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Bloody Monk

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austin, tx
May 2001 time: 23:30
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quote: Originally posted by DaveV
A good suggestion, indeed, if only our reputation and their attitude (Icy, as I recall) were better. As it stands, I don't think I'll be willing to pay the price to make them friendly enough to consider trading... |
They will undoubtedly demand RR; an easy gift, since their RR'ing will make our conquest easier. Then, one more gift tech or perhaps refreshing a "forgotten" peace treaty will get them ready to trade. Give it a shot.
We are also able to trade with the Russians for Metallurgy; but, I didn't mention them because you will probably have to break the alliance if you do not give them a miltech.
Now, if you can swallow giving away a few more techs, this trade opportunity with the Chin would be a good time to get amap exchange with them. But, I am confident you will not choose to go that far.
Contact the Chin. Even if they declare war because you shun their request, they are a long way away. A few turns later all will be forgiven...maybe...probably.
Monk
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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:30
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I finally finished my (uncharacteristically peaceful) turns. No major accomplishments, and I'll probably be sent to the Institute for my tech choices. In my own defense, I was gearing up for war at the time...
1790 Contact Chinese, they demand railroad, we refuse, they grow weary of our insolence. Give Railroad, they improve to Neutral. They give Metallurgy for Seafaring, improve to Receptive. Give Navigation, they improve to Worshipful. Exchange maps, they have no more time to waste with us . Change tax sliders to 10.0.0, change scientists to taxmen in O Sole Mio. Change production in Ace, Gondoliere, Aleppo, FuniculiFunicula to caravan, Ormuz to musketeer. Move NONE dragoon from O Sole Mio to (empty!) FuniculiFunicula. Vikings change to Democracy. Japanese attack our fort near Nara, no losses.
1792 O Sole Mio completes Darwin's Voyage, change production to diplomat. First pick: Industrialization (instead of Atomic Theory ), second pick Conscription (instead of Atomic Theory, The Corporation, Electricity, or Feudalism). Research Communism (instead of Atomic Theory, Electricity, Feudalism, or Tactics). Vikings and Japanese abandon Darwin. Galleons upgrade to transports, musketeers to riflemen. Rushbuild riflemen in Ormuz, caravan in Gondoliere and Aleppo. Russian caravan contacts FuniculiFUnicula, demands Railroad. We pay up, they celebrate our alliance and improve to Neutral. We request a gift, they fork over 300 gold .
1794 Gold caravan in Gondoliere, Gems in Aleppo. Our regular dragoons kill Japanese dragoons near Nara, fail to be promoted. Rushbuild caravans in Ace and FuniculiFunicula. Chinese discover Democracy, Mongols discover Leadership. Barbarians capture Sigtuna. Senate signs peace treaty with Japan behind my back! Vikings develop The Corporation.
1796 FuniculiFunicula, Ace build dye caravans. Rushbuild caravans in Aleppo, Gondoliere, riflemen in Ormuz.
1798 Gondoliere build Wool caravan, Aleppo build Gold. Rushbuild caravans in FuniculiFunicula, Ace. English develop Railroad, Russians develop Steam Engine, Japanese develop Democracy.
1800 FuniculiFunicula builds Wool caravan, Ace builds Silk. Rushbuild riflemen in Ormuz, caravan in Aleppo. Russians acquire Writing from English, English acquire Engineering from Russians, sign peace treaty. Japanese and Mongols sign peace treaty.
1802 Aleppo builds Spice caravan. Gold (D) O Sole Mio -> Smolensk, 664. Change tax rate to 5.5.0, change taxmen to scientists. Rushbuild caravans in Gondoliere, Ace, FuniculiFunicula.
1804 Caravans: Salt in FuniculiFunicula, Ace, Aleppo. Rushbuild riflemen in Ormuz. Russians acquire Democracy from the Chinese, Chinese acquire The Wheel from the Russians. Russians and Chinese sign peace treaty. Russians send wool Sevastopol -> Aleppo.
1806 Russians acquire ?? from the Chinese, Chinese acquire Physics from Russians. Japanese expel our diplomat near Nagoya.
1808 Dye (D) Ace -> Smolensk, 144; Gems Aleppo -> Smolensk, 100; Dye (D) FuniculiFunicula -> Smolensk, 158; Gold Gondoliere -> Smolensk, 94. Rushbuild riflemen in Ormuz, caravans in Ace, Aleppo, FuniculiFunicula, Gondoliere. Russian government is overthrown. Japanese develop Communism (arrgh - too late!), Marco Polo expires.
1810 We discover Communism, Espionage is next (instead of Atomic Theory, The Corporation, Fundamentalism, or Tactics).
Attachment: o__a1810.sav
This has been downloaded 4 time(s).
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-Jrabbit
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of the Electronic Egyptians
Feb 2002 time: 23:30
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quote: Originally posted by DaveV
* DaveV searches for a Holy Hand Grenade in case of attack by a ferocious rabbit... |
...with Big Teeth! 
It was my daughter's birthday yesterday, so all I managed was the Full Survey preparatory to Actual Play. This is an interesting game. With only 6 cities amid several well-developed civs, our team looks almost like a respawn. 
1. Dave has built an expeditionary force of dragoons, rifles, and engineers, for an attack on (presumably) Nara. It would be rodentially wrong to ignore this fine preparation.
2. We have 6 cities -- sizes are (1), (26), with the rest (3) or (4). We have about 700 GP for temples, so perhaps some democratic growth for engineers. We need more rails, more cities...
3. We have a bunch of camels, most of which seem ready to take a transport to Russia.
4. The UN is out there and, with MP expired, we have only one embassy. Redeployment of some of those camels is under consideration.
5. Trying to decide if post-1810 is too late to plant some cities. There are plenty of potential sites on our continent, but is this effective so late in the game?
So many choices...
With only 6 cities (for now ), turns shouldn't take too long. Hoping to post results tomorrow.
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All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
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