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Kloreep

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of the pillow
Jun 2002 time: 00:29
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1375:
-New spear in Buffet S-SW to Chow and fort
-A-spear-agus (Chow) unfort, move W-SW to Dim Sum and fort
-Spork SW
-Settler SW
-Harvester road
-Cropper road
-Spoon fort
-Salt SW
-Soux S
-BE N
-Busboy SW
-FB SW to explore Sunshine's area
-Gourmand N
-Waiter fort
-Farmer N and road (making a stop to road the way back to Chop Suey's tiles, while moving into position to mine the bonus Incensed just roaded)
-Incensed W to road and mine: Egg Roll should be just able to scrape by on happiness if we add the mine in to Incensed's schedule, and I think we need to free another bonus grass ASAP to keep up the shield production of all three cities (Buffet and Chow, maintaining perfect shield production for their units, and Egg Roll, maintaining as high production as possible in order to build the Pyrs).
-ATL activate and follow Incensed W
-New Chow citizen should be on the furs forest; Chow citizen moves to the tile N-NE of Chow, bumping a Buffet citizen off, and the bumped Buffet citizen works the fur forest (slowing growth in Buffet, but that's okay, we still can't maintain size 6 anyway)
-Buffet keeps on spears for now (we'll need the one in 2 turns to go to Chow so that the spear garrisoning Chow can go with the settler)
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Kloreep

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of the pillow
Jun 2002 time: 00:29
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1350:
-Farmer road
-Incensed road
-ATL fort
-Planter N and mine (this mine can be done and Planter can still road the path to the spices in time for the 1125 settler out of Chow; however, if we're going to use the 1225 settler for the spices, speak up now because we'll need to start roading now)
-Pointy activates, follows N, and fort
-Soux Chef S
-Salt S
-Spork S
-Settler S
-Harvester irrigate (Starting a 2-tile irrigation chain to make the chokepoint's wheat irrigatable)
-Cropper irrigate
-Big Eater NE (we need to continue exploration if not damaged, and we need to get out of the jungle before trying to heal if damaged)
-FB W (we can then go either SW to the hill, or NW-NW to the border hill)
-Gourmand: N or continue to hug the border NW?
-Busboy S
-Slider remains at 80% for this turn: Next turn we will have neither growth nor unit builds. As such, we will still be at exactly 0 gpt. I think we should do this one more turn of 80%, then see if we want to turn it down after that. (On the one hand, we have 2 units requiring 2 maintenance built in 2 turns. On the other hand, the chokepoint city will be founded in 3 turns, providing maintenance for 4 units.)
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Kloreep

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of the pillow
Jun 2002 time: 00:29
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1225 BC Plans:
-Knife fort
-ATL activates; ATL and Incensed move W-N toward the Incense
-Farmer E-SE and mine
-Digger E-SE and mine
-Pointy activates, and he and Planter move W to the spices
-New spear in Buffet to be named "?" and moved SW-S-S (will escort the Dim Sum settler)
-Spearmint (Chow Mein) activates; he and the new Chow settler move S-S-SE to settle the site NE of the wheat
-New settler in Dim Sum moves NE-E-S; will settle site 3 between the cows (by having the Dim Sum settler found this site, we can give Cropper time to road to the site)
-Soux Chef activates; Soux and Cropper move SE to road to the #3 cattle site
The above orders for settlers and Cropper follow this plan for settlement. Please post alternative locations and/or tile placements. There's been some discussion of moving #3 NW; we could accomodate this by moving the camp site NE of the wheat to NW of the wheat. Shall we do this? I vote against personally, I don't want to build a temple and/or camp to reach the second cattle. And, are we even using this plan in the first place?
-Waiter: If damaged, fort. Otherwise, go NE back toward Moo-Shu and the core.
-Big Eater SW
-Salt E again, checking for barbs
-Gourmand NW
-Busboy S, heading toward MAST's other border
-FB back S
-Chop Suey switches to Chariot, citizen W of city moves back to the SE tile
-Buffet citizen NW moves to bonus N-NE (vacating a bonus grass for Roll to grow on to). Set build to worker
-Chow works cattle, wheat, and bonus grasses E and N. Starts another settler
-Dim Sum works the grass cattle; set build to another settler??
-Set Moo-Shu build to a catapult??
-Check science slider, set to the lowest setting that will still get us Currency in 2 turns
Last edited by Kloreep on 15-12-2003 at 01:20
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Kloreep

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of the pillow
Jun 2002 time: 00:29
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I agree we should improve any tile that will be worked. I just took a look at what I think our cities involved in the area beyond the river (Egg Roll, Buffet, and Chop Suey) will need to see where I think we could divert someone to Dim Sum.
Egg Roll grows in 9 turns. If we have it grow on to a 1 shield or greater tile, and keep up 2 shields from every citizen after the growth, we shave a turn off the Pyrs as compared to not growing on to a shielded tile. The tile NE-E of Roll (N of Buffet) is ideal for this; once mined, it will provide that shield. However, after this, Roll does not really need to grow; size 6 provides lots of production and we can easily stick the new citizen, or even two citizens, on a forest. So the tile is not needed past that turn and can be used by Buffet; see below
Buffet: grows in 11 turns due to having to sacrifice some food in order to keep itself, Roll, and Chow all on their production schedules (and, in the case of Roll and Chow, growth schedules).
In 11 turns, we will have at least one lux hooked up ready to support Buffet at size 6. At size 6, one citizen can leave a bonus grass and join the new citizen in working two mined reg grasses. The tiles N (this tile will have already been used and vacated by Egg Roll) and SE-E of Buffet should suit this purpose well, and are alreay being improved.
I'm not sure how big we want to grow Buffet after size 6. Size 7 would certainly be nice; however, we'll have to build both a market and temple and/or use the lux slider in order to support this size under MP-less Republic (size 6 only requires a market OR a temple OR lux slider use under Republic). On the other hand, we could vacate yet another bonus grass in favor of two regular tiles... anyway, size 7 is a little far off and I don't think we need to worry about it just yet. So, let's focus on the aforementioned two tiles for now; Plower has already begun improving one, Farmer can do the other one N of Buffet.
Chop Suey: This city is young yet and needs to grow as fast as possible. In 7 turns it will need a new tile; the one SW-S of the city would be perfect, as it would give the city two commerce, and the extra shield from a mine would raise spt to +5 after corruption. Digger is all set to improve this tile just in time. After that, in 17 turns, it'll need another tile; one of the workers on Suey's side of the river should be able to improve a non-river tile for it, or maybe an extra bonus from Buffet can be thrown to Suey by then.
So, with this plan, no worker will be free until Dim Sum is almost finished with the settler and will go back down to pop 2. We could improve it then; but this brings up the question of what we want to do with Dim Sum after the next settler. Dim Sum will at pop 2 with 0 food in the bank; perfect for resuming its 5-turn workers, and I think this is what it should do. This would hold the city at pop 2, where it wouldn't need the bonus grass until the pyrs finish, at which point the 3-turn growth would drive it up once more; by then, we can have a Dim Sum-produced worker improving the tiles around the city for the higher pop to work.
So, are we going to resume worker-pump operations? If so, I don't think it's worth sending a worker over to Dim Sum just yet. However, if we're instead going to improve the city, or continue with settlers, or something entirely different, we should probably send Plower over.
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Sharpe
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Ontario
May 1999 time: 00:29
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Yeah, I requested about 30 minutes ago that the 24 hour rule be waived re Christmas for us.
Though I am online now if you want to shovel it over to MAST before Christmas.
I looked at the save - 2 of the orders have to be redone as foreign units are in the way (almost said enemy units hehe) - the Sunshine horse is S of our warrior in the Sunshine southern mountain range and a LL warrior is in the way of the planned route for our spear.
Last edited by Sharpe on 25-12-2003 at 09:08
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