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OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 21-04-2004 21:25
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quote:
Originally posted by Solver
Good suggestion - a detailed breakup of their happiness reasons isn't that important at all times...


As in my 800x600 tabbed design.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:34
  Old Post 21-04-2004 21:29 Visit J Bytheway's homepage!
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quote:
Originally posted by OnePresent
...moving the mouse (and eye) from one corner to the next...


That's a big concern of mine...

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 21-04-2004 21:37 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
As in my 800x600 tabbed design.


Indeed

quote:
That's a big concern of mine...


On 1024, not a concern, IMO. Well, I don't need to move my eye much as I concentrate on the screen as a whole, as for mouse, I'm very well used to it.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:34
  Old Post 21-04-2004 21:57 Visit J Bytheway's homepage!
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quote:
Originally posted by Solver
On 1024, not a concern, IMO. Well, I don't need to move my eye much as I concentrate on the screen as a whole, as for mouse, I'm very well used to it.


On a high res, judging by similar things in other situations, I think I would find it difficult (or at least annoying) to tweak specialist numbers and see the effects, since they are in two other corners of the screen, away from the buttons.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 21-04-2004 22:15 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Ah yes, but I think that the display of city parameters in the corner should be removed, and those should stay right together with the specialist buttons, except maybe for the happiness bar.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:34
  Old Post 22-04-2004 01:36 Visit E's homepage!
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quote:
Originally posted by Maquiladora
Maybe there should be another sprite request thread (if there ever was one), with the scripting in PSP8 i think its quite possible to convert a civ3 FLC in under a month now.


i knoow this reply is late. I know here is the issue of civ3 not matching to Ctp2 size. But, there is enough civ3 stuff that can replace ctp2 stuff now, and the future ctp2 units dont necesarily have to be the same size since its the future.

Locutus, maybe this discussion should be moved to yet another civ3 graphics thread in the creation forum? I have a rough start on making city sprites from civ3 and of course I'm still plugging on my snOOpy terrain from civ3.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:34
  Old Post 22-04-2004 01:39 Visit E's homepage!
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quote:
Originally posted by The Big Mc
we need new civ diplomacy parchments

Also at the moment I am working on underwater and some new units.


Still catching up. BigMC if you look at the civfanatics graphics stuff. There are a lot fan made flags for leaders. We could cherry pick those. could even apply the psp7.0 parchment effect

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:34
  Old Post 22-04-2004 01:49 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Originally posted by E
Locutus, maybe this discussion should be moved to yet another civ3 graphics thread in the creation forum? I have a rough start on making city sprites from civ3 and of course I'm still plugging on my snOOpy terrain from civ3.


You want me to move this thread over a stray off-topic comment that was made 3 days ago? In spite of the hundreds of on-topic posts of great value? I think not...

If you want to discuss Civ3 unit conversion, there's a bunch of different threads for that in the CtP2 Creation forum that you can reuse perfectly fine, or you could even start yet another new one. If there was a huge discussion on the topic going on here I might consider moving it, but a stray comment or two don't warrant this, especially not in light of the rest of the thread.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:34
  Old Post 22-04-2004 02:42 Visit Flinx's homepage!
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Again I strongly advise against the source code project being in any way associated with the illegal use of copyrighted/trademarked material from other games!

Granted people make mods for one game using the graphics from another all of the time, but the source code project is in another league altogether.

A person can drive around the barriers of a level-crossing without getting hit by the oncoming train, but it is still a stupid thing to do. We are at the level-crossing, the barriers are down, but there is no train in sight. I say turn around and take a different road; this is not the only route to get where we are going.
You know Flinx is serious when he whips out an allegory!

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 22-04-2004 02:48
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Another stab at an 800x600 window. In a sense this draws on most of the ideas presented to date...

Attachment: 800x600-sketch.2c.jpg
This has been downloaded 59 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 22-04-2004 02:49 Visit Maquiladora's homepage!
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You know, civ3: play the world shipped with some scenarios where images were directly taken from vanilla CtP2, yes they were user made mods, but they were part of a commercial product. I dont know where we stand, but it cant be any worse than that, for a start we're not selling it.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:34
  Old Post 22-04-2004 03:08 Visit Flinx's homepage!
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quote:
Originally posted by OnePresent
My concern with this ... is we have as many buttons to press here as with the current game, no advantage gained on that front.

quote:
Originally posted by OnePresent
I dream of a clean, usuable, logical, nice looking interface. With the city screen functions scattered to the 4 corners of the screen I think that falls short on all accounts. If you have a large resolution screen why not group all these functions into 1 corner. Then everything is at your fingertips. No moving the mouse (and eye) from one corner to the next. How about one complete panel comes up from say the bottom left corner, and it centers the city on the map in the background as it opens.

What are we trying to achieve with redesigning the city manager window? I ask that question seriously. If we itemize and prioritize our goals and constraints, it might be easier to come up with the prototype city manager window which we can playtest.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:34
  Old Post 22-04-2004 03:59
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What is the problem with OnePresent's design posted in the 18th page of this thread? The informations are clearly displayed and all the important ones (to the exception of the Number of turns before city growth ) seem to be present. The map window is large enough and if it is zoomed out a bit it allows for an easy identification of the studied city and a wealth of useful informations.

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 22-04-2004 04:19
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quote:
Originally posted by Tamerlin
What is the problem with OnePresent's design posted in the 18th page of this thread?


That's the Holy Grail we're seeking. It is done on a screen with very high resolution. Unfortunately we need something that works at 800*600.

BTW, I believe Hex is the artist for that screen.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:34
  Old Post 22-04-2004 04:41
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Isn't it possible to design two city screens, one for a 800x600 resolution and one for those that are using a higher resolution?

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 22-04-2004 05:15
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Got spare money?

It has been discussed earlier in the thread.

Making these types of decisions online is a challange.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:34
  Old Post 22-04-2004 05:49
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May be a poll would be appropriate...

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:34
  Old Post 22-04-2004 16:02
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I'm kind of in favour of aiming for 1024x768 if it comes down to a choice, only because even on my pc(a very old crap one ) i can run the game in that resolution. So i cant imagine anyone having the 800x600 restrictions.
If say this was chosen would it be possible to stop people chosing 800x600?
Did we have a discusion on which resolution to aim for - i might have missed it ?

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:34
  Old Post 22-04-2004 16:19
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This has been on and off all the time. Even on my (bit newer than your CoT) I run 1024*768.

So at least for me, we shall be able to say, let's get rid off low-resolution.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:34
  Old Post 22-04-2004 16:30
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maybe the poll should be for this? that way atleast we will know what we can achieve on the screen design(UI) issues.
I can only think that people with less than a P90, with less than 48mb, with no graphics card would find running in 1024x768 a problem. Are there any of those left?

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:34
  Old Post 22-04-2004 16:32
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I am running the game in 1024x768...

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:34
  Old Post 22-04-2004 16:35
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quote:
Originally posted by child of Thor
maybe the poll should be for this? that way atleast we will know what we can achieve on the screen design(UI) issues.
I can only think that people with less than a P90, with less than 48mb, with no graphics card would find running in 1024x768 a problem. Are there any of those left?




I like this one

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:34
  Old Post 22-04-2004 16:37 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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There was a huge outrage when it turned out Civ3 didn't support 800x600 (and a slightly smaller one when this happned for RoN). Apparently there are a lot of people who like 800x600 better than 1024x768. The reason for this is a total mystery to me, but if people want to have it and it doesn't have significant downsides, I think continuing 800x600 support would be preferable.

The UI should be designed such that it works on all resolutions anyway (or have different versions for different resolutions): why would people with 1600x1200 or 2048x1536 resolutions have to suffer from the fact that there are still a lot of people who have hopeless out-of-date 1024x768 screens?

Last edited by Locutus on 22-04-2004 at 16:42

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:34
  Old Post 22-04-2004 16:44
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Avatar Enlargement: We've got the solution

To get this threat not too poluted I opened up this thread

Might be also a good way for gathering a bit more information.

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:34
  Old Post 22-04-2004 16:45
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quote:

The UI should be designed such that it works on all resolutions anyway (or have different versions for different resolutions): why would people with 1600x1200 or 2048x1536 resolutions have to suffer from the fact that there are still a lot of people who have hopeless out-of-date 1024x768 screens?

Unless we can make it, that it would automatic resize, it will be a major headache as every GUI would need to be programmed different. And as you can change resolution ingame, this might NOT be possible.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:34
  Old Post 22-04-2004 16:49 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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My solution of using panels that can be en/disabled would go a long way.

Also, it should be quite easy to define different sizes for listboxes and the like for all common resolutions, without affecting the rest of the UI.

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:34
  Old Post 22-04-2004 16:52
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quote:
Originally posted by Locutus
My solution of using panels that can be en/disabled would go a long way.

Also, it should be quite easy to define different sizes for listboxes and the like for all common resolutions, without affecting the rest of the UI.


Just wanted to warn people that this stuff also has some programming limits.

And yes, your idea is fairly resolution independent.

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 22-04-2004 17:30
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Now I don't know what thread to post on.

One suggestion is to keep the current city manager screen as is for the lower resolution(s). (Though I would LOVE having a center city on screen button.) Then put our efforts into making Hex's vision of a city screen come true.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:34
  Old Post 22-04-2004 17:32
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I was also thinking about this solution but as I am not a programmer I didn't know if it was possible at all...

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:34
  Old Post 22-04-2004 21:29 Visit The Big Mc's homepage!
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sounds good

(user profile)

enhancedgui=on
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