 |
|  |
 |
|  |
 |
|
vondrack

|
 |
Praha, Czech Republic
Jan 2002 time: 06:26
|
|
quote: Originally posted by Tiberius
Did they get the LM minimap (screenshot) from us? Let them plan their 9 cities (I didn't even think that it was remotely possible to squize 10 cities in that little, mountaneous peninsula ) |
Yes, I did send them a full map of Legos Minor. It was this one:

And I have also sent them two maps outlining whatever I was able to come up using my city placement templates, accompanied by some comments. Including them here for your information. 10 cities will fit there just fine.


And if anyone cares, these were my comments:
quote:
1) Southernmost city ("Panama Vox")
This is actually a pretty cool location - it would be a "canal" city, allowing your vessels to sail freely around your land, taking always the shortest route - making it almost an island... It would also be a key stronghold against any invasions coming from Legos Major (hmm, as if there were plans for any... nevermind ). With a temple/library and a harbour, it will have a LOT of water tiles to work, plus two hills - max pop 13 even before railroads & electricity, after the desert gets irrigated and railroaded, max pop 15-20.
2) the city N of Panama Vox ("Guadalajara")
Pretty much the same as Panama Vox, but it will not be a "canal" city. Slightly worse, but not much. You will be able to work all water tiles plus two hills. Plus all the desert tiles after you irrigate/RR them. Max pop 10-12 before RR+el, 10-17 afterwards.
3) the city NE of Guadalajara ("Houston")
This city will become useful after the discovery of electricity. With all five plains irrigated & RRed, you will have a surplus of 7 food. That will allow you to work all coastal tiles, plains, and hills in the city radius (except one that will be worked by Guadalajara), plus two mountains. Will become a production powerhouse, but only after some time. The start will be slow, though - but the forest chops will help to get the basic city improvements (temple/lib, harbour) done a little bit quicker. Max pop 6 before RR+el, 10-15 afterwards.
4) the city by the iron mountain ("Irony")
Not a splendid location, but gives you your own iron. With a harbour, it will be able to work all coastal tiles plus the iron mountain. May borrow grasslands from the capital, if there is a need for quick growth. Max pop 10-13 before RR+el, 10-16 afterwards.
5) the city SW of the horse ("New Orleans")
Most of the comments on Houston apply here, too. Will become more useful after you irrigate and RR the plains between Houston and New Orleans. With templ/lib+harb and irrigated/RRed plains, you will have a food surplus of 3-5 (depends on how many plains Houston will work), allowing you to work all water tiles plus three hills. Max pop 9-14.
6) the city NE of the horse ("Orlando")
Once temple/library + harbour are in place, you will be able to work all coastal tiles, the whale, and three hills. Probably a production centre. Max pop 9-12.
7) the capital ("The New Voice")
The location of your capital may be a bit arguable, but I would lean toward placing it ONTO the bonus grassland instead of the grassland one tile NW or forests. The reason is quite simple - a more central (actually, almost ideally central) location. I am quite sure that the
one shield you'd "waste" this way will be more then balanced by lower waste in your other cities. Plus, there would be one small advantage to this location - it is not visible from the sea, so your hideout would not appear on any map, but ours (hopefully - as we believe nobody has landed on Legos Minor yet, but us). Forests will help you to build a granary quickly, may reveal a bonus grass... Max pop 6 before RR+el, 9 with all grasslands irrigated & RRed.
8) the city NEE from the capital ("Poortown")
The worst location, no doubt. All coastal tiles and two hills will be the maximum there. Max pop 4-9.
9) the city E of the golden mountains ("Halifax")
A decent location, 10 water tiles, 1-2 grasses (the bonus one overlaps)... With a temple/lib+harbour and irrigated+RRed grasses, the city will be able to work all water tiles, two hills, and both gold mountains. Max pop 10-14 pre-el.+RR, up to 17 afterwards.
10) the city W of the golden mountains ("Anchorage")
Another quite decent site. Max pop up to 17 pre el.+RR, up to 21 afterwards. Probably site #2 for you, as it can grow to pop 9 even w/o a temple or library. The fish is your only 2+ food tile, so this would be a natural candidate for a granary. With a harbour and granary, this city could be your settler/worker farm.
Well. I must admit that it is a bit better than I thought it would be. It is amazing how much one can squeeze out of such a bad land. Few more thoughts:
You will need as many settlers from your old homeland as possible, as those will be difficult to build for you on Legos Minor. OTOH, you'll be able to do with relatively few workers, as you will have only a limited amount of land tiles to improve. You will be getting most of your GNP from the sea... considering Persia is scientific, I believe you would probably do best if focusing on building a super-research empire. Get as much commerce from the coastal/sea tiles and pump it into research. Build mostly research facilities, marketplaces, and such. With a relatively small army (45 units of any kind), you would be able to make Legos Minor an unpenetrable fortress (lining your shores with units). Even after marines come into play, you should be able to run your new empire with just a decent army, focusing on the research. |
|
|
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|  |
 |
|
vondrack

|
 |
Praha, Czech Republic
Jan 2002 time: 06:26
|
|
After a polite reminder, Beta sent us the official Vox response to our "neighbour treaty":
quote: Greetings vondrack.
My apologies for not getting this back to you sooner, Agreement was reached very quickly within Vox, but discussion on the timing of the jump had overtaken the thread, and I never got back to it.
We Voxians are very much on-side with this proposal. In fact - we find the tech arrangement quite generous. Our plan is to max out on commerce and libraries to make us as quickly as possible a worthy partner in such a deal.
I think the wording of #8, which is a bit awkard right now - should read: V.C. agrees to no trading of maps... . As it stands now we could agree to 'prefer' not to do it, but still do it against our preference. Not that we would use such a loop-hole, but the revised wording would make it clear. Maybe we should add, "unless approved by Lego" in case there is ever a good reason that the alliance may want to trade it.
The only area of minor discussion was Clause #4, about Vox not declaring war on another country without your approval. It hurts our pride a bit - as a certain autonomy is lost. But - if I was in your shoes - and knowing our history , I would demand the same. You do not want to be dragged into Immortal Beloved 2 against your will. Also, as our commitment now is to fully support Lego economically, politically, and if need be militarily, this clause, in reality, causes us no problems.
To put it another way... after the failed war against GS, our objective in this game has been re-defined. We simply want to be second. It beats going out early.
So - on a more official note - I Beta, on behalf of Vox Controli, agree to the following treaty, in this the year 190 BC.
quote: Treaty of The New Voice
1) Legoland agrees to give Legos Minor to Vox Controli as a new homeland. Legos Minor is defined as all land beyond the isthmus of Invoice/Benelux (see the map).
No Vox Controli settlement may be founded South of the site marked as "Southernmost Vox Controli City on Legos Minor". Considering the land shown on the map attached, Legoland will settle no more sites than Port Hammer and Invoice/Benelux.
2) Legoland will, at its earliest convenience, found and gift a 2-pop city on Legos Minor to Vox Controli, in a location specified by Vox Controli. Legoland will make reasonable efforts to protect this city from barbarians until Vox Controli is able to protect it with its own forces.
3) Neither Legoland, nor Vox Cotroli will ever accept a city trying to defect (aka "culture flip") to the other party.
4) Vox Controli will never declare war on another civ without Legoland's approval and consent. Legoland will never declare war on Vox Controli, except for fake/staged wars as needed for GA triggering, combat training ("GL factory") or worker exchange. Fake wars would be declared with the approval of both parties involved.
5) All techs researched by either Legoland or Vox Controli must be shared with the other team upon request. Any techs requested under this clause are subject to a permanent Non-Disclosure Agreement; the team receiving the tech may not trade/gift/resell it to anyone else without the giving team's permission. This does NOT apply to techs acquired by trading with third parties.
6) If Legoland lacks a strategic resource Vox Controli has, Vox is obliged to provide it to Lego upon request. If Legoland has a surplus of a strategic resource Vox Controli lacks, Legoland is obliged to provide it to Vox Controli upon request. In both cases, a reasonable balance may be requested in exchange.
7) As soon as reasonably possible, Vox agree to build a warrior to keep in reserve for triggering Legoland's GA (a sacrifice to a Merc).
8) Vox Controli agrees to no trading of maps of Legos Minor to other civs, unless specifically approved by Lego. |
|
So... all they did was they made one clause more strict. 
|
|
|  |
 |
|  |
 |
|
vondrack

|
 |
Praha, Czech Republic
Jan 2002 time: 06:26
|
|
Just PMed this to Beta:
quote: Hi, Beta!
We've been discussing the research strategy that would maximize our (yours & ours) gains... after lot of pondering, we believe that it would be best for you to go for Printing Press @ 40 turns. Here is why (feel free to argue - and keep in mind the information below is STRICTLY CONFIDENTIAL, please... post this PM in your team forum in full or in part, but make sure all Voxians understand the information is CLASSIFIED):
1) Right after your "hop", you will have no choice but to go for a 40-turn research.
2) ATM, Lego is doing Astronomy, GS is doing Banking. These two techs are therefore out of question, as they will be discovered within ~10-15 turns.
3) This leaves only 2 techs "available": Printing Press & Invention.
4) We are almost 100% sure that GoW will do Invention as fast as possible, because they have been prebuilding Leo's in the Imperial City for ages.
5) ND and RP are very likely to end up warring each other soon (if not them, then I don't really know who could be ND's target - and that ND is going to attack someone, is beyond any doubts). Warring parties are unlikely to do any serious research.
6) This leaves Printing Press pretty much "unclaimed", likely for many turns - even @ the 40 turn research, you could be the first ones to discover it, acquiring a valuable asset.
After the initial 40 turn period, we'll see - we are not sure if your new empire could be ready to start doing faster research so soon, but - you can always pleasantly surprise us... 
Let us know if this is okay with you.
There's another possibility, which seems to be a close second - that assumes you'd shut your research down completely until GoW discovers Invention (or until we discover Astronomy) and pick a more expensive tech (Gunpowder or Navigation) only then, to maximize the efficiency of the 40-turn research. But that involves significantly more risk than going for PP right now - Gunpowder, as a strategic tech, is very likely to be researched by someone else (someone faster). And we plan doing Navigation ourselves.
So, our recommendation would be: go for PP, please.
Looking forward to seeing your people on Legos Minor (btw, I believe we can consider The New Voice transfer successful now - our guardian units should be able to handle anything that approaches your new capital for those 2-3 turns you will need to hop the rest of your battered nation there).
Take care,
vondrack
P.S.: to prevent unnecessary research delays, we will be sending you Theology this turn. |
|
|
|  |
 |
|  |
 |
|
vondrack

|
 |
Praha, Czech Republic
Jan 2002 time: 06:26
|
|
I believe it may be the right moment to publicly announce that Vox Controli has arrived and settled at Legos Minor with our consent. If nothing else, it may add a small bit to the confusion about what we (Lego) are actually after. Here is a draft:
quote: Nations of the World,
It is with joy in our hearts that we can announce a happy-end to one of the greatest hardships a nation has ever been through in the PtWDG. After a violent history of tension, treachery, backstabbing, and a lost war, the nation of Vox Controli, now battered and tired, finally arrived at the coast of Legos Minor and built first cities in their new world exile.
This was previously arranged with and agreed to by Legoland, that used to claim Legos Minor as part of its homeland. We welcome our new neighbours and wish them patience, persistence, and luck in developing the harsh land of the rocky peninsula.
We also hereby pledge to protect Vox Controli in their new exile home against anyone trying to abuse the state of inevitable fragility Vox Controli happens to be at this moment. The nation of Vox Controli is no longer a threat to any other civilization - and as such, shall not be threatened either.
From now on, Vox Controli is under protection of the Legoland empire.
ZargonX,
The President of Legoland
vondrack,
FAM of Legoland |
I have no problem to drop my signature - I just thought that signing my text with Zargon's name only would be sort of weird. But I am sure that if he does not mind, it would look better with his name only.
|
|
|  |
 |
|  |
 |
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|