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Kloreep

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of the pillow
Jun 2002 time: 00:29
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650 BC:
Settlers:
-Settler in Sweet & Sour S-SE-S, heading to the B site
-New settler in Chow NE-N-N, heading to the N-N-N-N catapult site
Workers:
-Planter SE-SE-SE to chop for a market (chopping cuts the market completion time down to 7 turns, and we can mine afterwards to get the tile to 2 spt again)
-Plower E and irrigate
-Cropper road
-Smith S-S-S
Send a unit in Kung SW and pillage the iron road
Cities:
-Buffet completes worker; set build to a warrior. City should still be at +2 fpt, +10 spt due to the worker
-New Wonton citizen should be on the grass E or the bonus W-SW. If on E, move to W-SW
-New Egg Roll citizen should be on the grass W-SW. If not, move it there. (Old citizens are on the bonuses W, SW, N, NE, E, and SE-SE)
-Chop Suey completes galley. Set to build a harbor? (Or horse; harbor is a more efficient use of the chop)
-Move Sweet & Sour citizen on the plains SE-S to the cattle SE-E (Schez citizen there will need to be removed first)
-Schezuan citizens to the cattle S and the plains W and NW
-New MGGP citizen should be on a forest; move it to the plains S
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Sharpe
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Ontario
May 1999 time: 00:29
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Hi guys,
I started to play the 610bc turn - starting first with the most crucial issues - moving Butcher NW to see if barbs are around and the galley E-E to see if we see anything (still 1 move left on the galley) (both moves were as per Zargon's instructions btw).
Butcher revealed 2 barb horses NW of him on a hill and 10 more barb horses on a mountain NW-W of Butcher.
Moving the galley E-E, I think that I may be seeing sea beyond the ocean NE-E-E and NE-E-NE of Galley's E-E movement (ie perhaps the other continent or an island) but I am not completely sure . I recall there is a graphics mod that might show this for certain, or if someone else can confirm or deny what I think I am seeing (of course we would still need to move S to get back to the coast this turn).
I have talked about this situation with Unorthodox already as he came in the chatroom soon after I saw these things.
I wonder if we could have a team meeting tonight (Sunday Night in North America) so we can discuss the situation.
I stopped playing the turn after moving those 2 units so the rest of the turn remains unplayed so as to give us maximum freedom to deal with these situations.
Last edited by Sharpe on 16-02-2004 at 04:39
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Kloreep

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of the pillow
Jun 2002 time: 00:29
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570 BC:
Improvement Completions:
-Egg Roll finishes temple; starts a market.
-Kung Pao finishes walls; set build to barracks
-Pot Sticker finishes temple; set build to a worker
Settlers:
-Northern settler founds "?"; set citizen to the grass that Digger just roaded, set build to a catapult
-New settler in Chow W-N-W in anticipation of a triumph over the barbs?
Workers:
-Miller E, to road
-Harvester road
-Fisherman chop
-Smith road
-New worker in Port Sushi to be named "?", and move NE to road
Cities:
-Chop Suey citizen on the bonus S to the bonus SE
-Buffet finishes warrior; set build to a warrior. (Sharpe pointed out we have just enough tiles for Buffet to grow to 7, and this would free up another bonus for other cities, like Char Shu or Chop Suey, to use. The downside is less frequent workers out of Buffet - every 10 turns instead of every 5 turns, and 15 turns for the first. But on the other hand, that leaves a little more room for military.)
-Citizen on the bonus SE-SE to the bonus NE-E
-Chow finishes settler; starts another one. WF on Wheat, cattle, and bonuses E and E-NE
-Egg Roll citizen on the grass W-SW to the bonus SE-SE
-Wonton finishes horseman; set build to a warrior.
-Port Sushi finishes worker; set build to a settler?
-Sweet & Sour WF to the plains NE, E, N, and SW-SW
-Schezuan WF to the plains W and NW and the two cattle
-MGGP WF to the plains S and SE and the wheat
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