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Kloreep

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of the pillow
Jun 2002 time: 00:29
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Darn, I forgot about S&S and Schezuan in last turn's plans. Oh well, perhaps its best to get Schezuan's food up anyway.
1050 BC:
-New Horse in Buffet to be named "Fast Food" and moved NW-W-W-SW-W-S, to be stationed somewhere in the west in case of barbs. (Someone want to figure out a particular place on the road network? I'm not a military man.) Kudos to Sharpe for the name. 
-Plower SW-S to road and irrigate
-Planter S-E-S, to make a more direct connection between the spices and Moo-Shu; and then to road to D and E
-Poker join Planter E-S
-Settler N and build "Pot Sticker"; citizen works a 2 food tile, set build to a worker
-Waiter NE-N-NE toward Egg Roll, where he can switch out with Big Gut
-Cropper SE and irrigate
-Soux Chef skip turn
-Spearmint activate and move S
-Big Eater S
-Salt W
-Gourmand W
-FB: If FB is undamaged and there is only one barb in the camp, attack! 25 gold is worth it. If FB is damaged and there is only one barb left, tough call; I guess we should just fort. Sunshine would likely get the camp in that case, and standing aside for them might generate some goodwill. If FB is damaged and there are two barbs, fort. If FB is undamaged and there are two barbs move on to in order of preference: W, NW, S
-Busboy: Move S (SE if blocked)
-Switch Schezuan's build to a worker
-Sweet & Sour citizen moves to the cattle (extra shield instead of extra commerce); switch build to barracks
-Chow Mein citizen on the bonus NE-E moves to the lake
-Buffet citizen on the furs forest moves to the now-vacated bonus SE-SE
-New Dim Sum citizen will probably be on the forest; move him to the bonus SW of the city
-Move Chop Suey citizen SE of the city to the river grass SW-S (one more beaker)
-Switch Kung Pao's build to a settler, poprush, then switch back to a temple. (1 of 2 poprushes to get the temple done as fast as you can say "whip". Assuming it takes 20 turns for you to say "whip".) We'll poprush again 10 turns after this to finish the temple.
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Kloreep

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of the pillow
Jun 2002 time: 00:29
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1025 BC:
-ATL activates, ATL and Incensed move NW to the incense hill
-Ship's Cook (NW-N of Buffet) activates, moves E-E, and boards the new galley
-New galley in Chop Suey to be named "Muscle-powered Galley" and moved E-SE-S, going to check out LL's coastline
-Plower to road
-Chopsticks (Chow Mein) activates; he and the new settler move S-S-SE towards site A. With the luxuries hooked up, Chow won't need any MP units, and as Chow is now out of barb danger due to our now-vast settlements (mwahahaha) we might as well pull the spear garrison permanently to provide for this settler.
-Waiter N-E-E
-Fast Food SW and fort, ready to respond to barb sightings in the west.
-Waiter N-E-E
-Poker fort
-Planter road
-Soux Chef S, checking on the dark hill
-Spearmint S
-Big Eater S
-Salt W
-Gourmand W
-FB fort
-Busboy SE
-Change Buffet build to a spear: I've been thinking 1 spear per city will be a bit light for the western cities when the barb stacks come. So, I think we should build a spear now and station it S-SW of Wonton, with Fast Food, where he'll be able to go defend any of the three cities in the area on demand. After this spear, Buffet may need to build yet another spear for the next Chow settler; unless we choose B for the next settlement site. Then we can get to building more horses after that.
-Make sure Chow is on the same old drill: Cow, wheat, two bonuses
-Switch Chop Suey build to a horse. Growth will take the bonus grass, so no need to change WF
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Kloreep

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of the pillow
Jun 2002 time: 00:29
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1000 BC:
-New spear in Buffet to be named "Rhothaerill"? and sent NW-W-SW, to join Fast Food at the barb response point
-ATL forts
-Incensed builds colony
-Farmer NW-W-S, heading to improve a tile for Wonton
-Digger N to road and mine
-Waiter SE-E-NE to Buffet. Maitre d' remains in Buffet for now till he can be upgraded.
-Cropper E-N
-Chopsticks: ? With the new city founded, Spearmint and Soux Chef will be able to keep the rest of the unsettled SE out of the fog of war, preventing barbs from appearing. So, we can either send Chopsticks S so that we have two spears defending Kung Pao, or we can send him back to Chow to escort the next settler, meaning Buffet can immediately produce a horse rather than a second spear. Opinions?
-Settler moves S and founds "Moo-Gu-Gai-Pan"
-Spearmint S
-Soux Chef S, closer to Kung Pao
-If Salt is damaged, withdraw N to heal. Otherwise, move S to meet up with Gourmand.
-Gourmand W, moving to help Salt deal with the camp if necessary
-Busboy: S? SE? E? What?
-Muscle Galley SE-?-? (second two moves up to the discretion of the turnplayer; take us to that coast). If the land looks promising, we should consider landing Ship's Cook. This would be a good turn to have people in chat to play...
-Buffet build to ?. Depends on Chopsticks, see above.
-If new Chop Suey citizen is on the grass SW-W, move him to the grass SW-S (making room for Egg Roll's upcoming growth)
-See if putting the new Moo-Shu citizen on the road NW-N (if he isn't already there) will get us a commerce. Probably won't.
-Move Schezuan citizen to the cattle S of the city
-Move Sweet & Sour citizen to the wheat
-And edit: Check slider to see if we can reduce it.
Last edited by Kloreep on 06-01-2004 at 04:01
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Kloreep

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of the pillow
Jun 2002 time: 00:29
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875 BC:
-Sweet & Sour finishes barracks; set build to a horse
-Poker fort
-Planter road
-Farmer W and mine
-Rhothaerill fort
-Waiter N
-New horse in Chop Suey to be named "?" and sent SW-S-S towards Kung Pao
-New Spear in Buffet to be named "?", sent S-SW to Chow, and fort
-Cropper NW
-Harvester NW-N-E to link the B1 site to the road network
-Maitre d' SW to Kung Pao and fort.
-Spoon activate, move W to Kung Pao, and fort
-Gourmand N
-Salt NW (Gourmand & Salt patrolling for barbs before returning to Tabejin borders for upgrade)
-FB W
-Busboy NE
-Chopsticks & Settler: fort & settle? move to a different site?
-Galley: Return for another settler stack? Or explore northwards?
-A-spear-agus and settler: board galley? Start moving to a mainland site?
-Ship's Cook N
-Egg Roll citizen on the bonus SE-SE switch with the Chow citizen on the furs forest
-Buffet build switch to a horse, and the citizen on the bonus NE-E move to the forest W (slowing down growth in Buffet while getting Chop Suey to 6 spt; note that it's NE-E, not NE-N, as we actually get more commerce by losing enough commerce in Buffet to make it uncorrupted).
-Chop Suey citizen on the grass S-SW move to the bonus S. Keep building another horse
-Wonton citizen on the grass E move to a coast tile; by doing this for 2 turns, we get one more commerce, slow down growth so that it won't grow till the turn after the Pyrs finish, and the temple still comes in 2 turns
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