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Maquiladora
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You know, civ3: play the world shipped with some scenarios where images were directly taken from vanilla CtP2, yes they were user made mods, but they were part of a commercial product. I dont know where we stand, but it cant be any worse than that, for a start we're not selling it.
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Gilgamensch
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France
Jun 2002 time: 06:34
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This has been on and off all the time. Even on my (bit newer than your CoT) I run 1024*768.
So at least for me, we shall be able to say, let's get rid off low-resolution.
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Gilgamensch
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France
Jun 2002 time: 06:34
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To get this threat not too poluted I opened up this thread
Might be also a good way for gathering a bit more information.
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Gilgamensch
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France
Jun 2002 time: 06:34
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quote:
The UI should be designed such that it works on all resolutions anyway (or have different versions for different resolutions): why would people with 1600x1200 or 2048x1536 resolutions have to suffer from the fact that there are still a lot of people who have hopeless out-of-date 1024x768 screens?
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Unless we can make it, that it would automatic resize, it will be a major headache as every GUI would need to be programmed different. And as you can change resolution ingame, this might NOT be possible.
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Gilgamensch
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France
Jun 2002 time: 06:34
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quote: Originally posted by Locutus
My solution of using panels that can be en/disabled would go a long way.
Also, it should be quite easy to define different sizes for listboxes and the like for all common resolutions, without affecting the rest of the UI. |
Just wanted to warn people that this stuff also has some programming limits.
And yes, your idea is fairly resolution independent.
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