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Aeson
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orangesoda
Nov 2001 time: 22:25
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Looks like I missed the chat. Sorry.
Do you think RP would be willing to gift cities to us? I was thinking something like the following could work:
We land a few forces next turn, or the turn after, and 'take' NM and Barcelona. Turn after, we 'take' Toledo. This allows RP to focus all their forces in the W by teleporting them, and we help deal with GoW who are now badly out of position to do anything for the next few turns. Not sure we can get to Toledo fast enough though. We could just throw it in GoW's face and make it obvious RP is giving cities to us. Might be enough to get GoW to break the NAP. We certainly wouldn't be breaking any treaties. Even if we lose Toledo to GoW, it serves a purpose, and really doesn't help them at all (if we've used all/most our cash).
We can't fight GoW right now, but maybe this will force them into either going after ND, or attacking us outright. They will basically have lost everything on 'their' side of RP to us, and probably wouldn't have much to gain from fighting RP, except to help out ND gaining territory.
Then we could supply RP with Catapults to help them fend off ND's initial invasion. Sign peace with RP, an ROP and we use their roads to help hit ND. Our Knights would be 6 movement, and that should be enough to deal with Ansars as long as RP doesn't lose a city right off.
I think we and RP could defend RP's land pretty well. We could also supply RP with Iron if they were to lose their Iron source, and only be out of the luxuries for a couple of turns.
Long term, the goal would be to keep RP relatively strong (one core on a river strong, if not even giving them land for a FP), so as to trump Lego's Voxian puppet, as well as help us fight ND/GoW. It would put us in the best possible position to fight ND/GoW IMO, and better yet, might help convince GoW to backstab ND themselves, as opposed to going to war with us while ND is occupied.
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notyoueither
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of naught
Aug 2001 time: 22:25
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I am thinking this has definite possibilities. It may seem alien, but I do believe that the game is more important to this group of players (RP) than winning. I believe that we could trust them, if we gain what we need on Bob first. It is certainly better terms and conditions than GoW are offering.
I understand them. They are playing to spoil now. They know they are doomed not to win, but they are going to be happy to make sure that their patron does win. I have done that in MP myself.
I am also thinking that the cities given to us as a block will either drive GoW to attack us or to back off and attack ND.
They have said yes to the Crusader Fortress near New Madrid. They will give up land east of the mountains. I suggest we not push them to while that production capability is needed, but new Madrid soon, as soon as we have forces there to hold it. A Crusader Fortress should go down at NM 3 3 ASAP (or maybe 6 9, or both).
However, at this point, do we want to go down this road?
I am leaning towards it. It definitely trumps GoW's and ND's 'temporary' cities proposals. It also holds greater long term potential as we are picking up a viable vassal, while Vox is a basket case for Lego.
The arrangement would stay sealed until we give our blessing to reveal it.
Last thought. Vassals are not destined to always be so. The trick in this situation is to gain what we need on South Bob while they need us, but not so fast as to hurt their ability to fight. If we play this right, give them room to play the game, but keep the leash just short enough, this arrangement could easily go to the end of the game. If not? We have our Palace in South Bob and a hefty presense there to fight from.
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zeit
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Meet my blade!
Sep 2002 time: 06:25
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I too, like Arrian, think we should aim at ND first: why bother with GoW now? why do you want them to break the NAP?
GoW is not a serious threat to RP's existence, not with the forces they have commited and not with their not-so-great determination, quite unlike ND, which seems to have thrown everything into attacking RP- and is relatively exposed. GoW has reserves, and can hurt us quite bad (on Bob) if we piss them off so that they choose to break the NAP- with a beachead destroyed, we lose our chance of fighting to help RP, and all that is left it the hope that GoW backstabs ND, and the vassalage RP promises us.
NO- we must make our destiny!
Why actually help RP remain strong? We want them to bear the brunt of the attack, right? This means RP will be hurt very badly- but it doesn't seem to bother them, and it shouldn't bother us, not for now at least.
We should focus on kicking the hell out of ND as fast as we could- so that their GA is all blown in the wind (more precisely- the storm ). ND is the stronger of the anti-RP alliance members, if they are having a hard time, which means losing cities and pulling troops back home- will GoW press on with the attack on RP? no way!
I'm sure we'll witness the sudden stop of the once charging Riders- I just can't see any other option for GoW- not with their 'allies' forces making a U-turn. With GoW forces stopping, RP should aim for quick-peace/timed cease-fire with GoW, while most of their surviving forces help us by attacking ND's army.
Our most immediate goals should be:
1) Making sure GoW and ND do not suspect anything.This means not having RP gift us any cities yet.
2) Have RP focus on slowing-downs GoW's army, diverting it towards the less important targets such as Bilbao, and trying to lure ND's army deeper to their territory, while trying to inflict as many casualties as possible on the enemy, perhaps even at the expense of loosing cities, workers, etc. remember: the most important thing right now is to make sure ND's army takes as long as possible to get back home, and that it is as small as possible when it does.
3) We make a suprise landing around ND's eastern border, and head flank speed towards their core- with one intent: gaining as much possible ground, hoping (with some good reason to, though) this manuever will catch ND off-guard, and would eventually cause GoW to stop attacking RP.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:25
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some comments (but these are probably not the most clear, I'm having a major hangover and can't think straight):
Article III:
- Not only what to research, but also how must be decided. So, not only common goals need to be discussed, but also how far the tech slider is set, what etas on techs will be.
- and indeed, we may be bound by other regulations with other countries (NDAs). We can't be forced in all circumstances, there has to be some escape clause
Article V
- with simply changing the first paragraph into "the other parther is obligated to assist when asked" we would get there. Indeed, declaring war is not always the best cause, or even possible
Article VI
so far so good, but I would add a clause, explicitely mentioning that RP agrees to leaving most of the land on Bob in our hand. We will do our best to stay honorable, but as ND will go first and GoW later, we will most likely first of all control ND land. As it reads now, if we don't attack GoW, we should cede control of nearly all the conquered land to RP.
Article VII
is missing... we need some points on agreements with other nations as well, and even on proposals from / to other nations. E.g. we can't have RP signing a MPP with Vox, if we want to invade them later on. Further, we can't have RP sell techs if we want to kepe them secret. Stuff like that.
Also, we probably need some clause that gives us access to their diplomatic intellilgence. I'm mighty curious to what happened with Vox (Lux I don't care that much, it didn't really affect us), and how RP conducted their diplomacy. Even if I don't consider us that bad in this area, they are better (although with the wrong 'image', and goals). We can use their expertise.
Article VIII
- Some paragraph on that we can't foresee all situations, and in case discussion occurs on some point not covered here, both will do their best to find a mutual beneficial solution, with GS having end-responsibility.
- something about secrecy. Even if it will become clear soon that both of us have allied, we should keep the details to our own. So let RP roleplay all they like in their private forum, this deal should not be published or given to other teams. Also, no talk about this to others.
- and finally, we need something in there that we can advise them in all situations, not only military. Seeing their land, they should have gotten the lead over us in this game, instead of having half our economy. They can use a little help. It's in our best interest to make RP strong as opposed to Lego, they have to want our help. (It will be a pain to put this non-arrogantly, though)
As to the notes:
1) may be best... if they want this grand alliance scheme, they should cede control of their slider to us (I mean, mutual agreement, and GS decides if not in agreement )
2) money is not really an issue for me. We don't demand them giving us all their cash, it's better to handle this case by case. Besides, they have no cash to give us, and we will most likely need our reserves for a while too.
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Now with these comments done, I want to say one thing which worries me a bit. This proposal is not something that was fastly put together, it is way too detailed for that. Further, in order to come to us in this short notice, accepted or at least discussed in RPs forum, it has to be made a while back... meaning this thing is recycled. I'm not sure it was already offered to e.g. Lego, but I doubt that RP was discussing vasalizing themselves to us for days before... I wonder how many talks have been going on with RP about joining major alliances.
We know of GoW-RP alliance negotiations, so maybe it came from there. Meaning that if we sign this, GoW will have a pretty good idea how our relation with RP will be. And they can use this against us, by e.g. joining with Lego and Vox. This could become very interesting 
DeepO
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