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Zeiter
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I feel that having SC3 able to harvest the nutrient bonus is essential, (more bases on the crater faster!) so how about this compromise: the next CP from Santiago Citidel goes 3 moves, and plants at the "Crater West" location. It would have the exact same benefits as the base in the center idea, but:
Pro: it would allow other bases more access to crater squares.
con: it would take 3 moves to get there instead of two.
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Zeiter
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As for R-112 CRV exploration, I would move it SE, then E (unless that square is fungus). I'm fine with R-112 CRV pops that rocky pod 2 tiles SE. It suppose it could, if others want that, or if it can't move E because of fungus.
I'm beginning to think that the landbridge to Yang might be south of Sparta Command instead of West. After we colonize the crater, we can start expanding in that direction too.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:37
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quote: Originally posted by Snoddasmannen
Temporarily switch production in SC2 to a wonder (I believe we can build the WP right?), we might get lucky  |
Many people have said in the past you can't get a materials pod when there is a secret project under construction in the nearest base. So I guess Googlie's experience he told in another thread IIRC must be because he had only one base.
quote: Originally posted by Dissident
I say pop the pod. Though we will lose all of our movement, and we could get a mindworm. But from the map, it doesn't look like the mindworms will have a shot at our empty base. So we are taking a small chance here of losing our rover to a mindworm (but he can withdraw right?). |
I think so yes. But an extra advantage is that before MY 2115 worms attack at 1/3 of normal strength. So even if were attacked, we'd probably win the fight instead of having to withdraw. 
quote: Originally posted by Dissident
And I was thinking R-112 could pop both of those rocky pods and then return for garrison duty. |
quote: Originally posted by Googlie
I'd say leave the pods be for the time being, and move R-112 southeast then east (above the pod on Mt Olympus' summit, then make its way south to SC1 for garrison duty, skirting the east of Mt Oly. |
quote: Originally posted by Zeiter
As for R-112 CRV exploration, I would move it SE, then E (unless that square is fungus). |
I'm not sure so I could be mistaken and be a turn off but I think for drone control we'd need a rover in SC1 the turn before it grows to size 2. This means we only have three turns left right now. So if we want to use that rover as garrison, the only way to get in there time is to follow the fastest route possible. This means we couldn't drive around Mount Olympus or pop both pods before returning unfortunately. 
quote: Originally posted by Zeiter
I feel that having SC3 able to harvest the nutrient bonus is essential, (more bases on the crater faster!) so how about this compromise: the next CP from Santiago Citidel goes 3 moves, and plants at the "Crater West" location. |
Sounds good to me! 
Thanks for all the rover exploration suggestions. 
Last edited by Maniac on 15-07-2004 at 04:52
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Zeiter
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Ah, Sparta Command will grow to size 2 in only three turns? I didn't know that. Very well then, I guess R-112 CRV should head back to Sparta Command ASAP.
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Zeiter
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Don't sweat it. This actually could be good, because now we can map the eastern coastline more thoroughly by starting more up to the north and east and working our way down. And also, let's just be thankful that we managed to get out of the fungus.
I guess we could use rolling thunder to map out that tiny little portion north of the crater that we didn't get to before. Or we could send it to Santiago Citidel for some garrison duty. How close is SC2 from growing to size 2?
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
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quote: Originally posted by Maniac
Rolling Thunder finished mapping the Crater shoreline. So we need new orders for that unit. |
I'd like to see 58:24 uncovered, to see if it's just a peninsula or the beginning of a landbridge to Yangland, before exploring those 2 western crater coastal tiles
So I suggest Rolling Thunder enters the fungus at 54:22, then proceed east to 58:22, thus accomplishing 2 tasks:
- uncovering that tile to see what it leads to, and
- giving some protection to SC1's colony pod as it sets up base at 57:21
After that (ie, after the base is founded), it could team up with Chiron Knights to explore south of the fungus below SC1 and the Rio Rojo (ie, where we expect Yang to come from as he explores north) - that gives us strength in numbers with 2 rovers working in tandem
(btw, 59:11 looks like a prime site for a base as well, on a rainy river tile - with elevation - and with a monolith to work)
Last edited by Googlie on 18-07-2004 at 08:10
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Zeiter
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Actually, nevermind, putting Yang on the map isn't necessary. I can get see from one of the earlier maps that The Hive is 10 tiles W and 7 tiles S from Chiron Knights at the current moment. It's likely that Yang has expanded at least a base in our direction, so conceivably Yang's closest base could be no more than 10 tiles SW of Chiron Knights. If Yang sent a scout our direction early on, it could reach us within the next 5 years. Or, Yang could be busy exploring in another direction. But you guys are right, we should be prepared, ideally with two rovers exploring southward.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
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Given that R-112 has received a morale upgrade (and that Chiron Knights is partially damaged after its encounter with the spore launcher), should we get both the Knights and the Rolling Thunder thru a monolith (with one of them replacing R-112 in garrison duty) in order to get two veteran rovers down south?
Last edited by Googlie on 19-07-2004 at 00:29
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Maniac
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Gent, Belgium
Jul 1999 time: 06:37
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quote: Originally posted by Googlie
(Or are you saying that as the base technically hasn't gone into drone riot phase yet, and wouldn't until next turn all things being equal, it won't 'cos the production will precede that riot stage? (ie the population will drop back to 1) |
Indeed. The drone riot check for this turn, affecting the production of next turn, has already been done, and solved by the rover moved into base previous turn. 
***
A great many and sometimes conflicting suggestions have been made for the rovers: exploring (58.24), moving a second rover south, garrisoning SC2 for a while, popping the crater pods after a base has been established there, exploring the hidden western crater tiles, exploring east & north of Sparta Command...
I've had a look at the map. To get all this done in the fastest possible time with the limited means we have, how about a rover path similar to this?

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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:37
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quote: Originally posted by Maniac
Indeed. The drone riot check for this turn, affecting the production of next turn, has already been done, and solved by the rover moved into base previous turn. 
***
A great many and sometimes conflicting suggestions have been made for the rovers: exploring (58.24), moving a second rover south, garrisoning SC2 for a while, popping the crater pods after a base has been established there, exploring the hidden western crater tiles, exploring east & north of Sparta Command...
I've had a look at the map. To get all this done in the fastest possible time with the limited means we have, how about a rover path similar to this?
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as googlie said, we want to uncover any hidden tiles. If need be, we may need one more tile NW or so. And for the split, I say go south first around the mountain. Looks good though 
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ChairmanSlick
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hi guys, sorry i haven't really posted;
hey i have been trying to read as much as possible to catch up and it looks like you are all doing a great job. i love the screenshots!
One thing i would change is your energy allocation
it said that you were on 10% psych?? whats the point in that, there is no way you are going to get enough psych to change a drone this early and the inefficiency caused by having the percentages all changed around like you have far out ways the benefits in my opinion.
We have got lucky with the pods so try and take advantage of this luck i reckon and accelerate even further ahead. --Slick
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