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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 28-02-2003 04:56 Visit Trip's homepage!
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Ministry of War: General Get a bigger avatar today!

Official Ministry of War Thread Located Here

This is the MoW discussions thread, where we can discuss all issues regarding the Ministry of War.

In light of our start position and other issues, I've started this thread up, and the first issue of business is our start position.

As you can('t) see... here:



There is coast to the west of our city site, jungle to the south, and hills/desert covering our north. Not the best of all situations, no doubt. With the terrain being what it is (lots of hills and jungle), units like Horsemen shouldn't be our priority, and slower units like Swordsmen and NMs may benefit us more. That means our NMs will be even more powerful, mainly near home.

As I hinted to, later on MoW build priorities will probably be Swords and NMs, with horses being much lower priority.

The situation on scouting:
With there being the west coast of our 'continent' rather near to us, it's my opinion that we have the most to gain by sending our 1st Warrior north intead of west. Our 2nd Warrior will be around soon, so he will go west, then south when he hits the coast.

Comments, questions, suggestions?
Post here.

Last edited by Trip on 03-03-2003 at 04:07

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:26
  Old Post 28-02-2003 05:16
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I agree that Warrior 1 should head N now. I tend to think Warrior 2 would do better to head S through the Jungle. This takes advantage of our roads in place already, further scouts our most likely city 2 location, and S is much more likely to show a neighbor than W.

The mini-map shows a lot of potential W, but those coasts up by the hills and the way the plains dip down aren't a good sign for that direction. There is an off chance that someone is to our W, but we look to be on a vertical landmass with not much room in that direction. I'd guess we have a coast to the W down at least to the N edge of the jungle.

Trip is offline Trip
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  Old Post 28-02-2003 05:19 Visit Trip's homepage!
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The terra incognita to the SW above the jungle may or may not hold valuable land or luxuries. It may even pan out without jungle, giving us some good land to expand into. Right now the jungle would be a 'last-ditch' scouting effort, since we're not bound to find anything in that direction for a long while. There's still a chance of something good to the west/south-west.

Panzer32 is offline Panzer32
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Oct 2002
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  Old Post 28-02-2003 05:19
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I say go west-west, and see what that body of water is. If it is a lake, keep going west. If it is ocean, then go north. Second warrior goes south.

Trip is offline Trip
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quote:
Originally posted by Panzer32
I say go west-west, and see what that body of water is. If it is a lake, keep going west. If it is ocean, then go north. Second warrior goes south.

The chances of it being a lake are very very slim. It's at least 3 tiles vertically, so chances are that it'll be the coast. Just a hunch, but if I'm wrong we'll only have a couple more turns to wait for the 2nd warrior.

Mr Mayor is offline Mr Mayor
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Dec 2002
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  Old Post 28-02-2003 05:33
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Doh, THERE are the hills.

Aeson is offline Aeson
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orangesoda
Nov 2001
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  Old Post 28-02-2003 05:42
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I've always thought making contacts and placing the neighbors is most important. The best places to look given what we know of the terrain right now are N and S. That anyone would be placed W of us in this situation is rather slim even if I'm wrong and there is land there.

The land W (however much of it there is) will still be there when Warrior 3 is ready, and will be scouted before we'll have a Settler ready in any case. 3 turns lost in scouting that area is less damaging than 3 turns lost in making contact.

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quote:
Originally posted by Aeson
I've always thought making contacts and placing the neighbors is most important. The best places to look given what we know of the terrain right now are N and S. That anyone would be placed W of us in this situation is rather slim even if I'm wrong and there is land there.

The land W (however much of it there is) will still be there when Warrior 3 is ready, and will be scouted before we'll have a Settler ready in any case. 3 turns lost in scouting that area is less damaging than 3 turns lost in making contact.


I tend to agree with this statement. Though if we move our unit 4,7 (or 7,7) we would then be on a hill and could see further North and West; then a decison could be made based upon the land uncovered by such a move.

Trip is offline Trip
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  Old Post 28-02-2003 06:29 Visit Trip's homepage!
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quote:
Originally posted by Aeson
I've always thought making contacts and placing the neighbors is most important. The best places to look given what we know of the terrain right now are N and S. That anyone would be placed W of us in this situation is rather slim even if I'm wrong and there is land there.

I agree completely.

However...

quote:
The land W (however much of it there is) will still be there when Warrior 3 is ready, and will be scouted before we'll have a Settler ready in any case. 3 turns lost in scouting that area is less damaging than 3 turns lost in making contact.

Scouted by what before our Settler is ready?

The first Warrior will be going north, and the second Warrior will be going south, in your scenario. The third Warrior will be garrisoning our city, leaving no units to scout that terrain before our first Settler is finished.

Aeson is offline Aeson
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orangesoda
Nov 2001
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  Old Post 28-02-2003 06:55
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I was thinking we'd be building Warrior 4 before the Settler. Are we going to leave our capitol or initial Settler ungaurded (as would be the case in both our scenarios with only 3 Warriors)?

alva is offline alva
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Sep 2001
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  Old Post 28-02-2003 07:05
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Looking at our start, I do support taking a few calculated risks now and then.
If we go for a completely 'secure' game, we'll end up loosing for sure IMVHO

Trip is offline Trip
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  Old Post 28-02-2003 11:50 Visit Trip's homepage!
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quote:
Originally posted by Aeson
I was thinking we'd be building Warrior 4 before the Settler. Are we going to leave our capitol or initial Settler ungaurded (as would be the case in both our scenarios with only 3 Warriors)?

I'd have to check the Ministry of the Interior's build queue to say for sure, but I'm fairly certain that we'll only be building 3 Warriors before planting our 2nd city.

Alva: if the PTW DG shows anything, then taking risks isn't worth it. Lux stumbled across an undefended GoW and ND capital, plus an undefended ND Settler. The only reason we didn't strike was because it wouldn't have been within the spirit of the game. I can't say the same for other teams, and I'm not going to risk - with the least impact - losing half of our cities, or - at worst - the whole game on that kind of thing. Risks are for later... when you have more than one city...

alva is offline alva
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  Old Post 28-02-2003 12:58
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Please note the word 'calculated'

Besides, drawing conclusions from 1 situation is risky too .

You are of course right that we shouldn't do foolish things.

Aeson is offline Aeson
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orangesoda
Nov 2001
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  Old Post 28-02-2003 13:25
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The timline says we build our first Settler at turn 28, which would be 2630BC. I'm not very experienced with barbs in PtW, but 1.29f always seems that they start showing up ~25-2300BC. We should be safe in that regard.

With only 3 Warriors, the 3rd one wouldn't go very far west (at most onto the Hill to show the one extra tile). Our next city site should be down on the river anyways though, so Warrior 4 can explore west before we'd be sending Settlers that way.

--------------------

As far as taking risks (anything out of the ordinary), I don't think it's necessary. I was going through random maps on these settings when the world size discussion was going on, rating starting locations between standard and large. On standard maps there were often starts I'd call D's or F's (every other map or so), while I'd give our current start a B, which will lag a bit behind a few of the leaders, but not so much that it would call for anything drastic. Jungle isn't that bad for Industrious civs. We have a river flowing through ours and Mercs to buy us time to clear it. We also have a decent chance of having unoccupied 'good' land N, and probably at least a small strip south of the Jungle.

If we play sound and wait for our window of opportunity it will present itself eventually. Diplomacy in Demogames is key.

MrWhereItsAt is offline MrWhereItsAt
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Nov 2001
time: 17:26
  Old Post 28-02-2003 14:46
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Assuming we'll found a city or two before encountering anyone else (or even if we find someone early), we need to be prepared to found new cities in the best possible land near our capiatl ASAP. To this end, we need to ensure we know the best areas right near our capital. The jungle may be small, but I doubt it. Exploring to the west seems to offer the best chance to find the best terrain the earliest. IMO we need to scout out a future city site here before we send the warriors anywhere else. Once we have this knowledge, we can at least progress to a second city without too much terrain uncertainty. Beyond that we may know more about our situation, but until we do, let's try and maximise our chances of good placement at the start.

BigFurryMonster is offline BigFurryMonster
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Feb 2002
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  Old Post 28-02-2003 14:49 Visit BigFurryMonster's homepage!
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quote:
Originally posted by Aeson
On standard maps there were often starts I'd call D's or F's (every other map or so), while I'd give our current start a B,


D? F? B? On what scale is that?

alva is offline alva
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Republic of Flanders
Sep 2001
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  Old Post 28-02-2003 15:32
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A = 10 = best
F = 0 =worst

Don't the dutch use that scale in schools? We don't, but I always thought you guys did.

BigFurryMonster is offline BigFurryMonster
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  Old Post 28-02-2003 15:53 Visit BigFurryMonster's homepage!
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We use 1-10. 0 is not possible, unless you really mess up.

A D is like a 6, then?

Tarquinius is offline Tarquinius
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Sep 2001
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  Old Post 28-02-2003 18:56
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I'd give our start more like a C, however the river to the south looks promising.

BigFurryMonster: I am from NL too, I think it is something like this:
A = 10 (Excellent)
B = 8 (good)
C = 6,5 (OK)
D = 5 (mediocre)
E = 3 (poor)
F = 1 (terrible)

Trip is offline Trip
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Apr 2002
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  Old Post 28-02-2003 20:17 Visit Trip's homepage!
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quote:
Originally posted by Aeson
The timline says we build our first Settler at turn 28, which would be 2630BC. I'm not very experienced with barbs in PtW, but 1.29f always seems that they start showing up ~25-2300BC. We should be safe in that regard.

With only 3 Warriors, the 3rd one wouldn't go very far west (at most onto the Hill to show the one extra tile). Our next city site should be down on the river anyways though, so Warrior 4 can explore west before we'd be sending Settlers that way.

Barbs may not be a threat, but another human team is. We know nothing of what might pop out of the jungle. Until we do, we need to make sure that we're well-defended at all times.

quote:
As far as taking risks (anything out of the ordinary), I don't think it's necessary. I was going through random maps on these settings when the world size discussion was going on, rating starting locations between standard and large. On standard maps there were often starts I'd call D's or F's (every other map or so), while I'd give our current start a B, which will lag a bit behind a few of the leaders, but not so much that it would call for anything drastic. Jungle isn't that bad for Industrious civs. We have a river flowing through ours and Mercs to buy us time to clear it. We also have a decent chance of having unoccupied 'good' land N, and probably at least a small strip south of the Jungle.

If we play sound and wait for our window of opportunity it will present itself eventually. Diplomacy in Demogames is key.

Off-topic a bit, but I would call it a C or a D site. The actual city site itself is average, but the surrounding land is horrible. Jungle, two coasts, and hills/desert to the north. Not a pretty picture.

Oh, also... MoW stickied thread updated with new orders... We move north.

Trip is offline Trip
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  Old Post 28-02-2003 22:04 Visit Trip's homepage!
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Just a reminder, of sorts:

For all those interested, make sure you check up on the MoW stickied thread a lot, since I'm not kidding about updating it a lot. This is especially important for the consuls.

I've re-vamped the format of the thread, so from now on you'll only have to look at the last post in the MoW thread to get the latest info. Just make sure you only regard the orders list and what's near the bottom as official, since everything in between will be old.

Last edited by Trip on 28-02-2003 at 22:41

Aeson is offline Aeson
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orangesoda
Nov 2001
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  Old Post 01-03-2003 02:18
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For those interested, it was just an arbitrary scale I used to rate starting locations across the maps I look at. Terrain, resources, landform, and relative location to other civs all play a part. Obviously we don't know where the others are, and can't see most of the resources yet. We can still make guesses at what those will be.

For this reference, I was just saying that our starting location is slightly above average (absolute). Can't say what the other locations will be like, they could all be A's, or we could have one of the best ones ourselves. Those are the extremes, but in any case we aren't in that bad a spot.

--------------------

I don't see the advantage in exploring west before south. It looks like plains along a coast, perhaps with a couple of grassland down by the jungle. The plains aren't bad as long as they have access to fresh water, but that doesn't seem to be likely given the river location to the south. There may be bonus tiles, but even a Cow/Wheat on Plains or a Game in Plains Forest without fresh water are both trumped by the site S.

From a defensive standpoint, the fastest way from a neighbor to us is the same as the fastest way from us to them, in cardinal directions (for the most part). Given the low probability of a starting location to our west (on the same landmass) that means we'd see them coming from N and S most likely. A real danger for us is that there are starting locations N and S of us, and each of those starts only have one general exploration direction S and N respectively. That could mean we have 2 or more Warriors coming straight at us from those directions, and the farther out we see them from our homeland, the longer we have to plan how to deal with them. The coasts we can see, number of civs, map settings, and our position near the equator, suggests this type of a setup.

Given neighbors on our landmass, the earliest contacts we are likely to make are going to be N and S, and where we meet them is also likely to define our initial borders with our neighbors. A 'we won't go further X if you don't go any more -X' type agreement. Having this type of contact to the W is very unlikely, and going W first would only cut into how far S we get before contact, possibly losing portions of our peaceful expansion to the S. Any huts along the way S are less 'safe' than those W as well.

On the other hand we have 2 shielded grassland (one on the river) and a river delta site to the S. The road to the city site will be complete before the Settler is. A Warrior passing by would uncover more territory in the area and help us better place the city. The 4th warrior (either before or after the 1st Settler) is going to have time to explore W before we send a Settler in that direction anyways. In all likelyhood, we just put off possible contact for a few turns in favor of looking for our 3rd city site which we have time to find later.

Last edited by Aeson on 01-03-2003 at 02:28

Tarquinius is offline Tarquinius
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  Old Post 01-03-2003 15:52
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I agree with Aeson here, we should go south. There probably is the best land to find good city sites.
Our first warrior should keep going north in attempt to find a civ there (if there is water in the north, then he can bend to the west)
Our second warrior should go south, and the third warrior stays in Apolyton.
(I thought I understood that we take no risk at all when we send our second warror out exploring. If we do take a risk then we can better leave our second warrior in the city and send the third warrior out)

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quote:
Originally posted by Tarquinius

(I thought I understood that we take no risk at all when we send our second warror out exploring. If we do take a risk then we can better leave our second warrior in the city and send the third warrior out)


You are correct, it was discussed here:

http://apolyton.net/forums/showthre...&threadid=78693

notyoueither confirmed that there was no danger in sending out our 2nd warrior since the 3rd would be completed in time before a unit could make it to the Capitol.

Theseus is offline Theseus

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Apr 2002
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  Old Post 02-03-2003 03:29
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I concur that Warrior2 should head south. It seems certain to me that our first new town will be along the river, and therefore we need to explore that area first.

Trip is offline Trip
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As somewhat of an after-note, I too think 2nd Warrior should go south. I'll try to come up with a mini-plan for next turn, though most of our movement will probably be touch-and-go.

Trip is offline Trip
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Okay, turn 10 (3550 BC) fully updated and planned out in the stickied thread.

Trip is offline Trip
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Turn 11 (3500 BC) up. Screenshot(s) will be available as soon as I get the save file.

Aeson is offline Aeson
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  Old Post 02-03-2003 11:19
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Moving onto the Mountain at 7 should show more than the Hill at 4. The move W now doesn't have the main advantage that it would last turn (looking down on the Plains). Continuing 8 is a good option as well, to maximize our exploration N as quick as possible.

Trip is offline Trip
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Turn 11 fully updated with screenshot now.

 
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