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DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 18-11-2004 18:37
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To me it's very clear that Lego knows exactly where the GoW fleet is: why else would they pillage precisely that one fort under stress, and none other. GoW has been followed by a couple of subs for several turns now, I gather. Plus, what we know of the Lego forces, and how much we know they've got fits perfectly with them blocking 2 more cities. Of course these are Jackson and Dye Fields...

I do hope GoW sends us their map, and the screenhshots they got from ND.

Also, has GoW answered on the question yet of paying us for computers within 3 turns?

DeepO

Cort Haus is offline Cort Haus
Emperor
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Apr 2002
time: 05:27
  Old Post 18-11-2004 18:47
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No, they wanted to wait to see how this turn went first before negotiating for Computers - presumably to calculate economic requirements on the basis of how their move goes.

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 18-11-2004 18:57
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Ah, okay. We should try to negotiate before we get the save from Legoland, though, in case they want us to send them computers next turn.

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:27
  Old Post 18-11-2004 19:41
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Message sent.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:27
  Old Post 24-11-2004 02:12
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MZ is playing their turn, and is considering holding back 20 tanks from the landing so their marines take the punishment from Lego's tanks instead. He reckons Lego will hit them, not us. Sounds a decent idea, but obviously he's worried about not having enough units left to defend the settler. Any suggestions?

http://www.apolyton.net/forums/show...374#post3453374

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:27
  Old Post 24-11-2004 02:56
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It looks like a close call to me, but would be inclined to go with the last option. The one that leaves 32 tanks. Lets see what others feel.

Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:27
  Old Post 24-11-2004 03:10
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I thourght that tanks defended before marines? If so, it would be best for them to keep as many tanks back as possible, without there being a good chance of the whole stack falling...I'd go with the latter option as well, but that's is just me.

Aeson is offline Aeson
Emperor
orangesoda
Nov 2001
time: 22:27
  Old Post 24-11-2004 04:33
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This is for flat land... if GoW can land on a Hill all the better. (can't find the screenshot of GoW's side yet)

With all Tanks on Transports.

68 Artillery, 40 Infantry
Odds to hit 52.2%
Expected 35.496 Infantry hit by Artillery. 18.52 are hit for 2 HP.
4 4/4 Infantry
17 3/4 Infantry (Tanks defend first, Marines hidden)
18 2/4 Infantry (Tanks and Marines defend first)

~40 Tanks. 4 4/4 Infantry.
Odds to kill 69.6%.
5 Tanks to get around the remaining 4/4 Infantry. 1 of these Infantry will survive but probably be 2/4 or 1/4.

~35 Tanks. 17 3/4 Infantry.
Odds to kill 81%.
20 Tanks to get around the remaining 3/4 Infantry. Now the Marines would be exposed.

~15 Tanks. 40 Marines.
Odds to kill 88%.
Odds to blitz kill 61%.
15 Tanks can't kill the 40 Marines. At the very worst they can kill 30, but more likely it will be 20. Very doubtful that Lego will blitz with all their Tanks, some will be low HP after the first battle, and even if they win they leave their Tanks exposed.

13 Cavalry. 10-20 Marines.
Odds to kill 44.8%
Lego is better off seeding Tank builds for later with their Cavalry. Even if they attack and Lego was down to 10 Marines at this point, some Marines would survive. But Lego could get pretty much through the Marines.

I don't think Lego will attack with Infantry vs the 19 2/4 Infantry, but who knows. Would take them probably 30 Infantry to get through the remaining Marines and Infantry. That leaves them not a lot of defense against us. 60 Infantry, no Artillery support, and since they blitzed with their Tanks and attacked with their Cavalry, they end up with nothing else to fight us with. They'd need 15 Infantry in Tip, 15 in Quanto, leaving them only 30 in Abilene (only 10 of which would have fortification bonus), which means we take the city.

----------------

If GoW can chain 8 more Infantry over their stack is pretty much sure to stand. If not, I think ~10 Tanks need to stay. Not so much to save the stack, but to keep Lego from attacking with Cavalry and Infantry.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:27
  Old Post 24-11-2004 04:40
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Thanks, Aeson, I've sent that to MZ. I'll sort out a screen shot from our save.

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:27
  Old Post 24-11-2004 04:50
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Cort Haus is offline Cort Haus
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London
Apr 2002
time: 05:27
  Old Post 24-11-2004 04:53
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They're heading for Dye Fields 88 as DeepO's report suggested so they can threaten two cities. MZ was considering pillaging the tiles around to prevent Lego blitzing.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:27
  Old Post 24-11-2004 04:56
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Lego doesn't have to worry about blitz because they will have a 1 tile culture buffer anywhere.

GoW could cut the roads to be safer, but I'd prefer they don't. Lego probably will cut the roads around GoW themselves and us to stop us from using Settlers to extend the range of our Tanks. Make Lego do it, as it keeps off quite a few of their units.

DeepO is offline DeepO

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Jan 2002
time: 06:27
  Old Post 24-11-2004 05:00
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One major thing: They can land everything, or they can land all their marines and only a couple of tanks. However, they're best bet for survival is if they threaten 3 cities. They are in position to split their navy into 2 parts, and set up a chaining line to Zargonia.

Lego won't risk too much with their tanks, if they consider them necessary defenders. We've seen a couple of reg units, a reg tank is better used for defense against marines in a coastal metro, than it is used offensively against infs. (I think). We most likely will threaten 3 cities, if GoW can also set this up, Lego will spread part of that defense.

As to the arts: worst case scenario would be if Lego uses all its artillery on one side, however would they risk it? We have laid some juicy targets for them, in the form of 11 transports and a 2/4 DD. If they want to sink most of those ships, they will need art support, as otherwise they are going to lose 1/4 BBs to transports.

My guess is, that they won't use all their art on one spot. Too dangerous...

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 24-11-2004 05:01
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quote:
Originally posted by Aeson
Lego doesn't have to worry about blitz because they will have a 1 tile culture buffer anywhere.

GoW could cut the roads to be safer, but I'd prefer they don't. Lego probably will cut the roads around GoW themselves and us to stop us from using Settlers to extend the range of our Tanks. Make Lego do it, as it keeps off quite a few of their units.

Totally agree. Every unit used to pillage, won't damage our invasion forces (that badly)

DeepO

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:27
  Old Post 24-11-2004 05:08
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I'm not so sure GoW is best to threaten 3 cities. Lego could destroy their Tanks completely, in which case they only threaten 3 cities with Marines. If they threaten 2 cities with Tanks, Lego needs more defenders than defending 3 cities vs Marines.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 24-11-2004 05:22
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Latest from MZ - http://www.apolyton.net/forums/show...748#post3453748

He's not playing it tonight, so there's time for more of our feedback.

DeepO is offline DeepO

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Jan 2002
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  Old Post 24-11-2004 05:36
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Aeson, what I had in mind was the following: place 2 empty fleet so that the leftover attackers can be chained towards Zargonia. If there are troops that can be missed, they could leave some tanks (e.g. 8 of them) on a transport, but they should land all marines. This way, they can't lose the settler underneath their stack.

Next turn, the city is built, and 3 cities are threatened. No matter how hard Lego's attack was, some marines should survive... meaning 3 cities which need defense (the marines will of course also threaten Dye fields and Jackson, so these can't be empty either, no matter how much pillaging occured, and how many tanks were destroyed)

They could add to this, by doing the same as us: leave most of their ships within reach of arts. They should have enough ships nearby to make sure they can always chain some units around.

I'm not certain on the exact positions of GoW, though, or I could suggest some chaining positions. It won't cost them anything to keep those ships nearby.

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:27
  Old Post 24-11-2004 06:24
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Can't Lego pillage around the LZ after their attack? So they'll get the blitz benefits then cut the RR & Road with explorers or conscripts.

DeepO is offline DeepO

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Jan 2002
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  Old Post 24-11-2004 08:07
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They can pillage afterwards, yes. But the same happens: they are going to need to spend units on pillaging. The only units which can safely retreat are mobile units, and those are also their primary attackers. Other units (infs and so on) will be open for counter attack, and will be kind of thrown away, as they will easily fall for our tanks (giving us blitz, btw). We need them in the open, so let them do the pillaging.

DeepO

DeepO is offline DeepO

Emperor
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Jan 2002
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  Old Post 24-11-2004 08:10
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BTW, what are we going to do about tech exchange? If we are going to send computers next turn to GoW and ND, wouldn't it be best if we have confirmation on the deal? We haven't heared anything on this from MZ yet, especially not if it would be possible to get our money in 3 turns time.

Also, I wonder how it is going to go with the rubber, and if MZ is going to send us the screenshots from ND, and their WM. Maybe best to remind him of all this?

DeepO

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:27
  Old Post 25-11-2004 01:54
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I am anixous to see what occurred on GoW's turn. I hope the fared well and put lots of pressure on Lego. It won't be long now till we get a battle report.

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:27
  Old Post 25-11-2004 04:42
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I'm thinking on what is going to happen once Lego plays its turn. We should assess the situation, and put some kind of mutual battle plan together before playing our turn. What we see now is that we give ideas to GoW, and they seem to take our advice to heart, however this is not ideal. In a way, we restrict GoW by the choices we make without their consent. And we depend on them as well, as we envision them doing something, and anticipate that in our movements.

For next turn, if Lego would go for GoW, it could be possible that GoW does not see any options to take a city, and is forced to withdraw. Knowing something like this is critical for what kind of defense we need to deploy. So, before we do any major, critical action, I would like to put a broad plan together, and send it to GoW. In return, I would like to ask that they analyze the Lego battle report, and give us some options on how they can proceed.

In case Lego didn't fully attack either invasion stack, this is less of a problem. In case there is focus, we should negotiate on what is going to happen before we play.

DeepO

DeepO is offline DeepO

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Jan 2002
time: 06:27
  Old Post 25-11-2004 04:49
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I just saw the pic MZ sent us. Damn... I'm not certain if it would have been possible, but I would have loved to see that second stack 2 tiles South. Now, it won't threaten Zargonia, and there is no way to chain troops into Zargonia. So, Lego only has 5 cities which need protection. Together with major pillaging, this means we won't make any big breakthroughs next turn, while they can reinforce their troops.

Sigh... Not so good. Let's hope we will catch a break next turn, so we can put those settlers to good use!

DeepO

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:27
  Old Post 25-11-2004 05:51
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Lego's battle report will be... interesting.

vmxa1 is offline vmxa1
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Oviedo, Fl
Nov 2001
time: 21:27
  Old Post 25-11-2004 06:35
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Lets hope it is favorable for a change. They are going to be under a lot of pressure. I have to agree that whomever is making the moves is doing quite well.

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:27
  Old Post 25-11-2004 16:09
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500 posts reached on this thread, so time for a new one .

Trip is offline Trip
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Hunt Valley
Apr 2002
time: 00:27
  Old Post 25-11-2004 22:16 Visit Trip's homepage!
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And BAM, there it goes...

 
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