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Krill is offline Krill
Emperor
On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003
time: 05:29
  Old Post 24-05-2004 20:08
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Got spare money?

Yes, it is possible to blockade, and I think we could do it.

Nice idea Ducki

Arrian is offline Arrian
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Jul 2001
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  Old Post 24-05-2004 22:09
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The reason for taking the island isn't the horses. That's secondary. The primary reason is that if we do manage to capture/destroy Monkey's mainland possessions, there is still the possibility of them surviving for 2 ages on that island if they block the coast.

-Arrian

Cort Haus is offline Cort Haus
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  Old Post 24-05-2004 22:54
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Good point, Arrian.

Question is : how many Numids in there, and are they vets?

Arrian is offline Arrian
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  Old Post 25-05-2004 00:27
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Questions, questions. I suppose we could have Tabemono investigate the city for us to find out. I think we just have to hope is 2 or less, and go for it.

You know, if there were just one or two fewer Numidians in that stack near our horsemen, I'd say him 'em. The chance of capturing those cats is just so tempting. But 10 horse vs. 6 numids, all with cat backup... no good, we'd get slaughtered.

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 25-05-2004 04:34
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quote:


Cort Haus,

Sounds good. When longbows come along, we should be able to take out a good number of the NMs.

My own instinct, in regard to Howler Island, is that it's better to take out their chances of horses and secure that source for our side. With one stone, we can kill two birds - deny Monkey the horses, and get Python some for the movement necessary to make it across the continent for quick(er) backup. Of course, this is my own opinion, not to be interpreted as an imperitive - the battle is now essentially at a standstill while we wait for invention, and while we heal, unless Monkey stages it's own offensive (something I doubt will occur).

~Octavian X

ducki is offline ducki
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Sep 2002
time: 23:29
  Old Post 27-05-2004 00:20
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quote:
unless Monkey stages it's own offensive (something I doubt will occur)

Speaking of, should they attempt a flanking maneouver, will we be able to respond quickly enough or have enough warning to avoid disaster? How many NMs would it take to ruin our day on pillage duty?

I agree that taking the island is the main thrust of the attack, but should we fail, or be outgunned, the option to blockade may be a worthy fall-back strategy.

d

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 27-05-2004 14:01
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They won't be pillaging now. Monkey have a dozen cats and a ton of numids. We'd be toast. Maybe we should have a unit on the east coast though to check for monkey galleys coming north.

Arrian is offline Arrian
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  Old Post 27-05-2004 17:10
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Eek. Good point.

-Arrian

Krill is offline Krill
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Dec 2003
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  Old Post 27-05-2004 23:57
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When does Monkeys GA stop? I don't know when it started, but I would expect in about 4 turns. Is that about right?

Cort Haus is offline Cort Haus
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  Old Post 28-05-2004 04:50
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I think you're right, Krill. Somewhere around 4 turns, as the war started a few turns after T100.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 23-06-2004 05:52
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quote:


Hi Solomwi,

We complete Invention next turn, and have been able to turn the slider down one notch to save 30g. We sent you your 10g change in the save with a WM.

Unfortunately, the Secret of Monkey Island (TM) is that they've got a cute little sea wall which sees them safe until Marines. We may have been just one turn too late, as we spotted a galley near there last turn.

We can either return our horses to the main stack or keep an NM or 5 down south while trying for Elites on Barbs. We'll be upgrading 10 archers next turn.

Regards

Cort Haus
Cake or Death?


Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 23-06-2004 12:41
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quote:


Cort Haus,

Excellent news, thank you. We will have 10 archers of our own at Siege Perilous ready to upgrade, and several others en route, as you are no doubt aware.

As far as Monkey Island goes, if we reduce them to it, we'll have accomplished the bulk of our initial objective. I'm taking it as a good sign for their own opinion of the war that they would fortify it thus.

It's entirely up to you what to do with the horses, of course, but I'm not keen on the holding power of horses alone against NM's, and would think they'd be more useful bolstering the main stack, with the protection of spears and longbows.

Cake for us, Death for Monkey.

Cheers,

Solomwi
Monty Python

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 26-06-2004 18:22
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quote:


Cort Haus,

It seems we've stopped recieving shipments of fine-quality Izzardian silk. The people of Castle Aaaaugh and Joyous Garde have even started riotting due to the shortage of silk that is used for the production of high-quality ladies' underwear for men. Care to send us some of your excess silk?

Otherwise, that's all that's really changed over the last turn since Solomwi's last message. We should also probably soon discuss plans for the continued attack on Monkeyland with the advent of longbows

~Octavian X



and the reply

quote:


Aaarrgh indeed! We'll put some premium produce from our Silk Shrubberies in the post next turn with Invention. Sorry to have missed its expiry.

With Howler Island sea-walled, we are thinking of deploying our sea-borne forces (5 Horse, 1 Spear) to pop the barb huts to Monkey's south, perhaps get a promo, and force Monkey to keep maybe 2 Numids in each of 2 cities - taking 4 Numids out of the front line. We'd not be attacking - just forcing them to deploy units to their rear.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 28-06-2004 04:18
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quote:


Octavian X,

We should have sent Feudalism last turn, as it's a prerequisite for Invention, which we'll now have to send you next turn. So, Silks and Feudalism were sent accepted on this turn.

We upgraded 11 archers to longbows, five of whom will slip in behind your current train of forces on the war road, and the other six are in Silkfest . We are building our own Great South Road from BadCrumble to Cheeky Monkey then continuing south to Siege Perilous.

For a decent SoD we're thinking of 20 Longbows, 10 Spears and 10 cats. We have most of the spears but gave all our cats to Python at the start of the war. We also have 16 horses in the south though, including five now hunting barbs (and maybe NM's) in the ice south of Monkey. Add them to the stack, wheel it into Monkey like a giant wooden rabbit, then er ...

It would take a while longer to get that together, though the near-completion of our Forbidden Palace will help.

What are your thoughts on the Second Wave?

Regards,

Cort Haus



Cort Haus is offline Cort Haus
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Apr 2002
time: 05:29
  Old Post 28-06-2004 14:06
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quote:


Cort Haus,

Thanks, then for the silks/feudalism/invention. While I'm thinking about it, do we owe you guys for feudalism?

As for our second wave, we do have numerous archers and some survivor swords in Siege Perilous (I forget the precise number). We're probably lacking in spears, but have around ten catapults at the ready. We also keep a giant wooden bagder at the ready...

The second wave should be someplace unexpected. I'm betting they expect an attack at Orangutan. And, looking at a map, I'm thinking any attempt to 'divide and conquer' might fail anyway, considering the close proximity of Monkey cities and the roads between them.

Considering the longbow's strength, our best bet may be a feint against the Monkey mercs. Let them spot a small, but still threatening, longbow force to draw out the mercenaries, and pick off those that take the bait. Then again, we lose the bait. Ah, I'm always worthless with military strategies.

It might just work out if we split all the troops in half. The first half attacks Orangutan. Wait some turns after Monkey's troop in the area are definetly depleted, and begin a second attack (with the full strength of the first) on Gorilla.

I'm open to any of your ideas, as they're probably better than mine.

~Octavian X

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:29
  Old Post 28-06-2004 18:29
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1. Do Python owe us anything for Feudalism? I thought that had been sorted ....

2. Oct doesn't sound too confident about how to proceed. They can probably get their force together before ours. I could plan how long it'll take us to deliver our SoD to the front. Not much sooner than 15 turns, I guess, by which time we might have Muskets! Alternatively we move sooner with maybe 12-15 LB, 15 horse, 10 spears, 6 cats. Whatever we attack with Monkey are gonna have a LOT of numids. Perhaps a pillaging SoD could wreck their economy and upkeep ability.

I'm wondering if we need a fort town of our own the front line for healing & upgrades. We may even need cannons and cavalry before this is over.

Arrian is offline Arrian
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Jul 2001
time: 00:29
  Old Post 28-06-2004 21:12
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1. They might, actually. Gotta look back in the correspondence...

2. Yeah, not the best military planner, eh? What happened to Dave, the inspiration for the war? Arg.

We need more cats. Once the round of spears completes, let's do a round or two of cats in our best cities.

Then I think we advance in unison with Python due south, straight at the enemy. No surprise, just brute force. A combat settler with our stack would be good. The next settler produced, maybe?

We need to find out from Tabemono how many turns GP is going to take (we can guesstimate pretty well by seeing how fast we can do it, since our beaker output is very similar). If it's ~10 turns, I say we hold for that, and show up with a Longbow/Musket/Cat/Horse force. Our defensive strength doubles.

Besides, we need more time to build more cats, so waiting is probably the best policy.

-Arrian

Arrian is offline Arrian
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Jul 2001
time: 00:29
  Old Post 28-06-2004 21:16
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Looks like they paid 288 gold for Engineering/Feudalism. Cheap, eh?

Assuming they sent us that 288 (I think they did), they're paid up.

-Arrian

Cort Haus is offline Cort Haus
Emperor
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Apr 2002
time: 05:29
  Old Post 29-06-2004 02:01
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quote:


Octavian X,

We'll spit out some Cats from our 10spt cities after the current round of Spears and send 'em south to join ~10 Spears, 11 LB and 16 Horsies. I'll work out the Due Delivery Date on this and let you know asap.

-Cort

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 29-06-2004 06:48
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quote:


Octavian X,

OK, I've made a production and transport plan which I've posted in full on the CoD forum. While that is being digested and considered, here is the conclusion:

CoD can deliver the following to the Northern Front in 12 turns (our T137)

9 Spears, 1 Sword, 10 Cats, 15 Longbows, 11 Horsemen, 1 Settler, plus Workers if needed, while maintaining 5 Horsemen and 1 Spear to force a Monkey rear-guard in the Deep Icy South.

The units will travel south via our own Great South Road, currently being rapidly carved by workers in amazing make-up through hill, mountain and jungle from Badcrumble to Seige Perilous. This will avoid traffic delays on the Pythonian War Road.

Tabemono should be starting Gunpowder this turn, either joint-funded by CoD and Python, or with CoD researching the top branch - we're waiting to hear from them what they think. They should have GP before 12 turns (8-9 if full whack, I reckon) so we could upgrade Spears to Muskets, cash and Saltpeter permitting before the assault.

Arrian reckons a direct, joint Python/CoD 2 SoD march into Monkeyland might be the way to go. I was wondering about a possible flanking approach between Gorilla and Macaque to force the defence of 2 cities, but it would take longer to get into position. Is Dave around? ISTR this war was his idea, he must be interested in its progress

Our FP is coming in two turns, and as you've seen, jungle clearing proceeds apace in the Corinth / Plymouth area. Quite apart from the lush, productive grassland, it is symbolic of our struggle against the Monkeys!

Regards,

Cort


Cort Haus is offline Cort Haus
Emperor
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Apr 2002
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  Old Post 29-06-2004 14:15
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quote:


Cort Haus,

Let's see...

I estimate that we will have around 25 upgraded longbows, six spearmen, and around four settlers come T137. We will also have six survivor swords and three horses in Siege Perilous. FYI, last turn we were still considered average to Monkey military strength.

Considering that our forces are made up of the longbows, Gunpowder may be a prerequisite to attack. Taking twelve turns to work on it, troop movement timing considered, is a good idea as well, to save money for spear upgrade costs. Plus, what would we be without our Musketeers?

I'll ask around for Dave and Sir Ralph to look at potential battle plans.

And, best of luck with your jungle clearing. If you want, we could sell/send/loan you guys some of our spare cross-dressing lumberjacks to speed the job along.

~Octavian X

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 29-06-2004 19:06
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Nice offer of workers. ISTR MZ saying that you can't chop jungle in anothers' terrain, and even gifted workers don't work for that - but we could test it. A possibility is for their workers to mine for us once we've cleared and roaded a tile.

Arrian is offline Arrian
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  Old Post 29-06-2004 22:14
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I know you can't jungle chop in others' territory in Conquests... not sure about PTW.

Dunno why you wouldn't be able to do it with gifted workers (slaves), but slaves are pointless - they will work 1/2 the speed of our normal workers, which is terrible, when instead they could work 2x the speed of our workers developing hills and mountains for us.

THAT's where the potential value in this offer is, Cort. There are hills around Izz that could be developed*, more tiles in the Ciao/New Plymouth area, hill tiles around Swindon & Coventry, hills near Corinth... etc.

I say we take them up on the offer of worker assistance, and just say that in order to save worker turns that the best use for their guys is in our north, so that we can free up workers for our south, and avoid long transit times for their workers.

-Arrian

* - I'm thinking that when we do the palace jump, Izzardia will get moved 1 tile. I think one tile "9" but I forget exactly. Not important right now, actually, not sure why I'm even typing this

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 13-07-2004 20:28
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quote:


Octavian X,

We've started researching Monothesim at a six turn pace at a beaker cost of ~630, intending on this being split between CoD, Python and Tabemono. We have three libraries so ought to be using them for a while before saving for the hoped-for muskets upgrade. We haven't heard yet from Tabemono on the ETA and price of GP from them - do you have any news on that one?

The CoD Longbows on your war-road were the last of our units to be going south on that route, so it'll be clear from now on. Our road is coming down south from Badcrumble and will run parallel to yours on the approach to Siege Perilous.

Monkey have Engineering - didn't notice when, but hopefully we can get going before they have too many of their own Longbows.

Regards,

Cort




- forgot to ask about the workers, I'll do that in a later message

Cort Haus is offline Cort Haus
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  Old Post 13-07-2004 21:46
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quote:


Octavian X,

I had missed an email from Kloreep of Tabemono, and only just found it. From 3rd July, they'd started GP at 18 turns pace - not at a defecit yet, I think they were waiting for us to suggest a funding level.

Had I seen this we probably wouldn't have started Monotheism and might be now sending them gold to enable max pace research on GP.

So either we break off Monotheism research for now, or, if Python can send Tabemono enough gold to allow max research, that can include your cash contribution for Monotheism to Tabemono instead of us, and we'll supply Monotheism to them as part payment for GP, with a cash balancer afterwards depending on the research cost of GP.

Therfore,
if GP costs 1300 beakers to research, that's 433 each. Mono will cost 630 beakers to research, or 210 each.

Therfore,
CoD pay 433g to Tabemono for GP,
Tabemono pay 210g to CoD for Mono,
net = CoD pay 223g to Tabemono.
Python pay 433g to Tabemono for GP and 210g to CoD

The amount the Python would owe CoD is close to what CoD would owe Tabemono, so if Python were able to pay their third of GP and their third of Mono (433 + 210 = 643) to Tabemono, then CoD pay the balance of 23g to Tabemono, and all 3 teams get both techs, and quickly. It all depends on whether Python can spare what's needed to cover Tabemono's deficit - until CoD complete research on Monotheism, when cash could again be available. CoD estimated they could get GP in 12 turns at max (90%) research, and at that time Tabemono estimated a higher research capability, so a similar or better time-frame would be likely at max power.

I've posted this idea in our own forum and have sent it to Tabemono via Kloreep too, and we'll see what everybody says.

Regards,

Cort

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 14-07-2004 06:39
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quote:


Looking at the state of our finances, it will be rather difficult for Monty Python to fund much research, as a good deal of our treasury has been sunk into funding longbow upgrades. Right now, we have 218g and are making 42gpt. If I remember correctly, we have about 13 more archers en-route to Siege Perilous, all of whom need to be upgraded. That amounts to 520g, meaning that, with our current reseaves, we'll be sinking our entire earnings into upgrades. Understand, that if we allow our current treasury to be redirected for payment toward research, we'll have to hold off our wave of the Second Attack.

If it matters, our lone scientist will complete his research of monotheism in 19 turns. Monotheism isn'ta high priority for us, though we'd like to start a Spanish Inquisition soon.

All of the above taken to consideration, whichever plan works best for CoD should be fine.

Arrian is offline Arrian
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Jul 2001
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  Old Post 15-07-2004 01:59
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I think we need to kill Monotheism research and send cash towards GP. That's the priority.

-Arrian

Arrian is offline Arrian
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Jul 2001
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  Old Post 15-07-2004 01:59
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I think we need to kill Monotheism research and send cash towards GP. That's the priority.

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 15-07-2004 02:36
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quote:


Octavian X,

Given the economic situation you described, CoD will abort Monotheism and max on cash to fund Tabemono on GP. We need muskets before Monkey gets Longbows!

Regards,

Cort


Cort Haus is offline Cort Haus
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  Old Post 27-07-2004 13:59
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quote:


Hi Octavian X,

We got the Mil Trad thing too - some MAST joke presumably.

Monkey are sending out settlers to their NW and South - doubtless for more military support. Nothing much we can do yet, but the buildup continues.

We have a war settler moving south - we were intending to build a fort somewhere near where our stack is with a barracks for upgrade and healing - hope that's OK - (you have a settler nearby).

Regards,

Cort





and the reply


quote:


Hello Cort Haus,

I'm thinking I should do the same to MAST. Offer the Motorized Transport or something...

Where exactly are the Monkey settlers? I don't think it'd hurt if we dispatched a sword or two after one of them, if possible. We could even preemptively send out one of our war settlers in Siege Perilous. It's good in that they're spreading out their forces more, though it's bad since we would have more targets.

And, war considered, I have no objections to a CoD fort city on the Monkey front.

~Octavian X

 
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