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ChairmanSlick
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-- keep in mind that random events which is ON will favour builders who build facilities... =(
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ChairmanSlick
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great... i think i'm just about up to date now
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Andemagne
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Rovaniemi, Lappland, Finland
Dec 1999 time: 07:37
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I think we should be build _ONLY_ Rover formers. why?, well, they move and begin (terra)forming on the same turn. they cost a little more but so what, they'll pay it back. and that's even better, if we get them from pod. 
next, we should, I think, build more scout rovers, as they are needed.
what to build in Gythium Harbour? I say transport foil, that's what I allways do. we can build gun foil next. does that Spartan factional bonus, +2 moral, affect also sea units?
The Great Fungal Wall sounds great! 
and better luck next time with pods 
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:37
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quote: Originally posted by Andemagne
I think we should be build _ONLY_ Rover formers. why?, well, they move and begin (terra)forming on the same turn. they cost a little more but so what, they'll pay it back. and that's even better, if we get them from pod. |
Great idea - I support that!! 
quote: next, we should, I think, build more scout rovers, as they are needed. |
I'd go along with that. In other words, until we complete that first row of minerals in either SC1 or SC2, put a rover former in production if popping a pod, otherwise change back to a scout rover. (at least until a network Node can be inserted)
quote: does that Spartan factional bonus, +2 morale, affect also sea units? |
yes - we get it for every unit - air, land, sea, probes, even native wildlife units
quote: The Great Fungal Wall sounds great! |
I like it too (obviously, as it was a major landmark in The Spartan Chronicles)
G.
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Zeiter
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Oooh, a rover former would be awesome! How much are those anyways? Like 5 min rows or something? Compared to 2 min rows for regular formers. I think, if we aren't too pressed for getting formers off the production block immediately (which I don't think we are) then it would be the better long-term investment to build some rover formers. Especially since it's likely that we'll mainly be building roads (and forests) for a while until we get restrictions lifted.
hmmm, it's possible that the fungal wall could be useful. If we ever want to fight a defensive war against Yang, it would be really easy to channel the Hive troops through that narrow patch of non-fungus land into a kill zone.
I'd go for gun foil. Even if we get an AA with a transport, we still forfeit our chance to go exploring because we have to bring the AA back to base. And that might take a while. So, I say its better to pop EC's and gain contact than to have a slim chance of getting an AA.
BTW, did we ever come to a consensus on the spot for the 4th base? I'm good with anything that puts the nutrient bonus in its radius.
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Zeiter
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We can still do 4 (one at each corner). I know it's tight base spacing, but I think it will work, as its likely that this ACDG3 will be decided before we can work all of the squares in a base radius anyways.
We could have base #6 be on the Rio Grande. You're right, there are some excellent spots up there.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:37
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quote: Re: gunfoil vs trannie - I'd go for the foil. |
quote: I say transport foil |
quote: I'd go for gun foil. |
Roger that. 2-1 in favour of a gun foil at the moment.
quote: next, we should, I think, build more scout rovers, as they are needed. |
quote: I'd go along with that. In other words, until we complete that first row of minerals in either SC1 or SC2, put a rover former in production if popping a pod, otherwise change back to a scout rover. (at least until a network Node can be inserted) |
We could indeed use an/some extra scout rover(s) soon. But, unless we're in an emergency and need some extra units right away, how about we try to build our rovers and other military units as much as possible in SC2? After all there, because of the command center, we'd get veteran (+) rovers which could immediately be monolith-upgraded to commando (+). While if we build them in any other base, after monolith upgrading they'd still be only hardened (+).
quote: I think we should be build _ONLY_ Rover formers. why?, well, they move and begin (terra)forming on the same turn. they cost a little more but so what, they'll pay it back. and that's even better, if we get them from pod.  |
quote: Great idea - I support that!!  |
quote: Oooh, a rover former would be awesome! How much are those anyways? Like 5 min rows or something? Compared to 2 min rows for regular formers. I think, if we aren't too pressed for getting formers off the production block immediately (which I don't think we are) then it would be the better long-term investment to build some rover formers. Especially since it's likely that we'll mainly be building roads (and forests) for a while until we get restrictions lifted. |
Heh, I hate to argue against such a unanimous agreement. 
But consider the following:
Switching production to a rover former when we have a chance of getting a materials pod is a great idea. 
But I doubt whether they are a good investment when we have to build them completely ourselves.
After all, a rover former costs 5 min rows or something, while a standard infantry former costs only 2 rows. So for every rover former we'd build we could build two standard formers instead.
The advantage of a rover former is as said above that they can move and begin terraforming in the same turn. For example move to a unroaded tile and begin building a road already. The rover former could get the job done one turn earlier than a infantry former who would waste one turn simply moving to the unroaded tile.
However when you compare one rover former against two infantry formers, the turn advantage lies significantly in the camp of the infantry formers. After all they have double former power and can also divide jobs. For example while infantry former 1 is building a forest somewhere, infantry former 2 could already be building a road in the tile next to that. And when infantry former 2 finishes the road, infantry former 1 could simply move on the roaded tile and start terraforming that one too immediately, with the help of infantry former 1 (meaning they'll get it done double as quick as a rover former), and without wasting a turn in between.
So AFAIK both on short-term and long-term two infantry formers will outmatch one rover former.
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:37
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I'm with Maniac on the former issue - I'd prefer raw terraforming power over mobility. Our formers need not be that mobile, as terraforming operations will take place relatively close to our own bases. It's a relative waste of production power. A rover former of 5 rows can move to a square and build a road in two turns (IIRC), two infantry formers can move to an adjacent block and build a road in two turns as well but for 4 rows. And once we have a road network up and running, the mobility will be even more useless, unless we plan to take them along with an attack force to build a road for replenishment forces.
Last edited by Kassiopeia on 22-07-2004 at 05:27
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