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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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Shite.
quote:
OK on directions: Since I can't technically give you a map here is the easiest thing to do. Follow that mountain range south keeping the sea to your east. Finish your movement in the mountains or hills. There are two hill mountain squares where you will be in our culture area but dont worry about it. Since we are on a pennisula you HAVE to cross our culture path. If my guys ***** about it, Ill just tell em to shut up! 
In a couple of turns you will get closer and we should be able to see you. But basically keep the sea to your immediate east and you will run right into it.
Different topic.
Can I ask why you guys are hesitating on a tech for the second hut? My team was just curious. Thanks! |
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quote:
Damnit. I screwed up. First off, I wasn't online this weekend until just now, and didn't get your directions until now. Cort Haus, however, already played the turn, and continued the way we were already moving, which puts our scout on course to pass just west of Primate Central. We're smack dab in your cultural territory.
I apologize for that. I think we assumed that we'd use the flat land so our scout could move at full speed, rather than slogging through the mountains. If I'd logged on yesterday and checked my PMs, this wouldn't have happened. At this point, the quickest way to get him out of your way is to have him move south again next turn to get him around PC, then cut east.
As for the other deal, well, we're pondering how lucky we feel (with huts). It's a gamble, trading a tech for a hut. We could very well get nothing. Plus, while writing was a major gateway tech you guys needed to be able to research things like Literature or Map Making, warrior code doesn't really open much up (HBR, once you have the wheel). Also, with writing, there was the issue of the timing - you were just finishing up IW, and therefore there was some time pressure on us to get a deal done ASAP so that we all could proceed with the 3-way tech alliance.
So like I said, we're pondering how lucky we feel. One suggestion was to see what we got out of the first hut, and then make a decision.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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Message to Monkey. Since Cort & I are 2/3 of our active members (unless FP hasn't left yet... eek, I don't remember when he was supposed to leave exactly), and we both agree on WC-for-hut, I went ahead and offered the deal to Monkey.
quote: Hey,
Ok, we've decided that Warrior Code-for-hut is ok with us, provided that you not trade Warrior Code onward. Python doesn't have it yet. I'm going to offer it to them as well, either for cash or to be tacked on to some future tech deal. Until now, I've been operating under the assumption that each team has exclusive rights to trade tech it researches/gets from huts. Hence though we have the wheel from Python, I consider it their tech to trade, no ours. Similiarly, once you guys get Literature, I figure you will trade it to CoD and Python seperately, thus getting the most out of it. I'll clarify with Sir Ralph to make sure we're on the same page.
Let me know if the WC-for-hut deal is acceptable. If so, can you provide directions to the new hut (starting from the tile where the 1st hut was)?
The first hut gave us Mysticism. I had engineered things to maximize the chances of that, but I'm still psyched - it's good luck on our part. We don't have a clue yet as to how we're going to fit it into our research consortium scheme. We hadn't really thought it out that far, since we didn't know for sure if we would get it. Now we have, and we're started talking. We're trying to come up with an approach that moves us all forward.
-Arrian |
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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Received from Monkey:
quote: Arrian
You got a green light on the tech for hut trade.
Here are directions straight from Beta:
quote:
Also - I suggest the following moves to get them there:
1st move - 6-3
2nd move - 6 to hill
3rd move - 2-3 to hut.
I will move Giles to a position 9 of the hut so he can watch over things. We need to be a bit more careful as there is one loose barb in the area. (I think - or did I kill him??) Giles can be their advance guard, but tell them to make their first scout move one tile at a time to be sure. The barb may be hiding in the woods 3-3 from the 1st hut. Everything else either they, or we, can see
So be darn carefull there maybe a loose barb around there, if you dont understand these directions let me know. I haven't looked at the save since last week, been kind of busy with RL as you know. BTW Giles is one of our Monkey Warriors |
And my response...
quote: Con,
Excellent. Pleasure doing business with you guys, as usual. I will leave instructions to send you WC next turn.
Well, if we get a tech from this hut, it will be Horseback Riding. We're researching republic and so we don't have the option of blocking that off by selecting it as current research, like we did with the last one. But I'd be pretty surprised if we manage to get tech again.
I believe our scout moved westward from the original hut last turn (4,4 ?), based on the turn screenshots, so it will take 1 turn to get him back to the original hut location, and then three more turns, based on Beta's directions, to reach the hut. To the extent you can direct Giles to watch our poor defenseless little guy's back, it will be much appreciated.
If you guys play a turn and see that we're about to walk into certain death, can you please PM not only me, but also Cort Haus, who plays the turns as much as I do? Just in case I don't see it in time.
Thanks!
-Arrian
p.s. How's Literature coming? |
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:30
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More messages back and forth:
quote:
Crap, well our luck was bound to run out.
Well we have a third hut, we could just pop it ourselves but are willing to consider a deal, let us know.
Thanks!
conmcb25
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quote:

Hmm, what would the deal involve? Ceremonial Burial? Do you guys not have that yet?
We know that if we pop hut #3 and get tech, that tech will be HBR, which is a double-edged sword. We did it for the WC deal, but I don't know if we'd want to do it again... so if we did do a hut deal, we'd probably hold off popping it for quite some time (until we had republic and could switch to HBR to block that off)... I dunno, it might be best if you guys pop it yourselves.
I'll take this back to the team, of course, and I'll let you know what we think.
-Arrian
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