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rjmatsleepers
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I'm not sure who is up next, but whoever it is, here are some suggestions for redistributing workers before hitting enter from JRabbit's save.
Silly Walks: grassland -> ocean
Monty Python: grassland -> ocean
Fright Wig: Elvis -> ocean
Bozo: Elvis and 1 grassland -> einsteins
Beeblebrox: 2 grassland -> ocean
Goodie: grassland -> ocean
These changes would increase income from 37 to 40 per turn and increase science from 120 to 132. They would reduce or eliminate food surplusses although in most cases further population growth would cause disorder. There would still be enough surplus for Beeblebrox to fill the food box. It may be worth increasing the luxury rate to get lots of cities celebrating, but I haven't investigated this.
RJM at Sleepers (who now sits back wondering if he will be on the end of "robust criticism").
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Old n Slow
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Vienna, VA
Jun 2002 time: 00:27
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Old n Slow -- Trucks drive west
STYOM -- Research techs in order
atawa -- Must change government every four years (oedo year)
Straybow -- Sacrifice a builder (settler or engineer) with each happiness improvement (Temple, Col, Cath), and a builder per camel for each happiness wonder
rjmatsleepers -- Always have a palace under construction.
Jrabbit -- MUST ignore (and document) one of the other rules (for one turn) during the player set of turns.
La Fayette -- units with move=1 move vert/horizontally, units with move = 2 or 3 on the diagonal
BobSmurf42 -- Cycle through the governments when changing
atomant -- Build units with a defensive attitude until Leadership (no Horse, Cat, Char, Ele, Knight, and Cruc, (Cannons delayed))
8 turns, please.
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La Fayette
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albi, france
Oct 2000 time: 06:27
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The Save
Attachment: so_a1836.sav
This has been downloaded 2 time(s).
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La Fayette
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albi, france
Oct 2000 time: 06:27
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BTW the 3 diplomats in Wabbit are intended to 'acquire' 3 more techs in Chartres, Marseille and Lyon.
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:27
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quote: Originally posted by rjmatsleepers
We are wasting 6 shields to build a galleon in Fright Wig that will not be able to leave until someone is prepared to break a rule to let it out. |
But the La Fayette Rule states,
quote: La Fayette -- units with move=1 move vert/horizontally, units with move = 2 or 3 on the diagonal |
Galleons movement factor = 4 iirc, so what's the problem? Move however you want, not prohibited imho. I can't speak to your other issues, rjm@, but just wanted to point out that no rule would be broken by moving a galleon.
Also on the rules tip, this from Straybow...
quote: Amendment: Happiness wonders must be built entirely by disbanding Set/Engrs (stockpile, switch to wonder, disband all in one turn)!!!
Edit:On further reflection I amend the Human Sacrifice Rule again to be not quite so extreme on the Happiness Wonders. Only one sacrifice per 70 shields cost should be required, rounded up. So,
This amounts to one sacrifice paired with each camel/freight worth of investment. |
(Posted fyi to all, cuz I just didn't remember the level of detail in that silly rule. )
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Old n Slow
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Vienna, VA
Jun 2002 time: 00:27
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Next oedo is 1842 (this should therefore be the first turn of a four turn set.)
We're weak, honorable; have 11 cities, same as French (the only embassy we have...)
Hmmm two settlers, none in production; 18 Wonders built (one more avail -- AS) -- we have two.
We only know three other ai 's & we are at war with all of them.
Six Caravels -- all causing severe unhappiness for our democracy
Disband Sticky Moose's caravel so the city doesn't blow up -- now down to five.
France knows Metal, Sea, RR, Pott, Phy.
SW buys the dip. Toggle to 6.3.1
1838 -- Goodie finishes a dip, starts a palace. Silly makes a dip.
Boz caravel disbanded in MP (shields are shifted for galleon first). Toggle back to 3.3.4
(France changed to Democracy)
1840 -- Our vet dragoon smacks a couple of French dragoons.
1842 -- Verdun builds City Walls (Revolt Year)
**Time to revolt -- (French dev Ind. -- Fr & Spanish both start WS)
1844 -- Violate BobSmurf42's rule & choose to cycle to Democracy. Now at 6 galleons & only one caravel (Leiden). WLtPD in Sticky Moose.
Discover San, Opt for Exp over Metal, Pott, Tactics, & T G.
Steal Ind from Fr in Marseilles (No option in Chartres, Tours)
Hut = Bob Hope; found Bullwinkle
(Sioux completes WS; Fr & Spa abandon)
1846 -- Steal Physics from Lyons; Steal Pott from Rhiems (No option in Paris)
1848 -- Build a couple of Settlers
1850 -- Drop off a Settler on an island (to found another city.)
------------------------------------------------------------------
Notes -- Two settlers on a frigate are hoping to found cities on the island SE of Sticky Moose.
My hope is that the galleon SE of Verdun might be able to move Old Chuckles's Settler to a different diagonal for some development.
I left the game in anarchy -- as I was unsure about the next player's choice of government -- if that player chooses to "use the coupon" to Republic, then the mid shift naturally goes to Democracy (my strong recommendation) -- otherwise that player is looking at Despotism followed by Monarchy.
Of the few settlers I built, the cities shrank, then grew back via WLtPD -- so colleseums, & cathedrals, & aqueducts may make sense for some of our better locations.
I chose to set up the boats going NE for some techs from France (little did I remember that some of the cities have already been visited.) and dropped off some settlers accordingly -- but there are some nice city sites to the NW -- west of Old Chuckles.
Attachment: silly 1850.zip
This has been downloaded 3 time(s).
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rjmatsleepers
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quote: Originally posted by Six Thousand Year Old Man
My turn, it looks like. This may take a bit of time... I want to get something significant accomplished in spite of all the silly rules, which will require some thought. |
Amen to that.
My impression is that fewer wars and more trade would do us the world of good.
RJM at Sleepers
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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