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Rhothaerill is offline Rhothaerill

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  Old Post 27-11-2003 05:51
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Inflate your Upload Space

FYI, Sharpe is no longer on the Lego team and has asked to be dropped from the forwarding list. His email was sarnott@whatever the rest was.

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  Old Post 01-12-2003 07:30
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From chat I believe the RP team is about to play their turn. If it comes within the next few hours I will go ahead and play it.

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  Old Post 01-12-2003 08:10
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360ad Turn Played Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Turn played per my orders. No gold forthcoming from Glory of War yet.

We have 92 gold with +24gpt and Printing Press in 14 turns.

I will post orders for Turn 370 soon.

Voxtavia

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  Old Post 01-12-2003 09:12
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370ad Turn Orders Support Apolyton buy from Amazon

- Renewal will finish harbor. Next build queue to be library. I want to leave the work force as-is to get that library built as soon as possible (10 turns). That will give us the use of the bonus grassland.

- 3 workers north of Resurrection move 2-3-2 to unimproved hill.

- 3 workers north of Seabiscuit move 2-4 and plant forest.

- 2 of the three workers southeast of the New Voice move 3 and plant forest. This will link up five workers into a plant and chop team.

- Remaining worker southeast of the New Voice move 2 (this is the guy I plan to incorporate into New Voice when it grows thereby getting NV up to size 5 and 10spt). But for now he can road the forest tile so the chop team can get there easily.

- Worker southwest of Phoenix move 2.

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  Old Post 06-12-2003 06:20
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Tired of ads?

I have the save and am going to play it.

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  Old Post 06-12-2003 06:40
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Turn 370ad Played Help yourself to an AD-FREE life

I played the turn almost like I had posted. The only change was that I switched the WF at Hope so that it would grow next turn instead of the turn after (which would be a waste of some food). The next WF should default to the hill so we'll get the hill shields anyway.

Nothing visible changed in the war on Bob, though obviously a lot has gone on from the heated discussions in the main forum.

We have 116 gold with +23gpt and Printing Press in 13 turns. We need to start trying to figure out some tech deals we can make. Obviously we'll be giving it to Lego, but if we can make some deals for it with the others it might be very useful.

Oh, and GoW still hasn't paid what they owe us.

Voxtavia

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  Old Post 06-12-2003 07:44
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Turn 380ad Orders Increase the size of your Attachments

- Verify Hope does not have too many unhappy citizens. It probably will. I'd rather switch one of the grassland WF to an entertainer than bump up the luxury slider yet. Make sure one of the WF is working the mined hill again.

- 3 workers NW of Memory will road.

- 5 workers W of Seabiscuit will move 2 and plant forest. I don't want to chop one close to Seabiscuit yet until the harbor is complete or we'll waste chop shields. These five will plant next turn, chop close to Phoenix the turn after, and then be ready to chop near Seabiscuit as well as the harbor will be complete and the city will be onto it's next build.

- 1 worker on forest NE of Phoenix will road.

- 1 worker N of Panama Vox will road.

- 1 worker on bonus grassland NE of Hope will mine.

Rhothaerill is offline Rhothaerill

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  Old Post 07-12-2003 11:56
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Am I the only one posting anymore? If anyone has anything to add or discuss about possible future tech trades please do so.

Rhothaerill is offline Rhothaerill

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  Old Post 09-12-2003 12:24
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Turn 380ad played Get a bigger avatar today!

Once again I have played the turn as per my orders with one change from them. I'm too used to playing emperor level since Hope has 4 content citizens. With 11 shields to go I placed the WF on the fish tile onto a grass tile to get six shields this turn. He will be placed back to the fish next turn to finish out the settler build.

We have 139 gold with +26 per turn and printing press in 12 turns. Still no gold from GoW.

Turn 390ad orders coming soon.

Voxtavia

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  Old Post 09-12-2003 12:53
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Turn 390ad Orders Support Apolyton buy from Amazon

- 3 workers NW of Memory to mine.

- 5 workers NE of Phoenix to move 2 and chop forest. Shields should be added to Phoenix.

- One of the WF on the hill in Seabiscuit should be set to coast to pick up a commerce point. Unfortunately there was no way to increase the shield output the last few turns so there will be a few shields wasted.

- Move one of the WF on grass in Hope back to the fish tile. There should still be 5spt output which will finish up the settler next turn.

Rhothaerill is offline Rhothaerill

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  Old Post 16-12-2003 23:49
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Suffering from ads?

The save finally appears to be here (after over a week ). I should be able to play it as soon as I get home.

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  Old Post 17-12-2003 04:59 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Re: Turn 390ad Orders Support Apolyton

quote:
Originally posted by Rhothaerill
1. - 3 workers NW of Memory to mine.

2. - 5 workers NE of Phoenix to move 2 and chop forest. Shields should be added to Phoenix.

3. - One of the WF on the hill in Seabiscuit should be set to coast to pick up a commerce point. Unfortunately there was no way to increase the shield output the last few turns so there will be a few shields wasted.

4. - Move one of the WF on grass in Hope back to the fish tile. There should still be 5spt output which will finish up the settler next turn.


Turn 390ad played.

Received 43 gold from GoW. Treasury now at 208 (+28gpt). PP in 11 turns.

1. done

2. sort of done. The 5 workers were on the roaded forest tile on the coast and between Phoenix and SeaB. They could not move 2, and I was not sure the shields would accrue to Phoenix. The tile they were on is actually closer to SeaB. (2) than Phoenix (2.5). And I did not want any shields going to SeaB. as it is already set to produce its harbor next turn.

So I moved them to the roaded forest tile 9 from Phoenix and cut down that forest. Same result I think.

3. Done

4. Done

As a result of 3 I also moved one of the WF from the mined grasslands outside of New Voice to the mined hill. This gains us two shields at the cost of one food. It reduces the build time on barracks from 6 to 4 turns, but we would have to maintain it. Or keep it there for one more turn and we will have reduced it by one turn. Hope you are OK with this Rhoth. AND - what I should have done as well - which I just thought of (save is already gone) was move one of the WF from Irony's coastal tiles to the now vacant grassland. Oh well.

Did some quick checks on cash rushes:

Memory - Harbor - 9 turns - 140 gold.
Renewal - Library - 8 turns - 128 gold
Irony - Library - 36 turns - 144 gold

I vote for Irony and the Library. The libraries will come in very handy when we switch to a gpt research base. And Irony with its harbor and coastal tiles has pretty good gold production, and low corruption.

Rhothaerill is offline Rhothaerill

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  Old Post 17-12-2003 05:21
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Increase Your PM Length

Oops I think I mistyped that one. The tile to chop was indeed the one NE of Phoenix. EDIT: Definitely a mistype. That should have read '4' to bring them to the area NE of Phoenix.

Regarding moving the WF in New Voice, I was trying to keep it as it was to grow to size 4 and join a worker to make it size 5 and 10spt immediately. Then it would only take one turn to finish the barracks. But what you did shouldn't be too big a deal. We can maintain it for one more turn to get the stored food back to an even number. I'll take a look at it when I get home tonight and adjust my orders. This could even be a better way to go.

Irony is indeed a good one to rush as it is currently a low production city. Originally once it grew to size 4, I was planning to have one of the WF work the iron mountain which would effectively give it a good production base again (3 before mining, 4 after mining and the obligatory corruption) as well as limiting it's growth until the other cities catch up and all can grow to size 6 at the same time. Basically I want to keep all the cities at max 5 population until almost all of them are ready to grow to level six. We need 10% slider at level 5, but 20% or a luxury at size 6. I'd prefer to wait until most of the cities are close to that before requesting our luxury payment from GoW.

Last edited by Rhothaerill on 17-12-2003 at 05:29

Rhothaerill is offline Rhothaerill

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  Old Post 17-12-2003 09:28
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Turn 400ad orders Support Apolyton, pre-order Civilization IV

I have done a bit of editing based on my 40 turn plan.

- Seabiscuit finishes harbor. Next build: library.

- Hope finishes settler. Next build: harbor (yes, before a worker...that way Hope can turn into a faster worker pump and can finish out several of the other cities per Harry's original vision).

- Move settler 3-3-2

- 5 workers on forest NE of Phoenix move 6-8 to forest west of Seabiscuit and chop forest.

- 1 worker N of Panama Vox moves 8 to hill tile and mines.

- Resurrection grows to size 2. WF should auto-allocate to 2 mined hill tiles for 6spt and harbor completion the next turn. If it auto-allocates to a coast then the harbor will take 2 more turns. In either case, leave the WF as it auto-allocates.

- The New Voice WF to remain on two mined grassland and one mined hill for this next turn. It will be switched back the following turn and the barracks will be completed the same turn New Voice grows. When it does grow in a few turns we will have a worker to join and immediately be 10spt and ready to build horsemen. Nice job Beta.

- Irony WF to two coast tiles and one mined grassland for this turn only.

- Hope WF to be on fish and mined grassland.

- Seabiscuit WF to one coast tile and one mined hill. The future chops should provide for a quick library and we can get Seabiscuit up to size 3 quickly enough this way.

- Phoenix WF to two roaded forests (at least one should be roaded and if my new understanding of worker turns in PBEMs is correct then the other should be as well).

Last edited by Rhothaerill on 18-12-2003 at 11:05

Rhothaerill is offline Rhothaerill

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  Old Post 17-12-2003 22:59
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Lose 30 kilos (of popups)

I thought about Hope (the city ) a bit more last night and I think I'd like to hold onto the gold we have to rush Hope's harbor instead of rushing the library in Irony.

If we rush Hope's harbor the turn before it grows to size 4 then right out of the gate we can pop out 3 workers in roughly 2 turns apiece with no wasted food or shields (if my non-tested calculations are correct), and then go into 3 turn workers with a little waste. If we do not build the harbor first then building workers will take 4 or 5 turns apiece and we will waste a lot of shields.

I am going to start a thread for long term planning of the various cities. The current long range post I had is buried and I'd like to change it a bit anyway.

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  Old Post 17-12-2003 23:32 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Get a bigger avatar today!

I'll take a quick look as well - but it sounds good.

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  Old Post 20-12-2003 13:50
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Turn 400ad played Full PM-box? Change here!

Turn played per my orders except for one change regarding Seabiscuit. I kept the WF on two hills and will do so for next turn as well to get the library finished slightly quicker.

Gathering Storm offered Invention accepted and I accepted it. When we finish Printing Press we now owe it to both Lego and GS.

If you take a look at the war, Pamplona is now in GoW's hands. It looks like the Bobian war is winding down. EDIT: Just looked at the FAM screen. It appears GoW and GS are no longer at war though they are with RP. ND is still at war with both.

We have 239 gold with +25gpt and Printing Press in 10 turns.

Turn 410ad orders coming soon.

GS Offer
Voxtavia
The War

Last edited by Rhothaerill on 20-12-2003 at 14:09

Rhothaerill is offline Rhothaerill

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  Old Post 20-12-2003 14:25
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Turn 410ad Orders Avatar Enlargement: We've got the solution

EDIT: Added change to Hope, and naming workers

- Resurrection builds harbor. Next build to be library.

This should be done before worker moves - Workers should be named. The chop team are #s 1-5. The one on the mountain SW of Phoenix is #6 (can't be named until task is done). The one on the forest NE of Phoenix is #7. The three stack are #'s 8-10. The one on the gold hill is #11 (can't be named until task is done). And the one on the bonus grass is #12.

- Phoenix WF to roaded forest 9-9 of Phoenix and unroaded forest 6 of Phoenix. This needs to be done before the worker orders as I want to make sure the forest chop goes to Seabiscuit.

- Workers #1-5 move 2 (south) and chop forest. Shields should allocate to Seabiscuit. If not though it's not a big deal.

- Worker #7 moves 8-4 to mountain tile. Next turn he will move to the iron tile. I do not want to hook up iron yet so no road on this mountain.

- Worker #12 should move 2-2-2. This worker has now been tasked to be the one joined to New Voice in 3 turns.

- Workers #8-10 should move 1-4-2 to the tile west of Seabiscuit.

- Settler should move 2-3-3 to mined/roaded hill.

- WF in Irony back to 3 coast tiles.

- WF in the New Voice back to 3 mined grassland tiles (should show growth of city in 3 turns and completion of barracks in 3 turns).

- WF in Resurrection to remain on 2 mined hills for quick library build.

- WF in Hope to fish tile and mined hill tile.

- Hope build changed to library.

Last edited by Rhothaerill on 24-12-2003 at 00:00

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  Old Post 20-12-2003 18:12 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Slowly but surely.

Rhothaerill is offline Rhothaerill

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  Old Post 21-12-2003 14:25
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Now that I have a clearer idea of the worker picture from my future planning thread I'm convinced we will not need the harbor in Hope after all. Especially not when we'd have to spend 250+ gold to get it. Instead we will build a library before more workers (the reasons are in the future planning thread) and use the gold for horseman upgrades to knights. By turn 20 we will have 5 horsemen which will cost 400 gold to upgrade. By that time I would like to have chivalry as we will also be connecting the iron at that time. We should have the 400 gold by the time we research printing press and then we can press on with near max research. If we build any more horsemen we'd need a lot more gold and that would mean less available for research. So by turn 20 I want to have us building full-fledged knights instead of horsemen for upgrade.

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  Old Post 23-12-2003 23:42
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Assuming the save gets around to us soon, I should be around most of the week to play it (except for Thursday ). If someone else plays it instead though, please make sure to pick up all the orders. A lot of my future planning will depend on this particular turn for setup. If you have any questions about why a particular order is as shown, go the future planning thread as it details out the moves for each turn.

Pretty soon I should have the turn-by-turn written and posted.

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  Old Post 24-12-2003 08:30
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Remove this text

Beta are you playing the turn right now? If not I will play it in about 20 min.

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  Old Post 24-12-2003 08:33 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Avatar Enlargement: We've got the solution

Yes - I have just played and sent it, Posting shortly. Followed your instructions to a tee.

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  Old Post 24-12-2003 08:41 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Help yourself to an AD-FREE life

410ad played.

All orders as per above were followed - with the following additions and comments.

Got astronomy and music theory from Lego.

Upgraded vet galley in SeaB to caravel for 20 gold.

Moved vet galley from memory to renewal for upgrading as well.

Renamed workers as recommended. I used the acronym VW#1 for Vox Worker#1. I also have owned a number of the cars - including two beetles, a golf, and a jetta.

I hope the naming convention is OK. If it is a problem - I will not be upset if it is changed.

Resurrection - Library in 7 turns.

The shields from the forest cut did indeed go to SeaB.

Hope - gorws in 2, Library in 13 now.

Also - please see the RP FA thread for the offer which came with the save.

Here is a Pic of our homeland:

http://apolyton.net/upload/files/Beta/Vox-410ad.JPG

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  Old Post 24-12-2003 08:46
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The naming convention works for me. It was only done to differentiate the workers for my future planning threads. As long as they have the numbers I'm happy.

Regarding the RP offer, 30 is obviously too far away and we'll be getting banking soon enough anyway. I don't have a problem giving it to them for "future concessions" since GS undoubtedly will anyway.

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  Old Post 24-12-2003 08:58 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Rhothaerill
The naming convention works for me. It was only done to differentiate the workers for my future planning threads. As long as they have the numbers I'm happy.

Regarding the RP offer, 30 is obviously too far away and we'll be getting banking soon enough anyway. I don't have a problem giving it to them for "future concessions" since GS undoubtedly will anyway.


Yes - but then why don't WE get the future concenssions. Even if it is only 100 gold - I would take it.

Regarding the move - sorry Rhoth - I checked with the control panel first too see if you were on-line (you were not) before I played, Had I known you would be here in the next 15 minutes - I would have waited.

The place is coming along. What do we want to do as the next rush build? No use keeping the money in the bank doing nuthin'. Or is the plan to amass the upgrade funds necessary for building knights?

I would still vote for Irony or Hope's library.

Rhothaerill is offline Rhothaerill

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  Old Post 24-12-2003 09:27
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Full PM-box? Change here!

That's what I meant...we can get the future concessions.

s'okay. I just wanted to make sure this turn was done exactly as I had written it. There are several timing issues set up by this turn.

We will need 400 gold for the 5 horsemen to upgrade to knights on turn 20. We will have 9 more turns of +25 or so gpt before going to max research. If we do want to rush a building I'd prefer Irony's library as it will be the longest to build straight out. We don't have to have all five knights at the same time.

BTW, regarding RP and GoW tech deals I will contact both soon. To GoW I'll ask for chivalry and perhaps a 20 turn extension on our luxury deal. To RP I'll ask for cash and future considerations. I'll probably do that within the next day or two, though we have a few weeks before the 9 turns are up.

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  Old Post 24-12-2003 11:33
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Turn 420ad Orders Support Apolyton, buy Galactic Civilizations

- Settler moves 2-1-1 to Phoenix.

- Workers #1-5 move 7 and chop forest 9-9 of Phoenix.

- Worker #7 moves 4 to the iron tile.

- Workers #8-10 move 1-4 to unimproved hill tile north of Phoenix.

- Worker #12 moves 3 into New Voice and skips rest of turn.

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Inflate your Upload Space

Sorry Rhoth - misread your note.

Regarding cash - I used 20 for the caravel upgrade so we can check out possible island sites to the NE. vondrack has indicated that the site to the NW is a bust.

I was going to upgrade a second caravel - and use it to maybe do some exploring farther to the east - north of GoW. However - if you would rather we save our cash - that is OK too.

Thanks for the orders! I expect that we will not get the save today - especially since I forgot to attach it originally in my e-mail to Lego.

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  Old Post 24-12-2003 22:09
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Get a bigger avatar today!

BTW, orders for the next 20 turns or so are posted in the Future planning thread. I will bring them over each time we need them.

 
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