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Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:33
Exclamation  Old Post 02-05-2004 04:12 Visit Flinx's homepage!
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#151 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Martin Gühmann
sandro made them...
I hope he made it into the credits...

_X_ is offline _X_
Chieftain
zeeky bomb
Feb 2003
time: 05:33
  Old Post 02-05-2004 06:31
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#152 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Ill sacrifice 20 $$$ to buy Call To Power 2 in spanish ^_^
Ill do anything for improving this game

_X_ is offline _X_
Chieftain
zeeky bomb
Feb 2003
time: 05:33
  Old Post 05-05-2004 04:25
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#153 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

A main issue about this translation is that the Spanish version has traditional Spanish, they use "vosotros" like in saying a group of persons, from Ecuador to Mexico we use "ustedes" and so they are many differences. Another problem is that Spanish is the longest language, so they might be problems with the GUI.

As promised, here they are:

Attachment: gamedata.rar
This has been downloaded 3 time(s).

Last edited by _X_ on 05-05-2004 at 04:39

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:33
  Old Post 05-05-2004 05:39
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Avatar Enlargement: We've got the solution

quote:
Originally posted by _X_
A Another problem is that Spanish is the longest language, so they might be problems with the GUI.


The problem is the same in French though it seems shorter than Spanish. Some sentences have to be shortened in both of them. You are in command...

quote:
As promised, here they are:


Thanks _X_, your sacrifice will be remembered.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:33
Post  Old Post 22-05-2004 22:32 Visit Martin Gühmann's homepage!
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#155 Report this post to a moderator
Remove this text

I readded the possibility to gain an advance when conquering a city, I modified the original message that informs the attacker about the new advance for more atmosphere and I also added a completly new message to inform the victim about the issure.

Here there are these messages, first the German one and then the English for possible corrections:

quote:

ADVANCE_FROM_CAPTURING_CITY "{player[0].leader_name#SIR_CAP}, im Laufe der Plünderung der kürzlich eroberten Stadt {city[0].name} haben unsere Truppen das Geheimnis {advance[0].name#ARTICLE_GEN} von den {player[1].civ_name_plural#DAT} erbeutet."
ADVANCE_FROM_CAPTURING_CITY_VICTIM "{player[0].leader_name#SIR_CAP}, mit Schrecken müssen wir feststellen, dass es den {player[1].civ_name_plural#DAT} gelungen ist, nicht nur unsere Stadt {city[0].name} zu erobern, sondern auch uns das Geheimnis {advance[0].name#ARTICLE_GEN} zu rauben."


quote:

ADVANCE_FROM_CAPTURING_CITY "{player[0].sir_cap}, while looting the recently conquered city of {city[0].name}, our troops took the secret of {advance[0].name}."
ADVANCE_FROM_CAPTURING_CITY_VICTIM "{player[0].sir_cap}, with horror we must find out, that the {player[1].civ_name_plural} were able not only to take our city of {city[0].name}, but also to steal us the secret of {advance[0].name}."


These messages go into info_str.txt for the French version I have such a file.

-Martin

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:33
  Old Post 23-05-2004 00:18 Visit J Bytheway's homepage!
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Lose 30 kilos (of popups)

The message:
quote:
"{player[0].sir_cap}, with horror we must find out, that the {player[1].civ_name_plural} were able not only to take our city of {city[0].name}, but also to steal us the secret of {advance[0].name}."


doesn't really make sense. I suggest:

quote:
"{player[0].sir_cap}, we were horrified to discover that the {player[1].civ_name_plural} were able not only to take our city of {city[0].name}, but also to steal the secret of {advance[0].name}."

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:33
  Old Post 23-05-2004 00:48 Visit The Big Mc's homepage!
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Support Apolyton, buy Civilization III: Complete

I agree.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:33
  Old Post 23-05-2004 17:13
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quote:
Originally posted by Martin Gühmann
ADVANCE_FROM_CAPTURING_CITY "{player[0].sir_cap}, while looting the recently conquered city of {city[0].name}, our troops took the secret of {advance[0].name}."


ADVANCE_FROM_CAPTURING_CITY "{player[0].sir_cap}, lors du pillage de la cité de {city[0].name} que nous venons de conquérir, nos troupes se sont emparées du secret de {advance[0].name}."

quote:
"{player[0].sir_cap}, we were horrified to discover that the {player[1].civ_name_plural} were able not only to take our city of {city[0].name}, but also to steal the secret of {advance[0].name}."


ADVANCE_FROM_CAPTURING_CITY_VICTIM "{player[0].sir_cap}, c'est avec horreur que nous apprenons que les {player[1].civ_name_plural} nous ont pris la cité de {city[0].name} et qu'ils se sont également emparés du secret de {advance[0].name}."

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:33
  Old Post 23-05-2004 17:25
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quote:
Originally posted by Martin Gühmann
I readded the possibility to gain an advance when conquering a city, I modified the original message that informs the attacker about the new advance for more atmosphere and I also added a completly new message to inform the victim about the issure.


Hi Martin, is this reimplementation made to be incorporated into the default playtest build?

I am not telling you that it is wrong but I don't remember any discussion about it and you know that I am concerned about the fact that, in the future, some modifications could be added into the default game without it to be discussed among the people working on the Source Code Project.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:33
  Old Post 23-05-2004 17:45 Visit J Bytheway's homepage!
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Lose 30 kilos (of popups)

Well, the probability of it occuring can be altered in const.txt, so it can be deactivated completely there (I think the existing value is 0.5, so it will be active by default).

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:33
  Old Post 23-05-2004 18:46
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I suppose that you just need to set the existing value to 0 to deactivate this feature.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:33
Post  Old Post 23-05-2004 20:00 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Tamerlin
Hi Martin, is this reimplementation made to be incorporated into the default playtest build?

I am not telling you that it is wrong but I don't remember any discussion about it and you know that I am concerned about the fact that, in the future, some modifications could be added into the default game without it to be discussed among the people working on the Source Code Project.


This feature is in Civilisation, in Civilisation 2 and in Civilisation: Call to Power, and should be in Call to Power 2 as well, as you can see in const.txt and in script.slc and in info_str.txt, and you can also find in the source code a function that should do this job, everything I needed to do was to make the game to use this code. And considering that there is a slic mod for this purpose, I don't see the need for a discussion of this issure. The feature is something we missed from CTP1. I just took the freedom to inform the victim as well about the stolen advance, so that you know when someone not only takes your city, but also steals your holy and hard earned secret of Nuclear Weapons, so that you know who are these swines of whom you have to beat out the crap until you manage to clean up the face of mother earth of these dirty bastards. That's like it is in Civ1. And by the way, I hope I used a clear language to describe the purpose of my added message.

quote:
Originally posted by Tamerlin
I suppose that you just need to set the existing value to 0 to deactivate this feature.


Of course a change of 0% to get an advance after a city capture means disabling this feature, however Hex took this feature into consideration when he designed Cradle, the chance there is 33%. Also Wes took this into consideration, but he turned a float into an integer so that the chance in MedPack2, in ApolytonPack and in GoodMod is 2500%.

Edit: Fixed the language and added some forgotten word.

-Martin

Last edited by Martin Gühmann on 24-05-2004 at 19:12

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:33
  Old Post 23-05-2004 20:40 Visit The Big Mc's homepage!
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Remove this text

I think it is a good idea to add these things if it is only to be deactivated for the patch. These things allow for mod ability on the part of an future scenario writers.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:33
  Old Post 23-05-2004 21:52
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Got spare money?

quote:
Originally posted by Martin Gühmann
And by the way, I hope I used a clear language to describe the purpose of my added message.


It is very clear indeed.

quote:
Of course a change of 0% to can an advance after a city capture means disabling this feature, however Hex took this feature into consideration when he designed Cradle, the chance there is 33%. Also Wes took this into consideration, but he tunred a float into an integer so the chance in MedPack2 in ApolytonPack and in GoodMod is 2500%.

-Martin


Don't misunderstand me, I think that this feature is quite good but I want to be sure that those that don't like it can get rid off it. I don't think anyone will remove it, but if one wants... he can.

_X_ is offline _X_
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zeeky bomb
Feb 2003
time: 05:33
  Old Post 23-05-2004 22:11
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quote:
quote:
Originally posted by Martin Gühmann
ADVANCE_FROM_CAPTURING_CITY "{player[0].sir_cap}, while looting the recently conquered city of {city[0].name}, our troops took the secret of {advance[0].name}."



"ADVANCE_FROM_CAPTURING_CITY "{player[0].sir_cap}, mientras saqueabamos la recién conquistada ciudad de {city[0].name}, nuestras tropas tomaron el secreto de {advance[0].name}."

quote:
quote:
"{player[0].sir_cap}, we were horrified to discover that the {player[1].civ_name_plural} were able not only to take our city of {city[0].name}, but also to steal the secret of {advance[0].name}."


"{player[0].sir_cap}, nos encontramos horrorizados al descubrir que los {player[1].civ_name_plural}, no solo tomaron nuestra ciudad de {city[0].name}, sino que también nos han robado el secreto de {advance[0].name}."

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:33
Post  Old Post 23-05-2004 22:36 Visit Martin Gühmann's homepage!
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_X_ I still need the Spanish version of the info_str.txt to insert your text into that file.

-Martin

_X_ is offline _X_
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zeeky bomb
Feb 2003
time: 05:33
  Old Post 24-05-2004 01:18
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there you go

Attachment: info_str.txt
This has been downloaded 4 time(s).

erjot is offline erjot
Settler
Poznañ, Poland
Jan 2004
time: 05:33
  Old Post 24-05-2004 15:14 Visit erjot's homepage!
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#168 Report this post to a moderator
Put an end to popups!

I had started translating this game, but as you can see I stoped becouse no one wanted to help me (maybe I didn't advertise my site enough).
http://www.erjot7.webpark.pl
I'm still looking for poeple who would like to help me in my project.
(if anyone is interested plz mail me)
I know about "source code project" but i dont have any programing skills (but I can translate some "new files" into polish).

Does anybody know how can I change "in game font" in order to use polish letters,

thx in advance.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:33
  Old Post 24-05-2004 18:49 Visit Martin Gühmann's homepage!
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Help yourself to an AD-FREE life

Interestingly that we already noticed your site, hoeever ldl_str.txt and add_str.txt need to be translated, cut_str.txt does not need to be translated. However we would include your files in the source code project.

-Martin

Lui2 is offline Lui2
Chieftain
Saarbruecken
May 2004
time: 06:33
  Old Post 16-06-2004 02:31
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Some translation work Enter the AD-FREE zone

For the fix of the key mapper dialog, there are some new strings in the ldl_str.txt that must be translated:

I created already a german and a english version, the other languages must be added.

GERMAN

code:
# Added for extended keyboard mapping options keys 6/2004 L. Hirth str_tbl_ldl_Music_Options "Musikeinstellungen" str_tbl_ldl_Decend "Landen" str_tbl_ldl_Execute_Eyepoint "Fokus auf Nachrichtenobjekt (Auge)" str_tbl_ldl_Move_Order "Fortbewegen" str_tbl_ldl_End_Unit_Turn "Einheitenzug beenden" str_tbl_ldl_Process_Unit_Orders "Alle Einheitenbefehle ausführen" str_tbl_ldl_Group_Army "Einheiten Gruppieren" str_tbl_ldl_Ungroup_Army "Einheitengruppierung aufheben" str_tbl_ldl_Gamestate_Debug "Gamestate_Debug (Playtest)" str_tbl_ldl_Rand_Test "Rand_Test (Playtest)" str_tbl_ldl_Command_Enter "Command Enter (Playtest)" str_tbl_ldl_Command_Enter_Alternate "Command Enter Alternate (Playtest)"


ENGLISH
code:
# Added for extended keyboard mapping options keys 6/2004 L. Hirth str_tbl_ldl_Music_Options "Musicoptions" str_tbl_ldl_Decend "Decend" str_tbl_ldl_Execute_Eyepoint "Focus on object (eye)" str_tbl_ldl_Move_Order "Moveorder" str_tbl_ldl_End_Unit_Turn "End unit turn" str_tbl_ldl_Process_Unit_Orders "Process given unit orders" str_tbl_ldl_Group_Army "Group all units to army" str_tbl_ldl_Ungroup_Army "Ungroup armies" str_tbl_ldl_Gamestate_Debug "Debug gamestate (playtest)" str_tbl_ldl_Rand_Test "Rand test (playtest)" str_tbl_ldl_Command_Enter "Command enter (playtest)" str_tbl_ldl_Command_Enter_Alternate "Command enter alternate (playtest)"

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:33
  Old Post 16-06-2004 02:50 Visit J Bytheway's homepage!
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Re: Some translation work Avatar Enlargement: We've got the solution

In the english:

quote:
Originally posted by Lui2
ENGLISH
code:
str_tbl_ldl_Music_Options "Musicoptions" str_tbl_ldl_Move_Order "Moveorder"


Should be:

code:
str_tbl_ldl_Music_Options "Music options" str_tbl_ldl_Move_Order "Move order"

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:33
  Old Post 18-06-2004 01:12
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Re: Some translation work Support Apolyton or Terrorists Win

quote:
Originally posted by Lui2

Before starting the translation I would need some explanations about the use of some buttons. It is sometimes difficult to translate something when you don't have a clue about the purpose.

[QUOTE]
str_tbl_ldl_Decend "Decend"


Is it a button used to go down through a list?

quote:
str_tbl_ldl_Process_Unit_Orders "Process given unit orders"[QUOTE]

Don't have any idea of its use.

[QUOTE]str_tbl_ldl_Gamestate_Debug "Debug gamestate (playtest)"


Gamestate?

quote:
str_tbl_ldl_Rand_Test "Rand test (playtest)"


Rand? Do you plan to replace Gold with the South-African currency?

quote:
str_tbl_ldl_Command_Enter "Command enter (playtest)"
str_tbl_ldl_Command_Enter_Alternate "Command enter alternate (playtest)"


What are they used for? Does it mean that you have to hit the "Enter" key?


Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:33
Post  Old Post 18-06-2004 01:53 Visit Martin Gühmann's homepage!
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Re: Re: Some translation work Increase Your PM Length

quote:
Originally posted by Tamerlin
Is it a button used to go down through a list?


No this should be the order to bring something from space back to earth and by the way it should be:

code:
str_tbl_ldl_Decend "Landen" str_tbl_ldl_Descend "Descend"


Decent is something else in English and also in German. However an alternative for "Landen" in German could be "Rücksturz" zur Erde you might add.

quote:
Originally posted by Tamerlin
Rand? Do you plan to replace Gold with the South-African currency?


No it is an option to test the random generator, I would rather call it:

code:
str_tbl_ldl_Rand_Test "Zufallsgenerator Test (Debug)" str_tbl_ldl_Rand_Test "Random generator test (debug)"

Lui2 is offline Lui2
Chieftain
Saarbruecken
May 2004
time: 06:33
  Old Post 18-06-2004 02:56
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Re: Re: Some translation work Increase the size of your Attachments

"Process given unit orders"
Executes all the pending move orders of units that have not executed their moves in the turn.

"Command enter (playtest)"
This opens a kind of debug window, where you can enter expression. (You have to substitude a missing graphic file to start this).

"Command enter alternate (playtest)"
This opens a new commandline window, where you can enter over hundert different commands, that shall help you to test the game. Look in c3cmdline.cpp source to get the complete list (you can also get it with the help command in the commandline).

"Rand test (playtest)"
Seems not activated. But has as Martin already stated something to do with a test of randomness and the ai.

But remeber the Keys with the (Playtest) extension will only work and can only mapped when the program is compiled with the _PLAYTEST flag.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:33
Post  Old Post 18-06-2004 22:45 Visit Martin Gühmann's homepage!
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Re: Re: Re: Some translation work Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Lui2
But remeber the Keys with the (Playtest) extension will only work and can only mapped when the program is compiled with the _PLAYTEST flag.


Well for that I would rather use the _DEBUG flag, because I don't see any sense in using them in a playtest build for the end user.

-Martin

Lui2 is offline Lui2
Chieftain
Saarbruecken
May 2004
time: 06:33
  Old Post 19-06-2004 06:09
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Re: Re: Re: Re: Some translation work Enter the AD-FREE zone

quote:
Originally posted by Martin Gühmann


Well for that I would rather use the _DEBUG flag, because I don't see any sense in using them in a playtest build for the end user.

-Martin


Well Martin, than try to talk to Activision, maybe they will change it posthumous!

Lui2 is offline Lui2
Chieftain
Saarbruecken
May 2004
time: 06:33
  Old Post 19-06-2004 06:17
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Some more translation work Full PM-box? Change here!

For THIS change, some translation is to do:

From the ldl_str.txt:

code:
# Added for extended National Management 6/2004 L. Hirth str_ldl_ND_RTL_WORKER "Wrk." str_ldl_ND_RTL_SLAVE "Slv." str_ldl_ND_RTL_COMBAT_UNITS "Mil."


From the tips_str.txt:
code:
### National Summary Window Extension (L. Hirth Added 6/2004) TOOLTIP_CITYMAN_NATL_SUMM_SORTWORKER_BUTTON "Click here to sort by the number of workers." TOOLTIP_CITYMAN_NATL_SUMM_SORTSLAVE_BUTTON "Click here to sort by the number of slaves." TOOLTIP_CITYMAN_NATL_SUMM_SORTENTERTAINER_BUTTON "Click here to sort by the number of entertainers." TOOLTIP_CITYMAN_NATL_SUMM_SORTFARMER_BUTTON "Click here to sort by the number of farmers." TOOLTIP_CITYMAN_NATL_SUMM_SORTLABORER_BUTTON "Click here to sort by the number of laborers." TOOLTIP_CITYMAN_NATL_SUMM_SORTMERCHANT_BUTTON "Click here to sort by the number of merchants." TOOLTIP_CITYMAN_NATL_SUMM_SORTSCIENTIST_BUTTON "Click here to sort by the number of scientists." TOOLTIP_CITYMAN_NATL_SUMM_SORTCOMBAT_UNITS_BUTTON "Click here to sort by the number of military units."


A german and this temporary english translation I did already add to the zip file. The other languages are missing.

_X_ is offline _X_
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zeeky bomb
Feb 2003
time: 05:33
  Old Post 19-06-2004 09:06
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Re: Some translation work Support Apolyton

quote:
[SIZE=1]

SPANISH
code:
# Añadido para extender las opciones del teclado. 6/2004 L. Hirth str_tbl_ldl_Music_Options "Opciones de Musica" str_tbl_ldl_Decend "Descender" str_tbl_ldl_Execute_Eyepoint "Enfocar en el objeto (ojo)" str_tbl_ldl_Move_Order "Orden de movimiento" str_tbl_ldl_End_Unit_Turn "Terminar el turno de esta unidad" str_tbl_ldl_Process_Unit_Orders "Proceder con las ordenes de esta unidad" str_tbl_ldl_Group_Army "Agrupar estas unidades al ejercito" str_tbl_ldl_Ungroup_Army "desagrupar ejercito(s)" str_tbl_ldl_Gamestate_Debug "Eliminar errores del estado del juego (playtest)" str_tbl_ldl_Rand_Test "Prueba al azar (playtest)" str_tbl_ldl_Command_Enter "Insertar comando (playtest)" str_tbl_ldl_Command_Enter_Alternate "Insertar comando alterno (playtest)"


code:
# Añadido para Extender el Manejo Nacional 6/2004 L. Hirth str_ldl_ND_RTL_WORKER "Tra." str_ldl_ND_RTL_SLAVE "Esc." str_ldl_ND_RTL_COMBAT_UNITS "Mil."


code:
### National Summary Window Extension (L. Hirth Added 6/2004) TOOLTIP_CITYMAN_NATL_SUMM_SORTWORKER_BUTTON "Haga click aquí para ordenar por número de trabajadores." TOOLTIP_CITYMAN_NATL_SUMM_SORTSLAVE_BUTTON "Haga click aquí para ordenar por número de esclavos." TOOLTIP_CITYMAN_NATL_SUMM_SORTENTERTAINER_BUTTON "Haga click aquí para ordenar por número de actores." TOOLTIP_CITYMAN_NATL_SUMM_SORTFARMER_BUTTON "Haga click aquí para ordenar por número de granjeros." TOOLTIP_CITYMAN_NATL_SUMM_SORTLABORER_BUTTON "Haga click aquí para ordenar por número de trabajadores." TOOLTIP_CITYMAN_NATL_SUMM_SORTMERCHANT_BUTTON "Haga click aquí para ordenar por número de mercantes." TOOLTIP_CITYMAN_NATL_SUMM_SORTSCIENTIST_BUTTON "Haga click aquí para ordenar por número de científicos." TOOLTIP_CITYMAN_NATL_SUMM_SORTCOMBAT_UNITS_BUTTON "Haga click aquí para ordenar por número de unidades militares."



No estaba muerto, andaba de fiesta

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zeeky bomb
Feb 2003
time: 05:33
  Old Post 19-06-2004 09:14
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ldl_str.txt [Spanish]

Attachment: ldl_str.txt
This has been downloaded 3 time(s).

_X_ is offline _X_
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zeeky bomb
Feb 2003
time: 05:33
  Old Post 19-06-2004 09:16
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tips_str.txt [Spanish]

Attachment: tips_str.txt
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