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_X_
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zeeky bomb
Feb 2003 time: 05:33
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A main issue about this translation is that the Spanish version has traditional Spanish, they use "vosotros" like in saying a group of persons, from Ecuador to Mexico we use "ustedes" and so they are many differences. Another problem is that Spanish is the longest language, so they might be problems with the GUI.
As promised, here they are:
Attachment: gamedata.rar
This has been downloaded 3 time(s).
Last edited by _X_ on 05-05-2004 at 04:39
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:33
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I readded the possibility to gain an advance when conquering a city, I modified the original message that informs the attacker about the new advance for more atmosphere and I also added a completly new message to inform the victim about the issure.
Here there are these messages, first the German one and then the English for possible corrections:
quote:
ADVANCE_FROM_CAPTURING_CITY "{player[0].leader_name#SIR_CAP}, im Laufe der Plünderung der kürzlich eroberten Stadt {city[0].name} haben unsere Truppen das Geheimnis {advance[0].name#ARTICLE_GEN} von den {player[1].civ_name_plural#DAT} erbeutet."
ADVANCE_FROM_CAPTURING_CITY_VICTIM "{player[0].leader_name#SIR_CAP}, mit Schrecken müssen wir feststellen, dass es den {player[1].civ_name_plural#DAT} gelungen ist, nicht nur unsere Stadt {city[0].name} zu erobern, sondern auch uns das Geheimnis {advance[0].name#ARTICLE_GEN} zu rauben."
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quote:
ADVANCE_FROM_CAPTURING_CITY "{player[0].sir_cap}, while looting the recently conquered city of {city[0].name}, our troops took the secret of {advance[0].name}."
ADVANCE_FROM_CAPTURING_CITY_VICTIM "{player[0].sir_cap}, with horror we must find out, that the {player[1].civ_name_plural} were able not only to take our city of {city[0].name}, but also to steal us the secret of {advance[0].name}."
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These messages go into info_str.txt for the French version I have such a file.
-Martin
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:33
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quote: Originally posted by Tamerlin
Hi Martin, is this reimplementation made to be incorporated into the default playtest build?
I am not telling you that it is wrong but I don't remember any discussion about it and you know that I am concerned about the fact that, in the future, some modifications could be added into the default game without it to be discussed among the people working on the Source Code Project. |
This feature is in Civilisation, in Civilisation 2 and in Civilisation: Call to Power, and should be in Call to Power 2 as well, as you can see in const.txt and in script.slc and in info_str.txt, and you can also find in the source code a function that should do this job, everything I needed to do was to make the game to use this code. And considering that there is a slic mod for this purpose, I don't see the need for a discussion of this issure. The feature is something we missed from CTP1. I just took the freedom to inform the victim as well about the stolen advance, so that you know when someone not only takes your city, but also steals your holy and hard earned secret of Nuclear Weapons, so that you know who are these swines of whom you have to beat out the crap until you manage to clean up the face of mother earth of these dirty bastards. That's like it is in Civ1. And by the way, I hope I used a clear language to describe the purpose of my added message.  
quote: Originally posted by Tamerlin
I suppose that you just need to set the existing value to 0 to deactivate this feature.  |
Of course a change of 0% to get an advance after a city capture means disabling this feature, however Hex took this feature into consideration when he designed Cradle, the chance there is 33%. Also Wes took this into consideration, but he turned a float into an integer so that the chance in MedPack2, in ApolytonPack and in GoodMod is 2500%.
Edit: Fixed the language and added some forgotten word.
-Martin
Last edited by Martin Gühmann on 24-05-2004 at 19:12
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