.

Thanks for the info...

Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:13
  Old Post 30-05-2002 19:07
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#254 Report this post to a moderator
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Quinns, Blackice - I don't know - even if it was proven - All that is being suggested is that Paul found a way to use Rush-Buy Switching that the others never thought of.... Remember these guys play all the time with switching... and whatever is proven is nothing to do with Apolyton or the comp - The only link made is that Doom has chosen to post here - Even if it is on the pre - made map - I'm just tired of this whole switching mess.... We don't use it in the comp - surely we cannot claim jurisdiction over a game between two guys who play CTP for no other reason than Doom is pointing fingers?

I am glad of the new thread Blackice, lets see it unravel...

yoda is offline yoda
Prince
PG, BC, Canada
Nov 2000
time: 21:13
  Old Post 30-05-2002 21:22
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Rules Increase the size of your Attachments

Gav/Solver, can one of you guys post the official rules? Is it:
- no wonders (except nanite defuser and wormhole sensor)
- 100 gold, 1 settler
- pre-made map
- Pollution on but with modifications
- diety/no barbs
- standard starting 3 tech
- no piracy
- pillaging is ok
- no nukes
- no rush buy tricks of any kind
- no rush PW tricks
- saved games by both players on every turn with review by the losing player with contested games being sent to the judges.

Thanks,

yoda

yoda is offline yoda
Prince
PG, BC, Canada
Nov 2000
time: 21:13
  Old Post 30-05-2002 21:25
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tricks Increase the size of your Attachments

Oh yes, one other trick that Paul taught me a about week ago that everyone should be made aware of... When you have a boat with a unit in it (longboat, etc...), you can FIND islands simply by moving the curser around and when it turns green, you've found land.

yoda

Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:13
  Old Post 30-05-2002 21:26
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#257 Report this post to a moderator
Support Apolyton or Terrorists Win

Questions (for Solver)

Nanite Defuser in or out?
Are we modifying pollution file?
Are we agreed on scoring system?
Do we have a definitive list of people in comp now?

Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:13
  Old Post 30-05-2002 21:30
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Re: tricks Support Apolyton

quote:
Originally posted by yoda
Oh yes, one other trick that Paul taught me a about week ago that everyone should be made aware of... When you have a boat with a unit in it (longboat, etc...), you can FIND islands simply by moving the curser around and when it turns green, you've found land.

yoda


Dragon taught me that one many months ago.... and I certainly do use it...... not that it makes any difference on a premade map - You can actually do it with a trireme even if the fanged ship can't get there.... Yoda, I thought that was one everyone knew anyway?

yoda is offline yoda
Prince
PG, BC, Canada
Nov 2000
time: 21:13
  Old Post 30-05-2002 21:50
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#259 Report this post to a moderator
pre-known Put an end to popups!

I've been playing CTP for about as long as anyone has. And even with having the record I do, I never knew about these tricks. I learned about the rush/buy switch several months ago; about the PW trick here on the forum after dragon posted it when the tournament threads started and about the boat trick a week or so ago from Paul. Oh yes, and the ramp-up trick from Dr. Doom the other day.

yoda

Dr. Doom1 is offline Dr. Doom1
Chieftain

May 2002
time: 05:13
  Old Post 31-05-2002 02:26
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To my CTP friends:

I'm sorry Gavrushka, but you are the one who appears to be missing the point. Judging from the responses posted so far, I'd say Quinns and Blackice are the voices of reason in this discussion--not you.

As you may recall, in my first message I agreed that clever ramp-up switching strategies are not necessarily cheating, if the pre-established game rules don't prohibit them.

However, it is a sad fact of life that not everyone is willing to abide by the rules. And unfortunately there are some very clever tricks available to CTP players, which if used in the upcoming tournament would most certainly be cheating. MANY PEOPLE ARE UNAWARE OF HOW THESE TRICKS/CHEATS ARE USED, AND THEREFORE ARE NOT IN A POSITION TO SPOT THEIR USE IN THE TOURNAMENT.

Unless of course someone brings them to light ahead of time, and opens people's eyes to their existence. Get your eyes open Gavrushka.

Dr. Doom

P.S. The discussion may be over for you, but obviously it isn't for others. I'm going to continue to post until the issue is resolved. Unfortunately however the subject is complex, so you'll just have to bear with me.

quinns is offline quinns
Emperor

Oct 2000
time: 21:13
  Old Post 31-05-2002 04:40
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#261 Report this post to a moderator
Got spare money?

Dr. Doom, thanks for the above vote of confidence, but this "trick or cheat" discussion has moved to this thread...

http://apolyton.net/forums/showthre...&threadid=51583

This has gone off topic of this thread.

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:13
  Old Post 31-05-2002 13:42 Visit Keygen's homepage!
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#262 Report this post to a moderator
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I haven't followed this thread and since it's quite large to read it all I just wanted to ask if it's a Tournament for Online or PBEM or both games or not even a Tournament.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:13
  Old Post 31-05-2002 13:50 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yoda,

I decicde the official rules.
quote:

- no wonders (except nanite defuser and wormhole sensor)

Yes
quote:
- 100 gold, 1 settler

The opinion seemed to go for it... yes
quote:
- pre-made map

We have the map, and here I also need Gav's agreement
quote:
- Pollution on but with modifications

No... I mean no modifications
quote:
- diety/no barbs

Yes
quote:
- standard starting 3 tech

Yes
quote:
- no piracy

Yes
quote:
- pillaging is ok

Again yes
quote:
- no nukes

Nukes are allowed.
quote:
- no rush buy tricks of any kind
- no rush PW tricks

Right... both are cheating, so none.
quote:
- saved games by both players on every turn with review by the losing player with contested games being sent to the judges.


I think good moderation rules, strict enough.

Keygen - this is an Online Tournament to determine the best CtP player under the hardest conditions, this is why we also decided for 1 Settler, 100 gold, 0 PW start.

Now when Gav tells me that the map is OK, we can start. As for the player list, I'm not competent to determine who's in and out... we have a list of all who wish to enter, and I don't know the people well enough, so I don't feel like I have the right to say someone out.

Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:13
  Old Post 31-05-2002 16:24
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The map hangs turns on units for a while- but it would appear that it is not buggy - my error, turns may be slow, but there are no speed restrictions.

I say it is time to get everyone to confirm entry, start a new thread and get this show on the road.... Note that it appears there may be an offer of a further 1000USD making the total 2000USD.... but this is yet to be confirmed.

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:13
  Old Post 31-05-2002 17:44 Visit blackice's homepage!
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#265 Report this post to a moderator
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I would add no file modifications and or third party game tweekers, game tweekers period and or slic commands. Just my two cents worth.

quinns is offline quinns
Emperor

Oct 2000
time: 21:13
  Old Post 31-05-2002 18:17
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quote:
Originally posted by blackice
I would add no file modifications and or third party game tweekers, game tweekers period and or slic commands. Just my two cents worth.


I agree with Mr. Blackice.

And yes... Let the games begin!

yoda is offline yoda
Prince
PG, BC, Canada
Nov 2000
time: 21:13
  Old Post 31-05-2002 21:13
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pollution Support Apolyton, buy Civilization: The Boardgame

If anyone is interested, here is what a map looks like after a few disasters. This is without using nukes and with only one player building oil refineries. I have deleted all units/cities so that it is just the map (or what's left of it) to look at. This is why I'm suggesting a modified pollution file. Solver, I know your word is final but I thought everyone should be made aware of just how devastated the map becomes.

To get this to work, you need to place "junk" in your scenarios and then unzip this file in there. (scenario/junk, scenario/junk/scen0000, etc...)

yoda

Attachment: disaster.zip
This has been downloaded 4 time(s).

quinns is offline quinns
Emperor

Oct 2000
time: 21:13
  Old Post 31-05-2002 22:41
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Got spare money?

Thanks Yoda. The match versus Gavrushka and I a few months ago had a map that looked much worse than this. The lesson for all of us, I believe, is DON'T BUILD SO MANY POLLUTION PRODUCING BUILDINGS UNLESS YOUR POLLUTION CLEANERS CAN KEEP UP WITH THEM. Just because we CAN build a production or gold enhancing building doesn't mean we necessarily SHOULD. If one player wants to pollute, unilaterally, then maybe that is part of their strategy -- i.e. POLLUTE THE ENEMY TO DEATH.

I think that the pollution is part of the game. Control it or suffer the consequences. I don't think we should alter the game to nullify pollution.

Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:13
  Old Post 31-05-2002 22:56
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Enter the AD-FREE zone

I remember that map.... Quinns lost 20 cities or so in a turn??, Even the guys in my space cities had wet feet!

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:13
  Old Post 31-05-2002 23:12 Visit J Bytheway's homepage!
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I deliberately made linking bridges out of swap so that they would drown .

Does anyone else think it's really annoying that you can't terraform city tiles?..

 
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