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Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:35
  Old Post 07-05-2004 00:47
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well, the question is if two players have to close the battle view, will the battle resolve if one or only if both players close the view ?

Grandpa Troll is offline Grandpa Troll

Immortal
I owe..I owe..it's off to work I go
Jul 2000
time: 00:35
  Old Post 07-05-2004 00:49
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quote:
Originally posted by blackice
Your spamming every thread you go to troll...
So comment on the information to ligitimize your post ok?


In Canada you may not realize this, but you JUST VIOLATED this thread even more

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Dimytes is offline Dimytes
Prince
Bjärnum, Sweden
Sep 2003
time: 06:35
  Old Post 07-05-2004 00:52
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©Dimytes 2004

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:35
  Old Post 07-05-2004 00:57
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quote:
Originally posted by Mathemagician
well, the question is if two players have to close the battle view, will the battle resolve if one or only if both players close the view ?


I dont think this works in CTP..maybe another player may know..but I keep my battle views off unless an intnse battle?

I have a Large empire in my games..Usually Gigantic Maps

So you can see the reason with having say 8 spots and say >70 cities and perhaps >300 units..

THATS a lot of battle views

On a realted issue to battle views

I dont hink it should be an issue about disbanding a city about to be attacked
I often use this Tactic:

Say one person has Numerous Tanks >120...
You are Kicking Butt 'N "Tanking Names."..

Say you take out a small city well defended and end up with say 4 injured/low powered units left and no reinforcements available..

I see I will be beaten next turn by AI or player..

I will sell off the best improvement and disband the city

So at least my opponent wont get it!

I dont see as a bug ...

I hope this meets Prime Minister Bl@[K!(@'s approval as strategy..

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Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:35
  Old Post 07-05-2004 02:30
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quote:
Originally posted by Keygen


Garry, did you test that in an Internet (online) game against a human opponent? Because there is where the bug is supposed to be in CtP2.

If you tested it in single player or even multiplayer but against AI then the battle should resolve as you mentioned, which is something I do know anyways and it suppose to work that way


Once Keygen, and only once I saw what happens when you disband a city whilst the data that you had done so was passing to an opponent who decided to try an attack on the city.. Result major data goose up.. As regards the close screen.. I don't think so... It will be tried now however.

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:35
  Old Post 07-05-2004 03:29 Visit blackice's homepage!
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Troll, oh look the spam police
For you new guys I love to muck it up

Maybe we can try that tonight if we play Yoda I am sure he has an eye for my civ I'll see if it works.

Pg#1 where? I thought they deleted those on contact?

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:35
  Old Post 07-05-2004 10:27
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Wonder what others says to this:

You have a settler "somewhere". Not anything disireable within sight. BUT you settle anyway.

Now:

1: Something good shows up and you let your city stay.
2: Nothing shows up and you disband your city again loosing only one movepoint.

It is certainly not a bug - but does it belong between "acceptable" hints - or not?!

Your opinion pls.

P.s.: I have used it from time to time. Now I just want to find out if this is "bad" manner.

Mathemagician is offline Mathemagician
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Sep 2002
time: 06:35
  Old Post 07-05-2004 14:16
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i dont see any "bad manner" about that.

Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
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  Old Post 07-05-2004 15:43
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Agreed Math.. Remember a turn is 50 years or 5 or 2, so there is nothing wrong with a small village forming, then moving elsewhere.. thats why you CAN disband a city up to size 3.

Also nothing wrong with creating a small village, running a path to it, and then moving further a field.. Very much like the railway communities in States? They did such a thing in shorter time periods..

Grandpa Troll is offline Grandpa Troll

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Jul 2000
time: 00:35
  Old Post 07-05-2004 16:29
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quote:
Originally posted by TheBirdMan
Wonder what others says to this:

You have a settler "somewhere". Not anything disireable within sight. BUT you settle anyway.

Now:

1: Something good shows up and you let your city stay.
2: Nothing shows up and you disband your city again loosing only one movepoint.

It is certainly not a bug - but does it belong between "acceptable" hints - or not?!

Your opinion pls.

P.s.: I have used it from time to time. Now I just want to find out if this is "bad" manner.


Th only "BAD MANNERS" Mr. Birdie is if you "UNPACK" then "PACK" your city up..not leaving a little present...

PRESENT YOU SAY?

YES!! A PRESENT!!

I am talking about have a little traveling settler..build a few Listening Posts around the world to ..um.."OBSERVE" troop concentrations/movements around the globe...

Not necessarily on the Major Thoroughfares like River Tiles..
But My (R.I.P. FADED GLORY-HOLE BUDDY taught me this)..watch for mountain ranges being crossed with Marines or Fascists..

Yes Folks we have some people out there..bent on destruction of Trolldom and the likes of them type of communities..

I fell in Love with that idea of the Build a city-plant a listening post-disband a city idea years ago

Optional would be to build roads or rr on each side of that city ifin you wanted to expedite travel..."TO & FRO" of your vacation..er..um..Invasion destination....

Peace

Grandpa "Adding His $0.02 worth"Troll

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Dimytes is offline Dimytes
Prince
Bjärnum, Sweden
Sep 2003
time: 06:35
  Old Post 07-05-2004 20:17
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Troll, your obsession of posting pictures in every post has made me stop reading what you say and just look for the picture. Please mail me if you say anything important so I don't miss it.

©Dimytes 2004

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:35
  Old Post 07-05-2004 22:40
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quote:
Originally posted by Dimytes
Troll, your obsession of posting pictures in every post has made me stop reading what you say and just look for the picture. Please mail me if you say anything important so I don't miss it.

©Dimytes 2004


I'll let you know what to "look out for"!!

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TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:35
  Old Post 07-05-2004 23:31
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Right Dimytes. I can easily follow you - that is, I COULD easily follow you.

But after having just one game with this underdog, The Troll, I have chosen to READ his posts.

In our non-challenge game, we even agreed to be allowed to open each others turn for comments to the opponent. Yet I misunderstood his strategy and got a well-deserved defeat.

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:35
  Old Post 08-05-2004 01:22
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quote:
Originally posted by TheBirdMan


Right Dimytes. I can easily follow you - that is, I COULD easily follow you.

But after having just one game with this underdog, The Troll, I have chosen to READ his posts.

In our non-challenge game, we even agreed to be allowed to open each others turn for comments to the opponent. Yet I misunderstood his strategy and got a well-deserved defeat.


You are too kind..I too learned from thou..
Thanks and perhaps whence I return from Honduras..we shall again....have Bird Droppings VS Grandpa Troll's Droopings

At any rate..It was fun..

Peace

Grandpa "Little wiser and much older" Troll

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blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:35
  Old Post 08-05-2004 07:44 Visit blackice's homepage!
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Remove this text

'

Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:35
  Old Post 12-05-2004 04:10
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I was thinking about how my play style has developed, and how I seem to play better now a year away from playing at all.. I know I simplified my game, and maintained a strategy without over-reacting to situations from other nations.. But there is one thing I do seem to do that I cannot remember doing before...

I always check to see which cities are growing next turn, and what tile I will want to farm, mine or fish, and make sure I have always got enough PW to do everything I need to ... The other thing I do is check which cities are growing slowest and make a decision whether they need a boost in growth... If they have a single good to supply to a monopoly, and precious little else to offer the Nation, I leave them.. But if they are a city that CAN produce, I always make sure they do..

..Another point to re-mention is that maintenance costs can cripple your science when you build factories.. Try and put a Market in cities with a reasonable gold output (greater than 20?) on the build queue after Factory.. At this point in the game a market should build in 2 or 3 turns.

quinns is offline quinns
Emperor

Oct 2000
time: 21:35
  Old Post 12-05-2004 04:50
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What's a Factory? Mills are usually about as far I go before I start producing military and then attack (or defend ). Sometimes, if the enemy is near, I don't even build mills before going military. I only build factories (and up) if I foresee a long game. I believe the key to this game (as some will attest to and other scoff at) is in the very early stages of the game with fast settler expansion. The big question is when to stop expanding and start producing military. The proper timing of this can dictate the outcome of many games.

Gavrushka is offline Gavrushka
King
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Apr 2001
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  Old Post 12-05-2004 05:00
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quote:
Originally posted by quinns
What's a Factory? Mills are usually about as far I go before I start producing military and then attack (or defend ). Sometimes, if the enemy is near, I don't even build mills before going military. I only build factories (and up) if I foresee a long game. I believe the key to this game (as some will attest to and other scoff at) is in the very early stages of the game with fast settler expansion. The big question is when to stop expanding and start producing military. The proper timing of this can dictate the outcome of many games.


Ah yes, I must explain I play Island Games, where war is delayed and exploration and dsicovery of other civs muted..

The first, and most important part of my strategy which was shown to me by Quinns is expansion. I always throw two settlers from my early cities, and one or two from the second generation.. I attempt to have 30 cities as soon as possible, and then stocking fill additional cities to complete trade monopolies..

..As regards turning military at Mills, that can be sound, although bare in mind you need a significant numeric advantage to take an enemy city or a fortified stack stopping your approaches. It is high risk to commit to military expansion when your opponent feels confident to defend the front whilst inner cities are producing Factories, but to do this you need to have a good battle view, as remember the combined production of an enemy civ can be brought together (through military units) on a single city.. So mobilised units that can move freely to problem areas are needed for this.. And if you are defending, defend.. Don't go on some heroic charge to try and defeat some weaker stack of units.. You will always be outflanked.. And make sure you have sufficient reinforcements to plug any gap!

quinns is offline quinns
Emperor

Oct 2000
time: 21:35
  Old Post 12-05-2004 10:45
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Good points.

Mathemagician is offline Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
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  Old Post 12-05-2004 13:54
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re?-inforcements ?
sometimes a good 'enforcement' is all it needs.

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filix is offline filix
Warlord

Apr 2002
time: 06:35
  Old Post 12-05-2004 23:26
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quote:
Originally posted by Gavrushka
..Another point to re-mention is that maintenance costs can cripple your science when you build factories.. Try and put a Market in cities with a reasonable gold output (greater than 20?) on the build queue after Factory.. At this point in the game a market should build in 2 or 3 turns.

I buld markets after factories in mountain citys if i have enough time (1v1 gig map big distance/ or "sols cant bomb citys rule" on island game,...). In trade citys earlier of course.

Gavrushka is offline Gavrushka
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Darlington,Co. Durham,UK
Apr 2001
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  Old Post 12-05-2004 23:32
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quote:
Originally posted by filix

I buld markets after factories in mountain citys if i have enough time (1v1 gig map big distance/ or "sols cant bomb citys rule" on island game,...). In trade citys earlier of course.


Good point, and brings something else up.. Your strategy should take into account who you are playing against, as well as the kind of land you are working.

You would only build markets if you were continuing to develop civ instead of going to war.. You build Markets for the science advances it gives you.

I feel though that as Factory output is staggered across many many cities, the extra two turns to put a market up could well be worthwhile as long as plenty of other cities are already churning SOLs..

Mathemagician is offline Mathemagician
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Sep 2002
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  Old Post 12-05-2004 23:48
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which brings us again to...
diversification and adaptation.

Gavrushka is offline Gavrushka
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  Old Post 12-05-2004 23:54
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quote:
Originally posted by Mathemagician
which brings us again to...
diversification and adaptation.


Would you like to post your comments on that.. I take it you refer to the use of science, Gold, infra, and production cities?

Mathemagician is offline Mathemagician
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Sep 2002
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  Old Post 13-05-2004 00:11
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quote:
Originally posted by Gavrushka
Would you like to post your comments on that.. I take it you refer to the use of science, Gold, infra, and production cities?


right now i cant think of anything relevant that i havent already posted... what do you have in mind ?

Mathemagician is offline Mathemagician
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Sep 2002
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  Old Post 13-05-2004 00:13
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i meant adaptation in the sense of improvising to the game conditions, opponent, etc...
i meant diversification in the sense of having some cities specialize in gold, production, maybe even non-trade science or settler breeding pits.

filix is offline filix
Warlord

Apr 2002
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  Old Post 13-05-2004 00:29
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It would be good if someone post a picture of a ctp map with a lot of citys. The city placements can be dicussed.
How close do you built your citys? How much land title do you need per city (on a island game for example)?

Mathemagician is offline Mathemagician
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Sep 2002
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  Old Post 13-05-2004 00:47
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quote:
Originally posted by filix
It would be good if someone post a picture of a ctp map with a lot of citys. The city placements can be dicussed.
How close do you built your citys? How much land title do you need per city (on a island game for example)?


that depends largely on the good count, terrain types, how far away my opponents and the AIs are and how the goods are distributed.
but i build my first few cities closer together than my later cities. sometimes the first two cities have just one tile in between and later cities are 5 tiles away.

Gavrushka is offline Gavrushka
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Apr 2001
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  Old Post 13-05-2004 00:49
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i get cities as compacted as possible, so every second square on coast, as long as there are two mountains for each city to work. Next time I am online, I will take a shot of a current game and post it after game concluded..

On land I usually compact them for security

filix is offline filix
Warlord

Apr 2002
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  Old Post 13-05-2004 00:58
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quote:
Originally posted by Gavrushka
i get cities as compacted as possible, so every second square on coast, as long as there are two mountains for each city to work. Next time I am online, I will take a shot of a current game and post it after game concluded..

On land I usually compact them for security


I take always 3 mountains per city (if i find a big rock)

 
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