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J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:34
  Old Post 20-04-2004 23:25 Visit J Bytheway's homepage!
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quote:
Originally posted by Tamerlin
Note: the latest all-in-one city screen is very pretty, if the center map could be a bit zoomed out...


Well, you can already view the map at different zoom levels, so perhaps it would be ensible to have two distinct zoom levels that the game remembers - one for the city screen and one for the normal view, so you could, if you wished, have a much more zoomed-out view whenever the city screen is open, or, if you prefer, just use the default zoom for both all the time.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:34
  Old Post 20-04-2004 23:29 Visit J Bytheway's homepage!
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We also need to consider what happens to the 800x600 setup on higher resolutions. I guess it would be simplest if the various components be anchored at the corners, and recede into them as the resolution increases, but on the other hand it would be nice if the various components were still relatively close together so it's not necessary to drag the mouse all over the screen all the time.

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 21-04-2004 00:49
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OK Tamerlin, I'm with you now Hopefully once the design is complete the different sections of the dialog box will be differentiated well and a visual delight.

A zoomed out map view in the city dialog box would be OK by me. I just can't imagine how it would be programmed. How about the ability to zoom the map in and out within the dialog box? (and a button that makes fresh coffee would be nice)

As far as this dialog box at higher res I assumed it would be handled the same as the current one, dragable.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 21-04-2004 00:53 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
A zoomed out map view in the city dialog box would be OK by me. I just can't imagine how it would be programmed. How about the ability to zoom the map in and out within the dialog box?


Since the game has zoom levels already, I'm sure that coming up with a way to do that would be quite possible.

quote:
As far as this dialog box at higher res I assumed it would be handled the same as the current one, dragable.


Should we do that? If it's made fixed (not draggable), then at higher resolutions one will see more of the map in middle of it...

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 21-04-2004 01:04
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quote:
Originally posted by Solver
Should we do that? If it's made fixed (not draggable), then at higher resolutions one will see more of the map in middle of it...


Do you see the map part of the dialog box as a hole, with the background screen showing through?

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Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 21-04-2004 01:07 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I mean that even at higher resolutions, all borders would be occuiped by the control window, as in Hex's design, and that the higher the resolution, the bigger the hole in between would get.

J Bytheway is offline J Bytheway
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England
Jul 2001
time: 05:34
  Old Post 21-04-2004 01:12 Visit J Bytheway's homepage!
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quote:
Originally posted by OnePresent
As far as this dialog box at higher res I assumed it would be handled the same as the current one, dragable.


Draggable all in one piece, or in lots of different bits? The former would look a bit silly (with the hole in the middle and around the outside, and if the latter, where do we put the boundaries (obviously can't be answered until the design is more finalized, but something to bear in mind).

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 21-04-2004 01:15 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Well, what's the actual advantage of having it draggable - especially if it's as big as that? Even at 1280x1024, it would still take up most of the screen anyway....

J Bytheway is offline J Bytheway
Emperor
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Jul 2001
time: 05:34
  Old Post 21-04-2004 01:18 Visit J Bytheway's homepage!
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quote:
Originally posted by Solver
Well, what's the actual advantage of having it draggable - especially if it's as big as that? Even at 1280x1024, it would still take up most of the screen anyway....


But Locutus plays at 1600x1200...

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 21-04-2004 01:21
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quote:
Originally posted by Solver
I mean that even at higher resolutions, all borders would be occuiped by the control window, as in Hex's design, and that the higher the resolution, the bigger the hole in between would get.


Oh. That would be one helluva design challange.

No matter what we decide an 800x600 design needs to be complete, work great, and look great. If we want it to be a super expandable dialog box then we can address that issue next.

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Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 21-04-2004 01:23 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yeah, in 10 years I'll play at 3096xsomething on my 35" flat-screen monitor-TV . Or maybe I'll still be using a 15" monitor at 800x600, more my style.

Heck this forum's active . I posted some 60 posts today...

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
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  Old Post 21-04-2004 01:23 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Oh. That would be one helluva design challange.


It would, I suggested it knowing that I would in most likelihood not be the one having to actually implement it, though, what do you think .

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:34
  Old Post 21-04-2004 01:25 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I tried to incorporate the build manager into the city screen as well (as in Hex's version). It works, but it gets awfully crowded on the righthand pane...


I think in larger resolutions it would be best if the screen could be split in two functionally sensible sections (e.g. resource collection and build queue/inventory) dock with two of the corners of the screen.

Attachment: cityscreen4.jpg
This has been downloaded 49 time(s).

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 21-04-2004 01:28
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quote:
Originally posted by Solver
Well, what's the actual advantage of having it draggable - especially if it's as big as that? Even at 1280x1024, it would still take up most of the screen anyway....


If it's draggable, like it is now I can shove most of the dialog box off the screen. Say well off the right side of the screen with only the left edge of the dialog box showing. I find that useful now.

However, with a map in the box (especially a resizable map), draggability may be a mute point.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:34
  Old Post 21-04-2004 01:29 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by Solver
Well, what's the actual advantage of having it draggable - especially if it's as big as that? Even at 1280x1024, it would still take up most of the screen anyway....


Only 36,7% of the screen actually.

J Bytheway is offline J Bytheway
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Jul 2001
time: 05:34
  Old Post 21-04-2004 01:37 Visit J Bytheway's homepage!
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quote:
Originally posted by Locutus
I tried to incorporate the build manager into the city screen as well (as in Hex's version). It works, but it gets awfully crowded on the righthand pane...


On that version I think the components on the left hand side need to be permuted so that the spinners for labour are next to the quantities of resources at the top, so you can see the effects of changes more easily.

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 21-04-2004 01:40
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DP

J Bytheway is offline J Bytheway
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Jul 2001
time: 05:34
  Old Post 21-04-2004 01:51 Visit J Bytheway's homepage!
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I think we could dispense with quite a lot of the buttons in favour of keyboard shortcuts. I guess this would have to be optional since there's nothing harder when you're new to a game than learning a bunch of bizarre keyboard shorcuts, but it would be handy to free up more space for the various listboxes in the construction section.

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 21-04-2004 02:01
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quote:
Originally posted by Locutus
I think in larger resolutions it would be best if the screen could be split in two functionally sensible sections (e.g. resource collection and build queue/inventory) dock with two of the corners of the screen.


Yeah, a tab that switches in the build functions may just be the ticket.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:34
  Old Post 21-04-2004 02:27
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quote:
Originally posted by OnePresent


Do you see the map part of the dialog box as a hole, with the background screen showing through?


It would have the advantage to allow for city selection and thus access to the city's screen through... the city screen.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:34
  Old Post 21-04-2004 02:30
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small brain fart - how about some graphical reference to lemurs on the main screen, could be small, maybe even a button to some kinda easter egg thing?

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:34
  Old Post 21-04-2004 02:31
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quote:
Originally posted by J Bytheway
I think we could dispense with quite a lot of the buttons in favour of keyboard shortcuts.




I am using few keyboard shortcuts, it would make the game very difficult to play as far as I am concerned.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:34
  Old Post 21-04-2004 02:36
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Locutus, though I prefer One Present interface with the map at the center you seem to have found the right zoom level.

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Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 21-04-2004 02:44 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yeah, the zoom level in Locutus's last screen is good.

As for tabs, buttons, switches and whatnot - I want to be able to give construction orders with as few clicks as possible, that's the most common function for cities, after all. Also, I want to always see the food/production/science/etc numbers and specialist buttons.... if any of the other parts is toggled on/off with a tab, I'm perfectly fine with it. As it is now, you need an additional button to get to Build manager from City manager, which is IMO annoying.

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Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 21-04-2004 03:04
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Locutus' screen.... City Dharma, Mayor Happiness

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:34
  Old Post 21-04-2004 08:19 Visit Flinx's homepage!
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The second layout by Locutus does not work. The first one is much better in terms of layout. Optimal map zoom can be worked out. The window needs to be 600x800 max because that is the resolution of the game (even if I enjoy playing at 1200x1600 on my partner's work laptop )

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 21-04-2004 08:49
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These are the roughest sketches to date

The concept trying to be shown here is a tabbed area with 2 tabs. One is the build interface. The second is the status interface with the item currently being built.

Presented in two screens. Please imagine this looking professional as a final product.

Attachment: citywithstatustab.jpg
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Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 21-04-2004 08:49
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Now with the build tab selected....

Attachment: citywithbuildtab.jpg
This has been downloaded 38 time(s).

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Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 21-04-2004 08:53
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As I put this together another option came to mind that may be a better use of the tabs. Instead of having tabs for status and build, have tabs for build and map view. When is the map view least needed??? Maybe when using the build interface??

OK, that's run up the flagpole, let's see if anyone salutes it.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:34
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The problem I have with this setup (which is based on The second layout by Locutus) is that the information on the left is so chopped-up and all over the place that it is impossible to use and this information is why I use the city screen! The build queue is a nice add-on but we already have a build manager. I think clicking on a build button in the city screen should open the build manager window as currently happens. (unless someone comes up with an idea that works)

 
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