Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > GRAPHICS: Call to Artists!
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread   
Pages (10): [ <<   3   4   5   6   7   8   9     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 19-04-2004 05:20
Edit/Delete Message Reply w/Quote
#151 Report this post to a moderator
Enter the AD-FREE zone

Maybe this needs its own topic, but I thought it would be good to get the ball rolling here. What are our potential graphic needs?

There's the All-in-one city screen that's been posted somewhere, that would be great to have.

Also the much discussed interface that changes with the ages, very cool.

Will we need an super-strength mod loading/mod combination screen?

E is working on tilesets.

Have other ideas been mentioned? It would be smart to start thinking about some of the graphic needs ahead of time.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:34
  Old Post 19-04-2004 14:03 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#152 Report this post to a moderator
Increase the size of your Attachments

we need new civ diplomacy parchments

Also at the moment I am working on underwater and some new units.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 19-04-2004 14:33 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#153 Report this post to a moderator
Support Apolyton buy from Amazon

Maybe there should be another sprite request thread (if there ever was one), with the scripting in PSP8 i think its quite possible to convert a civ3 FLC in under a month now.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:34
  Old Post 19-04-2004 15:04 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#154 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

try a day

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 19-04-2004 15:08 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#155 Report this post to a moderator
Support Apolyton buy from Amazon

I was being sarcastic but ok could you have the Jaguar Warrior converted by 11:06 tomorrow?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:34
  Old Post 19-04-2004 15:31 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#156 Report this post to a moderator
Enter the AD-FREE zone

that’s a full day to do it in. and seen as i don't have accesses to the flc file or a free day I can't help but the hard part will be making the script.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 19-04-2004 15:45 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#157 Report this post to a moderator
Support Apolyton or Terrorists Win

Yeah i was trying to do it last night, exporting the frames and batch renaming them, i renamed about 60 frames in the wrong order

I also noticed some of the flc animation frames are larger dimensions than others, like death is usuallt the largest picture. That will be tricky but obviously its possible to do by script. Also the flc are smaller, but if you remove the background+shadow first, then resize the unit and the seperate shadow image seperately (without distortion or merging of pixels) it should be simple.

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 20-04-2004 03:12
Edit/Delete Message Reply w/Quote
#158 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by The Big Mc
we need new civ diplomacy parchments


I'm not sure what you mean by this. Are you saying when all the additional options are added this graphic will need work, or does it need work in its present incarnation?

From the lack of responses I assume the above list covers things well enough for now. I'd like to start playing around in finalizing the graphics for the unified city dialog box. (Who did the original?) Is the programming for this going to be a huge undertaking and something well down the road, or is the general consensus the sooner the better?

Who's in charge here?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:34
  Old Post 20-04-2004 03:24 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#159 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by OnePresent
From the lack of responses I assume the above list covers things well enough for now. I'd like to start playing around in finalizing the graphics for the unified city dialog box. (Who did the original?) Is the programming for this going to be a huge undertaking and something well down the road, or is the general consensus the sooner the better?


I would say that it is a huge undertaking, and the sooner the better too .

I think, however, that the existence of the graphics would spur the programmers into action (it worked with me and your last graphic )

quote:
Who's in charge here?


In theory, that would be either Keygen, Locutus or maybe MarkG/DanQ depending on what you're asking for the person in charge of. In practice, I think anarchy is the most significant ruling influence...

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:34
  Old Post 20-04-2004 03:28 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#160 Report this post to a moderator
Put an end to popups!

at the moment in the vanilla game actoivision made parchments to represent who the diplomacy proposal was from. It is 2d art. I don't know if anybody has made a collection of new ones for moders to use.

I was wondering if you were interested as it is your field of interest.

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 20-04-2004 03:56
Edit/Delete Message Reply w/Quote
#161 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by The Big Mc
at the moment in the vanilla game actoivision made parchments to represent who the diplomacy proposal was from. It is 2d art. I don't know if anybody has made a collection of new ones for moders to use.

I was wondering if you were interested as it is your field of interest.


Not a perfect fit. But if things get held up with no one stepping up, I would be willing to give it a try. I'm always concerned about volunteering because paying jobs can come in and occupy all my time. I have some time tonight to start thinking about the city screen.

At first glance I see why the city screen is tabbed. 800x600 is too small of a space to fit all the information at one time. I really hate to have design dictate most anything, but just to float an idea, what if the minimum screen res became 1024x768? Heck, that may even be too tight.

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 20-04-2004 05:46
Edit/Delete Message Reply w/Quote
#162 Report this post to a moderator
Support Apolyton, buy Civilization 2

Here is the roughest of rough sketches. 800 by 600 baby. This is ONLY to get an idea if everything can fit on one screen this size. Some things are squeezed and will need to be fixed. Lots of other things need to be done... This sketch is just to generate initial feedback.

However this layout doesn't have room for the view of the city the original idea had (artist unkown). I really wanted that feature. Any ideas? Is a tab possible with that view? Or a center city on screen button with a "windowshade" type feature where the dialog boxes scrolls up into its title bar.

I think I'll go play some CTPII and wait for comments. And you folks on the other side of the world, how could you be sleeping now?

Attachment: 800x600 sketch.jpg
This has been downloaded 61 time(s).

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:34
  Old Post 20-04-2004 06:11 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#163 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I like seeing a lot more info. I know you git some great talent so I dont want to cramp your style, what are you thinking for the next stage?

I kind of like Civ3's open main screen, I almost wish that when you open screen there would be no back ground, just key info read able. The other thing could real radical, Like a blown up city view where you could see all the units and buildings there and you click on what you want to build. Just some random dreams, but I figure that may require programming too.

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 20-04-2004 07:31
Edit/Delete Message Reply w/Quote
#164 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by E
I like seeing a lot more info. I know you git some great talent so I dont want to cramp your style, what are you thinking for the next stage?


I like more info too, especially a city view. I'd also like the buy box to be much deeper. I don't like to have to scroll to purchase units. Both of these require more screen real estate which I don't see us getting unless folks like the idea of dumping 800x600 resolution. (Though that's probably not a good idea, lots of old machines out there.) Next stage is more input from the real CTPII players out there. Then I can tighten this sketch.

quote:
Originally posted by E
I kind of like Civ3's open main screen, I almost wish that when you open screen there would be no back ground, just key info read able. The other thing could real radical, Like a blown up city view where you could see all the units and buildings there and you click on what you want to build. Just some random dreams, but I figure that may require programming too.


I dumped Civ3 from my computer shortly after purchase so I can't see what you are referring too. I can keep the eye candy down on this screen, and with this layout some will have to be deleted. But if there's extra room, why not put it in. Not sure I know what you exactly mean with a "blown up city view." Seeing graphics in the buy box instead of text?

Thanks for the feedback.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:34
  Old Post 20-04-2004 11:57 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#165 Report this post to a moderator
Lose 30 kilos (of popups)

Well, I don't know about dropping 800x600 (that will have to be discussed elsewhere), but regardless, I can see a few ways of improving the efficiency of the space available.

For one thing, the detailed views of the inventory and build queue tab are pretty much identical (with the icon, the description, sell/rush buy button), they can be merged (showing the item the player last selected, or the item currently under construction by default). Then, if you make the lists for the inventory and build queues slightly smaller, you can fit those two and the happiness and pollution lists all underneath each other. That will overlap the units section, but for those you could simply use smaller icons. Also, if you move the mayor section elsewhere, the large empty space next to the city view and growth/happiness bars can be put to some use. All of these things combined should leave some room for a map view.

Very rough photoshop job to show what I mean:

Attachment: cityview.jpg
This has been downloaded 55 time(s).

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:34
  Old Post 20-04-2004 13:13 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#166 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

In Locutus's setup, we could add an "expand" button for the build queue which would stretch it down over the top of the pollution/happiness lists and give you much more space to look at what's available, and that would solve OnePresent's dilemma.

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:34
  Old Post 20-04-2004 13:46
Edit/Delete Message Reply w/Quote
#167 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by OnePresent


I like more info too, especially a city view. I'd also like the buy box to be much deeper. I don't like to have to scroll to purchase units. Both of these require more screen real estate which I don't see us getting unless folks like the idea of dumping 800x600 resolution. (Though that's probably not a good idea, lots of old machines out there.) Next stage is more input from the real CTPII players out there. Then I can tighten this sketch.

Thanks for the feedback.


I completely agree, I don't like scrolling either when building my queues. (And no, I can't always use the default queue)

And as usual, the unit/building you are looking for, is at the bottom of the list


quote:

In Locutus's setup, we could add an "expand" button for the build queue which would stretch it down over the top of the pollution/happiness lists and give you much more space to look at what's available, and that would solve OnePresent's dilemma.


Actually can't we check for the mouse-position and if you enter the field for > 1 second or click in there expand? Similar for the other once (if needed)? Would make it maybe easier, than clicking always a button...................

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:34
  Old Post 20-04-2004 13:55 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#168 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Gilgamensch
Actually can't we check for the mouse-position and if you enter the field for > 1 second or click in there expand? Similar for the other once (if needed)? Would make it maybe easier, than clicking always a button...................


Personally I wouldn't like that, but I'm sure we can make it an option .

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:34
  Old Post 20-04-2004 14:01
Edit/Delete Message Reply w/Quote
#169 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by J Bytheway

Personally I wouldn't like that, but I'm sure we can make it an option .


The reason why I thought about this option: If you don't want to wait, you just click in this window and it will open up, or after one second if you are too lazy to click. Actually on like SUN-Solaris that is how you can configure the window behaviour. You move over another window and it will jump to the front. Fairly easy to navigate.

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 20-04-2004 18:02
Edit/Delete Message Reply w/Quote
#170 Report this post to a moderator
Increase the size of your Attachments

Thanks folks! Great feedback.

Locutus, I like where this is headed. Very innovative combining parts of build and inventory. The main map view you show is somewhat reduced. Is that feasible? Does it need to be 100% size? Looks like there is room.

I see you've shrunk the units icons. Is that possible without reworking every graphic? If so, those could really be reduced and help tremendously with space issues. I could even see all the units stretched in one line across the bottom of the window with the activate and disband button on the same line! Big space savings there.

I'm interested in opinions on the extremely small mini-city in the upper left corner. Has anyone EVER found that usable? I haven't. Where does that image come from?. I suspect the program has to generate it when the city window is open.

J Bytheway and Gig, good ideas, keep 'em coming. I'll give this more thought too. Maybe an idea can come from the design here, instead of the reverse. Maybe the next sketch will germinate some ideas.

I suggest we move the crime statistic to the far left with the happiness/growth/and efficiency statistics. Also the build, inventory, and pollution scroll boxes are wider than needed, maybe some space can be gained there.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:34
  Old Post 20-04-2004 18:43 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#171 Report this post to a moderator
Remove this text

quote:
Originally posted by OnePresent
I see you've shrunk the units icons. Is that possible without reworking every graphic? If so, those could really be reduced and help tremendously with space issues. I could even see all the units stretched in one line across the bottom of the window with the activate and disband button on the same line! Big space savings there.


IIRC, the unit graphics come in two sizes - you might want to make those on this screen the same size as those on the army manager screen, for example (I believe that's the smaller size).

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:34
  Old Post 20-04-2004 18:45 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#172 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by OnePresent
I'm interested in opinions on the extremely small mini-city in the upper left corner. Has anyone EVER found that usable? I haven't. Where does that image come from?. I suspect the program has to generate it when the city window is open.


Nope, I've never found it useful. If there's going to be space in the centre to look at the map, then just having a "centre view on this city" button would be just as good, if not better, and take up much less space...

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 20-04-2004 18:57 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#173 Report this post to a moderator
Increase the size of your Attachments

Locutus's setup is fine, but I remember that the original idea, made by Hex, was great, too - can't remember the differences though without finding Hex's version first.

Some extra space can always be made. For instance, the citizen, worker and slave count can be crammed into one line, etc.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:34
  Old Post 20-04-2004 18:58
Edit/Delete Message Reply w/Quote
#174 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by OnePresent
I'm interested in opinions on the extremely small mini-city in the upper left corner. Has anyone EVER found that usable? I haven't. Where does that image come from?. I suspect the program has to generate it when the city window is open.


I have never used it or at least I don't remember having learned valuable informations from it.

The "all-in-one" city screen is a good idea but as far as I am concerned I prefer the current interface because I can scroll through all my cities while filtering the information (example: checking the happiness of my cities) and because I can see in the background where is the city concerned. I have always found the reduced map of the area around the city to be pretty cumbersome. When I have 30+ cities, this map is not enough for me, I don't remember where the latest conquered cities are.

May be a zoomed out map of the area around the city would be more efficient... at least for me.

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 20-04-2004 22:06
Edit/Delete Message Reply w/Quote
#175 Report this post to a moderator
Got spare money?

quote:
Originally posted by Tamerlin
The "all-in-one" city screen is a good idea but as far as I am concerned I prefer the current interface because I can scroll through all my cities while filtering the information (example: checking the happiness of my cities) and because I can see in the background where is the city concerned. I have always found the reduced map of the area around the city to be pretty cumbersome. When I have 30+ cities, this map is not enough for me, I don't remember where the latest conquered cities are.


Not sure I'm following you completely here, and it may be my lack of game experience. When you are scrolling through the cities, checking happiness, is that not possible with these rough layouts?

You say you can see the cities in the background. My compaint is I can't see the cities in the background because the map doesn't autocenter to them. I understand this screen will take up more real estate and make it harder/impossible to view outside of it. I often have to take the screens all the way to the edge anyway. And wouldn't the city view proposed take care of this issue anyway?

quote:
Originally posted by Tamerlin
May be a zoomed out map of the area around the city would be more efficient... at least for me.


How is this different from the city view shown in the sketches. I really want to be clear on these concerns so the final design works better than the current setup.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 20-04-2004 22:10 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#176 Report this post to a moderator
Support Apolyton or Terrorists Win

For reference, here's another proposal, by Hexagonian - IMO, that one is great. All items in place, plus some additional info, easily accessible, and the city surroundings can be seen. A double from me to that.

http://apolyton.net/upload/view.php?file=6796_ctp2_screen.jpg

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 20-04-2004 22:10
Edit/Delete Message Reply w/Quote
#177 Report this post to a moderator
Inflate your Upload Space

Original working concept...

Attachment: ctp2_screen2.jpg
This has been downloaded 41 time(s).

OnePresent is offline OnePresent
Chieftain
NC USA
Jan 2001
time: 00:34
  Old Post 20-04-2004 22:12
Edit/Delete Message Reply w/Quote
#178 Report this post to a moderator
Enter the AD-FREE zone

The above screen is based on a large resolution, maybe the max.

Solver!, looks like we were thinking the same thing at the same time.

Last edited by OnePresent on 20-04-2004 at 22:19

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 20-04-2004 22:13 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#179 Report this post to a moderator
Get a bigger avatar today!

Oww now that's a crosspost if I've ever seen one . Can't get the image in my post to work properly though anyway.

Yeah, think it's based on at least 1024, if not 1280, but I'm all for 800x600 .

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:34
  Old Post 20-04-2004 23:18
Edit/Delete Message Reply w/Quote
#180 Report this post to a moderator
Tired of ads?

quote:
Originally posted by OnePresent
Not sure I'm following you completely here, and it may be my lack of game experience. When you are scrolling through the cities, checking happiness, is that not possible with these rough layouts?


I agree, but in an all-in-one city screen, the happiness information is displayed with a great quantity of unrelated informations whereas in the current interface I can scroll through the cities through the city screen with the happiness and the specialists view only...

All in all I think that this is just a matter of being used to the all-in-one interface, once I test it I am sure I will like it to the point I will not start a game without it.

quote:
You say you can see the cities in the background. My compaint is I can't see the cities in the background because the map doesn't autocenter to them.


I guess this is something that can be easily corrected now the coders have the sourcecode.

quote:
I understand this screen will take up more real estate and make it harder/impossible to view outside of it. I often have to take the screens all the way to the edge anyway. And wouldn't the city view proposed take care of this issue anyway?


If you zoom out the map at the center of the all-in-one city screen, you have a broader view of the surrounding area and you can more easily identify the city (when I own something like 40 cities I sometimes have some troubles to remember what city is what and what are its needs if I don't see the map).

Note: the latest all-in-one city screen is very pretty, if the center map could be a bit zoomed out...

 
Pages (10): [ <<   3   4   5   6   7   8   9     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:34.
Apolyton Time is 00:34.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0722 seconds (91.05% PHP - 8.95% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net