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DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 29-01-2003 04:39
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Nathan, you're right about #15 not being viable if we give tiles to Vox. So let's assume we scrap #15, couldn't #14 move 1 to recuperate a bit more tiles from #15? Less corruption, tighter territory, there are a bunch of advantages here

DeepO

Dominae is offline Dominae
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Jan 2002
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  Old Post 29-01-2003 05:28
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Here's another problem (which I hope someone will address because most comments have avoided the meat of what I've had to say):

Nathan initiates a chat with Jon Miller, fine (he's the special envoy after all). Nathan proceeds to not only agree to but propose a city placement plan. Let us assume this is fine, accepting the argument that Vox will only want to be friends if they're remotely powerful. Then Jon Miller actually has the gall to haggle over the specifics of the plan, as though their "weak and fearful" position is somehow deserving of a little pity. And now the main issue (according to Nathan, DeepO and others) is not peace, land, or whatever, but whether we should go ahead and build the Great Library! Note that this is something we would never have considered just 4 turns ago.

So now here's the problem: even though this whole affair started as a "unofficial" exchange between Nathan and Jon Miller, now we're in a position where we would be trusted less if we changed our minds. Let's say we drafted another border proposal, one that would be more than fair considering our capabilities. And let's say a majority of GS agrees to it. Suddenly, if we propose this, Vox is going to say: "hey, what are you up to, anyway?". More and more Vox will want to be an equal partner (in every sense), when it is clear that we are not equal (in some senses).

With the promises and dreams of a wonderful alliance, we've given too much and we're setting ourselves up to do it again. Considering Vox's lands and the jungle-heavy locations we've tentatively granted them, they are not good partners. We would do much better if 1) we controlled the whole continent, and 2) we created a worthwhile partnership with another, stronger team.

Vox's help technologically will only really help us until we contact other teams, at which point we've got better options. Their help in the form of Immortals sounds great initially, but probably would not work out so well if you step back and think about it. Thus Vox offers us nothing beyond the short-term. Which is why a long-term alliance with them is not a good idea. Which is why we should be making peace with them now, but not depending on it.

A war between us and Vox would surely put us back. But by how much? With our supposed production advantage, we should be able to roll them over by the time our economy gets going. All our fears militarily were very near-sighted. Once the jungle starts coming down and we're amassing WCs, Vox cannot stop us. By this time we will probably have contacted the other teams, and will be able to determine (for sure) which move is best. Perhaps not attacking them is the way to go, but there is no way of knowing this yet. Let us extend our hand, and keep the other in wait (or whatever that expression is!).

Finally I would like to say that I'm in no way attacking Nathan or his efforts (or any other member of GS). But when you believe certain courses of action are unwise, and the team is not making the decisions but one person, then you certainly have a responsibility to question his judgement. Hopefully we can all agree on something that is best for GS, or last come to a majority consensus.


Dominae

notyoueither is offline notyoueither
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  Old Post 29-01-2003 06:04
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quote:
Originally posted by nbarclay
(Again, even if our goal is to keep our options open, one of those options we keep open should be a strong long-term partnership with Vox.)


Exactly.

More on Vox later. I have a meeting to go to. grrr.

DeepO is offline DeepO

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  Old Post 29-01-2003 06:20
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Dominae, I think one of the reasons why the border treaty seems to be approved, or at least considered by many of our members is that it is better then the worst case scenario we envisioned. Yes, it will give a lot of advantage to Vox, but also to ourselves, and we don't get out badly... maybe we gain less then Vox, but we'll still be on top.

The GL thing only came around because one of the things some sort of deal with Vox makes possible is to focus on something else than pure REX. E.g. the GL, which I see as an investment. I don't say we absolutely need to do it, which is why I started a poll on it, but all the discussions here are just so that we can see our options, and can pick what we think will make us win this game.

As to the speed at which this is going, where we absolutely didn't trust Vox 4 turns and 2 chats ago: true. But you might have noticed that as long as we've met Vox, I tried to pacify our relation with Vox, always asked for patience with them, while now, I'm far less forgiving, and I think more aggresive to getting what should be ours. Nobody has forgotten how they dealt with us so far, but they are finally doing what I wanted all along: play together with us, instead of against us.

Now, we just need to make sure we are always adequately protected against their opportunistic, short term nature, by both anticipating long term implications, showing force and superiority when needed. And be the good daddy in between

DeepO

Dominae is offline Dominae
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Jan 2002
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  Old Post 29-01-2003 06:24
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"(Again, even if our goal is to keep our options open, one of those options we keep open should be a strong long-term partnership with Vox.)"

There are ways of doing this without selling our souls. The way we're doing it, we're closing more long-term options than we're gaining.


Dominae

nbarclay is offline nbarclay
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Dec 1999
time: 23:25
  Old Post 29-01-2003 06:27
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quote:
Originally posted by DeepO

Nathan, you're right about #15 not being viable if we give tiles to Vox. So let's assume we scrap #15, couldn't #14 move 1 to recuperate a bit more tiles from #15? Less corruption, tighter territory, there are a bunch of advantages here


Moving #14 (the northeastern coastal city) could gain us more land tiles, but essentially just at the expense of an equal number of coast and sea tiles. We might be better off, but the combined total value to us and Vox would be less. Now granted, combined total value to us and Vox might not seem so important, but if we either conquer the land from Vox or get it in an exchange for Luxian lands, Vox's cities there become ours. At that point, the combined total value becomes the value to us.

Nathan

Dominae is offline Dominae
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Jan 2002
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  Old Post 29-01-2003 06:29
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quote:
Originally posted by DeepO
I think one of the reasons why the border treaty seems to be approved, or at least considered by many of our members is that it is better then the worst case scenario we envisioned.


"Better than worst case" is true of all our options; we're considering only one. We're doing this because we think the current option will bring us the best long-term benefits. I'm challenging that belief.

I commend you on playing devil's advocate, DeepO. That's what I'm trying to do too, only more forcefully.




Dominae

DeepO is offline DeepO

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  Old Post 29-01-2003 06:32
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Well... we gain the land tiles, and Vox gains sea tiles by placing the wheat city 7. No land tiles are lost, and we profit relatively from it... how can this be bad totally?

DeepO

nbarclay is offline nbarclay
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  Old Post 29-01-2003 07:00
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quote:
Originally posted by DeepO
Well... we gain the land tiles, and Vox gains sea tiles by placing the wheat city 7. No land tiles are lost, and we profit relatively from it... how can this be bad totally?


Moving the wheat city 7 would make two mountain tiles unreachable by any city (at least in the absence of further shuffling). Further, with a harbor under a non-despotic government, the wheat and fish would provide enough food to work one of those two mountains (in addition to the others that would be available anyhow) without irrigation. That's why I went along with the move. (And by the way, wasn't it your map that that exact site was #12 on, or am I misremembering who did our city layout?)

notyoueither is offline notyoueither
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  Old Post 29-01-2003 09:05
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Nathan, has the revised map been sent to Vox?

I think that one is going a bit too far. I think the draft from earlier should be OK. I believe that Jon was pushing for everything he could get. I do not think they will be offended if we go back and say that the team as a whole finds the revised to have gone too far, but that we could accept the earlier one. If that is what we decide is acceptable.

Last edited by notyoueither on 29-01-2003 at 09:12

notyoueither is offline notyoueither
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  Old Post 29-01-2003 09:27
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re dealing with Vox on the whole.

We are faced with a choice. We can choose to accomodate and allow for Vox to have a comfortable position. If we do, they will have no reason to come after us early. They will have every reason to leave us alone while we develop.

OTOH, we can choose to take a hard line. We can REX them into the ground. We can build as fast and as far North as we can. They will attack soon, very soon. probably while we are mid REX.

If we choose to accomodate and grant Vox some breathing room, we will have gained a large advantage in our own development. Instead of rushing settlers, barracks and troops, we will be able to adopt a more flexible schedule. We could pursue the GrLib or the GrLitH. Could we go for either one with a hostile Vox on the continent? Instead of settling marginal border cities first to claim the land, we can settle the most productive southern sites first and hense grow faster in the long run.

Those are the choices. I agree we should not go too far in accomodating. You can safely take what they asked for last night in tiles, lop off a third and they would accept that. However, what remains is that if we have no agreement, they will send settlers out far and back fill. Once they have settled some number of sites, the war will start. Either they will attack because they see an advantage, or we will have to attack some of their more (or less) brilliant city sites.

What then?

Dominae is offline Dominae
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Jan 2002
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  Old Post 29-01-2003 09:30
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I agree with nye. It's just that what Nathan is proposing is far more than "a little breathing room" during our expansion phase. We're negotiating to be partners well beyond that (consider the proposed joint attack on LI). Nathan's efforts at patching things up between our teams are commendable, and IMO, just what we need right now. For now some peace quiet would be nice. But, let's decide what to do later (after contact with other civs, perhaps after some Galley-scouting), later. This means not committing ourselves too much to Vox. I actually like the new GL plan, just because it's relatively short-term.


Dominae

Last edited by Dominae on 29-01-2003 at 09:56

notyoueither is offline notyoueither
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  Old Post 29-01-2003 09:45
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re Vox, GS and the rest of the world.

It is clear that there is a concentration of civs who are already more advanced than Vox and us in tech. We are in a weak position tech wise, but strong in location. They cannot get to us easily, and they are unlikely to try.

Conversely, we can't get to them easily, and if when we are in a position to do so, we are likely to have obsolete forces, unless...

A fully open tech alliance with Vox does not sound like it makes sense from a beaker point of view, but is that the right point of view? Here is the simple truth, if Vox and we do not cooperate we will not catch up short of some diplomatic miracles. If we do cooperate, Vox can only trade with us so far before they fall behind even us. If we want Vox to be useful, we will have to give them the odd prerequisite tech so that they can research secondary choices while we research primary, or more expensive choices.

In short, when trying to play catchup with the leader(s), it is not wise for the trailers to quibble over total costs. All that will result in is more or less permanent obsolescence.

There is one other problem with not cooperating with Vox. If I were on that continent, I would want to give Vox all the tech they needed to be at an advantage over the 'ringers' and hense able to slow us up and cripple our development. That noone has decided to do that is a blessing of time and distance. No one has had time to decide to do that, and the distances are still great so not many who might would be in contact with Vox yet. The years will pass, and Vox will get contact with all, or most of the other civs. It will occur to someone that they can put us in the ditch by doing something like this. Oh, btw, just what did Vox have to trade for IW?

notyoueither is offline notyoueither
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  Old Post 29-01-2003 09:48
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quote:
Originally posted by Dominae
I agree with nye. It's just that what Nathan is proposing is far more than "a little breathing room" during our expansion phase. We're negotiating to be partners well beyond that (consider the proposed joint attack on LI). Nathan's efforts at patching things up between our teams is commendable, and IMO, just what we need right now. For now some peace quiet would be nice. But, let's decide what to do later (after contact with other civs, perhaps after some Galley-scouting), later. This means not committing ourselves too much to Vox. I actually like the new GL plan, just because it's relatively short-term.

Dominae


I agree, we should not cement any agreements to attack any others at this time. We may well decide later that is the way to go, but not yet. I think some of the things from that chat might have been going too far, too fast. However, we have planted the seeds in the mind of Vox. They can get along without attacking us. That may be very valuable indeed.

notyoueither is offline notyoueither
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  Old Post 29-01-2003 10:02
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My minimum terms re Vox.

1. A reasonable border that takes into account that the cities that are being bargained for are more productive for us than for Vox. If the potential exists for a long term alliance, they will grant that more of those cities should be founded and developed by GS, and that more of those tiles would be more productively cultivated by GS.

1b. An unequal balance of cities is a consequence of our relative start positions. I would not be in favour of giving away our birthright.

2. I could agree to an open tech trading arrangement. However, I would require contacts to be fully open as well.

3. We should never allow anything less favourable than equal status vis-a-vis the Mil Advisor. A close eye should be kept on that. We are more powerful would be preferable, but that would have to wait until we have founded most of our city sites.

4. Agreements for joint operations against foreign civs can be made at a later date and on a case by case basis. Trading cities of civ X for Vox cities nearer the homeland would be welcome.

5. If there is any further sign of Vox deceit, we must extinguish them as soon as is feasible. After discovering deceit, and before opening hostilities, deception on our part would be completely acceptable.

Dominae is offline Dominae
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Jan 2002
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  Old Post 29-01-2003 10:05
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nye, concerning the rest of the world, I'm hopeful that the other teams will be willing trade with us once we get on the world stage. There will surely be a few techs left in the Ancient age when we all meet. Maybe we'll get a chance to research the unpopular tech like I'm sure we all do in SP games.

Your worry that other teams will gift Vox techs in order to block our trading is valid, but perhaps premature. What you're describing is a quite advanced diplomatic maneuver (I had to think about it for a bit myself!). The chances that other teams 1) think about it and 2) decide its a good idea, before we all meet are slim. Especially if they're not aware of Vox's relatively weak position, I think they would be very reticent to give techs away for free just to hurt GS.


Dominae

notyoueither is offline notyoueither
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  Old Post 29-01-2003 10:21
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quote:
Originally posted by Dominae
nye, concerning the rest of the world, I'm hopeful that the other teams will be willing trade with us once we get on the world stage. There will surely be a few techs left in the Ancient age when we all meet. Maybe we'll get a chance to research the unpopular tech like I'm sure we all do in SP games.

Your worry that other teams will gift Vox techs in order to block our trading is valid, but perhaps premature. What you're describing is a quite advanced diplomatic maneuver (I had to think about it for a bit myself!). The chances that other teams 1) think about it and 2) decide its a good idea, before we all meet are slim. Especially if they're not aware of Vox's relatively weak position, I think they would be very reticent to give techs away for free just to hurt GS.


Dominae


I agree re research goals, however so far we are going right down the prime path. We have no other choice. In fact, later on would we stop doing that on the chance that we could beat someone else to the tradable tech? Or would we go full speed towards to most valuable techs?

We will have to cross those bridges when we come to them.

re the tech spikes in our wheels, how did Vox get IW?

Dominae is offline Dominae
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  Old Post 29-01-2003 10:42
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Vox traded for IW.


Dominae

Dominae is offline Dominae
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  Old Post 29-01-2003 11:13
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I think we should start another (simple) poll: initial or revised border propsal (city placement plan)?

We seem to be quite evenly split as to whether or not the Voxian attempts to haggle for more land are acceptable. Let's vote on it.


Dominae

DeepO is offline DeepO

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  Old Post 29-01-2003 18:23
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quote:
Originally posted by Dominae
Vox traded for IW.

The question is what did Vox give in return for IW...

One of my guesses is that they promised mysticism to Lux. Why else would they research that?

DeepO

DeepO is offline DeepO

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  Old Post 29-01-2003 18:29
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Nathan: Re: wheat city: I know I proposed it to be at xsite #12, but that was ideal for us, not for Vox. It would cover most of the mountains, protecting them from possible invasions... we don't want to have more mountains in Vox's territory, as these are strategically disadvantages for us.

Further, I don't have the screenshot here, but I thought that even moving the city leaves Vox with 12 landtiles and the fish, so those mountains aren't really wasted (sorry, could be wrong, as I can't check), they wouldn't be used anyway. I just proposed to have less culture pressure in our borders, separating the border more... and do it on both East as West side. For them, it will be better, due to lower corruption, and easy access to the forest (which they will need to chop soon, as the city will be completely corrupt under despotism).

BTW, I don't like the kind of deals where they 'promise to build less culture'... I think it's better to not get into such situations in the first place.

In this respect, I'm not going to poll yet, I certainly have to see the screenshot first.

DeepO

Arrian is offline Arrian
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  Old Post 29-01-2003 19:48
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quote:
With the promises and dreams of a wonderful alliance, we've given too much and we're setting ourselves up to do it again. Considering Vox's lands and the jungle-heavy locations we've tentatively granted them, they are not good partners. We would do much better if 1) we controlled the whole continent, and 2) we created a worthwhile partnership with another, stronger team.

Vox's help technologically will only really help us until we contact other teams, at which point we've got better options. Their help in the form of Immortals sounds great initially, but probably would not work out so well if you step back and think about it. Thus Vox offers us nothing beyond the short-term. Which is why a long-term alliance with them is not a good idea. Which is why we should be making peace with them now, but not depending on it.

A war between us and Vox would surely put us back. But by how much? With our supposed production advantage, we should be able to roll them over by the time our economy gets going. All our fears militarily were very near-sighted. Once the jungle starts coming down and we're amassing WCs, Vox cannot stop us. By this time we will probably have contacted the other teams, and will be able to determine (for sure) which move is best. Perhaps not attacking them is the way to go, but there is no way of knowing this yet. Let us extend our hand, and keep the other in wait (or whatever that expression is!).


Very well put, Dominae. I absolutely agree.

-Arrian

Sir Ralph is offline Sir Ralph
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  Old Post 29-01-2003 20:27
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quote:
Originally posted by Dominae
A war between us and Vox would surely put us back. But by how much? With our supposed production advantage, we should be able to roll them over by the time our economy gets going. All our fears militarily were very near-sighted. Once the jungle starts coming down and we're amassing WCs, Vox cannot stop us. By this time we will probably have contacted the other teams, and will be able to determine (for sure) which move is best. Perhaps not attacking them is the way to go, but there is no way of knowing this yet. Let us extend our hand, and keep the other in wait (or whatever that expression is!).


A war with Vox in the time we are busy with our planned GL hazard will not put us back, it will destroy us entirely. And we even intend to give them thoughts by saying "We're going to build a wonder instead of units. Please be so nice not to attack us during this time and don't settle at our turf. You won't attack us, will ya? We might reward you with a couple of techs, if we succeed." It's sad to see, how many team members switched to 100% trust mode and intend to leave our land undefendable for at least 40 turns, if not more.

DeepO is offline DeepO

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  Old Post 29-01-2003 21:02
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A war with Vox in the next 40 turns is not realistical. We can't rush them, we will get behind in tech, and the only thing we're superbly good in (our growth) won't help, as we can't risk settling new cities. Once this option is out, there are other things to consider... I am not in 100% trusting mode wrt to Vox, but am realistic enough to see that, even if many would enjoy a good rush, we have to play nice for a while.

Oh, and yes, telling Vox we're wonderbuilding is a risk, something that needs to be discussed further. But don't forget it will make them weaker in relation to us (if they decide to go for it), and even more dependent. After that, we can still chose what to do with Vox, but we'll have won another advantage over them.

DeepO

Sir Ralph is offline Sir Ralph
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  Old Post 29-01-2003 21:28
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Heavens, who talks about rushing Vox? I'm talking about building vet spearmen to secure our mountain ranges and to create kill zones, and a few packs of War Chariots to push back an attack. Not necessarily of Vox. Lux might soon have Map Making. What would we do, if they dropped mere 2 swordsmen on our turf? Even if they are only exploring, it might put us in serious trouble.

nbarclay is offline nbarclay
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  Old Post 29-01-2003 21:35
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quote:
Originally posted by Sir Ralph


A war with Vox in the time we are busy with our planned GL hazard will not put us back, it will destroy us entirely. And we even intend to give them thoughts by saying "We're going to build a wonder instead of units. Please be so nice not to attack us during this time and don't settle at our turf. You won't attack us, will ya? We might reward you with a couple of techs, if we succeed." It's sad to see, how many team members switched to 100% trust mode and intend to leave our land undefendable for at least 40 turns, if not more.


Consider the scenario if we start the Great Library after finishing our barracks and we see Voxian troops coming our way.

(1) We switch Hurricane over to build something else, probably wasting a lot of shields. (After 200 shields, the "something else" would be the Colossus if it isn't already taken.) After that time, Hurricane shifts its massive production to building veteran units. (And yes, the switchover could be extremely painful depending on the timing.)

(2) We suspend research and start hoarding gold.

(3) We bring in multiple workers to get our iron connected.

(4) Cyclone switches from its granary to barracks and starts cranking out troops. It has a fair number of shielded grasslands available to work for good production.

(5) EotS changes over from growth mode to production mode (to whatever extent remains practical with Hurricane using the best tiles) to help meet the attack.

With those moves, I think an early Voxian attack could be met with more than adequate force by the time it would actually get to us. And once EotS shifts back to settler production mode, the balance of power will tip back even more in our favor.

Also note that I would want to make sure Vox has things lined up so they can profit from the Library by far more than just a couple techs (albeit with that profit coming on terms though which we also profit) so that their goal of keeping up with the rest of the world is clearly best met by having us build the Library. If we could sell Vox on the project enough that they'd contribute a couple workers, that would provide an additional safety margin because the two sides' growth would be set back comparably.

Nathan

DeepO is offline DeepO

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  Old Post 29-01-2003 21:36
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Agreed... eta on swords from Lux? 30 turns? by that time, we should have spears, and should be able to upgrade warriors with left over cash and a connected iron (IIRC, no screenie at hand).

I'm not saying it will be ideal, but the situation is workable, and will lead to much bigger rewards later on. Don't tell me that you don't like the idea of having the slider at 100% gold for upgrade money for half an age... WCs to knights cost a lot, but are very powerful.

DeepO

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:25
  Old Post 29-01-2003 22:44
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#28 Report this post to a moderator
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Too many "should" for me, sorry. We can upgrade regular warriors, big waste of money, IMHO. And in 30 turns we may have our first Spearman. The next, maybe, 5 turns later. No kill zones. No chariot packs. No solid playing. Hazard.

The scenario Nathan describes is even worse.

(1) We made a big effort, but throw all away all we have in order to begin to build units to defend us.

(2) Ok

(3) Where from, if they are added to the city?

(4) See (1).

(5) After Hurricane is built up, EotS is dead. Will it be able to harvest 5 shields? Or not even that? Did those, who agreed to start this high risk gambling, consider, that our beloved "settler pump", in which we put all our effort so far, will be out of business for at least 50 turns, and after building 2 settlers? Talk about efficience.

And last: I'm pretty sure who'll build the GL. It's not GS, btw.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:25
  Old Post 29-01-2003 23:15
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quote:
Originally posted by Sir Ralph
A war with Vox in the time we are busy with our planned GL hazard will not put us back, it will destroy us entirely.


That's why the two are mutually exclusive. That's why we have to put a lot of trust in Vox.

quote:

It's sad to see, how many team members switched to 100% trust mode and intend to leave our land undefendable for at least 40 turns, if not more.


If you'll recall, I was the main proponent of 50% (or less) trust mode in the last couple of days. But since we're not voting on anything (other than building the GL), I figured we'd go along with what appears to be the team consensus, namely that we should trust Vox 100% and plan accordingly.

This is why I think just REXing is the best option right now. We get new cities, we have the capibility to defend our lands if need be, we're not dependent on Vox, we do not run the risk of losing 100 Shields-worth of production, et cetera, et cetera. All this, and my new doubts that the GL would be all that great given the free tech-trading policy of the other teams, supports my "no go" vote for both a heavy commitment to Vox and the GL.

Here's another thing to consider. The point of allying with Vox is so that we can avoid a costly war (in fact, to avoid building many military units altogether). But leaving our flanks open to Vox actually increases the chances that we'll have to go to war. Nathan's war scenario is surely doable, but completely unecessary if we give Vox no good reason to attack. To clarfiy, here are the scenarios:

1. Massive buildup of units: Vox strikes out of fear.

2. Adequate number of units for defense: Vox leaves us be.

3. Too few units: Vox strikes out of opportunity.


Dominae

zeit is offline zeit
King
Meet my blade!
Sep 2002
time: 06:25
  Old Post 30-01-2003 00:02
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#30 Report this post to a moderator
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Wow- lots of discussion on the last 12 hours...

I think the most urgent thing now is to close a border deal with Vox- this will take away most of the threat of attack, for the near future. In this issue- i strongly in favor of the draft Nathan and Jon Miller made, not the revised one, as i don't seriously consider Vox to be stupid enough to refuse this sort of peace deal (Whereas opportunism- they seem to have plenty of, which is just what we stasify, with our talks of "alliance").

Along with a tech partnership, which should be stressed out as an EVEN partnership. In no way i see us giving away techs just to keep Vox "in the race".

Maybe giving a tech to help Vox advance and research a more advanced tech for us, but this should be sorted out outside the tech agreement, and is sure to cost Vox.

Only an even partnership is acceptable- you get as much as you give will be fair, despite the fact that obviously Vox will research slower (fewer tiles and worse management), but this is how the game works, and this deal should be viewed by Vox as a necessary course of action, if they wish to swim with the big fishes.


On this note, i'd like to complement Nathan for the effort he put into working things out with Vox, and the considered manner in which he handled the talks with Jon Miller.

 
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