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Kloreep

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of the pillow
Jun 2002 time: 00:29
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1700 BC:
-Gourmand S (then E?)
-Busboy S
-Big Eater N
-Fat Bastard S
-Hayseed S
-Farmer roads
-Waiter: if damaged, S to the gold mountain to heal. If not damaged, W (NW if there's a barb W)
-Fatty: Fort if damaged, otherwise NW to the hut
-Pointy fortifies
-Fork NW, settler NW (note: if the barb moves to this tile, I think we should just blast through. trying to go around'll just let him into our core.)
-New warrior in Buffet to be named "?" and forts
-Spork (Buffet) moves S-SW to Chow and forts.
-Spoon (Chow) moves W-SW to Dim Sum and forts.
-Chow WF works cattle, wheat, lake, and bonus grass E. (Note: if the forest was not worked, Chow will not have enough shields and WF will need to be adjusted to work something else, hopefully just the plains to bring production to 5 shields.)
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Sharpe
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Ontario
May 1999 time: 00:29
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We have the save - I don't think we lost any units, but 1 of them took some heavy damage.
Our spearman Spork is down to 2/4.
Plus due to our attack, Fatty is down to 1/3.
Might be an idea to send Spork back to Chow Mein and replace him with Spoon (with the road in place it shouldn't be a problem to do this).
As for Fatty, might be an idea to rest him for a turn (or even 2 turns) - however he is too exposed right now (i.e. we have seen a lot of barbs around, so there has to be a camp nearby) so it might be an idea to move him east to the hills and then help him recover. It will slow down the exploration but now Big Eater and Waiter are also on their way so it won't hurt as much.
Last edited by Sharpe on 22-11-2003 at 21:02
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