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Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 01-12-2003 02:40
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1400 BC:
-New worker in Wonton: I see two options. One is to move S and mine, lifting Wonton up to 2 spt; from there it could improve Wonton further or go east and do improvements for the core. The other option is to take the place of Incensed for the colony; it would take this worker 3 turns to move on to the forest N-N of roll. ATL would join it there, and they would road to the Incense. Incensed could stay around Buffet, setting up mines to relieve the pressure on shield production in the area.
-Settler S-S
-Spork S-S
-Pointy fort
-Planter road
-Waiter attack S if barb camp still has only one unit and Waiter is undamaged; otherwise, fort
-Spoon S
-Harvester S
-Salt SW
-Cropper S
-Soux Chef S
-Big Eater N
-Busboy SW (let's get a second explorer past Sunshine while we still can)
-Fat Bastard: W, S, or E?
-Gourmand: W (brush against the border) or NW?
-Wonton to build a ?

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:29
  Old Post 01-12-2003 03:38
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hmm, maybe Salt should head W and continue on the mountains to remove FoW on more terrain that way.

Gourmand W should be ok - we can then head N the next turn

Agreed on Busboy - we should move FB S this turn , but then consider heading him west while Busboy eventually heads east perhaps

WonTon perhaps should start a Temple in order to get those rivered forests in its borders as soon as we can. Only other possibility would be a barracks but then only if we switched Chop Suey to something else.

Kloreep is offline Kloreep

Emperor
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Jun 2002
time: 00:29
  Old Post 01-12-2003 04:24
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quote:
Originally posted by Sharpe
hmm, maybe Salt should head W and continue on the mountains to remove FoW on more terrain that way.


SW would still reveal just as much land while also showing some of the land southeast of the hill. We can go SW again to get to the mountain overlooking those coastal hills.

quote:
Originally posted by Sharpe
Agreed on Busboy - we should move FB S this turn , but then consider heading him west while Busboy eventually heads east perhaps


Sounds good to me.

quote:
Originally posted by Sharpe
WonTon perhaps should start a Temple in order to get those rivered forests in its borders as soon as we can. Only other possibility would be a barracks but then only if we switched Chop Suey to something else.


We should probably let the city grow a little, but I'm reluctant to invest in a temple so soon somewhere where I don't think we need it too much... maybe we should build a settler?

Kloreep is offline Kloreep

Emperor
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Jun 2002
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  Old Post 03-12-2003 07:29
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1375:
-New spear in Buffet S-SW to Chow and fort
-A-spear-agus (Chow) unfort, move W-SW to Dim Sum and fort
-Spork SW
-Settler SW
-Harvester road
-Cropper road
-Spoon fort
-Salt SW
-Soux S
-BE N
-Busboy SW
-FB SW to explore Sunshine's area
-Gourmand N
-Waiter fort
-Farmer N and road (making a stop to road the way back to Chop Suey's tiles, while moving into position to mine the bonus Incensed just roaded)
-Incensed W to road and mine: Egg Roll should be just able to scrape by on happiness if we add the mine in to Incensed's schedule, and I think we need to free another bonus grass ASAP to keep up the shield production of all three cities (Buffet and Chow, maintaining perfect shield production for their units, and Egg Roll, maintaining as high production as possible in order to build the Pyrs).
-ATL activate and follow Incensed W
-New Chow citizen should be on the furs forest; Chow citizen moves to the tile N-NE of Chow, bumping a Buffet citizen off, and the bumped Buffet citizen works the fur forest (slowing growth in Buffet, but that's okay, we still can't maintain size 6 anyway)
-Buffet keeps on spears for now (we'll need the one in 2 turns to go to Chow so that the spear garrisoning Chow can go with the settler)

Sharpe is offline Sharpe
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Ontario
May 1999
time: 00:29
  Old Post 05-12-2003 07:45
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I wonder if we should slow down on getting Currency a bit.

We owe 68 gold on 2 trades (48+20) after we get Currency done.

However, unless we are the ones who research Republic, we will owe money on trades to get Republic and perhaps Monarchy depending on what we research.

Plus we will soon have sword upgrades to consider.

So I wonder if we should aim to get Currency 1 or 2 turns after we originally planned to get it?

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 05-12-2003 11:33
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1350:
-Farmer road
-Incensed road
-ATL fort
-Planter N and mine (this mine can be done and Planter can still road the path to the spices in time for the 1125 settler out of Chow; however, if we're going to use the 1225 settler for the spices, speak up now because we'll need to start roading now)
-Pointy activates, follows N, and fort
-Soux Chef S
-Salt S
-Spork S
-Settler S
-Harvester irrigate (Starting a 2-tile irrigation chain to make the chokepoint's wheat irrigatable)
-Cropper irrigate
-Big Eater NE (we need to continue exploration if not damaged, and we need to get out of the jungle before trying to heal if damaged)
-FB W (we can then go either SW to the hill, or NW-NW to the border hill)
-Gourmand: N or continue to hug the border NW?
-Busboy S
-Slider remains at 80% for this turn: Next turn we will have neither growth nor unit builds. As such, we will still be at exactly 0 gpt. I think we should do this one more turn of 80%, then see if we want to turn it down after that. (On the one hand, we have 2 units requiring 2 maintenance built in 2 turns. On the other hand, the chokepoint city will be founded in 3 turns, providing maintenance for 4 units.)

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 06-12-2003 12:08
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1325:
-New Spear in Buffet to be named ? and moved SW-W-NW; Buffet keeps building another spear
-New settler in Chow move W-N-NW
-Digger SW and mine
-Spork S
-Chokepoint Settler S
-Harvester road
-Soux Chef NW (keeping the less defensive unit away from the great unknown; I think Cropper should head back north and start irrigating & roading for the food source city. Soux Chef can escort him in case a barb camp pops up in our territory)
-Spoon activate and move S
-Salt S, searching for barbs
-Waiter S
-Big Eater attack E
-Fat Bastard W (then move N to the mountain next turn)
-Gourmand NW (I think it's safe to say that patch of plains forests to the NE doesn't need to be explored)
-Busboy S
-Make sure Chow is working the Wheat, cattle, and bonus grasses
-What should Wonton build?

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 10-12-2003 08:36
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1300
-Pointy and Planter W (roading)
-Digger NE-N-E - to improve the Dim Sum or Buffet area. Either helps
-Spit and settler W-W-S
-Farmer NW-W and mine
-Incensed mine (combined with Farmer's mine, this will have Buffet off a bonus grass just when Egg Roll will need to grow on to an additional bonus)
-Spoon S to cover Harvester
-Cropper N-N-E to road the wheat. Soux Chef follows for cover
-Spork fortify
-Settler founds "?"
-Salt E to check for the Ming-Na camp
-Busboy S
-Big Eater W
-Waiter S
-Gourmand NW
-FB N
-New Dim Sum citizen will probably be on the furs forest; move him/her to the bonus grass

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 11-12-2003 02:01
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1275:
-Digger NE-E-N (head to the Roll-Buffet-Suey area to help Farmer with improvements)
-Planter road
-Pointy fort
-Spit and Settler SW-S-SW - found the horse city in 1250
-Soux Chef fort
-Cropper roads
-Harvester & Spoon S
-Waiter S
-Big Eater W
-Busboy S
-FB W (contine scouting around Sunshine's current borders while we can)
-Gourmand NW
-Chow Mein citizen on furs forest (should be one there after growth) switches places with Buffet citizen on the bonus grass SE-SE of Buffet

Kloreep is offline Kloreep

Emperor
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Jun 2002
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  Old Post 12-12-2003 08:29
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1250:
-Digger E-E-S (will join Farmer in mining Suey's bonuses in 1225)
-Knife S back to Roll
-Spit fortify
-Settler founds "?"
-Spoon fort
-Harvester road
-Salt E, checking for barb camps
-Waiter SE
-Big Eater S
-FB: N to investigate the land surrounded by their territory (not sure Sunshine'd like that), or W to move southwest past the horse?
-Busboy S
-Gourmand NW
-Chop Suey grows and builds barracks; set build to a spear for now. Citizens should work tiles SE and SE-S of the city.
-Chow Mein citizen on bonus grass NE-E moves to the lake (the city will complete the settler by growing onto a forest)
-Buffet citizen on furs forest move to the bonus grass SE-SE

ZargonX is offline ZargonX
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Sep 2002
time: 00:29
  Old Post 14-12-2003 00:16
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Having a small problem with my PTW. Probably won't be able to have time to fix it until tomorrow, so could someone else please play the save?

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 14-12-2003 09:29
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Questions:
-What do we want to build in Moo-Shu?
-What do we want to build in Chop Suey?
-The LL trade is close at hand; do we want HBR now, or should we request they hold off so we can build some chariots for upgrade?

Rhothaerill is offline Rhothaerill

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Feb 2003
time: 21:29
  Old Post 14-12-2003 13:26
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Regarding HBR, we haven't really been banking much gold lately so I'm of the opinion to go ahead and grab the tech and start building horses.

For Chop Suey, go ahead and start our mounted force with a chariot that can either be upgraded or have it's build changed when we get HBR.

For Moo-Shu, I'm not sure.

Kloreep is offline Kloreep

Emperor
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Jun 2002
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  Old Post 15-12-2003 01:13
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1225 BC Plans:
-Knife fort
-ATL activates; ATL and Incensed move W-N toward the Incense
-Farmer E-SE and mine
-Digger E-SE and mine
-Pointy activates, and he and Planter move W to the spices
-New spear in Buffet to be named "?" and moved SW-S-S (will escort the Dim Sum settler)
-Spearmint (Chow Mein) activates; he and the new Chow settler move S-S-SE to settle the site NE of the wheat
-New settler in Dim Sum moves NE-E-S; will settle site 3 between the cows (by having the Dim Sum settler found this site, we can give Cropper time to road to the site)
-Soux Chef activates; Soux and Cropper move SE to road to the #3 cattle site

The above orders for settlers and Cropper follow this plan for settlement. Please post alternative locations and/or tile placements. There's been some discussion of moving #3 NW; we could accomodate this by moving the camp site NE of the wheat to NW of the wheat. Shall we do this? I vote against personally, I don't want to build a temple and/or camp to reach the second cattle. And, are we even using this plan in the first place?

-Waiter: If damaged, fort. Otherwise, go NE back toward Moo-Shu and the core.
-Big Eater SW
-Salt E again, checking for barbs
-Gourmand NW
-Busboy S, heading toward MAST's other border
-FB back S
-Chop Suey switches to Chariot, citizen W of city moves back to the SE tile
-Buffet citizen NW moves to bonus N-NE (vacating a bonus grass for Roll to grow on to). Set build to worker
-Chow works cattle, wheat, and bonus grasses E and N. Starts another settler
-Dim Sum works the grass cattle; set build to another settler??
-Set Moo-Shu build to a catapult??
-Check science slider, set to the lowest setting that will still get us Currency in 2 turns

Last edited by Kloreep on 15-12-2003 at 01:20

Rhothaerill is offline Rhothaerill

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Feb 2003
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  Old Post 15-12-2003 01:29
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Check out my alternative city layout idea in the linked thread. It's just another possibility.

Regarding Moo-Shu, do we want to start building catapults yet? We will need them down the road, but if we're going to build a mounted force I'd like to get those up and running first and they'll be sucking some of our gold. If we build catapults at the same time it will suck more of our gold. We need marketplaces soon.

Kloreep is offline Kloreep

Emperor
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Jun 2002
time: 00:29
  Old Post 15-12-2003 01:44
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Quite true on the cats, I just would prefer (again ) not to build a temple in Moo-Shu right now. We'll hopefully be settling all around it, so the border & vision extension may not be so valuable.

A possibility: We're about to get Currency, and Sunshine has MM and hopefully Philo, so we'll be able to build galleys soon. Perhaps Moo-Shu should have the honor of building our first intra-lake galley. Also a maintenance-sucker, but it costs 30 shields rather than 20.

ZargonX is offline ZargonX
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Sep 2002
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  Old Post 16-12-2003 02:51
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We have the save, but these orders are still somewhat... undecided? I will be in chat for a while to see if we can reach some conclusions.

Rhothaerill is offline Rhothaerill

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  Old Post 16-12-2003 02:59
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I won't be able to be there. But my thoughts on the matter are detailed above. We need more cities, we need to start building horsemen, and we need more workers to make sure all the cities have improved tiles to work every turn. Marketplaces will be a must soon too, and I'd rate them over temples in all cities but our chokepoint cities.

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 16-12-2003 03:59
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I don't see any posts by Sharpe on the subject, but he told me he supported the eastern settlement plan (with the camp N of the wheat). Since settlement is the only thing that has to be decided this turn, I suggest we go ahead and play with that layout unless anyone has objections.

Rhothaerill is offline Rhothaerill

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  Old Post 16-12-2003 04:34
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None from me at the moment.

Kloreep is offline Kloreep

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  Old Post 16-12-2003 06:55
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1200 BC:
-New worker in Buffet to be named "?" and moved S-E-NE
-Incensed road
-ATL fort
-Pointy fort
-Planter road
-Soux Chef fort
-Cropper road
-Spearmint and accompanying settler E-N
-Spam and accompanying settler S-SE-E
-Harvester N and irrigate
-Spoon N and fort
-Waiter E (cover and vision extension on hills)
-Big Eater SW
-Salt S
-Fat Bastard S
-Busboy SW
-Gourmand NW
-Switch Buffet build to a spear

Kloreep is offline Kloreep

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Jun 2002
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  Old Post 18-12-2003 02:55
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1175 BC:
-Plower roads
-Settler with Spearmint founds "?"; works wheat, set build to a catapult for now
-Spearmint forts
-Spam and settler SE-E to their site
-Salt S
-Waiter N
-Big Eater SW
-Gourmand NW
-Busboy S
-FB W
-Make sure new Dim Sum citizen is on the irrigated plain
-Move Buffet citizen SE-SE to the furs forest
-Chow Mein works wheat, cattle, and bonuses N, E, and E-NE
-Set research to anything for now, set science slider to 0% (Unless we sort out what we're researching next by the time the turn comes around again)
-Send Currency to LL
-Send Currency and 20 gold to Sunshine

Edit: Also, we have 15 turns till the Pyramids (assuming neither the 12th nor 13th shield gathered is corrupted)! In 5 or 6 turns, we should start thinking about intentionally slowing down some growths in order to get max food storage out of our new granaries

Further edit: Never mind me. Pyrs finish in 22 turns

Last edited by Kloreep on 18-12-2003 at 03:10

Kloreep is offline Kloreep

Emperor
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Jun 2002
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  Old Post 19-12-2003 03:53
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Note the build changes for Buffet and Chop Suey

1150 BC:
-Sunshine should have sent MM and Philo back and accepted; accept on our end
-Latin Lover should have sent Poly and HBR back and accepted; accept on our end
-Farmer NW-W-SW
-Digger W
-Cropper NW-W and irrigate
-Soux Chef activate, move NW-W and fort
-Spam fort. Settler founds "Schezuan"; citizen works Cattle tile N of the city, set build to a worker for now
-Harvester S and irrigate
-Spoon activate, move S and fort
-Salt SW, searching for barbs near Kung Pao
-Waiter N, to Moo-Shu
-Big Eater S
-Fat Bastard S
-Busboy S
-Gourmand NW
-Move Moo-Shu citizen to the horse tile (the new city drove up corruption here and now not even a +2 shield tile can get this city to +2 spt)
-Move new Wonton citizen to the now-vacated bonus SW-S of Wonton
-Move Sweet & Sour citizen to the wheat
-Move Chow Mein citizen on the bonus NE-E to the lake
-Move Buffet citizen on the furs forest to the bonus SE-SE; set build to a warrior
-Switch Chop Suey build to a galley. This and the above switch for Buffet builds our first oceanic galley fairly quickly, with a warrior to accompany it being built in Buffet. Buffet will need to then produce 3 more spears over the next 10 turns, one for the 1025 Chow settler and two for the 925 settlers, but there should be room in there for Buffet to build our first horse, and Chop Suey can return to horse production once it builds this galley (and perhaps a second one?).

Sharpe is offline Sharpe
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  Old Post 19-12-2003 05:55
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I would suggest that a worker (Farmer or Digger) move to the bonus grass near DimSum to mine and road - we don't necessarily need both rivered grasses done immediately do we?

Kloreep is offline Kloreep

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  Old Post 19-12-2003 10:50
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I agree we should improve any tile that will be worked. I just took a look at what I think our cities involved in the area beyond the river (Egg Roll, Buffet, and Chop Suey) will need to see where I think we could divert someone to Dim Sum.

Egg Roll grows in 9 turns. If we have it grow on to a 1 shield or greater tile, and keep up 2 shields from every citizen after the growth, we shave a turn off the Pyrs as compared to not growing on to a shielded tile. The tile NE-E of Roll (N of Buffet) is ideal for this; once mined, it will provide that shield. However, after this, Roll does not really need to grow; size 6 provides lots of production and we can easily stick the new citizen, or even two citizens, on a forest. So the tile is not needed past that turn and can be used by Buffet; see below


Buffet: grows in 11 turns due to having to sacrifice some food in order to keep itself, Roll, and Chow all on their production schedules (and, in the case of Roll and Chow, growth schedules).

In 11 turns, we will have at least one lux hooked up ready to support Buffet at size 6. At size 6, one citizen can leave a bonus grass and join the new citizen in working two mined reg grasses. The tiles N (this tile will have already been used and vacated by Egg Roll) and SE-E of Buffet should suit this purpose well, and are alreay being improved.

I'm not sure how big we want to grow Buffet after size 6. Size 7 would certainly be nice; however, we'll have to build both a market and temple and/or use the lux slider in order to support this size under MP-less Republic (size 6 only requires a market OR a temple OR lux slider use under Republic). On the other hand, we could vacate yet another bonus grass in favor of two regular tiles... anyway, size 7 is a little far off and I don't think we need to worry about it just yet. So, let's focus on the aforementioned two tiles for now; Plower has already begun improving one, Farmer can do the other one N of Buffet.


Chop Suey: This city is young yet and needs to grow as fast as possible. In 7 turns it will need a new tile; the one SW-S of the city would be perfect, as it would give the city two commerce, and the extra shield from a mine would raise spt to +5 after corruption. Digger is all set to improve this tile just in time. After that, in 17 turns, it'll need another tile; one of the workers on Suey's side of the river should be able to improve a non-river tile for it, or maybe an extra bonus from Buffet can be thrown to Suey by then.


So, with this plan, no worker will be free until Dim Sum is almost finished with the settler and will go back down to pop 2. We could improve it then; but this brings up the question of what we want to do with Dim Sum after the next settler. Dim Sum will at pop 2 with 0 food in the bank; perfect for resuming its 5-turn workers, and I think this is what it should do. This would hold the city at pop 2, where it wouldn't need the bonus grass until the pyrs finish, at which point the 3-turn growth would drive it up once more; by then, we can have a Dim Sum-produced worker improving the tiles around the city for the higher pop to work.

So, are we going to resume worker-pump operations? If so, I don't think it's worth sending a worker over to Dim Sum just yet. However, if we're instead going to improve the city, or continue with settlers, or something entirely different, we should probably send Plower over.

Kloreep is offline Kloreep

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  Old Post 21-12-2003 04:46
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1125 BC:
-Poker and settler N-W-NW to the furs site?
-New Warrior in Buffet to be named "Ship's Cook" and moved NE, preparing to board the new galley in Chop Suey
-Incensed and ATL N
-Farmer road
-Digger road
-Plower mine
-Soux Chef activate and move S-S-W to a mountain lookout point
-Spearmint (Sweet & Sour) activate and move S-SE-S. If he then goes S-S, he and Soux Chef can eliminate the FoW everywhere except on the hill NW-NW-NW of Kung Pao
-Salt S
-Gourmand W, preparing to loop back around S to help with exploration
-Planter and Pointy N (roading on the spices site will get the city founded one turn sooner)
-Waiter E, heading to Moo Shu
-FB: W? S?
-Busboy SE
-Chow works Cattle, wheat, and bonuses N and E
-Set Research to ?

Kloreep is offline Kloreep

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  Old Post 23-12-2003 11:04
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1100 BC:
-ATL fort
-Incensed road
-Ship's Cook move to Chop Suey and fort
-Pointy fort
-Planter road
-Waiter N
-Cropper E and irrigate
-Spearmint S
-Soux Chef SW to check for barbs
-Spoon & Harvester: What to do? Road further south? Road the mountain to connect iron? (we'll have both luxes hooked up by the time it's connected if we go for the iron, so MP warriors will be free to be upgraded and deployed to our borders; and we have the cash for three or four upgrades. On the other hand, the plains area is one of the most underdeveloped areas of our nation and could really use some irrigation.)
-Gourmand W, uncovering the darkness
-Salt W, checking for barbs south and southwest of Kung Pao
-Big Eater SW
-Busboy E
-FB: If injured, fort. If uninjured, SW. If dead, skip turn.

ZargonX is offline ZargonX
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  Old Post 23-12-2003 12:03
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I am in favor of having the iron hooked up sooner rather than later.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:29
  Old Post 25-12-2003 08:47
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#239 Report this post to a moderator
Got spare money?

Christmas Eve has wound down early here and I have time to play the save, but with Christmas tomorrow, not much point in rushing it over to MAST. Connecting the iron now sounds like a plan; any objections?

I'll play on the 26th if no one else gets to it before then.

Sharpe is offline Sharpe
King
Ontario
May 1999
time: 00:29
  Old Post 25-12-2003 08:55
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#240 Report this post to a moderator
Got spare money?

Yeah, I requested about 30 minutes ago that the 24 hour rule be waived re Christmas for us.

Though I am online now if you want to shovel it over to MAST before Christmas.

I looked at the save - 2 of the orders have to be redone as foreign units are in the way (almost said enemy units hehe) - the Sunshine horse is S of our warrior in the Sunshine southern mountain range and a LL warrior is in the way of the planned route for our spear.

Last edited by Sharpe on 25-12-2003 at 09:08

 
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